I think GW could actually survive a GW3 - Page 2 — Guild Wars 2 Forums

I think GW could actually survive a GW3

2

Comments

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited October 25, 2018

    @IllegalChocolate.6938 said:
    If ever gw3 gets announced I think that would be the end of buying any form of microtransactions for me. Spending all that money only for it to eventually fade into obscurity? no thanks

    ^

    That’s an important point. An announcement of gw3 under production would drastically decrease their income from gemstore sales, as well as probably no expansions made, with their income. Not only would they be taking on a lot of new debt but they would lose a good part of their current income.

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Just a flesh wound.3589 said:
    I have no idea why people keep asking for gw3. The game would need years to make, which means this game would be content neglected during that development time while the new game gets all the attention.

    Iirc gw had lw running while they were developing gw2 plus they had hom which gave incentive and rewards for playing all bits of content in that game.

    Three small episodes over the course of five years. Imagine the QQ if ANet released one episode of living story each year and a half, I mean people already complain if an episode gets delayed.

    The are already doing that, lw provide live content while a big part of the company is developing the expansions. Basically the same thing but replace expac with a new mmo. The amount of content is w/e we wont knoe how much content we will get until we get it.

    @derd.6413 said:

    ... and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.

    Which is pretty funny considering that GW has better balance than GW2 ever had.

    OT - ANet releasing GW3 would be shoting themselves on the foot. People fell for GW2 but won't fall for another.

    "fell for gw2" what do you mean? Gw2 is more succesful than gw1 was its been supported for 6 years and counting. That gives certainty to buyers that placing money in a gw3 wont cheat you out if your game in a year or 2 like certain EA games.

    No ones wants to play an mmo that has a death sentence attached to it in the scope that after X years of GW3 no one stops ANet from relasing GW4 and so on.
    ANet releasing a new game will be either a new franchise or some sort of GW spinoff.

    Three to four months it's the current time it takes ANet to release LS episodes.
    It's a bit different from year and half for each episode.

    With "fell" I meant GW veterans gave GW2 a shot but can't see they giving a GW3 a chance. Kind of "fool me once shame on you, fool me twice shame on me.".
    GW2 is more successful than its precedent, sure, but GW didn't have any marketing at all if you compare both.

    The degenerate

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    I put too much time, money and effort into Gw2 to ever think about gw3.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Just a flesh wound.3589 said:
    I have no idea why people keep asking for gw3. The game would need years to make, which means this game would be content neglected during that development time while the new game gets all the attention.

    Iirc gw had lw running while they were developing gw2 plus they had hom which gave incentive and rewards for playing all bits of content in that game.

    Three small episodes over the course of five years. Imagine the QQ if ANet released one episode of living story each year and a half, I mean people already complain if an episode gets delayed.

    The are already doing that, lw provide live content while a big part of the company is developing the expansions. Basically the same thing but replace expac with a new mmo. The amount of content is w/e we wont knoe how much content we will get until we get it.

    @derd.6413 said:

    ... and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.

    Which is pretty funny considering that GW has better balance than GW2 ever had.

    OT - ANet releasing GW3 would be shoting themselves on the foot. People fell for GW2 but won't fall for another.

    "fell for gw2" what do you mean? Gw2 is more succesful than gw1 was its been supported for 6 years and counting. That gives certainty to buyers that placing money in a gw3 wont cheat you out if your game in a year or 2 like certain EA games.

    No ones wants to play an mmo that has a death sentence attached to it in the scope that after X years of GW3 no one stops ANet from relasing GW4 and so on.
    ANet releasing a new game will be either a new franchise or some sort of GW spinoff.

    Three to four months it's the current time it takes ANet to release LS episodes.
    It's a bit different from year and half for each episode.

    With "fell" I meant GW veterans gave GW2 a shot but can't see they giving a GW3 a chance. Kind of "fool me once shame on you, fool me twice shame on me.".
    GW2 is more successful than its precedent, sure, but GW didn't have any marketing at all if you compare both.

    First nobody said lw updates will take a year, year and half. Secondly gw2 sold to way more than gw1 vets. Where do you get the "fool me once, twice or w/e mentality?

    Anet stuck with both games for the better part of a decade before moving on, gw2 is at its 6 years rn and i dont see gw3 for T least 2 to 3 more years. Nobody was fooled aent promised games and they delivered them.

    As for the marketing, anet never did great marketing but w/e marketin gw2 would get would be way more than what gw2 has.

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited October 26, 2018

    @Gehenna.3625 said:

    @Lord Trejgon.2809 said:
    yes, for most of playerbase me and some others here on the forum optimalisation (or rather lack of thereoff) is most important factor when asking for new game engine

    Fixed that for you. Don't want anyone accusing you of speaking of majorities you cannot prove.

    Its a fact that as more years pass and more games come out that number of ppl will continue to increase as the game struggles.

    Regardless if its already the majority or "some ppl on the forums".

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Just a flesh wound.3589 said:
    I have no idea why people keep asking for gw3. The game would need years to make, which means this game would be content neglected during that development time while the new game gets all the attention.

    Iirc gw had lw running while they were developing gw2 plus they had hom which gave incentive and rewards for playing all bits of content in that game.

    Three small episodes over the course of five years. Imagine the QQ if ANet released one episode of living story each year and a half, I mean people already complain if an episode gets delayed.

    The are already doing that, lw provide live content while a big part of the company is developing the expansions. Basically the same thing but replace expac with a new mmo. The amount of content is w/e we wont knoe how much content we will get until we get it.

    @derd.6413 said:

    ... and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.

    Which is pretty funny considering that GW has better balance than GW2 ever had.

    OT - ANet releasing GW3 would be shoting themselves on the foot. People fell for GW2 but won't fall for another.

