Raids in 2k18 became farm fiesta. Remove rewards from the old wings finally. And fix it, please - Page 2 — Guild Wars 2 Forums

Raids in 2k18 became farm fiesta. Remove rewards from the old wings finally. And fix it, please

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Comments

  • Perfecting a fight and getting rewarded for it is totally deserved imo. I can see new raiders having way more trouble with VG than with siege or Cairn so reducing loot for older wings doesn’t seem justified. I like the fact that each raid stays relevant no matter how old the content is because the damage range is kept about the same.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited October 21, 2018

    Master to perfection the bosses while they are jsut health sponges with same aoe atacks mostly.... lol where just a positioning w/o moving much and keep spamming skills(mashing keyboard is actually what is most needed) its all what is required to master it...

    Mobs need more mechanics in this game like remnove condis, use prot, dodges, remove boons from players.. until then is just a mash up your keyboard and keep stacking...

    TDLR:gw2 pve....what else?

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Aeolus.3615 said:
    Master to perfection the bosses while they are jsut health sponges with same aoe atacks mostly.... lol where just a positioning w/o moving much and keep spamming skills(mashing keyboard is actually what is most needed) its all what is required to master it...

    Mobs need more mechanics in this game like remnove condis, use prot, dodges, remove boons from players.. until then is just a mash up your keyboard and keep stacking...

    TDLR:gw2 pve....what else?

    So you want to nerf condi damage by having the bosses remove them what about power damage?
    Will it go temprarily immune to power damage for a minute randomly aswell?
    Protection wont work since it will be removed by corrupt or mesmer sword aa.

    Dodges punish both condi and power equaly so thats a good idea.

  • Grogba.6204Grogba.6204 Member ✭✭✭
    edited October 21, 2018

    @Cyninja.2954 said:

    • 66% Alacrity
    • 55k+ dps builds
    • Multiple hits on large boss targets from fields (hello berserker warriors breaking Gorse)
    • Mesmer distortion
    • better Druid support and heal
    • revenant 50% boon duration
    • etc.
    • Epidemic bouncing
    • Ele Scepter hitting 12 times
    • "Shadow Flare" (more of a bug but saw more play than the equally bugged Glyph of Elements affecting every Tempest)

    But I agree, it's like people either forget or don't check how things were in the past compared to how things are now.

  • Xar.1387Xar.1387 Member ✭✭
    edited October 21, 2018

    Making raiders leave the game because of farm fiesta rather than pushing more effort into progression certainly wont help this mode for a longer period of time.
    it is obvious that raids wont be for everyone. That's their definition. And wont be that popular as story or open world pve. Its nothing new.
    It wont be "raids" anymore if it happen but just another place to farm.
    Theyre's alot of different content to do for those ppl. Game is full of it. While raids should bring more ppl which wants to raid. And likes it. Rather than making them leave.
    Raiding scene wont survive without people like that. Casuals wont do it cause they will just leave after they farm everything they want. They will not increase the raiding population. it's only for a moment.

    in the worst case scenario it will end similar to PvP :/ There's no competition at all. No pvp scene. Its just farm fiesta.
    This mode is full of PvE players. And real PvP players already left the game. Raids may end similar if Anet wont change their direction. Raids will be full of farming ppl. And no more challengies. Cause there will be no place for them anymore.

    http://aiwe.eu - Polish (RolePlay / Raid / PvP) guild

  • Xar.1387Xar.1387 Member ✭✭
    edited October 21, 2018

    @Cyninja.2954 said:
    Raids have been farm content for ages to experienced players. Only because you are done with your goodies and don't want others to have the same rewards is no reason to reduce rewards.

    I know it very well. Believe me. But more time passes and ArenaNet do nothing about it. It makes more people leave. And it is just becoming more and more visible.

    Raiders are leaving the game due to lack of content

    I know that too. As u can see I wrote alot about that in this thread.

    http://aiwe.eu - Polish (RolePlay / Raid / PvP) guild

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Xar.1387 said:

    @Cyninja.2954 said:
    Raids have been farm content for ages to experienced players. Only because you are done with your goodies and don't want others to have the same rewards is no reason to reduce rewards.

    I know it very well. Believe me. But more time passes and ArenaNet do nothing about it. It makes more people leave. And it is just becoming more and more visible.

    Raiders are leaving the game due to lack of content

    I know that too. As u can see I wrote about that alot in this thread.

