SkyFurY.6057 Posted September 12, 2017 Share Posted September 12, 2017 Hey,which of these two would be better?mace/shield:extra block on #2stun on burstdagger/shieldmobilityfaster attacks1 more dps than mace #1 ( faster )i didint test sp on test phase. i would use it with gs.would like to know which of the both you would choose and why.thanks ! Link to comment Share on other sites More sharing options...
klam.6538 Posted September 12, 2017 Share Posted September 12, 2017 Like you, I didn't get to try Spellbreaker during demo. On paper, dagger seems to be the better choice as it puts out a lot of pressure and can pump out two additional dazes if used with winds of disenchantment. Link to comment Share on other sites More sharing options...
PacoXI.7690 Posted September 12, 2017 Share Posted September 12, 2017 I like dagger/shield + hammer myself in pvp. Would trade hammer for GS in WvW. Link to comment Share on other sites More sharing options...
Kneppy.7208 Posted September 12, 2017 Share Posted September 12, 2017 I played around 23 hours total of spellbreaker in the beta, dagger shield / greatsword was outstandingly good in PvP and small scale WvW Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted September 12, 2017 Share Posted September 12, 2017 From what little I played spellbreaker during the demo (I hate the idea of playing the demo what if my precursor drops then), it seemed more fun than mace to play, it seemed to have a more natural rhythm to the skill order on dagger, VS the other one handed weapons. It just felt like it had more synergy with itself vs the other dual wield weapons(and I'm talking dagger/dagger vs mace/mace, axe/axe, or sword/sword), dagger 2-3-4 just seems to have a natural flow vs the others.. Link to comment Share on other sites More sharing options...
Obindo.6802 Posted September 12, 2017 Share Posted September 12, 2017 Dagger period Link to comment Share on other sites More sharing options...
BurrTheKing.8571 Posted September 12, 2017 Share Posted September 12, 2017 The problem with D/S is that without that second dagger you are losing out on one of the best combos Dagger can provide, Disrupting Stab and Wastrel's Ruin. Yes, you do get higher AA damage, but don't forget that the Counterattack on Mace hits hard as well and it lets you reflect ranged attacks when traited. My vote would be for M/S being more useful as a result. Daggers are good, but I think they are stronger together. What is funny is that M/d could be good because the stun sets up Wastrel's. Link to comment Share on other sites More sharing options...
Obindo.6802 Posted September 12, 2017 Share Posted September 12, 2017 @BurrTheKing.8571 said:The problem with D/S is that without that second dagger you are losing out on one of the best combos Dagger can provide, Disrupting Stab and Wastrel's Ruin.Hf vs +1 @BurrTheKing.8571 said:Yes, you do get higher AA damage, but don't forget that the Counterattack on Mace hits hard as well and it lets you reflect ranged attacks when traited. My vote would be for M/S being more useful as a result. Daggers are good, but I think they are stronger together. What is funny is that M/d could be good because the stun sets up Wastrel's. Berserker traded dmg by having ridiculous numbers. Spellbreaker wins trades by not letting them trade back in the first place. Constant pressure and sticking to target is far more important than a 1 sec stun to dmg with moderate numbers. Link to comment Share on other sites More sharing options...
ButterPeanut.9746 Posted September 12, 2017 Share Posted September 12, 2017 @Obindo.6802 said:@BurrTheKing.8571 said:The problem with D/S is that without that second dagger you are losing out on one of the best combos Dagger can provide, Disrupting Stab and Wastrel's Ruin.Hf vs +1 @BurrTheKing.8571 said:Yes, you do get higher AA damage, but don't forget that the Counterattack on Mace hits hard as well and it lets you reflect ranged attacks when traited. My vote would be for M/S being more useful as a result. Daggers are good, but I think they are stronger together. What is funny is that M/d could be good because the stun sets up Wastrel's. Berserker traded dmg by having ridiculous numbers. Spellbreaker wins trades by not letting them trade back in the first place. Constant pressure and sticking to target is far more important than a 1 sec stun to dmg with moderate numbers.This exactly. Played about 30hrs of spellbreaker on the beta weekend and GS+D/SH ended up being the option I used most. Pros of dagger were:2 leaps to stay on targetHigher auto attack damageStun on #3 if target is castingMost important 1 is dagger F1 is far superior. 450 range leap with more damage, removes 2 boons, and is unblockable is huge. F1 and F2 being unblockable in this weapon set is insanely strong. Include Attacker's Insight in the conversation and its really not close. Link to comment Share on other sites More sharing options...
