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Difficulty choices for clocktower JP

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  • I am one of those fun people that has crappy reaction times for various reasons, so my jumping skill is not up to snuff. for this and other JP's. I would be fine with a really awesome reward for people that can do the clock tower. For the sake of us people that do not have the reaction times necessary to make this crazy climb but really want to complete the armor collection, put the armor on a different event please.

  • @ReaverKane.7598 said:
    My issue with it, has never been so much the difficulty (trust me it's not that hard), but the fact that you have to wait so long for it to restart. That's what causes the frustration, even if people don't realize it. In most JP, including Winter Wonderland, it's all about the timing, and if you mess up, you can start over pretty soon, if not immediately with your error still fresh, and keep some of the grasp on the timing, which allows you to improve. The Clock tower can make you wait minutes for it to restart, which means everything is gone, and you'll be more frustrated and less focused by the time you get to start over.
    It's all because it's treated like a pvp map, with you having to wait for the pvp session to restart. If that was changed, and you could either be switched to a new instance as soon as you fail, have a personal instance (because lets face it, having wisps jumping ahead of you brings nothing to the enjoyment of the JP), or simply re-script the whole thing so that it functions in a wave, like the wintersday puzzle, allowing multiple people to be completing it in different stages of the puzzle. Until they get rid of that enormous wait time, the difficulty will always seem greater than it actually is.

    This. Epic this.

  • It's made significantly easier by dropping your detail levels down as much as possible. At 60 fps your keyboard input will be very closely synchronised with character actions which is very important. At 20 fps you are going to be missing jumps or landings, which will obviously cause you to fail. The problem isn't terribly obvious in other areas of the game, but in the Clock Tower you really notice how attached at the hip the game's frame rate and your character's actions are.

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭

    @nosleepdemon.1368 said:
    It's made significantly easier by dropping your detail levels down as much as possible. At 60 fps your keyboard input will be very closely synchronised with character actions which is very important. At 20 fps you are going to be missing jumps or landings, which will obviously cause you to fail. The problem isn't terribly obvious in other areas of the game, but in the Clock Tower you really notice how attached at the hip the game's frame rate and your character's actions are.

    This is true!! Very much so! Also mind your mouse's resolution as well. Back in 2012 i couldn't complete the JP for the life of me, until i tried it on my brother's laptop (who was constantly badgering me how could i be so lame, since he had done it quite easily), and i did it like 3rd try after it (still needed to learn part of the way up).
    In 2014, with the same PC but a better mouse, i had way less issues with it.

    But i still keep to my point that most of that could be solved if we didn't have so long of a wait time between attempts.

  • @Randulf.7614 said:
    This has come up every year for 6 years and the JP has so far and prob always will be, untouched. It has reached a certain notoriety as one of the hardest jp challenges and I would doubt they want to make any changes or alternate difficulties for it.

    As someone who can barely get past the first jumps, Im happy for them to leave it as is

    I am a little upset though, as with this year, you are offered a cape but you need the completion of the annual event (including the clocktower) to get it...which...I get it, insanity, I got the theme, but kinda deters me from continuing any of the others.

  • @Reynarth.4819 said:
    Why should they make easier choices or nerf this jumping puzzle? If it's too hard for someone, then it's not for him, you don't have to do it.

    But when you tie rewards to completing it, it hurts the ability to acquire the top tier reward. Like the Lunatic Cape for example.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Cosmicneo.9751 said:

    @Reynarth.4819 said:
    Why should they make easier choices or nerf this jumping puzzle? If it's too hard for someone, then it's not for him, you don't have to do it.

    But when you tie rewards to completing it, it hurts the ability to acquire the top tier reward. Like the Lunatic Cape for example.

    Is there not more activitys then you need, so you can skip the jump puzzle for example?

  • Hesione.9412Hesione.9412 Member ✭✭✭

    @Pirindolo.9427 said:
    The waiting time is what is keeping so many ppl away even from just trying it. It should be changed to a 1-player-instance with instant restart after you die.

