Why are there so few condi amulets but so many power combos — Guild Wars 2 Forums

Why are there so few condi amulets but so many power combos

Give us some more options

<1

Comments

  • @Alatar.7364 said:

    @TallBarr.2184 said:
    Give us some more options

    I thought there were plenty Condi amulet stats combination since all you need to deal Condi dmg is the Condi dmg stat...

    there are no amulets with concentration for example

  • Alatar.7364Alatar.7364 Member ✭✭✭✭

    @TallBarr.2184 said:

    @Alatar.7364 said:

    @TallBarr.2184 said:
    Give us some more options

    I thought there were plenty Condi amulet stats combination since all you need to deal Condi dmg is the Condi dmg stat...

    there are no amulets with concentration for example

    I thought you wanted Condi dmg, not Boons.

    ~ I Aear cân ven na mar

  • Ethereal
    +1050 Condition Damage
    +560 Expertise
    +1050 Healing Power
    +560 Concentration

    Like that?

  • @Alatar.7364 said:

    @TallBarr.2184 said:

    @Alatar.7364 said:

    @TallBarr.2184 said:
    Give us some more options

    I thought there were plenty Condi amulet stats combination since all you need to deal Condi dmg is the Condi dmg stat...

    there are no amulets with concentration for example

    I thought you wanted Condi dmg, not Boons.

    there are no condi amulets with concentration but amulets with power and concentration

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    Condition
    Healing
    Vitality
    Concentration

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    PvP forum members must be making a new football oval judging by the way they move the goalposts of every post.
    Please allow team queue with rewards again at our own discretion

  • Alatar.7364Alatar.7364 Member ✭✭✭✭

    @TallBarr.2184 said:

    @Alatar.7364 said:

    @TallBarr.2184 said:

    @Alatar.7364 said:

    @TallBarr.2184 said:
    Give us some more options

    I thought there were plenty Condi amulet stats combination since all you need to deal Condi dmg is the Condi dmg stat...

    there are no amulets with concentration for example

    I thought you wanted Condi dmg, not Boons.

    there are no condi amulets with concentration but amulets with power and concentration

    Can you image what levels of brokenness would stuff like Weaver or Chrono achieve with Condi and Concentration?
    Like I said, all you need to deal Condi dmg is one stat, to deal strong Direct you need three stats, two to deal "meh" direct dmg.
    You simply can't have too many combinations for Condi, what choices you for now such as Condi + Vitality/Toughness/Power/Precision/Expertise/Ferocity/Healing Power is more than plenty for Condi.
    Beside none of the two Power amulets using Concentration is viable, actually not even close to useful. The only instance I can think of is Warrior wiling to spec for Resistance duration and that is already not even necessary.

    ~ I Aear cân ven na mar

  • @Alatar.7364 said:

    @TallBarr.2184 said:

    @Alatar.7364 said:

    @TallBarr.2184 said:

    @Alatar.7364 said:

    @TallBarr.2184 said:
    Give us some more options

    I thought there were plenty Condi amulet stats combination since all you need to deal Condi dmg is the Condi dmg stat...

    there are no amulets with concentration for example

    I thought you wanted Condi dmg, not Boons.

    there are no condi amulets with concentration but amulets with power and concentration

    Can you image what levels of brokenness would stuff like Weaver or Chrono achieve with Condi and Concentration?
    Like I said, all you need to deal Condi dmg is one stat, to deal strong Direct you need three stats, two to deal "meh" direct dmg.
    You simply can't have too many combinations for Condi, what choices you for now such as Condi + Vitality/Toughness/Power/Precision/Expertise/Ferocity/Healing Power is more than plenty for Condi.
    Beside none of the two Power amulets using Concentration is viable, actually not even close to useful. The only instance I can think of is Warrior wiling to spec for Resistance duration and that is already not even necessary.

    Maybe mesmer/mirage needs to get nerfed then, if introducing new combos would make mesmer to strong and thats why they dont, something needs to be done about mesmer.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭

    The> @Alatar.7364 said:

    @TallBarr.2184 said:

    @Alatar.7364 said:

    @TallBarr.2184 said:

    @Alatar.7364 said:

    @TallBarr.2184 said:
    Give us some more options

    I thought there were plenty Condi amulet stats combination since all you need to deal Condi dmg is the Condi dmg stat...

    there are no amulets with concentration for example

    I thought you wanted Condi dmg, not Boons.

    there are no condi amulets with concentration but amulets with power and concentration

    Can you image what levels of brokenness would stuff like Weaver or Chrono achieve with Condi and Concentration?
    Like I said, all you need to deal Condi dmg is one stat, to deal strong Direct you need three stats, two to deal "meh" direct dmg.
    You simply can't have too many combinations for Condi, what choices you for now such as Condi + Vitality/Toughness/Power/Precision/Expertise/Ferocity/Healing Power is more than plenty for Condi.
    Beside none of the two Power amulets using Concentration is viable, actually not even close to useful. The only instance I can think of is Warrior wiling to spec for Resistance duration and that is already not even necessary.