BurrTheKing.8571 Posted September 12, 2017 Share Posted September 12, 2017 @ButterPeanut.9746 said:@Obindo.6802 said:@BurrTheKing.8571 said:The problem with D/S is that without that second dagger you are losing out on one of the best combos Dagger can provide, Disrupting Stab and Wastrel's Ruin.Hf vs +1 @BurrTheKing.8571 said:Yes, you do get higher AA damage, but don't forget that the Counterattack on Mace hits hard as well and it lets you reflect ranged attacks when traited. My vote would be for M/S being more useful as a result. Daggers are good, but I think they are stronger together. What is funny is that M/d could be good because the stun sets up Wastrel's. Berserker traded dmg by having ridiculous numbers. Spellbreaker wins trades by not letting them trade back in the first place. Constant pressure and sticking to target is far more important than a 1 sec stun to dmg with moderate numbers.This exactly. Played about 30hrs of spellbreaker on the beta weekend and GS+D/SH ended up being the option I used most. Pros of dagger were:2 leaps to stay on targetHigher auto attack damageStun on #3 if target is castingMost important 1 is dagger F1 is far superior. 450 range leap with more damage, removes 2 boons, and is unblockable is huge. F1 and F2 being unblockable in this weapon set is insanely strong. Include Attacker's Insight in the conversation and its really not close. I don't think the combination is bad by any means, and you're right shield is great when focused, The set just feels weird without the Disrupting Stab and Wastrel's Ruin combo. Link to comment Share on other sites More sharing options...
Malicious.3716 Posted September 13, 2017 Share Posted September 13, 2017 M/S is better defensive and against melee professions. While D/S is better overall due to it's unblockable burst. Link to comment Share on other sites More sharing options...
Essa.5826 Posted September 13, 2017 Share Posted September 13, 2017 @ButterPeanut.9746 said:@Obindo.6802 said:@BurrTheKing.8571 said:The problem with D/S is that without that second dagger you are losing out on one of the best combos Dagger can provide, Disrupting Stab and Wastrel's Ruin.Hf vs +1 @BurrTheKing.8571 said:Yes, you do get higher AA damage, but don't forget that the Counterattack on Mace hits hard as well and it lets you reflect ranged attacks when traited. My vote would be for M/S being more useful as a result. Daggers are good, but I think they are stronger together. What is funny is that M/d could be good because the stun sets up Wastrel's. Berserker traded dmg by having ridiculous numbers. Spellbreaker wins trades by not letting them trade back in the first place. Constant pressure and sticking to target is far more important than a 1 sec stun to dmg with moderate numbers.This exactly. Played about 30hrs of spellbreaker on the beta weekend and GS+D/SH ended up being the option I used most. Pros of dagger were:2 leaps to stay on targetHigher auto attack damageStun on #3 if target is castingMost important 1 is dagger F1 is far superior. 450 range leap with more damage, removes 2 boons, and is unblockable is huge. F1 and F2 being unblockable in this weapon set is insanely strong. Include Attacker's Insight in the conversation and its really not close. What armor and runes did you end up running if i may ask? Link to comment Share on other sites More sharing options...
ButterPeanut.9746 Posted September 13, 2017 Share Posted September 13, 2017 @Essa.5826 said:@ButterPeanut.9746 said:@Obindo.6802 said:@BurrTheKing.8571 said:The problem with D/S is that without that second dagger you are losing out on one of the best combos Dagger can provide, Disrupting Stab and Wastrel's Ruin.Hf vs +1 @BurrTheKing.8571 said:Yes, you do get higher AA damage, but don't forget that the Counterattack on Mace hits hard as well and it lets you reflect ranged attacks when traited. My vote would be for M/S being more useful as a result. Daggers are good, but I think they are stronger together. What is funny is that M/d could be good because the stun sets up Wastrel's. Berserker traded dmg by having ridiculous numbers. Spellbreaker wins trades by not letting them trade back in the first place. Constant pressure and sticking to target is far more important than a 1 sec stun to dmg with moderate numbers.This exactly. Played about 30hrs of spellbreaker on the beta weekend and GS+D/SH ended up being the option I used most. Pros of dagger were:2 leaps to stay on targetHigher auto attack damageStun on #3 if target is castingMost important 1 is dagger F1 is far superior. 450 range leap with more damage, removes 2 boons, and is unblockable is huge. F1 and F2 being unblockable in this weapon set is insanely strong. Include Attacker's Insight in the conversation and its really not close. What armor and runes did you end up running if i may ask?I tried a ton of stuff, but ended on demolisher/strength runes. I'm sure there will be lots of folks playing around at launch with different stuff to find the 'meta'. If it were a pure single target style game, I actually really enjoyed d/sh+m/d. This gave you both offense and defense on both weapon sets. But GS ended up being so strong and valuable with spellbreaker that I ended the weekend playing d/Sh+GS mostly. Link to comment Share on other sites More sharing options...