    This! I tried it a few times last year, slowly getting better. But the kitten wait between tries was just too punishing.

  • Cobra.6509Cobra.6509 Member ✭✭✭

    for me having to wait minutes after I fail is a bummer.....all muscle memory learned while I fail my run is gone ...basically every run is a first run for me....

  • Naxos.2503Naxos.2503 Member ✭✭✭✭
    edited October 15, 2020

    Tip : You only wait a minute if someone in your group isn't failing and reach the top. From there two options are available to you : Watch and learn, replicate, so you can see how it's done, or go to another lobby, until you find one where everyone fails more than succeed (that's more likely than a lobby with someone who reach the top 100% of the time).

    The puzzle itself isn't hard, it's challenging because you have to rush, and if you dont know where and when to jump, you will get keeled off by the vortex. Once you got that part down, you have to handle the actual jumping. Those are only hard at two spots if my memory is correct : after the first forced stop where parts of the tower explode to create passage (most of the fails happen here early on) and at the sideway cog after that part.

    General tip : Handle the camera through Holding Right Click non stop, from the start to finish, and the only keys you have to worry about then is "Forward" and "Jump". This simple thing will prevent any fumbling with the keyboard. As for how to handle the camera, I recommend a Top down view, as it will help you gauge distances more easily, the path being circular, you dont necessarily need or want to see far ahead of you, since you -cant-.

    Tip for the first hard jump : If you're lacking speed, some elements of the paths can be skipped and jumped over, provided you aim correctly, you dont have to, and should not jump on all elements, there is a stone before the stair shaped wall that you can skip and gain a little bit more time from. From the stair shaped wall, instead of going atop of it, jump to the platform directly to the right of it, since you'll save time off of jumping, and the platform is flat, while the stairs are not.

    Tip for the second hard jump : There's no easy way to aim properly so as to not slide off the cog. I tend to aim slightly to the right of it, and then keep jumping 3 times (basically dont stop jumping until you reach the metalic stairs after it). It seems to do the trick for me.

    There is no miracle cheat, or method. You learn by doing, and you do by failing a lot. A healthy amount of cussing is generally involved, but in time, you'll make it.

  • Gamora.1584Gamora.1584 Member ✭✭
    edited October 15, 2020

    Honestly, it's not that hard. It looks intimitating and you have to have a lot of patience (I guess people mostly have an issue with this), but it's doable. Last year it took me hours to get to the top, but after I got up just once it was infinitely easier, you get a feel to it. This year it only took me less than an hour to do it. Practice, practice, practice.

  • @Cobra.6509 said:
    for me having to wait minutes after I fail is a bummer.....all muscle memory learned while I fail my run is gone ...basically every run is a first run for me....

    That’s not how muscle memory works

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    45 minutes of pure torture.
    45 minutes of practice that first Halloween.
    45 minutes of none of this "everyone is a whisp" and praying no huge Norn or Charr join (actually just hoping everyone else falls off asap so I can have the jp to myself).
    45 minutes of having the Mad King taunt me.

    That's how long it took me the first Halloween, and I enjoy jumping puzzles. It was well worth the wait. This one was probably THE jumping puzzle I enjoyed the most completing the first time. It was/is epic. Best jumping puzzle ever. Ever single year I look forward to redoing it.

    I get that this will be a hard pass or uncompletable for some players. I am torn on this one tbh, on the one hand I usually agree that most open world and festival content should be within reach of most players, on the other hand this jp is so iconic, has been around for so long, it just fits the Halloween theme perfectly.

  • Ameepa.6793Ameepa.6793 Member ✭✭✭
    edited October 15, 2020

    @Cosmicneo.9751 said:

    @Randulf.7614 said:
    This has come up every year for 6 years and the JP has so far and prob always will be, untouched. It has reached a certain notoriety as one of the hardest jp challenges and I would doubt they want to make any changes or alternate difficulties for it.

    As someone who can barely get past the first jumps, Im happy for them to leave it as is

    I am a little upset though, as with this year, you are offered a cape but you need the completion of the annual event (including the clocktower) to get it...which...I get it, insanity, I got the theme, but kinda deters me from continuing any of the others.