    Anet doesnt do anything about it because the people who do raids are small population compared to the game and not what the game is targetted towards, that will never change, Raids will never be anets focus because of the nature of the game, and who they market it towards(casual/easy going players), removing rewards will do nothing but decrease the already low population even further.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @Xar.1387 said:

    @Cyninja.2954 said:
    Raids have been farm content for ages to experienced players. Only because you are done with your goodies and don't want others to have the same rewards is no reason to reduce rewards.

    I know it very well. Believe me. But more time passes and ArenaNet do nothing about it. It makes more people leave. And it is just becoming more and more visible.

    Raiders are leaving the game due to lack of content

    I know that too. As u can see I wrote about that alot in this thread.

    Then don't sideline the problem with not relevant stuff and especially things which are a detriment to your fellow player.

    New raid content releases will not increase by removing incentives to play any raid content, on the contrary.

    Gold rewards for past wings are absolutely irrelevant to veteran raiders. They are irrelevant scale wise to the games economy. Nerfing them is plain spite.

  • Xar.1387Xar.1387 Member ✭✭
    edited October 21, 2018

    @Dante.1763 said:

    @Xar.1387 said:

    @Cyninja.2954 said:
    Raids have been farm content for ages to experienced players. Only because you are done with your goodies and don't want others to have the same rewards is no reason to reduce rewards.

    I know it very well. Believe me. But more time passes and ArenaNet do nothing about it. It makes more people leave. And it is just becoming more and more visible.

    Raiders are leaving the game due to lack of content

    I know that too. As u can see I wrote about that alot in this thread.

    Anet doesnt do anything about it because the people who do raids are small population compared to the game and not what the game is targetted towards, that will never change, Raids will never be anets focus because of the nature of the game, and who they market it towards(casual/easy going players), removing rewards will do nothing but decrease the already low population even further.

    And small population is why? Because they dont do anything about it. Population wont rise magically xD without a reason... It requires hard work.

    http://aiwe.eu - Polish (RolePlay / Raid / PvP) guild

  • Amineo.8951Amineo.8951 Member ✭✭✭
    edited October 21, 2018

    Why people aren't doing W5 and W6: Killproofs groups, that's it. I understand that Dhuum is the hardest boss in the game but for W6 it should not be the case since it's between W3 and W4 in terms of difficulty after watching the fights.

    That's like Fractal 100CM, I used to do it a while ago and now can't because there aren't any groups asking for less than 50 KP now (have 30 I think) when with all the power creep we got now it became considerably easier than when it came out.

  • Xar.1387Xar.1387 Member ✭✭
    edited October 21, 2018

    ArenaNet is almost 20 years old company.They're not new at all. GW2 release was very successful. HoT and PoF too.
    And u want to tell me that experienced company as them got problems with creating raid wings regularly? xD
    Its kind of pathetic O.o tbh

    http://aiwe.eu - Polish (RolePlay / Raid / PvP) guild

  • This is not how things work. This is GW2, not some other mmo with increasing level caps and mechanics that are constantly changing for no good reason.

  • Dante.1763Dante.1763 Member ✭✭✭✭
    edited October 21, 2018

    @Xar.1387 said:

    @Dante.1763 said:

    @Xar.1387 said:

    @Cyninja.2954 said:
    Raids have been farm content for ages to experienced players. Only because you are done with your goodies and don't want others to have the same rewards is no reason to reduce rewards.

    I know it very well. Believe me. But more time passes and ArenaNet do nothing about it. It makes more people leave. And it is just becoming more and more visible.

    Raiders are leaving the game due to lack of content

    I know that too. As u can see I wrote about that alot in this thread.

    Anet doesnt do anything about it because the people who do raids are small population compared to the game and not what the game is targetted towards, that will never change, Raids will never be anets focus because of the nature of the game, and who they market it towards(casual/easy going players), removing rewards will do nothing but decrease the already low population even further.

    And small population is why? Because they dont do anything about it. Population wont rise magically xD without a reason... It requires hard work.

    Population is small because this game is not meant to be a difficult game and it doesn't attract that kind of population that wants to do hard content, nor will it ever be such a game.

    Removing rewards will do nothing but shrink the population, i think that point is going over your head.