    "fell for gw2" what do you mean? Gw2 is more succesful than gw1 was its been supported for 6 years and counting. That gives certainty to buyers that placing money in a gw3 wont cheat you out if your game in a year or 2 like certain EA games.

    No ones wants to play an mmo that has a death sentence attached to it in the scope that after X years of GW3 no one stops ANet from relasing GW4 and so on.
    ANet releasing a new game will be either a new franchise or some sort of GW spinoff.

    Three to four months it's the current time it takes ANet to release LS episodes.
    It's a bit different from year and half for each episode.

    With "fell" I meant GW veterans gave GW2 a shot but can't see they giving a GW3 a chance. Kind of "fool me once shame on you, fool me twice shame on me.".
    GW2 is more successful than its precedent, sure, but GW didn't have any marketing at all if you compare both.

    First nobody said lw updates will take a year, year and half. Secondly gw2 sold to way more than gw1 vets. Where do you get the "fool me once, twice or w/e mentality?

    Anet stuck with both games for the better part of a decade before moving on, gw2 is at its 6 years rn and i dont see gw3 for T least 2 to 3 more years. Nobody was fooled aent promised games and they delivered them.

    As for the marketing, anet never did great marketing but w/e marketin gw2 would get would be way more than what gw2 has.

    Well you said ANet delivered content in the time between GWEN and GW2 and could do the same to before the release of GW3 and I said they did 3 short episodes in the span of 5 years, which takes rougly 1 episode every 1year and a half.

    And yeah people were fooled, lots and lots of promises not fulfilled and 180° turns of some premises.

    Are you really trying to degrade GW2 marketing? Everyone and their mother talked about GW2 before the release, it was going to be the next big thing and the second coming of Jesus.
    Now compare it with a game only known by an "handful" of people who were searching for a quality b2p mmo in a time where only WoW was known.

    The degenerate

  • Vayne.8563Vayne.8563 Member ✭✭✭✭
    edited October 26, 2018

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Just a flesh wound.3589 said:
    I have no idea why people keep asking for gw3. The game would need years to make, which means this game would be content neglected during that development time while the new game gets all the attention.

    Iirc gw had lw running while they were developing gw2 plus they had hom which gave incentive and rewards for playing all bits of content in that game.

    Three small episodes over the course of five years. Imagine the QQ if ANet released one episode of living story each year and a half, I mean people already complain if an episode gets delayed.

    The are already doing that, lw provide live content while a big part of the company is developing the expansions. Basically the same thing but replace expac with a new mmo. The amount of content is w/e we wont knoe how much content we will get until we get it.

    @derd.6413 said:

    ... and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.

    Which is pretty funny considering that GW has better balance than GW2 ever had.

    OT - ANet releasing GW3 would be shoting themselves on the foot. People fell for GW2 but won't fall for another.

    "fell for gw2" what do you mean? Gw2 is more succesful than gw1 was its been supported for 6 years and counting. That gives certainty to buyers that placing money in a gw3 wont cheat you out if your game in a year or 2 like certain EA games.

    No ones wants to play an mmo that has a death sentence attached to it in the scope that after X years of GW3 no one stops ANet from relasing GW4 and so on.
    ANet releasing a new game will be either a new franchise or some sort of GW spinoff.

    Three to four months it's the current time it takes ANet to release LS episodes.
    It's a bit different from year and half for each episode.

    With "fell" I meant GW veterans gave GW2 a shot but can't see they giving a GW3 a chance. Kind of "fool me once shame on you, fool me twice shame on me.".
    GW2 is more successful than its precedent, sure, but GW didn't have any marketing at all if you compare both.

    First nobody said lw updates will take a year, year and half. Secondly gw2 sold to way more than gw1 vets. Where do you get the "fool me once, twice or w/e mentality?

    Anet stuck with both games for the better part of a decade before moving on, gw2 is at its 6 years rn and i dont see gw3 for T least 2 to 3 more years. Nobody was fooled aent promised games and they delivered them.

    As for the marketing, anet never did great marketing but w/e marketin gw2 would get would be way more than what gw2 has.

    Well you said ANet delivered content in the time between GWEN and GW2 and could do the same to before the release of GW3 and I said they did 3 short episodes in the span of 5 years, which takes rougly 1 episode every 1year and a half.

    And yeah people were fooled, lots and lots of promises not fulfilled and 180° turns of some premises.

    Are you really trying to degrade GW2 marketing? Everyone and their mother talked about GW2 before the release, it was going to be the next big thing and the second coming of Jesus.
    Now compare it with a game only known by an "handful" of people who were searching for a quality b2p mmo in a time where only WoW was known.

    Lots of people don't know the difference between announced plans and promises. Most of the stuff that Anet had "promised" wasn't promised. I'm a Guild Wars 1 player (15,000 hours) who came to Guild Wars 2 reading and seeing the exact same stuff as other people. I can only remember 2 or 3 things that changed that I thought were set in stone.

    I'm sure ascended gear is one of the items you're probably talking about. Maybe legendary weapons with HoT. But a lot of the stuff announced, wasn't announced as hard and fast fact, but only intentions that were subject to change. Which is very different from a promise.

    On the topic of Guild Wars 3, I think it would be a bad idea and I hope they don't do it, at least not for another period of years. Now is certainly not the right time, but I'm not sure the right time will ever come.

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @Eme.2018 said:

    @Gehenna.3625 said:

    @Lord Trejgon.2809 said:
    yes, for most of playerbase me and some others here on the forum optimalisation (or rather lack of thereoff) is most important factor when asking for new game engine

    Fixed that for you. Don't want anyone accusing you of speaking of majorities you cannot prove.

    Well, either the majority of the player base is indeed having problems with the game's optimization or Gw2 has a really rich player base with godly PC's since I have an above average computer and still I struggle to get stable FPS, a sign of poor optimization.