    You don't need to do the tower. There's 10 annuals and you need only 9.

    I also have never been able to do the tower and never will but I don't mind. There's no need to be able to do everything. :)

  • Ameepa.6793Ameepa.6793 Member ✭✭✭
    edited October 15, 2020

    @Majosea.2487 said:
    I am one of those fun people that has crappy reaction times for various reasons, so my jumping skill is not up to snuff. for this and other JP's. I would be fine with a really awesome reward for people that can do the clock tower. For the sake of us people that do not have the reaction times necessary to make this crazy climb but really want to complete the armor collection, put the armor on a different event please.

    You don't need the tower for the armor collection. Everything can be completed without the tower. Only thing missing will be few APs.

  • Friday.7864Friday.7864 Member ✭✭✭

    I can do it reliably but the thing that INFURIATED me at first was the fact that I had to wait for each new attempt.
    Like, bruh, stop wasting my time, it's bad enough as it is. Let me start the darn puzzle when I want.

  • Luthan.5236Luthan.5236 Member ✭✭✭✭

    The waiting it the most annoying. Though after I tried it first in 2012 or 2013 (where it took me ages) after coming back last year after my long break ... I learned it much quicker. And this year it was not a big deal for me.

    I can see how it is super annoying (remember this as well from the beginning when I started to learn it) to fall down after a few secs then having to wait. Maks it hard to reach and learn the later parts.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    The annoying thing for me is that I dont know all the weird things you can bump into on so many JP's. So I need to learn them, but after a fail I am not going to wait forever to try again. And so few days later I am at the same spot again as before :)

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    I want a mode where I don't have to wait minutes to make a follow up attempt or have to wait even more minutes for the "round" to reset. We don't care about competitive score. We care about completing the thing.

  • SexyMofo.8923SexyMofo.8923 Member ✭✭✭

    There is a little 5 year old girl out there who isn’t complaining. She actually smiled at the end.

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭

    I've tried it every year multiple times and never made it to the top.

    My character now is severely afraid of green goo.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • @TheQuickFox.3826 said:
    I've tried it every year multiple times and never made it to the top.

    My character now is severely afraid of green goo.

    Seriously?
    I haven't play for almost 3 years (except living story update) and finish it the first try
    This jump is really easy now with the invisible players. There are much harder jumps in this game.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    I think the thing that gives people the most trouble, besides not knowing the "path" up, is that you have to adjust your mouse several times while on the run. And people just aren't used to having to do that. So, there is no time to stop and adjust to center your mouse again. Running with either the w key pressed or both mouse buttons pressed is important, since you will still need to be able to run and jump with just the keyboard while you reposition the mouse. Figure that out, and assuming no mechanical difficulties that some individuals have, will go a long way to helping complete the puzzle.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • @SexyMofo.8923 said:
    There is a little 5 year old girl out there who isn’t complaining. She actually smiled at the end.

    I also like to tell older people with impaired reflexes and coordination that five year olds can skip rope and touch their toes with no trouble.

    Together we shall speak for the Law and the Land, and shall drive the mongrel dragons of primordial magic from Tyria.

  • Jilora.9524Jilora.9524 Member ✭✭✭✭

    I never did it for years. Then I watched a video and saw that jump down thing I would've never guessed to do that. Then I tried a ton times and eventually I can do it in 1 attempt when it's daily and get mad when I fail now because it's become easy. I haven't had to try this year yet so well see if I'm out of practice.
    Watch a video.
    Keep practicing.
    If it's some kind of physical reason you can't then that's why anet removed that from the 50 ap yearly so don't worry about it and do the other achieves

    WvW band wagoners ruin the game mode just like Karen's ruin these forums.

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭

    @radda.8920 said:

    @TheQuickFox.3826 said:
    I've tried it every year multiple times and never made it to the top.

    My character now is severely afraid of green goo.

    Seriously?
    I haven't play for almost 3 years (except living story update) and finish it the first try
    This jump is really easy now with the invisible players. There are much harder jumps in this game.