    @Xar.1387 said:
    ArenaNet is almost 20 years old company.They're not new at all. GW2 release was very successful. HoT and PoF too.
    And u want to tell me that experienced company as them got problems with creating raid wings regularly? xD
    Its kind of pathetic O.o tbh

    They wont speed up something thats meant to be played by such a small segment of the population. Raids will NEVER be the primary focus of development for this game, if you want it to be, you are playing the wrong game and should look elsewhere.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • @Xar.1387 said:
    ArenaNet is almost 20 years old company.They're not new at all. GW2 release was very successful. HoT and PoF too.
    And u want to tell me that experienced company as them got problems with creating raid wings regularly? xD
    Its kind of pathetic O.o tbh

    Anet was a studio they got maybe 10 or 20 making raids old raids dont affect that. Some people still got leggy to get so according to you that amor should be made unobtainable like all other items then you done it once. Raids arent farmed since its weekly so people wanting leggy amor do all wings on monday mostly and then do something else rest of the time

  • reddie.5861reddie.5861 Member ✭✭✭

    @Xar.1387 said:
    I feel like raids turns into dungeons in 2018. And it became a farm fiesta. There's alot of old bosses and wings that community mastered to perfection. Even doing it lowman etc, etc. And right now its more like farming easy things to get gold and stuff, rather than looking for challengies. Alot of people skip hard things, cause there's no reason to do it. Because they just can select easier (old) bosses and wings to get rewards (gold, loot etc etc). Its because reward and progression systems in Guild Wars 2 are very different from those in other mmorpg's. Here's no gear progression. So e.g gold is main reward because of that.

    I would love to see more focus on the new things. Like new raid wings and new bosses. Faster than once per year. Progression, rather than farming old bosses again and again.

    That's why IMO ArenaNet should delete rewards like gold and loot from old wings. Because its very, very old content. People should do it just for achievements, and stuff like that. If they're new and still dont have it. Or if they wants to do legendary armor and things like that. But why loot? Its not new content anymore.

    wait.
    I dont do PvE neither i really care if u remove loot.
    but honestly, who the hell cares about AP? if i would turn away from what i do now and go for pve i would still not do anything that doesnt yield me something.
    AP to me is most stupid thing added in this game it means nothing to me neither i care about how much i got or some1 else has got.
    so by doing what u want is not gonna fix anything.
    if u just limit the instance to onces a day? or maybe its already then who cares if not put limit on it and get done with it.

    dunno how raids work but if u just have easy/medium/hard mode just put limit to 3 raids and 3 different raids
    if raid X is done on easy, you cant do raid X anymore on medium/hard so youll have to do Y and Z.

    tho i dunno kitten im doing here :D never done a raid never will do one either so at the end i dont really care what chance is gonna be done

  • Klipso.8653Klipso.8653 Member ✭✭✭✭

    If you're looking for challenge, join a WvW guild. There's nothing challenging about memorizing a pre-scripted dance routine.

    -Balwarc [ICoa]

  • Xar.1387Xar.1387 Member ✭✭
    edited October 21, 2018

    By the way. I dont think creating more wings per year is that big problem for them. They could do it easly. Like 3 per year.

    youtube.com/watch?v=tM8cgQ42bMQ&feature=youtu.be&t=1015
    (they were talking about 6)

    Imo its more about rewarding system that stops them. That's the main problem. Anet probably thinks how to fix it (at least I hope so).
    Its first mmorpg with problem like that.
    With current system they simply cant create 2much wings In a short period of time.
    Even if u look at W5 rewards - there were just LI at the begining. And they changed it for LD after alot of months.
    It shows that they dont have any solid plan for rewards if it comes to raids. Just improvisation

    http://aiwe.eu - Polish (RolePlay / Raid / PvP) guild

  • Walhalla.5473Walhalla.5473 Member ✭✭✭

    Sooo, let me get this straight. OP wants to get more people into raids by removing rewards of old raid wings which would make sure that less and less people raid?

    What kind of logic is this?

  • @Xar.1387 said:

    @Blocki.4931 said:
    Well this isn't every other MMO, this is GW2.

    Exactly. And other mmorpg's dont have that problem at all. Cause there's gear treadmill.
    Just GW2 got this problem


    IMO good solution for Anet is to delete rewards like loot and gold from old wings.
    Just leave achievements there. Cause new people should be able to do it if they want. Why not.

    And focus more on the new raid wings. Release it much faster than 1 per year.

    I still not get it: why?

    does it hurt you in any way when players late to raids get rewards from them? No? Then why take it from them? I would have some explanations for that, but I don't want this post to be deleted.

  • Xar.1387Xar.1387 Member ✭✭
    edited October 21, 2018

    As we all know - having small amout of raiding content isnt something good.
    But most people simply dont notice that having 2much active content isnt something good too.
    It must be balanced.