    The only reason the concentration amulets aren’t useful is because they have poor stat spreads, in addition to boon duration mattering much much less in PvP than PvE due to the whole, short duration fight thing.

    Also, I feel like one of the main problems with OPs thing is that if you open up the amulet filter and filter by stats, when you open up Condi, you only get like Viper and Carrion, despite the fact that there’s much more than that, they’re just clustered into the bloated abomination that is the “power” category.

    Imo they just need to fix how everything’s separated, like Menders should not be considered a power amulet etc.

    Like there’s currently 9 amulets that have high Condi damage, and 4 with low Condi damage, but only two of those 9 are under “Condi” amulets.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • Spartacus.3192Spartacus.3192 Member ✭✭✭

    I want a variation of Sage with healing power switched with condition damage so
    Power +1050
    Heal Power +1050
    Condition Damage +560
    Vitality +560

  • witcher.3197witcher.3197 Member ✭✭✭✭
    edited October 10, 2018

    Initially condition builds were meant to be 1v1 sidenoders, with high sustain because they didn't have that much burst (condi is damage over time, remember?).

    At some point in time Anet decided that it was a good idea to remove any defensive condi amulets, and pidgeonholed condi builds to burst damage because they can't have any sustain anymore.

    This is why the only viable condi builds are burst builds, and only Necro and Mesmer can pull it off.

  • Daishi.6027Daishi.6027 Member ✭✭✭
    edited October 10, 2018

    A-net is clearly trying to not pair strong healing power stats with condi, it'd be worse than Dire which they already said they will not add.

    Boon duration might be fine, but there are a few things that may be to powerful.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    Expertise is exclusive to condition based amulets, Concentration is exclusive to power based amulets. It makes sense to me considering condi builds require only 1 stat to deal damage, leaving all other stats for defensive value, whilst power amulets require 3 stats to deal their damage so having concentration is a way for power based builds to boost defenses.

    If concentration were to be put into condi amulets, you'd be seeing completely broken build structures like Bunker Soulbeasts using Moa Stance that are able to front 100% uptime of every boon in the game including quickness, while somehow still fronting a full condition stat build.

    Hey, if you want to request this stuff in PvE go for it, but I just want to point out that for anyone who already questions the current pvp balance, asking for condi based amulets with concentration is only going to make things much worse.

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  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    My guess is either:

    1.) Condi as the main viable damage maker is a newer concept than DPS

    or

    2.) Condi damage and/or sustain on some classes is stronger than most DPS builds, so stats are not as plentiful

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  • phokus.8934phokus.8934 Member ✭✭✭

    We need Trailblazer.

  • Several condi amulets were removed in the past, such as Mercenary and Settler amulet. Compared to power amulets these were very powerful, and its good that they were removed (especially mercenary). Although I miss Settler sometimes.

  • otto.5684otto.5684 Member ✭✭✭✭

    The issue with condi damage is tied to GW2 overall design. Power damage is reliant on three attributes to be effective, power, ferocity and precision. Compare that with condi where all you need is condi damage. Granted expertise as well, but that is PvE issue and not PvP relevant what so ever. As a result condi builds used to easily maintain high toughness and HP so much easier, cuz all you need was condi damage.

    SPvP devs saw that the best solution is to remove most condi with defense amulets. Know the genius doing the overall balance decedied to spread out condi duration significantly. That killed all condi based builds except mirage and scourge.

    The solution in my opinion is that most condi builds beside mirage and scourge should have condi damage stack much faster but have lower duration. Particularly ones that are supposed to play as bruiser builds like condi rev.

  • Master Ketsu.4569Master Ketsu.4569 Member ✭✭✭
    edited October 11, 2018

    A lot of condi stat combos such as TB were determined to be busted. Condi only needs one stat to be a threat which allows for stacking all your other stats into defense.