    The main issue for me is the hurry. While hard, I completed the Chalice of Tears JP, The Wintersday JP and the Silverwastes JP. There I usually take a bit of time to position my character before the next jump. Here I hardly get this time because of the green slime problem.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • Dayra.7405Dayra.7405 Member ✭✭✭✭

    I don't care about the clock tower, I am fine to ignore it since years :)
    But yesterday I got badly upset that I need it (the complete armor) to complete "mad memorial". KITTEN KITTEN KITTEN

    And in fact some of you are right, what let me stop trying it immediately was the waiting time.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭
    edited October 15, 2020

    @Dayra.7405 said:
    I don't care about the clock tower, I am fine to ignore it since years :)
    But yesterday I got badly upset that I need it (the complete armor) to complete "mad memorial". KITTEN KITTEN KITTEN

    And in fact some of you are right, what let me stop trying it immediately was the waiting time.

    You can craft it and it still counts. You can buy the recipe for a Candy Corn Cob from one of the vendors in Lion's Arch.

    I did it last year after I did the JP after numerous attempts, got the annual achievement but somehow didn't get the achievement for the helmet. Or are they boots? Whichever.

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭

    There's already a difficulty decision: just get to the top or get there and also open all 3 bonus chests on the way there. An easier mode would just remove any satisfaction from completing it. There's really no enjoyment to be had from completing it other than overcoming the challenge. There's nothing particularly satisfying at the top.

  • Wolfb.7025Wolfb.7025 Member ✭✭✭

    Waiting time is bad, but its something needed.

    Hundreds, if not thousands of players do the clock tower jp at the same time. It takes an instance due to the "time race" nature of the JP, which is a really unique feature and adds a sense of emergency and pressure into it.
    Instances holds around 5 players max iirc, if there were an instance per player, it would take 5x times the resources of the game, leading to possible lag or delays on the game's net performance.

    Maybe a match making system would be the solution for this. put people that tends to fall a lot in the same instances, and put the 'expert' players that can 1 pull the entire jumping puzzle in another instance. So there won't be frustrated unexp jp players waiting for these JP farmers to finish their run.

    Years just pass like trains
    I wave but they don't sloow dooown~ don't slow doown~♪

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    I love to hate this jp. It took 4 years before I successfuly got it done. Now each year my success rate it about 20% which is much better than the BLC drops rates so I have that going for me 🤣

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Solvar.7953Solvar.7953 Member ✭✭✭

    I was fortunate that a couple years ago, I managed to get into an instance by myself for the full 20 minutes. With the instant ability to restart, I was able to learn the jumps.
    Anet could give everyone their own instance - since they are running on amazon now days, it would just mean scaling up more servers, which would probably cost them a little more money which they don't want to do. But entirely possible.
    Aside from the waiting, the other annoying thing that happens is getting put into an instance with <2 minutes on the timer. It won't start a new puzzle, since there won't be time to complete it. So you sit around for that 2 minutes, then get tossed into a new instance, then wait another 30 seconds or so as it gives players time to join that instance.
    And this happens fairly often, because players recognize that being in an instance with little time left is stupid, so they leave, hoping to find a better instance, leaving this instance that no one wants to be in active, which it then tosses players in.
    There really should be some logic like not tossing a player into an instance with <5 minutes on the timer - create a new instance instead. That would be a worthwhile improvement, and not really use up much in the way of additional resources, as that new instance would be needed in 5 minutes anyways.
    Sitting around waiting is my biggest annoyance with GW2 - if I'm playing the game, I actually want to be doing something, not sitting idly by. The time I have to wait for crafting is another big annoyance to me.

  • @Naxos.2503 said:

    General tip : Handle the camera through Holding Right Click non stop, from the start to finish, and the only keys you have to worry about then is "Forward" and "Jump". This simple thing will prevent any fumbling with the keyboard. As for how to handle the camera, I recommend a Top down view, as it will help you gauge distances more easily, the path being circular, you dont necessarily need or want to see far ahead of you, since you -cant-.