    Right now we got alot of content if it comes to the raids. But its not quality content. It just becomes "farm fiesta".

    http://aiwe.eu - Polish (RolePlay / Raid / PvP) guild

  • @Xar.1387 said:
    By the way. I dont think creating more wings per year is that big problem for them. They could do it easly. Like 3 per year.

    youtube.com/watch?v=tM8cgQ42bMQ&feature=youtu.be&t=1015
    (they were talking about 6)

    Imo its more about rewarding system that stops them. That's the main problem. Anet probably thinks how to fix it (at least I hope so).
    Its first mmorpg with problem like that.
    With current system they simply cant create 2much wings In a short period of time.
    Even if u look at W5 rewards - there were just LI at the begining. And they changed it for LD after alot of months.
    It shows that they dont have any solid plan for rewards if it comes to raids. Just improvisation

    You do still not hear the new things is pof only they are not connected with hot ones. You want rewards gone so what will it do anet stops releasing open world content and. The farm dont harm the devlopment. The most challeging oponment you can find is other players. Since you are deadset in removing the hot raids since no rewards means no legendery amor. Wich means no point having them. For you cant earn enough li s without being able to play these wings weekly

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Walhalla.5473 said:
    Sooo, let me get this straight. OP wants to get more people into raids by removing rewards of old raid wings which would make sure that less and less people raid?

    What kind of logic is this?

    He also wants more raids per year, but doesnt realize 1.) raid players a small part of the populace, and as such will never have more than a few raid wings per year added, and 2.) that removing the rewards from old raids will kill off the population of new people who would join, and would leave such a small pool of players doing raids that eventually theyd die off and wouldnt be made anymore.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Xar.1387Xar.1387 Member ✭✭
    edited October 21, 2018

    @Klipso.8653 said:
    If you're looking for challenge, join a WvW guild. There's nothing challenging about memorizing a pre-scripted dance routine.

    WvW / Challenge
    Pick one >:P
    Sorry, but I prefer real PvP and esports rather than massive pvp mode called 'wvw' where responsibility is in the background

    The most important time of raiding is progress. Not farm. And yes - its challenging. First kills etc, etc.
    IMO less challenging than real PvP and esports ofc, but still

    http://aiwe.eu - Polish (RolePlay / Raid / PvP) guild

  • Klipso.8653Klipso.8653 Member ✭✭✭✭
    edited October 21, 2018

    @Xar.1387 said:

    @Klipso.8653 said:
    If you're looking for challenge, join a WvW guild. There's nothing challenging about memorizing a pre-scripted dance routine.

    WvW / Challenge
    Pick one >:P
    Sorry, but I prefer real PvP and esports rather than massive pvp mode called 'wvw' where responsibility is in the background

    The most important time of raiding is progress. Not farm. And yes - its challenging. First kills etc, etc.
    IMO less challenging than real PvP and esports ofc, but still

    That's ok if you believe that. I play WvW when I want fun. I usually only jump into raids when I'm bored and want fast easy loot.

    Edit: and sPvP cannot be considered competitive since a net has no idea what class balance is. It's why their 'eports' failed

    -Balwarc [ICoa]

  • Xar.1387Xar.1387 Member ✭✭

    @Klipso.8653 said:

    @Xar.1387 said:

    @Klipso.8653 said:
    If you're looking for challenge, join a WvW guild. There's nothing challenging about memorizing a pre-scripted dance routine.

    WvW / Challenge
    Pick one >:P
    Sorry, but I prefer real PvP and esports rather than massive pvp mode called 'wvw' where responsibility is in the background

    The most important time of raiding is progress. Not farm. And yes - its challenging. First kills etc, etc.
    IMO less challenging than real PvP and esports ofc, but still

    That's ok if you believe that. I play WvW when I want fun. I usually only jump into raids when I'm bored and want fast easy loot

    There's alot of that people in raids right now which does the same thing. And treat raids like dungeons. Free loot. Place to farm.
    And it perfectly shows current state of raids (that "ultimate challenge"). Sadly.

    http://aiwe.eu - Polish (RolePlay / Raid / PvP) guild

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @Xar.1387 said:

    @Klipso.8653 said:

    @Xar.1387 said:

    @Klipso.8653 said:
    If you're looking for challenge, join a WvW guild. There's nothing challenging about memorizing a pre-scripted dance routine.

    WvW / Challenge
    Pick one >:P
    Sorry, but I prefer real PvP and esports rather than massive pvp mode called 'wvw' where responsibility is in the background

    The most important time of raiding is progress. Not farm. And yes - its challenging. First kills etc, etc.
    IMO less challenging than real PvP and esports ofc, but still

    That's ok if you believe that. I play WvW when I want fun. I usually only jump into raids when I'm bored and want fast easy loot

    There's alot of that people in raids right now which does the same thing. And treat raids like dungeons. Free loot. Place to farm.
    And it perfectly shows current state of raids (that "ultimate challenge"). Sadly.

