EthanLightheart.9168 Posted October 6, 2018 Share Posted October 6, 2018 Please remove general speed from traits and runes, so that we can have more variety.Just add the +25 movement speed automatically to any class and remove all of it from related traits and runes Link to comment Share on other sites More sharing options...
Bunny.9834 Posted October 6, 2018 Share Posted October 6, 2018 ??? But that would make it the "normal" speed then. I'm confused. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted October 6, 2018 Share Posted October 6, 2018 So remove Swiftness as well then? Link to comment Share on other sites More sharing options...
EthanLightheart.9168 Posted October 6, 2018 Author Share Posted October 6, 2018 @"DragonSlayer.1087" said:??? But that would make it the "normal" speed then. I'm confused. Yes that's the goal. No speed gap between classes. Link to comment Share on other sites More sharing options...
Namless.4028 Posted October 6, 2018 Share Posted October 6, 2018 Current system is better. If you want better movespeed you have to invest into it. Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted October 6, 2018 Share Posted October 6, 2018 Almost every speed boosting ability is taken instead of something else that could have been picked. I sometimes feel the concept of opportunity cost is lost on this community. Link to comment Share on other sites More sharing options...
Axl.8924 Posted October 6, 2018 Share Posted October 6, 2018 That could help reaper not having huge gaps of speeds, i like it. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted October 6, 2018 Share Posted October 6, 2018 @EthanLightheart.9168 said:@"DragonSlayer.1087" said:??? But that would make it the "normal" speed then. I'm confused. Yes that's the goal. No speed gap between classes.Every class has a trait or ability that increases their movement speed. Some have it more readily available (warriors just having to wield a melee weapon without having to waste a signet slot on it) others have certain condtions to it. All classes have access to Swiftness, speed increases except for Superspeed don't matter at all as long as Swiftness is active. The strongest speed increase is the one that counts, they do not stack. There is no real speed gap. Link to comment Share on other sites More sharing options...
Les.4872 Posted October 6, 2018 Share Posted October 6, 2018 I prefer the system now where either you move faster or sacrifice the movement speed for a more useful trait/utility/rune Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted October 7, 2018 Share Posted October 7, 2018 @EthanLightheart.9168 said:@"DragonSlayer.1087" said:??? But that would make it the "normal" speed then. I'm confused. Yes that's the goal. No speed gap between classes.Also no hp/armor gap between classes then. Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted October 8, 2018 Share Posted October 8, 2018 @EthanLightheart.9168 said:@"DragonSlayer.1087" said:??? But that would make it the "normal" speed then. I'm confused. Yes that's the goal. No speed gap between classes.You say it like it's a good thing. Taking away difference in mobility would just make the different classes look more alike. You need these things to be different! Link to comment Share on other sites More sharing options...
phs.6089 Posted October 8, 2018 Share Posted October 8, 2018 right, reaper chasing me with the superspeed of rev in combat, this is the life! Link to comment Share on other sites More sharing options...
EthanLightheart.9168 Posted October 10, 2018 Author Share Posted October 10, 2018 I'm only talking about the base speed that should be equal. There can still be boosts via skills/ the swiftness boon or superspeed.OI don't see why we have to neglect all options just for the speeds mandatory sake? Theres like 0 diversity in rune picking. Link to comment Share on other sites More sharing options...
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