    Action camera works pretty well to handle the turns. No mouse button holding required.

  • Wisty.4135Wisty.4135 Member ✭✭✭

    @Nogothanc.5014 said:
    The tower is fine as it is and the challenge has been reduced already. Today, you dont see the other player characters in their real form. Today the other players are nearly invisible. Do you know how hard it was as every player was visible? How hard it is when you have Charr and Norn in your group and you cant see where to jump because of these big guys? That was a real mean challenge.

    I can only run this puzzle on my max size charr. It feels wrong any other way. But I also loved faking others out on the end clockface jump too by faking a jump early... So maybe I'm the one who is wrong?

  • @Myrdreth.6829 said:
    Don't nerf the clock tower, BUT please: Let us play the clock tower jp solo without others players! The waiting time is the worst. And yeah, it's nice that Anet got rid of the Charr problem. But even the little blue spirits and the red name tags of the other players are distracting for me. Please please please let us enter the clock tower alone.

    edit: Oh, and I AM able to finish the JP. Got it 3 times for this year already. But because of the waiting time it wasn't really enjoyable and that's a pity. I think it's one of the best JP ingame. I love the design, I love the music, everything. I just don't understand why we are forced into groups.

    Why are name tags red in this JP? As far I could tell you can't hit another player (no PvP) while jumping and no I am not going to ask for PvP in JP, it is just to understand why our name tag turns red in this JP.

  • Man what a blast from the past this thread is! I actually turn combat camera off for this puzzle, I prefer to make small camera adjustments only when needed by holding rmb. I still maintain that low framerate is the absloute killer here. If you are not pushing at least 40 you will be suffering input latency leading to missed jumps, and you will get that sense of "I swear I jumped at the right damned time!".

  • Ototo.3214Ototo.3214 Member ✭✭✭

    I dont think the Jp itself should change, but please add a solo mode. The other people being in the instance is pointless.

  • Even though I'm rather good at this puzzle now, I wouldn't be opposed to difficulty choices (or different pathing like the Wintersday puzzle). It's part of the yearly meta. It's needed to complete Lunatic's Wardrobe. Optional, but also kinda not.

    I think different levels of challenge (with proportional rewards) are a great way to handle content (fractals do this very well, imho) and it should be available for things like raids, strike missions, and other instanced content. Not only would this give players more leeway with how they complete content, but it also addresses the fact that difficulty sometimes has nothing to do with gaming skill (lag, PC specs, physical limitations, etc.)

    For this JP in particular, doing something about the wait time between attempts would have to happen at the same time as any other changes. Get all that QoL in at once.

  • Excursion.9752Excursion.9752 Member ✭✭✭✭

    The one that is out now is the easy one. It used to be harder when they had full player models enabled. Nothing but Charr and Norns blocking your vision and you couldn't see where you needed to jump.

    First year I gave up on it didn't finish it once. The next year I decided I was going to do it no matter what. So I watched videos of people completing it watching for the optimal rout to take. I even went as far as counting the footsteps before the next jump so I that wouldn't jump to early. Next thing to note the drop to the chest don't jump! walk off the grey beam and fall to the piece that breaks apart to the right of the chest. This will prevent you from falling flat on your face and taking up precious time. The last tip is don't jump through the face of the clock tower until after it has passed by one time. The second time around as soon as you see the face of the clock jump forward and to the right to assure you make it in.

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • Kuma.1503Kuma.1503 Member ✭✭✭
    edited October 16, 2020

    I am 100% biased when I say this, but I love brutally hard content.

    I grinded the clocktower for hours, just trying to perfect the opening segment. Finding a consistent path that I could follow through trial and error. And you know what? I still failed. I never managed to make it to the top before the Halloween event ultimately ended.

    One year later, I've gotten a lot better at the game. I managed to clear the clock tower within my 20th attempt. I would then go on to complete it 2 more times in quick succession.

    Let me tell you, it felt good. Being able to look back on what it took to reach that point. I felt like I really overcame a difficult obstacle that made no attempt to hold my hand along the way, and I felt proud of that.