    "People get good at content the more time passes so it shouldn't exist"

    Logic

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • @Xar.1387 said:

    That's why IMO ArenaNet should delete rewards like gold and loot from old wings. Because its very, very old content. People should do it just for achievements, and stuff like that. If they're new and still dont have it. Or if they wants to do legendary armor and things like that. But why loot? Its not new content anymore.

    Wow, as a person who is enjoying the demise and suffering of the raiding community, even I think that's too far, no one deserves to have loot taken away from that.

    Who in the world of MMOs advocates for LESS loot, like what player actually wants that?

  • Rodrick.1942Rodrick.1942 Member ✭✭✭
    edited October 22, 2018

    @Dante.1763 said:

    @Xar.1387 said:

    @Cyninja.2954 said:
    Raids have been farm content for ages to experienced players. Only because you are done with your goodies and don't want others to have the same rewards is no reason to reduce rewards.

    I know it very well. Believe me. But more time passes and ArenaNet do nothing about it. It makes more people leave. And it is just becoming more and more visible.

    Raiders are leaving the game due to lack of content

    I know that too. As u can see I wrote about that alot in this thread.

    Anet doesnt do anything about it because the people who do raids are small population compared to the game and not what the game is targetted towards, that will never change, Raids will never be anets focus because of the nature of the game, and who they market it towards(casual/easy going players), removing rewards will do nothing but decrease the already low population even further.

    As anet said before , raid is " the side story content of tyria"

  • @Xar.1387 said:
    Right now we got alot of content if it comes to the raids. But its not quality content. It just becomes "farm fiesta".

    Look at this guy over here, thinking that one wing every 9-10 Months is "a lot of content".
    As long as you can do a raid fullclear in ~3h its not "a lot of content".

  • Henry.5713Henry.5713 Member ✭✭✭✭
    edited October 22, 2018

    Kind of goes against everything they ever intended with their system which does not see a level cap increase or the devaluation of old content.
    Thus it is beyond me how removing any incentives to run old content, even if only occasionally, would suddently make ArenaNet kitten out content left and right like there is no tomorrow. Their pace would hardly increase, why should it?
    All this would do is rip apart even more raid squads as there would be nothing left to do for them.

    Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something. ~ Robert Heinlein

  • Miellyn.6847Miellyn.6847 Member ✭✭✭

    @Xar.1387 said:

    @Klipso.8653 said:

    @Xar.1387 said:

    @Klipso.8653 said:
    If you're looking for challenge, join a WvW guild. There's nothing challenging about memorizing a pre-scripted dance routine.

    WvW / Challenge
    Pick one >:P
    Sorry, but I prefer real PvP and esports rather than massive pvp mode called 'wvw' where responsibility is in the background

    The most important time of raiding is progress. Not farm. And yes - its challenging. First kills etc, etc.
    IMO less challenging than real PvP and esports ofc, but still

    That's ok if you believe that. I play WvW when I want fun. I usually only jump into raids when I'm bored and want fast easy loot

    There's alot of that people in raids right now which does the same thing. And treat raids like dungeons. Free loot. Place to farm.
    And it perfectly shows current state of raids (that "ultimate challenge"). Sadly.

    That's the price you pay with a cap on level and equipment. PvE content is really fast on farm status. But that is true for all MMORPGs, most of the 'challange' comes from being undergeared, not from the mechanics itself. If people would enter the new raids BiS equipped you would see the same as here.
    But I still say level and equipment cap is better than the hamster wheel.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Rodrick.1942 said:

    @Dante.1763 said:

    @Xar.1387 said:

    @Cyninja.2954 said:
    Raids have been farm content for ages to experienced players. Only because you are done with your goodies and don't want others to have the same rewards is no reason to reduce rewards.

    I know it very well. Believe me. But more time passes and ArenaNet do nothing about it. It makes more people leave. And it is just becoming more and more visible.

    Raiders are leaving the game due to lack of content

    I know that too. As u can see I wrote about that alot in this thread.

    Anet doesnt do anything about it because the people who do raids are small population compared to the game and not what the game is targetted towards, that will never change, Raids will never be anets focus because of the nature of the game, and who they market it towards(casual/easy going players), removing rewards will do nothing but decrease the already low population even further.

    As anet said before , raid is " the side story content of tyria"

    My point exactly, they are a side story, not the main story, or the main content of the game.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • phs.6089phs.6089 Member ✭✭✭✭
    edited October 22, 2018

    If you ask me they should lock, raids to expac spec only. muhahaha! I wnanan see PoF raids with no druid and crono cleared.
    While we are on it, lock the stats too. No harrier on druids for HoT raids

    "There is always a lighthouse, there's always a man, there's always a city."