    Except in life things aren't usually either or... This binary style of thinking is part of the problem. Loads of discussions on game forums end up in two sides and there usually are more sides to it.

    Take your comment for example.
    You can only see the options that a majority has issues with the optimization or most people have godly PC's as you put it.

    But that's an over-simplification. Some people don't care about graphics that much, some people don't do PvP at all, some people don't care about fps that much. Hell some people you'll have to explain what fps actually is.

    Also you do not need a godly PC to run this game. You need a good PC when you have a number of requirements. Also you need to have the right combination of hardware to make it work right. I've seen so many people complain with decent computers but one element wrong that creates a bottleneck. Also your internet provided is important and you need the right screen with the right cables etc.

    So no, it's not either or as you suggest. And since it is known that most gamers never come to the forums and that forums tend to attract more complaints because when people are upset this is the sort of place they come to first, you also cannot really say anything about "most players" who never come here and may be disproportionately represented here. Just because you only can imagine two options doesn't mean that you're right. And I am telling you that there's usually a lot of grey area in between. Heck, what does "godly" even mean? That really depends on the person. I have an i7-7700k, GTX1070Ti and 16GB RAM. Is that godly? To some it probably is, but to me it's not. Considering the games that come out currently that's decent. I do not have the i7-8xxx series, I do not have a 1080 or an RTX graphics card and 16GB is what you need for games these days and 32GB RAM is not a bad thing either...but that's more expensive than I'm able/willing to pay for it.

    There just is a big disconnect between people's expectations and what they can actually afford and then it's easy to blame the company. Now I do think it's good that they keep optimizing and try to create a broad experience because that's what they need to do to keep the game going successfully.

    Consider this. The game is making 50% more money on a monthly basis than last year (comparing before and after PoF). This is factual. It's based on the data in the NcSoft financial report. Do you really think that GW2 would be able to get such an increase in a game that's over 5 years old, if most people were struggling with making the game work for them? I mean do you really think that?

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @zealex.9410 said:

    @Gehenna.3625 said:

    @Lord Trejgon.2809 said:
    yes, for most of playerbase me and some others here on the forum optimalisation (or rather lack of thereoff) is most important factor when asking for new game engine

    Fixed that for you. Don't want anyone accusing you of speaking of majorities you cannot prove.

    Its a fact that as more years pass and more games come out that number of ppl will continue to increase as the game struggles.

    Regardless if its already the majority or "some ppl on the forums".

    Just because there have been some threads with some people complaining about this, doesn't even make it a majority on the forum. That's a total assumption on your part. You never ran the numbers of total forum users against people complaining about this. So sorry but that's just bull. People make stuff up like this regularly and frankly it's dishonest if it's not carelessness. You simply do not and cannot know what the majority of the player base thinks, nor what the majority on the forum thinks.

    It's also not a fact that as more years pass that the number of people who struggle will increase. That isn't just about time passing but also about people's ability to buy new hardware. So right there I already proved you wrong because you leave out a very important variable: buying new pc's. When people buy a new pc AND pay attention to what they're buying, that will bring down the number of people who struggle. Your calculation assumes that people keep the same hardware as time goes on. And yes, those people will struggle, but those people will have to buy a newer pc at some point anyway. By your logic, if most people will struggle more and more there is no money in making new up to date games and yet they keep making them.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • @Gehenna.3625 said:

    @Eme.2018 said:

    @Gehenna.3625 said:

    @Lord Trejgon.2809 said:
    yes, for most of playerbase me and some others here on the forum optimalisation (or rather lack of thereoff) is most important factor when asking for new game engine

    Fixed that for you. Don't want anyone accusing you of speaking of majorities you cannot prove.

    Well, either the majority of the player base is indeed having problems with the game's optimization or Gw2 has a really rich player base with godly PC's since I have an above average computer and still I struggle to get stable FPS, a sign of poor optimization.

    Except in life things aren't usually either or... This binary style of thinking is part of the problem. Loads of discussions on game forums end up in two sides and there usually are more sides to it.

    Take your comment for example.
    You can only see the options that a majority has issues with the optimization or most people have godly PC's as you put it.

    But that's an over-simplification. Some people don't care about graphics that much, some people don't do PvP at all, some people don't care about fps that much. Hell some people you'll have to explain what fps actually is.

    Also you do not need a godly PC to run this game. You need a good PC when you have a number of requirements. Also you need to have the right combination of hardware to make it work right. I've seen so many people complain with decent computers but one element wrong that creates a bottleneck. Also your internet provided is important and you need the right screen with the right cables etc.

    Just to add to this, I'm not even convinced that the problems people have are much to do with their PCs not being good enough. I definitely don't have a godly PC: it's 7-8 years old, with some components even older, and I expect it's below average for a gaming PC (I can't remember the specs off the top of my head). However, I play the game at maximum graphics settings and have only twice had major FPS problems: once when the karka invaded Lion's Arch (which I think was notorious for that anyway), and once in the Warden Amala fight in Istan.

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Just a flesh wound.3589 said:
    I have no idea why people keep asking for gw3. The game would need years to make, which means this game would be content neglected during that development time while the new game gets all the attention.

    Iirc gw had lw running while they were developing gw2 plus they had hom which gave incentive and rewards for playing all bits of content in that game.

    Three small episodes over the course of five years. Imagine the QQ if ANet released one episode of living story each year and a half, I mean people already complain if an episode gets delayed.

    The are already doing that, lw provide live content while a big part of the company is developing the expansions. Basically the same thing but replace expac with a new mmo. The amount of content is w/e we wont knoe how much content we will get until we get it.

    @derd.6413 said:

    ... and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.

    Which is pretty funny considering that GW has better balance than GW2 ever had.