    Gw2 has no shortage of easy content for people to sink their teeth into. Adding an easy mode, in many ways diminishes from that thrill of discovery through trial and error. I say let players stumble, let them learn, and let them feel accomplished when they finally make it to the top.

    If I were to change it in any way. Make it single player. Waiting on other players to finish between rounds ends up being more obnoxious than anything. I understand that it's meant to be a competition, but I believe that this would work much better as a difficult solo challenge where the only person you're competing against is yourself.

    If anyone is struggling with the jumping puzzle, I'd be happy to lend some advice. Lyssa knows I've memorized the thing from top to bottom at this point.

  • @Nogothanc.5014 said:
    The tower is fine as it is and the challenge has been reduced already. Today, you dont see the other player characters in their real form. Today the other players are nearly invisible. Do you know how hard it was as every player was visible? How hard it is when you have Charr and Norn in your group and you cant see where to jump because of these big guys? That was a real mean challenge.

    They need to make them visible.
    A lot of the fun events, get taken down, its so sad.

    I remember FUN Skyhammer.
    Knock people off.
    Fight at hammer was intense sumo match.

    People whine.
    Fun stuff goes away.

    The joy of Halloween and moreso Wintersday JP. You compete with others.

  • krz.1327krz.1327 Member ✭✭
    edited October 17, 2020

    The only thing that needs to be changes with clocktower is removing waiting times. Difficulty is fine, there are more difficult JPs in core tyria.
    It's my first halloween and I completed it after like ten minutes of trying.

    It was really disappointing to be honest, I heard so much about it that supposedly only 95% of people would complete it and I expected it to be long but it takes two minutes. It's easier than core tyria puzzles because distance between platforms is adjusted to the distance of a full forward jump and platforms are big so you don't have to aim and worry that you will jump too far over some 10 pixels wide wooden beam like the ones near the ship in Harathi JP.

  • Greg.7086Greg.7086 Member ✭✭✭
    edited October 17, 2020

    ......well after 3 hours i finally did this JP, and came to forum to try help others. Totally agree with the consensus above, Anet really got to change the whole waiting time thing between runs, its really annoying if you keep kitten falling at the 1st few jumps and the other 4 players keep making it really high up...the wait is torture! Only reason I was determind to complete it was not for the armour set (not really a fan) but you need that collection for the Backpiece which i desperately wanted! https://wiki.guildwars2.com/wiki/Mad_Memoires:_Complete_Ignition

    Btw: I totally suck at JP's, in fact I'm so bad I get comments from total strangers saying "Dude why can't necro's ever jump :P ", " Mate have you tried opening your eyes to see where you are going ? " I actually laugh when I draw such attention at my total ineptness, as I can troll myself harder than total strangers, since my jumping co-ordination is as good as a goldfish.

    So how did I get through the Mad King's Clock Tower JP ?

    1) I abandoned using any race other than Asura (this is for someone that never uses Asura for any game mode): In fact I would even recommend making one of these little guys just for JP's as personally I find them so much easier. ( I'm sure the character hit-box is no different for each race, but my guildee on his Norn kept on saying on multiple occasions he got to the Clock Face, jumped and his Norn Face kept splatting on the top part of the hole, and he couldn't make it through! lmfao - Started a whole guild discussion about character hit boxes!

    2) How to deal with the waiting thing ? I set up laptop next to my desktop to do other stuff during the down-time. Don't have a laptop ? Put some chilled music on, favourite movie in background or failing that jump on TS/Discord for a laugh with some buddies, or just play some Candycrush or Tetris on your mobile to kill the time. Keeping calm is half the battle with JP's. Put as much energy into keeping calm as you can: Not easy at all, but definitely something I had to learn.

    3) The more frustrated I got with the JP, the more mistakes I was making, the more I was getting annoyed with the waiting: I quickly learnt at this point to.... W a l k A w a y: Go do something else either irl or in-game: You feel loads better to take a break, and more relaxed when you return to it later: In fact when I did this I actually improved a bit each time with the height I got: Neurokinetics & Muscle Memory ftw, and being more relaxed and focused after taking a break. Breaks really important!!!