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @phs.6089 said:
    If you ask me they should lock, raids to expac spec only. muhahaha! I wnanan see PoF raids with no druid and crono cleared.
    While we are on it, lock the stats too. No harrier on druids for HoT raids

    ... and no vipers for condi scourges, mirages and soulbeasts?
    Yeah, that would definitely work all right [/sarcasm]

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited October 22, 2018

    @Astralporing.1957 said:

    @phs.6089 said:
    If you ask me they should lock, raids to expac spec only. muhahaha! I wnanan see PoF raids with no druid and crono cleared.
    While we are on it, lock the stats too. No harrier on druids for HoT raids

    ... and no vipers for condi scourges, mirages and soulbeasts?
    Yeah, that would definitely work all right [/sarcasm]

    Condi scourge in raids ! best joke 2018 :) and yes, sb and mirage in grieving, off they go :)

    "There is always a lighthouse, there's always a man, there's always a city."

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @phs.6089 said:

    @Astralporing.1957 said:

    @phs.6089 said:
    If you ask me they should lock, raids to expac spec only. muhahaha! I wnanan see PoF raids with no druid and crono cleared.
    While we are on it, lock the stats too. No harrier on druids for HoT raids

    ... and no vipers for condi scourges, mirages and soulbeasts?
    Yeah, that would definitely work all right [/sarcasm]

    Condi scourge in raids ! best joke 2018 :) and yes, sb and mirage in grieving, off they go :)

    Better idea, lock all raids to only use Core gear stats :D

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • @Dante.1763 said:

    @phs.6089 said:

    @Astralporing.1957 said:

    @phs.6089 said:
    If you ask me they should lock, raids to expac spec only. muhahaha! I wnanan see PoF raids with no druid and crono cleared.
    While we are on it, lock the stats too. No harrier on druids for HoT raids

    ... and no vipers for condi scourges, mirages and soulbeasts?
    Yeah, that would definitely work all right [/sarcasm]

    Condi scourge in raids ! best joke 2018 :) and yes, sb and mirage in grieving, off they go :)

    Better idea, lock all raids to only use Core gear stats :D

    Core specs to so we have the amazing warrior dps meta from dungeon days

  • Miellyn.6847Miellyn.6847 Member ✭✭✭
    edited October 23, 2018

    @Laila Lightness.8742 said:

    @Dante.1763 said:

    @phs.6089 said:

    @Astralporing.1957 said:

    @phs.6089 said:
    If you ask me they should lock, raids to expac spec only. muhahaha! I wnanan see PoF raids with no druid and crono cleared.
    While we are on it, lock the stats too. No harrier on druids for HoT raids

    ... and no vipers for condi scourges, mirages and soulbeasts?
    Yeah, that would definitely work all right [/sarcasm]

    Condi scourge in raids ! best joke 2018 :) and yes, sb and mirage in grieving, off they go :)

    Better idea, lock all raids to only use Core gear stats :D

    Core specs to so we have the amazing warrior dps meta from dungeon days

    Core Warrior is actually used on some bosses.

  • Didn't get the answers you liked on reddit and now you turn up here.
    Must be pretty desperate to differ yourself from "new" players who you think are "worse" than you.
    The intention is for sure to drive newer players away, what you still forget to mention: You need money for legendary armour and when someone just wants to raid and only has time for that, this will not work out. You will cut the money income to 2 wings. Genious idea.
    Although you stated at reddit that "fractals etc work differently", that is nonesense as well. Fractals are no less of a farm fest, yet you want to nerf raids.
    Something is off here and whatever it is, I hope you get over it.

  • @Xar.1387 said:

    @Klipso.8653 said:

    @Xar.1387 said:

    @Klipso.8653 said:
    If you're looking for challenge, join a WvW guild. There's nothing challenging about memorizing a pre-scripted dance routine.

    WvW / Challenge
    Pick one >:P
    Sorry, but I prefer real PvP and esports rather than massive pvp mode called 'wvw' where responsibility is in the background

    The most important time of raiding is progress. Not farm. And yes - its challenging. First kills etc, etc.
    IMO less challenging than real PvP and esports ofc, but still

    That's ok if you believe that. I play WvW when I want fun. I usually only jump into raids when I'm bored and want fast easy loot

    There's alot of that people in raids right now which does the same thing. And treat raids like dungeons. Free loot. Place to farm.
    And it perfectly shows current state of raids (that "ultimate challenge"). Sadly.