Noopleh.1829 Posted September 13, 2017 Share Posted September 13, 2017 Hammer+GS for WvW is disgustingly good.For roaming Dagger/Shield + GS imo. Spellbreaker lacks mobility and although it has 2 leaps, I usually found myself being kited around easily.I ran Berserker + Strength runes Link to comment Share on other sites More sharing options...
Infusion.7149 Posted September 13, 2017 Share Posted September 13, 2017 @Noopleh.1829 said:Hammer+GS for WvW is disgustingly good.For roaming Dagger/Shield + GS imo. Spellbreaker lacks mobility and although it has 2 leaps, I usually found myself being kited around easily.I ran Berserker + Strength runesExactly, I'm surprised nobody expressed the suggestion of Hammer on spellbreaker as it makes skill 4 (Staggering blow) and skill 5 (Backbreaker) more potent.The skill 5 on mace offhand (Tremor) also become much more potent.Hammer T1 burst and mace mainhand T1 burst both stun , but Hammer has AoE and a blast. Greatsword's T1 does the same damage as T3 burst but with less fury (not much of a problem).I feel as though dagger would be more susceptible to _retaliation _due to faster attack speed , even if it would blow through aegis faster. Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted September 14, 2017 Share Posted September 14, 2017 @Kneppy.7208 said:I played around 23 hours total of spellbreaker in the beta, dagger shield / greatsword was outstandingly good in PvP and small scale WvWHow greatsword works with spellbreaker? greatsword enthusiasts can have hopes? Link to comment Share on other sites More sharing options...
Obindo.6802 Posted September 14, 2017 Share Posted September 14, 2017 @ugrakarma.9416 said:@Kneppy.7208 said:I played around 23 hours total of spellbreaker in the beta, dagger shield / greatsword was outstandingly good in PvP and small scale WvWHow greatsword works with spellbreaker? greatsword enthusiasts can have hopes?How would it not work??? Link to comment Share on other sites More sharing options...
Martzi.7341 Posted September 14, 2017 Share Posted September 14, 2017 I've tested several things on spellbreaker in the beta, and i ended up with D/D + A/Sh. perfect mobility, high burst, ok survive, and nearly never had problem to close up to any opponent. Mesmers, Thiefs, and many of guardians just melted in secs agains D/D, and A/Sh had enough deffence till the CDs are gone. Great gap closers. My final build was marauder with eagle runes, but wurm was good too. Link to comment Share on other sites More sharing options...
Valik Shin.9027 Posted September 14, 2017 Share Posted September 14, 2017 I really think in PvP your gonna want d/d. They are made for each other. Dagger 3 and 4 have same CD and are an obvious combo. Dagger 5 is solid damage and reflects while still letting you move. Add in the heal on crit that can be obtained with the trait and dagger off hand is looking pretty strong. Only weak attack across dagger is the 2 skill Link to comment Share on other sites More sharing options...
Juppepuppe.6509 Posted September 15, 2017 Share Posted September 15, 2017 Any idea what stats should i go for If want to have Gear ready when pof releases? Or should i hold on and wait what new stat combos they are bringing..? Link to comment Share on other sites More sharing options...
SkyFurY.6057 Posted September 15, 2017 Author Share Posted September 15, 2017 @Juppepuppe.6509 said:Any idea what stats should i go for If want to have Gear ready when pof releases? Or should i hold on and wait what new stat combos they are bringing..?Depends on what you want to do. Pve zeker+ 1 assassinWvw soldier/zerker/marauder mix Link to comment Share on other sites More sharing options...
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