    So instead of just nerfing condi damage in PvP ( Such as giving all classes an innate 33% condi damage reduction in WvW and sPvP ) Anet decided to remove the offending stat combos. IMO condi damage as a stat in general is probably GW2s biggest design mistake, and sadly not one that can be undone since too much of the game especially PvE relies on it. Condi bunkers have been a balance issue in PvP for a very long time. Any time a condi bunker is viable it's pretty much 100% aids and bad for the game.

    And now you know why WvW meta is so broken. :bleep_bloop:

  • Namless.4028Namless.4028 Member ✭✭✭

    Also every amulet that has power and sth else as mainstat is listed as power amulet. So it seems like there are even less condi amulets.

  • phs.6089phs.6089 Member ✭✭✭✭

    @TallBarr.2184 said:

    @Alatar.7364 said:

    @TallBarr.2184 said:

    @Alatar.7364 said:

    @TallBarr.2184 said:
    Give us some more options

    I thought there were plenty Condi amulet stats combination since all you need to deal Condi dmg is the Condi dmg stat...

    there are no amulets with concentration for example

    I thought you wanted Condi dmg, not Boons.

    there are no condi amulets with concentration but amulets with power and concentration

    Is there anything like that even exist? Condi and Boons? Prolly Seraph?

    I dream of elves in GW2.

  • codi ferocity please and not only 5xy one

  • breno.5423breno.5423 Member ✭✭✭
    edited October 11, 2018

    Stats combination should be free just as it was in the beginning of the game.
    Balancing shouldnt be about gear stats, but skills.

  • Too bad there isn't a
    Power
    Condition Damage
    Vitality
    Toughness
    The closest option is sage which replaces toughness for healing power, but just not good enough. No wonder all the Weavers are healing bunkers.

  • Aktium.9506Aktium.9506 Member ✭✭✭

    @Stallic.2397 said:
    Too bad there isn't a
    Power
    Condition Damage
    Vitality
    Toughness
    The closest option is sage which replaces toughness for healing power, but just not good enough. No wonder all the Weavers are healing bunkers.

    https://wiki.guildwars2.com/wiki/Mercenary's_Amulet

  • @Aktium.9506 said:

    @Stallic.2397 said:
    Too bad there isn't a
    Power
    Condition Damage
    Vitality
    Toughness
    The closest option is sage which replaces toughness for healing power, but just not good enough. No wonder all the Weavers are healing bunkers.

    https://wiki.guildwars2.com/wiki/Mercenary's_Amulet

    Yes! That would be perfect for scepter weaver.

    Dev's please bring that back to sPvP

  • Kako.1930Kako.1930 Member ✭✭✭

    Power builds sacrifice much more damage going for any non-damage stat than condi builds do, so it's safer to offer more mediocre stat combinations with power than with condi.

  • Spartacus.3192Spartacus.3192 Member ✭✭✭

    @Stallic.2397 said:

    @Aktium.9506 said:

    @Stallic.2397 said:
    Too bad there isn't a
    Power
    Condition Damage
    Vitality
    Toughness
    The closest option is sage which replaces toughness for healing power, but just not good enough. No wonder all the Weavers are healing bunkers.

    https://wiki.guildwars2.com/wiki/Mercenary's_Amulet

    Yes! That would be perfect for scepter weaver.

    Dev's please bring that back to sPvP

    They took it away for a reason. It was way too strong.

  • Aktium.9506Aktium.9506 Member ✭✭✭

    @Spartacus.3192 said:

    @Stallic.2397 said:

    @Aktium.9506 said:

    @Stallic.2397 said:
    Too bad there isn't a
    Power
    Condition Damage
    Vitality
    Toughness
    The closest option is sage which replaces toughness for healing power, but just not good enough. No wonder all the Weavers are healing bunkers.

    https://wiki.guildwars2.com/wiki/Mercenary's_Amulet

    Yes! That would be perfect for scepter weaver.

    Dev's please bring that back to sPvP

    They took it away for a reason. It was way too strong.

    I wonder if it still would be though. The meta around HoT launch and Merc Ammie had a lot less burst than we have now.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭
    edited October 11, 2018

    This entire thread with a few exceptions like Trevor Boyer.6524 post and a few others makes me sick.
    You got to be kidding about wanting trailblazers in pvp. The people who want trailblazer stats are people that cant play the game so they need the crutch of overpowered broken stats combination to make up for there lack of Dodge and counter skill abilities. Ill admit right now things are very bursty and diffacult to deal with but adding trailblazers or any other tankyish stat combination is not the answer. What needs to happen is skills nerfing accross the board.