    OT - ANet releasing GW3 would be shoting themselves on the foot. People fell for GW2 but won't fall for another.

    "fell for gw2" what do you mean? Gw2 is more succesful than gw1 was its been supported for 6 years and counting. That gives certainty to buyers that placing money in a gw3 wont cheat you out if your game in a year or 2 like certain EA games.

    No ones wants to play an mmo that has a death sentence attached to it in the scope that after X years of GW3 no one stops ANet from relasing GW4 and so on.
    ANet releasing a new game will be either a new franchise or some sort of GW spinoff.

    Three to four months it's the current time it takes ANet to release LS episodes.
    It's a bit different from year and half for each episode.

    With "fell" I meant GW veterans gave GW2 a shot but can't see they giving a GW3 a chance. Kind of "fool me once shame on you, fool me twice shame on me.".
    GW2 is more successful than its precedent, sure, but GW didn't have any marketing at all if you compare both.

    First nobody said lw updates will take a year, year and half. Secondly gw2 sold to way more than gw1 vets. Where do you get the "fool me once, twice or w/e mentality?

    Anet stuck with both games for the better part of a decade before moving on, gw2 is at its 6 years rn and i dont see gw3 for T least 2 to 3 more years. Nobody was fooled aent promised games and they delivered them.

    As for the marketing, anet never did great marketing but w/e marketin gw2 would get would be way more than what gw2 has.

    Well you said ANet delivered content in the time between GWEN and GW2 and could do the same to before the release of GW3 and I said they did 3 short episodes in the span of 5 years, which takes rougly 1 episode every 1year and a half.

    And yeah people were fooled, lots and lots of promises not fulfilled and 180° turns of some premises.

    Are you really trying to degrade GW2 marketing? Everyone and their mother talked about GW2 before the release, it was going to be the next big thing and the second coming of Jesus.
    Now compare it with a game only known by an "handful" of people who were searching for a quality b2p mmo in a time where only WoW was known.

    Lots of people don't know the difference between announced plans and promises. Most of the stuff that Anet had "promised" wasn't promised. I'm a Guild Wars 1 player (15,000 hours) who came to Guild Wars 2 reading and seeing the exact same stuff as other people. I can only remember 2 or 3 things that changed that I thought were set in stone.

    I'm sure ascended gear is one of the items you're probably talking about. Maybe legendary weapons with HoT. But a lot of the stuff announced, wasn't announced as hard and fast fact, but only intentions that were subject to change. Which is very different from a promise.

    On the topic of Guild Wars 3, I think it would be a bad idea and I hope they don't do it, at least not for another period of years. Now is certainly not the right time, but I'm not sure the right time will ever come.

    When a game dev says this game will have x and y, will be z and sells the game based on that and turns out different that's a broken promise.
    Not only ascended gear and legendaries on top of my head - no raids, no mounts, no trinity, constant influx of new events to keep the maps fresh, choices matter on story, taking everything good about gw1 and put it on gw2.

    The degenerate

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @Lincolnbeard.1735 said:

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Just a flesh wound.3589 said:
    I have no idea why people keep asking for gw3. The game would need years to make, which means this game would be content neglected during that development time while the new game gets all the attention.

    Iirc gw had lw running while they were developing gw2 plus they had hom which gave incentive and rewards for playing all bits of content in that game.

    Three small episodes over the course of five years. Imagine the QQ if ANet released one episode of living story each year and a half, I mean people already complain if an episode gets delayed.

    The are already doing that, lw provide live content while a big part of the company is developing the expansions. Basically the same thing but replace expac with a new mmo. The amount of content is w/e we wont knoe how much content we will get until we get it.

    @derd.6413 said:

    ... and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.

    Which is pretty funny considering that GW has better balance than GW2 ever had.

    OT - ANet releasing GW3 would be shoting themselves on the foot. People fell for GW2 but won't fall for another.

    "fell for gw2" what do you mean? Gw2 is more succesful than gw1 was its been supported for 6 years and counting. That gives certainty to buyers that placing money in a gw3 wont cheat you out if your game in a year or 2 like certain EA games.

    No ones wants to play an mmo that has a death sentence attached to it in the scope that after X years of GW3 no one stops ANet from relasing GW4 and so on.
    ANet releasing a new game will be either a new franchise or some sort of GW spinoff.

    Three to four months it's the current time it takes ANet to release LS episodes.
    It's a bit different from year and half for each episode.

    With "fell" I meant GW veterans gave GW2 a shot but can't see they giving a GW3 a chance. Kind of "fool me once shame on you, fool me twice shame on me.".
    GW2 is more successful than its precedent, sure, but GW didn't have any marketing at all if you compare both.

    First nobody said lw updates will take a year, year and half. Secondly gw2 sold to way more than gw1 vets. Where do you get the "fool me once, twice or w/e mentality?

    Anet stuck with both games for the better part of a decade before moving on, gw2 is at its 6 years rn and i dont see gw3 for T least 2 to 3 more years. Nobody was fooled aent promised games and they delivered them.

    As for the marketing, anet never did great marketing but w/e marketin gw2 would get would be way more than what gw2 has.

    Well you said ANet delivered content in the time between GWEN and GW2 and could do the same to before the release of GW3 and I said they did 3 short episodes in the span of 5 years, which takes rougly 1 episode every 1year and a half.

    And yeah people were fooled, lots and lots of promises not fulfilled and 180° turns of some premises.

    Are you really trying to degrade GW2 marketing? Everyone and their mother talked about GW2 before the release, it was going to be the next big thing and the second coming of Jesus.
    Now compare it with a game only known by an "handful" of people who were searching for a quality b2p mmo in a time where only WoW was known.

    Lots of people don't know the difference between announced plans and promises. Most of the stuff that Anet had "promised" wasn't promised. I'm a Guild Wars 1 player (15,000 hours) who came to Guild Wars 2 reading and seeing the exact same stuff as other people. I can only remember 2 or 3 things that changed that I thought were set in stone.