    Removing loot from old content does not make the new content more challenging, nor will it create incentive to release more raids. Poorly thought out idea, go back to roleplay

  • And in the meantime, WvW still remains the most unrewarding and neglected part of this game.

  • Xar.1387Xar.1387 Member ✭✭
    edited October 23, 2018

    @Chris McSwag.4683 said:

    @Xar.1387 said:

    @Klipso.8653 said:

    @Xar.1387 said:

    @Klipso.8653 said:
    If you're looking for challenge, join a WvW guild. There's nothing challenging about memorizing a pre-scripted dance routine.

    WvW / Challenge
    Pick one >:P
    Sorry, but I prefer real PvP and esports rather than massive pvp mode called 'wvw' where responsibility is in the background

    The most important time of raiding is progress. Not farm. And yes - its challenging. First kills etc, etc.
    IMO less challenging than real PvP and esports ofc, but still

    That's ok if you believe that. I play WvW when I want fun. I usually only jump into raids when I'm bored and want fast easy loot

    There's alot of that people in raids right now which does the same thing. And treat raids like dungeons. Free loot. Place to farm.
    And it perfectly shows current state of raids (that "ultimate challenge"). Sadly.

    Removing loot from old content does not make the new content more challenging, nor will it create incentive to release more raids. Poorly thought out idea

    How do u know that? Ofc I may be wrong (i hope tbh), but IMO there's strong correlation between it. But we will see in the future then ;)
    I prefer less raids, but more hardcore. Rather than alot which changes into farm.

    There's 6 active wings atm. So its ALOT if u look at it, right? That's why there is no pressure on ArenaNet anymore to create any new hardcore raid wings that fast.
    Cause in theory there's already alot of them. And people are starting to treat this mode as another place to farm - forgetting about challenges, etc etc.
    They are getting used to it. Anyway, this topic shows it too.
    Meantime word "RAID" is slowly being desecrated by GW2...

    And imo its a bit pathetic when raiders have to find some challengies in this mode on their own. And do the same bosses over and over in a bit different way to do anything "new".
    Because developers can not provide them with the right level of difficulty.

    go back to roleplay

    I hope role play wong be more "hardcore" than raids someday ;) But it slowly happens... Some hardcore roleplayers does alot more than some raiders tbh.
    And they engage much more.
    Also it already happened with PvP which is dead. And just another "farm fiesta" right now. No esport.
    If this continues, we will return to the times when roleplay was the only sensible endgame in GW2 (2012) <.<

    ArenaNet fortunately just cant destroy hardcore roleplaying because this mode is fully created by people. And based on their own systems.

    http://aiwe.eu - Polish (RolePlay / Raid / PvP) guild

  • 3 days later and I still fail to understand how old raids giving rewards are related to slowdown on new content. This is like saying that we don't have 10 expansions yet because RIBA farming is still available

    But the real answer to why we don't have more raids is because that is not the focus of the dev team. This is not a raiding game like WoW or FFXIV. Check the progress on the Living story, how there are new chapters and maps constantly being released. That's where the focus of the dev team is and removing rewards from old raids will not make them work on new ones

    /thread

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭

    I had a few very very active pve players quit the game when they nerfed dungeons reward. Not because it lost its reward but because people stop doing it and they simply foresee that anet and the community gonna do this to every content that runs out of favor.

    And here we see OP suggesting to do the same to the old raid wing, you see that history repeat itself.

    Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi Server
    www.gw2time.com

    --

    Explanations of WvW Structures & Populations Issues

  • Raizel.8175Raizel.8175 Member ✭✭✭✭

    This is one of the dumbest threads I've ever read in this forum. The raiding community is already digging its own grave using excessive KP-requirements and often displaying a cancerous pseudo-elitistic toxicity. W1-W4 are fine. It's hard, but you at least somewhat get into them as newbie or person who doesn't has a static. It's W5 and W6 that are problematic health-wise for the game. It's utterly hard to get into them due to KP-requirements (not everyone has the luxury of a static - most statics already demand excessive requirements anyway). For most people, it's more pragmatic to simply buy at least Dhuum and Qadim once rather than doing them themselves, even if they're sufficiently skilled. To be honest, this game wasn't made for raids in the first place anyway. The combat-system is far too rudimentary; that's why ANet has to use a lot of gimmicky stuff in instanced PvE. Don't get me wrong, I like doing raids (when I get into them anyway), but I do think that raids should never be something ANet should really focus on.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Raizel.8175 said:
    This is one of the dumbest threads I've ever read in this forum. The raiding community is already digging its own grave using excessive KP-requirements and often displaying a cancerous pseudo-elitistic toxicity. W1-W4 are fine. It's hard, but you at least somewhat get into them as newbie or person who doesn't has a static. It's W5 and W6 that are problematic health-wise for the game. It's utterly hard to get into them due to KP-requirements (not everyone has the luxury of a static - most statics already demand excessive requirements anyway). For most people, it's more pragmatic to simply buy at least Dhuum and Qadim once rather than doing them themselves, even if they're sufficiently skilled. To be honest, this game wasn't made for raids in the first place anyway. The combat-system is far too rudimentary; that's why ANet has to use a lot of gimmicky stuff in instanced PvE. Don't get me wrong, I like doing raids (when I get into them anyway), but I do think that raids should never be something ANet should really focus on.