    Also i dont see how Mercenary's Amulet will help scepter weaver when scepter is a power weapon mostly to my understanding anyway.

  • Aktium.9506Aktium.9506 Member ✭✭✭

    What if we had profession specific amulet bans in ranked instead of the amulets being outright removed?

  • Kako.1930Kako.1930 Member ✭✭✭

    @Eddbopkins.2630 said:
    This entire thread with a few exceptions like Trevor Boyer.6524 post and a few others makes me sick.
    You got to be kidding about wanting trailblazers in pvp. The people who want trailblazer stats are people that cant play the game so they need the crutch of overpowered broken stats combination to make up for there lack of Dodge and counter skill abilities. Ill admit right now things are very bursty and diffacult to deal with but adding trailblazers or any other tankyish stat combination is not the answer. What needs to happen is skills nerfing accross the board.

    Also i dont see how Mercenary's Amulet will help scepter weaver when scepter is a power weapon mostly to my understanding anyway.

    Fire is both power and condi (burning) and Earth has bleeding, so running condi or hybrid on scepter isn't too bad with the extra toughness and vit. I used to run a hybrid scepter build that worked pretty well.

  • @Kako.1930 said:

    @Eddbopkins.2630 said:
    This entire thread with a few exceptions like Trevor Boyer.6524 post and a few others makes me sick.
    You got to be kidding about wanting trailblazers in pvp. The people who want trailblazer stats are people that cant play the game so they need the crutch of overpowered broken stats combination to make up for there lack of Dodge and counter skill abilities. Ill admit right now things are very bursty and diffacult to deal with but adding trailblazers or any other tankyish stat combination is not the answer. What needs to happen is skills nerfing accross the board.

    Also i dont see how Mercenary's Amulet will help scepter weaver when scepter is a power weapon mostly to my understanding anyway.

    Fire is both power and condi (burning) and Earth has bleeding, so running condi or hybrid on scepter isn't too bad with the extra toughness and vit. I used to run a hybrid scepter build that worked pretty well.

    ^ Weaver works pretty well when you're using Condi's from Fire and Earth Attunement. Scepter can be power based off fresh air build, but it's not the only build available.

    Duel attacks on Fire/Earth has a much lower cooldown compared to any Air duel skills, and it hits hard. Rather than relying on fresh air (power), swapping through Earth and Fire for condi's is easier- therefore, merc stats.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭
    edited October 11, 2018

    @Stallic.2397 said:

    @Kako.1930 said:

    @Eddbopkins.2630 said:
    This entire thread with a few exceptions like Trevor Boyer.6524 post and a few others makes me sick.
    You got to be kidding about wanting trailblazers in pvp. The people who want trailblazer stats are people that cant play the game so they need the crutch of overpowered broken stats combination to make up for there lack of Dodge and counter skill abilities. Ill admit right now things are very bursty and diffacult to deal with but adding trailblazers or any other tankyish stat combination is not the answer. What needs to happen is skills nerfing accross the board.

    Also i dont see how Mercenary's Amulet will help scepter weaver when scepter is a power weapon mostly to my understanding anyway.

    Fire is both power and condi (burning) and Earth has bleeding, so running condi or hybrid on scepter isn't too bad with the extra toughness and vit. I used to run a hybrid scepter build that worked pretty well.

    ^ Weaver works pretty well when you're using Condi's from Fire and Earth Attunement. Scepter can be power based off fresh air build, but it's not the only build available.

    Duel attacks on Fire/Earth has a much lower cooldown compared to any Air duel skills, and it hits hard. Rather than relying on fresh air (power), swapping through Earth and Fire for condi's is easier- therefore, merc stats.

    Mm i have never tried condi scepter weaver. All the skills dont seem to be able to put out enough pressure when compaired to the amount of clearing/resistance (firebrand support) that is around now. Im a check it out tonight but when u got scourge that can do all the condis or a mesmer that can keep 10-20 stacks of confusion and tourment it doesnt seem viable in plat1+ at all.

    And this is a skillset problem not an ammulet problem.

