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About weakness (condition)


breno.5423

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The problem with weakness is its rng nature. The deciding factor between a normal hit and a glancing blow is basically a coin flip and when that makes the difference between a 10k eviscerate or a 2k eviscerate, whoever loses that coin flip is going to feel cheated. Change it to a stacking buff akin to vulnerability for -1% damage per stack going up to -25%. As for whether it should affect condition damage, there needs to be differences between the two damage types, and since most toughness amulets keep getting removed the armor ignoring factor for condi is kinda meh, so weakness ignoring wouldn't be a bad idea. Also reduced endurance gain can stay flat as long as there is 1 stack like reduced healing from poison or it could stack.

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Seems a bit unnecessary when we have condition cleanses and resistance to completely mitigate the condition damage itself anyway. Weakness can be quite potent at times, but is still relatively rare and has short durations...mostly - they could probably do with shaving off 1-2 second in some cases where Weakness duration exceeds 3 seconds.

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@ArthurDent.9538 said:The problem with weakness is its rng nature. The deciding factor between a normal hit and a glancing blow is basically a coin flip and when that makes the difference between a 10k eviscerate or a 2k eviscerate, whoever loses that coin flip is going to feel cheated.It can work fine as a singular condition without any RNG. For example, Reduce all damage by 20% and -50% to critical damage bonus (e.g. 200% -> 150% critical damage).

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@"Simonoly.4352" said:Weakness can be quite potent at times, but is still relatively rare and has short durations...

Thats why i said "maybe you dont notice".

Weakness usually has long durations and mostly builds apply it. Necromancers may apply 20+ seconds of weakness in a single burst for example.

Pay more attention and you shall see.

@"Stand The Wall.6987" said:weakness already does enough. if you don't like condis go for more condi removal / less stacks.

Would be nice if we could spend our condition removals with these "debuffs", but we must hold them for the damaging conditions.

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@"Quadox.7834" said:Not everything needs to do everything. That just removes any intelligent gameplay. Problem with weakness is that is too strong, if you do the math. It just makes power damage completely useless over the duration.

Theres also a lot of protection and regen floating around, protection reducing the damage even further while regen covers the noodle hits.

The "weakness" thread has popped up a lot in the past so I wouldnt hold ya breathe

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@"breno.5423" said:Weakness usually has long durations and mostly builds apply it. Necromancers may apply 20+ seconds of weakness in a single burst for example.

NopeThe only sources of weakness you will see on a modern necro build are:1) might corrupt2) Weakening Shroud (Generally only seen on Curses Scourge)3) "You are all weaklings!" shout (some Reaper builds only)

All of those apply weakness durations of 6s or less. It is not possible for a necro to apply 20s+ of weakness at a time. Check your hyperbole.

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@Crinn.7864 said:

@"breno.5423" said:Weakness usually has long durations and mostly builds apply it. Necromancers may apply 20+ seconds of weakness in a single burst for example.

NopeThe only sources of weakness you will see on a modern necro build are:1) might corrupt2) Weakening Shroud (Generally only seen on Curses Scourge)3) "You are all weaklings!" shout (some Reaper builds only)

All of those apply weakness durations of 6s or less. It is not possible for a necro to apply 20s+ of weakness at a time. Check your hyperbole.

On curses+scourge its possible to Perma weakness. We are in blood scourge meta now but before, this was mainly how it happened.

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@Crinn.7864 said:

@"breno.5423" said:Weakness usually has long durations and mostly builds apply it. Necromancers may apply 20+ seconds of weakness in a single burst for example.

NopeThe only sources of weakness you will see on a modern necro build are:1) might corrupt2) Weakening Shroud (Generally only seen on Curses Scourge)3) "You are all weaklings!" shout (some Reaper builds only)

All of those apply weakness durations of 6s or less. It is not possible for a necro to apply 20s+ of weakness at a time. Check your hyperbole.

Remember me to prove it later.

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