    I'm sure ascended gear is one of the items you're probably talking about. Maybe legendary weapons with HoT. But a lot of the stuff announced, wasn't announced as hard and fast fact, but only intentions that were subject to change. Which is very different from a promise.

    On the topic of Guild Wars 3, I think it would be a bad idea and I hope they don't do it, at least not for another period of years. Now is certainly not the right time, but I'm not sure the right time will ever come.

    When a game dev says this game will have x and y, will be z and sells the game based on that and turns out different that's a broken promise.
    Not only ascended gear and legendaries on top of my head - no raids, no mounts, no trinity, constant influx of new events to keep the maps fresh, choices matter on story, taking everything good about gw1 and put it on gw2.

    You will NEVER find a quote that says no mounts and no raids, because Anet never said it. Not once. Not ever. That's not a broken promise, that's projection on the part of people who believe Anet said it. It was never said. They did say no mounts at launch. They never talked about raids at all.

    Choices do matter on story to a degree.

    The line about everything that's good about Guild Wars 1 is just marketing anyway. Because if you ask 100 people what they thought was good about Guild Wars 1, you might get 100 different answers. Anyone calling that a promise is just looking for stuff to complain about. They said this is the manifesto, which is only a statement of intent (that's the definition of manifesto), not a guarantee of delivery.

    Guild Wars 2 is more popular than Guild Wars 1 ever was, and though some players from Guild Wars 1 feel that this is not a good sequel, others like it quite a lot. No one can really say how many of each.

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Just a flesh wound.3589 said:
    I have no idea why people keep asking for gw3. The game would need years to make, which means this game would be content neglected during that development time while the new game gets all the attention.

    Iirc gw had lw running while they were developing gw2 plus they had hom which gave incentive and rewards for playing all bits of content in that game.

    Three small episodes over the course of five years. Imagine the QQ if ANet released one episode of living story each year and a half, I mean people already complain if an episode gets delayed.

    The are already doing that, lw provide live content while a big part of the company is developing the expansions. Basically the same thing but replace expac with a new mmo. The amount of content is w/e we wont knoe how much content we will get until we get it.

    @derd.6413 said:

    ... and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.

    Which is pretty funny considering that GW has better balance than GW2 ever had.

    OT - ANet releasing GW3 would be shoting themselves on the foot. People fell for GW2 but won't fall for another.

    "fell for gw2" what do you mean? Gw2 is more succesful than gw1 was its been supported for 6 years and counting. That gives certainty to buyers that placing money in a gw3 wont cheat you out if your game in a year or 2 like certain EA games.

    No ones wants to play an mmo that has a death sentence attached to it in the scope that after X years of GW3 no one stops ANet from relasing GW4 and so on.
    ANet releasing a new game will be either a new franchise or some sort of GW spinoff.

    Three to four months it's the current time it takes ANet to release LS episodes.
    It's a bit different from year and half for each episode.

    With "fell" I meant GW veterans gave GW2 a shot but can't see they giving a GW3 a chance. Kind of "fool me once shame on you, fool me twice shame on me.".
    GW2 is more successful than its precedent, sure, but GW didn't have any marketing at all if you compare both.

    First nobody said lw updates will take a year, year and half. Secondly gw2 sold to way more than gw1 vets. Where do you get the "fool me once, twice or w/e mentality?

    Anet stuck with both games for the better part of a decade before moving on, gw2 is at its 6 years rn and i dont see gw3 for T least 2 to 3 more years. Nobody was fooled aent promised games and they delivered them.

    As for the marketing, anet never did great marketing but w/e marketin gw2 would get would be way more than what gw2 has.

    Well you said ANet delivered content in the time between GWEN and GW2 and could do the same to before the release of GW3 and I said they did 3 short episodes in the span of 5 years, which takes rougly 1 episode every 1year and a half.

    And yeah people were fooled, lots and lots of promises not fulfilled and 180° turns of some premises.

    Are you really trying to degrade GW2 marketing? Everyone and their mother talked about GW2 before the release, it was going to be the next big thing and the second coming of Jesus.
    Now compare it with a game only known by an "handful" of people who were searching for a quality b2p mmo in a time where only WoW was known.

    Lots of people don't know the difference between announced plans and promises. Most of the stuff that Anet had "promised" wasn't promised. I'm a Guild Wars 1 player (15,000 hours) who came to Guild Wars 2 reading and seeing the exact same stuff as other people. I can only remember 2 or 3 things that changed that I thought were set in stone.

    I'm sure ascended gear is one of the items you're probably talking about. Maybe legendary weapons with HoT. But a lot of the stuff announced, wasn't announced as hard and fast fact, but only intentions that were subject to change. Which is very different from a promise.

    On the topic of Guild Wars 3, I think it would be a bad idea and I hope they don't do it, at least not for another period of years. Now is certainly not the right time, but I'm not sure the right time will ever come.

    When a game dev says this game will have x and y, will be z and sells the game based on that and turns out different that's a broken promise.
    Not only ascended gear and legendaries on top of my head - no raids, no mounts, no trinity, constant influx of new events to keep the maps fresh, choices matter on story, taking everything good about gw1 and put it on gw2.

    You will NEVER find a quote that says no mounts and no raids, because Anet never said it. Not once. Not ever. That's not a broken promise, that's projection on the part of people who believe Anet said it. It was never said. They did say no mounts at launch. They never talked about raids at all.

    Choices do matter on story to a degree.

    The line about everything that's good about Guild Wars 1 is just marketing anyway. Because if you ask 100 people what they thought was good about Guild Wars 1, you might get 100 different answers. Anyone calling that a promise is just looking for stuff to complain about. They said this is the manifesto, which is only a statement of intent (that's the definition of manifesto), not a guarantee of delivery.

