This games pvp just breeds frustration and is the epitome of anti-fun in some matches. I mean if devs were going for the worst pvp gameplay award, they surely nailed that by a mile. I've been playing off/on since release and it still blows my mind how I can only manage to last a day maybe two of pvp before I rather log off before I punch my computer and wish the person on the other end eat a bag of kittens.
This has nothing to do with wins or losses, who cares dead game. It is the garbage you have to put up with which angers you even after a victory feeling exhausted and annoyed because you ponder how someone can design a class so horrible to play against. I think we all know which classes and which builds make you wanna blow your brains out, so there is not even any need to mention them. Devs should be well aware.
I doubt this game has a future in pvp, if they're even keeping at eye on it at this point or just given up, slow down on this horrendous design. Don't need millions of invulnerbles , evades , invis, block. Make those things more rare and reintroduce skill to the game.
Fighting on point, or as I like to call it, dying on point. Why is aoe so out of control? lol its truly comical how much aoe is in this game, brainless and effective, the GW2 way™
The whole combat design has gone to waste in pvp and it's sad it could be so much better. Before your pathetic attempts at balance you should sooner look at adjusting the very design of your classes and combat in pvp.. make it, idk.. fun?
Captains log stardate 10/9/2018.. I wrote a blog on the pvp forums. mathias out. flame on friends.
MESMER MAIN SPOTTED