  • @Eddbopkins.2630 said:

    @Stallic.2397 said:

    @Kako.1930 said:

    @Eddbopkins.2630 said:
    This entire thread with a few exceptions like Trevor Boyer.6524 post and a few others makes me sick.
    You got to be kidding about wanting trailblazers in pvp. The people who want trailblazer stats are people that cant play the game so they need the crutch of overpowered broken stats combination to make up for there lack of Dodge and counter skill abilities. Ill admit right now things are very bursty and diffacult to deal with but adding trailblazers or any other tankyish stat combination is not the answer. What needs to happen is skills nerfing accross the board.

    Also i dont see how Mercenary's Amulet will help scepter weaver when scepter is a power weapon mostly to my understanding anyway.

    Fire is both power and condi (burning) and Earth has bleeding, so running condi or hybrid on scepter isn't too bad with the extra toughness and vit. I used to run a hybrid scepter build that worked pretty well.

    ^ Weaver works pretty well when you're using Condi's from Fire and Earth Attunement. Scepter can be power based off fresh air build, but it's not the only build available.

    Duel attacks on Fire/Earth has a much lower cooldown compared to any Air duel skills, and it hits hard. Rather than relying on fresh air (power), swapping through Earth and Fire for condi's is easier- therefore, merc stats.

    Mm i have never tried condi scepter weaver. All the skills dont seem to be able to put out enough pressure when compaired to the amount of clearing/resistance (firebrand support) that is around now. Im a check it out tonight but when u got scourge that can do all the condis or a mesmer that can keep 10-20 stacks of confusion and tourment it doesnt seem viable in plat1+ at all.

    And this is a skillset problem not an ammulet problem.

    I didn't have a problem with pressure/dps. Used Sage amulet and traited in Fire since it has the new condi clears, plus the might build up when attuned to fire.

    The problem was like any ele scepter build: defense. If you find a build that survives pressure, lmk.

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    1050 power
    1050 condi damage
    560 vit
    560 healing power or Precision

    Please.

  • Alatar.7364Alatar.7364 Member ✭✭✭✭

    @MyPuppy.8970 said:
    1050 power
    1050 condi damage
    560 vit
    560 healing power or Precision

    Please.

    Uhm, you mean Sage and Wizard Amulets?

    ~ I Aear cân ven na mar

  • incisorr.9502incisorr.9502 Member ✭✭✭

    plebs are bad vs condi damage cus they can't get condi removal and they cry super loud in the forum so arena net is afraid of buffing condi (cause its too weak currently) or adding more options for condi cause all the bad players will cry even harder if you do that instead of actually putting a condi removal in their build

    condi is much weaker than power in PVP currently and that's for many reasons, lack of options being one

    if anything i think its time they start adding amulets with 1 big stat and 4 small ones
    like
    1050 condition damage
    560 power
    560 precision
    560 vitality
    560 toughness / healing power / concentration/expertise/ whatever

    swap any of those stats around

    will bring diversity and so many potential new builds and hybrids

    can also go like
    1050 power
    560 precision
    560 vitality
    560 toughness
    560 concentration/ferocity/whatever

    altho then some traits would have to be looked up, like guard's radiance trait line (which already needs a nerf but for some reason isnt getting it cus apparently 50% crit rate and might procs and ferocity for having an already op buff up is "okay")

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    @Alatar.7364 said:

    @MyPuppy.8970 said:
    1050 power
    1050 condi damage
    560 vit
    560 healing power or Precision

    Please.

    Uhm, you mean Sage and Wizard Amulets?

    Oh my bad, you're absolutely right! I'm so blonde sometimes.

  • The list for power is larger because most stat combinations that have power as one of the main stats go in the Power category, even if the accompanying stats work better with a different stat, Viper being one of the few exceptions.

    Mender, harrier, sage and wizard are clearly not power amulets. But they are still categorized as Power.

    @Alatar.7364 said:

    @TallBarr.2184 said:

    @Alatar.7364 said:

    @TallBarr.2184 said:
    Give us some more options

    I thought there were plenty Condi amulet stats combination since all you need to deal Condi dmg is the Condi dmg stat...

    there are no amulets with concentration for example

    I thought you wanted Condi dmg, not Boons.

    Might is a boon. It gives condition damage. More concentration means longer might. Longer might means longer bonus condition damage.

    So a stat combination that was Condition Damage, Healing, expertise, concentration could still work with a condition damage build.

  • Aktium.9506Aktium.9506 Member ✭✭✭

    What if we only had two amulets to choose from and nothing else?

    Berserker
    +1200 Power
    +900 Precision
    +900 Ferocity

    Unnamed
    +1200 Condition Damage
    +900 Precision
    +900 Expertise

<1
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