    Guild Wars 2 is more popular than Guild Wars 1 ever was, and though some players from Guild Wars 1 feel that this is not a good sequel, others like it quite a lot. No one can really say how many of each.

    Pretty sure they said it, even remember some dev (Eric maybe) saying especially "no" to flying mounts because the world was so gorgeous and big and with them you'll lose the scaling of all that. As for raids can't put my finger where I read about it.

    No, choices don't matter at all, they don't impact the story nor the world. Even the type of character you're was scrapped.

    As for GW1 indeed, the problem is they didn't take anything about GW1 apart from lore and ready to play pvp.

    Yes, GW2 is more popular and sucessful than GW1, but that doesn't equals better, we needed to dig deeper into the why to see if it's due to the game itself, the marketing budget, the mmo world conditions and so on.

    The degenerate

  • derd.6413derd.6413 Member ✭✭✭✭
    edited October 26, 2018

    @Lincolnbeard.1735 said:

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Just a flesh wound.3589 said:
    I have no idea why people keep asking for gw3. The game would need years to make, which means this game would be content neglected during that development time while the new game gets all the attention.

    Iirc gw had lw running while they were developing gw2 plus they had hom which gave incentive and rewards for playing all bits of content in that game.

    Three small episodes over the course of five years. Imagine the QQ if ANet released one episode of living story each year and a half, I mean people already complain if an episode gets delayed.

    The are already doing that, lw provide live content while a big part of the company is developing the expansions. Basically the same thing but replace expac with a new mmo. The amount of content is w/e we wont knoe how much content we will get until we get it.

    @derd.6413 said:

    ... and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.

    Which is pretty funny considering that GW has better balance than GW2 ever had.

    OT - ANet releasing GW3 would be shoting themselves on the foot. People fell for GW2 but won't fall for another.

    "fell for gw2" what do you mean? Gw2 is more succesful than gw1 was its been supported for 6 years and counting. That gives certainty to buyers that placing money in a gw3 wont cheat you out if your game in a year or 2 like certain EA games.

    No ones wants to play an mmo that has a death sentence attached to it in the scope that after X years of GW3 no one stops ANet from relasing GW4 and so on.
    ANet releasing a new game will be either a new franchise or some sort of GW spinoff.

    Three to four months it's the current time it takes ANet to release LS episodes.
    It's a bit different from year and half for each episode.

    With "fell" I meant GW veterans gave GW2 a shot but can't see they giving a GW3 a chance. Kind of "fool me once shame on you, fool me twice shame on me.".
    GW2 is more successful than its precedent, sure, but GW didn't have any marketing at all if you compare both.

    First nobody said lw updates will take a year, year and half. Secondly gw2 sold to way more than gw1 vets. Where do you get the "fool me once, twice or w/e mentality?

    Anet stuck with both games for the better part of a decade before moving on, gw2 is at its 6 years rn and i dont see gw3 for T least 2 to 3 more years. Nobody was fooled aent promised games and they delivered them.

    As for the marketing, anet never did great marketing but w/e marketin gw2 would get would be way more than what gw2 has.

    Well you said ANet delivered content in the time between GWEN and GW2 and could do the same to before the release of GW3 and I said they did 3 short episodes in the span of 5 years, which takes rougly 1 episode every 1year and a half.

    And yeah people were fooled, lots and lots of promises not fulfilled and 180° turns of some premises.

    Are you really trying to degrade GW2 marketing? Everyone and their mother talked about GW2 before the release, it was going to be the next big thing and the second coming of Jesus.
    Now compare it with a game only known by an "handful" of people who were searching for a quality b2p mmo in a time where only WoW was known.

    Lots of people don't know the difference between announced plans and promises. Most of the stuff that Anet had "promised" wasn't promised. I'm a Guild Wars 1 player (15,000 hours) who came to Guild Wars 2 reading and seeing the exact same stuff as other people. I can only remember 2 or 3 things that changed that I thought were set in stone.

    I'm sure ascended gear is one of the items you're probably talking about. Maybe legendary weapons with HoT. But a lot of the stuff announced, wasn't announced as hard and fast fact, but only intentions that were subject to change. Which is very different from a promise.

    On the topic of Guild Wars 3, I think it would be a bad idea and I hope they don't do it, at least not for another period of years. Now is certainly not the right time, but I'm not sure the right time will ever come.

    When a game dev says this game will have x and y, will be z and sells the game based on that and turns out different that's a broken promise.
    Not only ascended gear and legendaries on top of my head - no raids, no mounts, no trinity, constant influx of new events to keep the maps fresh, choices matter on story, taking everything good about gw1 and put it on gw2.

    You will NEVER find a quote that says no mounts and no raids, because Anet never said it. Not once. Not ever. That's not a broken promise, that's projection on the part of people who believe Anet said it. It was never said. They did say no mounts at launch. They never talked about raids at all.

    Choices do matter on story to a degree.

    The line about everything that's good about Guild Wars 1 is just marketing anyway. Because if you ask 100 people what they thought was good about Guild Wars 1, you might get 100 different answers. Anyone calling that a promise is just looking for stuff to complain about. They said this is the manifesto, which is only a statement of intent (that's the definition of manifesto), not a guarantee of delivery.

    Guild Wars 2 is more popular than Guild Wars 1 ever was, and though some players from Guild Wars 1 feel that this is not a good sequel, others like it quite a lot. No one can really say how many of each.