    4) Try set yourself a time-limit per day that you will practice, have a go at it. My personal time-limit was 60 minutes. If I'd had enough, I'd leave it to the next day. If was feeling I was getting somewhere with the jumps, I'd perserve a little longer.

    5) Like me, if you suck at JP's ( I'm scared of heights irl so hate them more than most people) try to think differently that all your time failing with Clock Tower is not " I'm wasting my time, grrrrr" which I heard from loads of players, you're actually improving your jumping skills, and in general your whole finger-eye co-ordination ( "...Look at his neurokinetics- they're way above normal "). You maybe feel more brave to tackle some of the other harder JP's in the game you'd shied away from without the time-pressure of the Clock Tower ?

    6) One thing I learnt early on, is at the very first jump, when you are waiting for the animation for the block to appear/turn-over: Just as the animation starts, jump then, and you'll make it ( well not too early ofc so you fall!), this shades maybe just a nano-second of the start-block but found once I'd mastered this, the first one-third of the JP was a lot easier as you keep nicely ahead of that nasty yellow mist rising to engulf you.

    7) Know your JP Route: During the horrible "waiting downtime" : I repeatedly watched: Ayin Maiden>>>

    http://dulfy.net/2012/10/27/gw2-mad-kings-clock-tower-jumping-puzzle-guide/

    8) This YouTuber's own 4 hours attempts help to get me through this >>>
    His PAIN at 07:20 !!!!!!!!!!!!!!!!!!!!!!!!!!!!! We feel you brah.

    This dude should seriously have more subscribers!

    GOOD LUCK: Practice, keep calm, take regular breaks, more practice, watch the Video guides, and remember if its just not going your way, there is always tomorrow. If someone as inept as me at JP's can get through this: You can too.

  • Coelho Nat.4697Coelho Nat.4697 Member ✭✭
    edited October 18, 2020

    Completing it for the 1st time is always the hardest. However, you get used to it after some attempts. After some practice, I was able to complete the jp 3x in a row (and I suck at jp).

    Some have already stated this: the difficulty is not the problem, but the waiting time once you have failed.
    Wintersday jp is far far better and much more fun: you fail, no problem. You can try again almost immediately.

  • JekthAvid.1408JekthAvid.1408 Member ✭✭✭

    ...I never thought this jumping puzzle was that hard. Yeah you might fall a couple times but HOLY is "Not so secret" SO MUCH HARDER. And longer... and less fun. Personally, clock tower is probably my favorite jp

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭✭

    I actually don't mind the wait times. It makes me blow off some steam, concentrate and focus again when I failed the puzzle. The only long wait is when you completed the puzzle and have to wait a round for the others to be back at start as they just started.

  • @Randulf.7614 said:
    This has come up every year for 6 years and the JP has so far and prob always will be, untouched. It has reached a certain notoriety as one of the hardest jp challenges and I would doubt they want to make any changes or alternate difficulties for it.

    As someone who can barely get past the first jumps, Im happy for them to leave it as is

    Well, you make it sound like having more options is a bad thing.
    I prefer more possibilities to having no choice at all.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @JekthAvid.1408 said:
    ...I never thought this jumping puzzle was that hard. Yeah you might fall a couple times but HOLY is "Not so secret" SO MUCH HARDER.

    And it just shows how it's all very subjective. For me, for example, Not so secret is way easier. And as for fun, i absolutely loathe any JP with more strict time requirements (i can tolerate wintersday one, but only because it got nerfed more than once from its original version, and only because the right path exists).

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • JekthAvid.1408JekthAvid.1408 Member ✭✭✭

    @Astralporing.1957 said:
    it's all very subjective.

    That's true, I guess. And after looking through (and actually, you know, reading) it all, I can see how the time you have to wait could bother people. I just like how you have to keep moving in the clock tower, that makes it more engaging and fun to me.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    They should have a practice mode with no mist and no reward. That would solve the problem of people wanting to work on their speed.