    Well 1-2 raid wings a year I wouldent say that is focusing on it honestly.

  • Raizel.8175Raizel.8175 Member ✭✭✭✭

    @Linken.6345 said:

    @Raizel.8175 said:
    This is one of the dumbest threads I've ever read in this forum. The raiding community is already digging its own grave using excessive KP-requirements and often displaying a cancerous pseudo-elitistic toxicity. W1-W4 are fine. It's hard, but you at least somewhat get into them as newbie or person who doesn't has a static. It's W5 and W6 that are problematic health-wise for the game. It's utterly hard to get into them due to KP-requirements (not everyone has the luxury of a static - most statics already demand excessive requirements anyway). For most people, it's more pragmatic to simply buy at least Dhuum and Qadim once rather than doing them themselves, even if they're sufficiently skilled. To be honest, this game wasn't made for raids in the first place anyway. The combat-system is far too rudimentary; that's why ANet has to use a lot of gimmicky stuff in instanced PvE. Don't get me wrong, I like doing raids (when I get into them anyway), but I do think that raids should never be something ANet should really focus on.

    Well 1-2 raid wings a year I wouldent say that is focusing on it honestly.

    Aye. But one raid per year is sufficient, considering the raiding-community is small to begin with and considering that new wings (W5 onward) are mostly reserved for a small part of the already small community. ANet should rather focus on delivering quality OW-content which is really lacking lately, maybe some new additions to PvP or WvW too.

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    Well, a bit off topic but why would you turn 2018 into 2k18? I may be getting old but I don't get using abbreviations that don't actually make it less to write.

    On topic. This game has no level cap raises so the content, old or not, is still valid for endgame. In fact the entire game has a lot of old content that still rewards the usual loot.

    Aside from that, it's unlikely that we'll get 6 full raids a year, so what else are raiders going to do but repeat what they have?

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Xar.1387Xar.1387 Member ✭✭
    edited October 24, 2018

    @Raizel.8175 said:

    @Linken.6345 said:

    @Raizel.8175 said:
    This is one of the dumbest threads I've ever read in this forum. The raiding community is already digging its own grave using excessive KP-requirements and often displaying a cancerous pseudo-elitistic toxicity. W1-W4 are fine. It's hard, but you at least somewhat get into them as newbie or person who doesn't has a static. It's W5 and W6 that are problematic health-wise for the game. It's utterly hard to get into them due to KP-requirements (not everyone has the luxury of a static - most statics already demand excessive requirements anyway). For most people, it's more pragmatic to simply buy at least Dhuum and Qadim once rather than doing them themselves, even if they're sufficiently skilled. To be honest, this game wasn't made for raids in the first place anyway. The combat-system is far too rudimentary; that's why ANet has to use a lot of gimmicky stuff in instanced PvE. Don't get me wrong, I like doing raids (when I get into them anyway), but I do think that raids should never be something ANet should really focus on.

    Well 1-2 raid wings a year I wouldent say that is focusing on it honestly.

    Aye. But one raid per year is sufficient, considering the raiding-community is small to begin with and considering that new wings (W5 onward) are mostly reserved for a small part of the already small community. ANet should rather focus on delivering quality OW-content which is really lacking lately, maybe some new additions to PvP or WvW too.

    But its not PvP / WvW game too. Playerbase of this modes is even smaller than Raiding one atm.
    So why they should do anything more there?

    Considering your arguments Anet shouldnt do almost anything here. Just story. Cause its not Raiding game. Not PvP. Not WvW.
    And every game mode population is relatively small.
    This way of thinking dont make this game better. Just worse tbh. And makes ppl leave the game

    Doing almost nothing cause 'population is low' dont make that population raise.

    http://aiwe.eu - Polish (RolePlay / Raid / PvP) guild

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