    Pretty sure they said it, even remember some dev (Eric maybe) saying especially "no" to flying mounts because the world was so gorgeous and big and with them you'll lose the scaling of all that. As for raids can't put my finger where I read about it.

    griffon might be airborne but it's nowhere close to the flying mounts of other games where it almost looks like ppl are noclipping through the skybox.

    griffon is more of a gliding mount

    I Have No friends, so I Must pug

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @derd.6413 said:

    @Lincolnbeard.1735 said:

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Just a flesh wound.3589 said:
    I have no idea why people keep asking for gw3. The game would need years to make, which means this game would be content neglected during that development time while the new game gets all the attention.

    Iirc gw had lw running while they were developing gw2 plus they had hom which gave incentive and rewards for playing all bits of content in that game.

    Three small episodes over the course of five years. Imagine the QQ if ANet released one episode of living story each year and a half, I mean people already complain if an episode gets delayed.

    The are already doing that, lw provide live content while a big part of the company is developing the expansions. Basically the same thing but replace expac with a new mmo. The amount of content is w/e we wont knoe how much content we will get until we get it.

    @derd.6413 said:

    ... and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.

    Which is pretty funny considering that GW has better balance than GW2 ever had.

    OT - ANet releasing GW3 would be shoting themselves on the foot. People fell for GW2 but won't fall for another.

    "fell for gw2" what do you mean? Gw2 is more succesful than gw1 was its been supported for 6 years and counting. That gives certainty to buyers that placing money in a gw3 wont cheat you out if your game in a year or 2 like certain EA games.

    No ones wants to play an mmo that has a death sentence attached to it in the scope that after X years of GW3 no one stops ANet from relasing GW4 and so on.
    ANet releasing a new game will be either a new franchise or some sort of GW spinoff.

    Three to four months it's the current time it takes ANet to release LS episodes.
    It's a bit different from year and half for each episode.

    With "fell" I meant GW veterans gave GW2 a shot but can't see they giving a GW3 a chance. Kind of "fool me once shame on you, fool me twice shame on me.".
    GW2 is more successful than its precedent, sure, but GW didn't have any marketing at all if you compare both.

    First nobody said lw updates will take a year, year and half. Secondly gw2 sold to way more than gw1 vets. Where do you get the "fool me once, twice or w/e mentality?

    Anet stuck with both games for the better part of a decade before moving on, gw2 is at its 6 years rn and i dont see gw3 for T least 2 to 3 more years. Nobody was fooled aent promised games and they delivered them.

    As for the marketing, anet never did great marketing but w/e marketin gw2 would get would be way more than what gw2 has.

    Well you said ANet delivered content in the time between GWEN and GW2 and could do the same to before the release of GW3 and I said they did 3 short episodes in the span of 5 years, which takes rougly 1 episode every 1year and a half.

    And yeah people were fooled, lots and lots of promises not fulfilled and 180° turns of some premises.

    Are you really trying to degrade GW2 marketing? Everyone and their mother talked about GW2 before the release, it was going to be the next big thing and the second coming of Jesus.
    Now compare it with a game only known by an "handful" of people who were searching for a quality b2p mmo in a time where only WoW was known.

    Lots of people don't know the difference between announced plans and promises. Most of the stuff that Anet had "promised" wasn't promised. I'm a Guild Wars 1 player (15,000 hours) who came to Guild Wars 2 reading and seeing the exact same stuff as other people. I can only remember 2 or 3 things that changed that I thought were set in stone.

    I'm sure ascended gear is one of the items you're probably talking about. Maybe legendary weapons with HoT. But a lot of the stuff announced, wasn't announced as hard and fast fact, but only intentions that were subject to change. Which is very different from a promise.

    On the topic of Guild Wars 3, I think it would be a bad idea and I hope they don't do it, at least not for another period of years. Now is certainly not the right time, but I'm not sure the right time will ever come.

    When a game dev says this game will have x and y, will be z and sells the game based on that and turns out different that's a broken promise.
    Not only ascended gear and legendaries on top of my head - no raids, no mounts, no trinity, constant influx of new events to keep the maps fresh, choices matter on story, taking everything good about gw1 and put it on gw2.

    You will NEVER find a quote that says no mounts and no raids, because Anet never said it. Not once. Not ever. That's not a broken promise, that's projection on the part of people who believe Anet said it. It was never said. They did say no mounts at launch. They never talked about raids at all.

    Choices do matter on story to a degree.

    The line about everything that's good about Guild Wars 1 is just marketing anyway. Because if you ask 100 people what they thought was good about Guild Wars 1, you might get 100 different answers. Anyone calling that a promise is just looking for stuff to complain about. They said this is the manifesto, which is only a statement of intent (that's the definition of manifesto), not a guarantee of delivery.

    Guild Wars 2 is more popular than Guild Wars 1 ever was, and though some players from Guild Wars 1 feel that this is not a good sequel, others like it quite a lot. No one can really say how many of each.

    Pretty sure they said it, even remember some dev (Eric maybe) saying especially "no" to flying mounts because the world was so gorgeous and big and with them you'll lose the scaling of all that. As for raids can't put my finger where I read about it.

    griffon might be airborne but it's nowhere close to the flying mounts of other games where it almost looks like ppl are noclipping through the skybox.

    griffon is more of a gliding mount

    Does the world feel smaller when you're gliding and does it allow you to bypass content?

    The degenerate

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @Lincolnbeard.1735 said:

    @derd.6413 said:

    @Lincolnbeard.1735 said:

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Just a flesh wound.3589 said:
    I have no idea why people keep asking for gw3. The game would need years to make, which means this game would be content neglected during that development time while the new game gets all the attention.

    Iirc gw had lw running while they were developing gw2 plus they had hom which gave incentive and rewards for playing all bits of content in that game.

    Three small episodes over the course of five years. Imagine the QQ if ANet released one episode of living story each year and a half, I mean people already complain if an episode gets delayed.

    The are already doing that, lw provide live content while a big part of the company is developing the expansions. Basically the same thing but replace expac with a new mmo. The amount of content is w/e we wont knoe how much content we will get until we get it.

    @derd.6413 said:

    ... and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.

    Which is pretty funny considering that GW has better balance than GW2 ever had.

    OT - ANet releasing GW3 would be shoting themselves on the foot. People fell for GW2 but won't fall for another.

    "fell for gw2" what do you mean? Gw2 is more succesful than gw1 was its been supported for 6 years and counting. That gives certainty to buyers that placing money in a gw3 wont cheat you out if your game in a year or 2 like certain EA games.

    No ones wants to play an mmo that has a death sentence attached to it in the scope that after X years of GW3 no one stops ANet from relasing GW4 and so on.
    ANet releasing a new game will be either a new franchise or some sort of GW spinoff.

    Three to four months it's the current time it takes ANet to release LS episodes.
    It's a bit different from year and half for each episode.

    With "fell" I meant GW veterans gave GW2 a shot but can't see they giving a GW3 a chance. Kind of "fool me once shame on you, fool me twice shame on me.".
    GW2 is more successful than its precedent, sure, but GW didn't have any marketing at all if you compare both.

    First nobody said lw updates will take a year, year and half. Secondly gw2 sold to way more than gw1 vets. Where do you get the "fool me once, twice or w/e mentality?

    Anet stuck with both games for the better part of a decade before moving on, gw2 is at its 6 years rn and i dont see gw3 for T least 2 to 3 more years. Nobody was fooled aent promised games and they delivered them.

    As for the marketing, anet never did great marketing but w/e marketin gw2 would get would be way more than what gw2 has.

    Well you said ANet delivered content in the time between GWEN and GW2 and could do the same to before the release of GW3 and I said they did 3 short episodes in the span of 5 years, which takes rougly 1 episode every 1year and a half.

    And yeah people were fooled, lots and lots of promises not fulfilled and 180° turns of some premises.

    Are you really trying to degrade GW2 marketing? Everyone and their mother talked about GW2 before the release, it was going to be the next big thing and the second coming of Jesus.
    Now compare it with a game only known by an "handful" of people who were searching for a quality b2p mmo in a time where only WoW was known.

    Lots of people don't know the difference between announced plans and promises. Most of the stuff that Anet had "promised" wasn't promised. I'm a Guild Wars 1 player (15,000 hours) who came to Guild Wars 2 reading and seeing the exact same stuff as other people. I can only remember 2 or 3 things that changed that I thought were set in stone.

    I'm sure ascended gear is one of the items you're probably talking about. Maybe legendary weapons with HoT. But a lot of the stuff announced, wasn't announced as hard and fast fact, but only intentions that were subject to change. Which is very different from a promise.

    On the topic of Guild Wars 3, I think it would be a bad idea and I hope they don't do it, at least not for another period of years. Now is certainly not the right time, but I'm not sure the right time will ever come.

    When a game dev says this game will have x and y, will be z and sells the game based on that and turns out different that's a broken promise.
    Not only ascended gear and legendaries on top of my head - no raids, no mounts, no trinity, constant influx of new events to keep the maps fresh, choices matter on story, taking everything good about gw1 and put it on gw2.

    You will NEVER find a quote that says no mounts and no raids, because Anet never said it. Not once. Not ever. That's not a broken promise, that's projection on the part of people who believe Anet said it. It was never said. They did say no mounts at launch. They never talked about raids at all.

    Choices do matter on story to a degree.

    The line about everything that's good about Guild Wars 1 is just marketing anyway. Because if you ask 100 people what they thought was good about Guild Wars 1, you might get 100 different answers. Anyone calling that a promise is just looking for stuff to complain about. They said this is the manifesto, which is only a statement of intent (that's the definition of manifesto), not a guarantee of delivery.

    Guild Wars 2 is more popular than Guild Wars 1 ever was, and though some players from Guild Wars 1 feel that this is not a good sequel, others like it quite a lot. No one can really say how many of each.

    Pretty sure they said it, even remember some dev (Eric maybe) saying especially "no" to flying mounts because the world was so gorgeous and big and with them you'll lose the scaling of all that. As for raids can't put my finger where I read about it.

    griffon might be airborne but it's nowhere close to the flying mounts of other games where it almost looks like ppl are noclipping through the skybox.

    griffon is more of a gliding mount

    Does the world feel smaller when you're gliding and does it allow you to bypass content?

    Not really the point, gliding isn't flying and unless you can provide a quote, I'm going to guess that Anet never said they'd never add it. More likely they discussed the problems games had with flying mounts to explain why we didn't have them without stating we'd never have them. That's not a promise.

    At any rate, Guild Wars 3 isn't going to happen, which is what this thread is about. Guild Wars 2 is still going strong anyway.

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @derd.6413 said:

    @Lincolnbeard.1735 said:

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Just a flesh wound.3589 said:
    I have no idea why people keep asking for gw3. The game would need years to make, which means this game would be content neglected during that development time while the new game gets all the attention.

    Iirc gw had lw running while they were developing gw2 plus they had hom which gave incentive and rewards for playing all bits of content in that game.

    Three small episodes over the course of five years. Imagine the QQ if ANet released one episode of living story each year and a half, I mean people already complain if an episode gets delayed.

    The are already doing that, lw provide live content while a big part of the company is developing the expansions. Basically the same thing but replace expac with a new mmo. The amount of content is w/e we wont knoe how much content we will get until we get it.

    @derd.6413 said:

    ... and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.

    Which is pretty funny considering that GW has better balance than GW2 ever had.

    OT - ANet releasing GW3 would be shoting themselves on the foot. People fell for GW2 but won't fall for another.

    "fell for gw2" what do you mean? Gw2 is more succesful than gw1 was its been supported for 6 years and counting. That gives certainty to buyers that placing money in a gw3 wont cheat you out if your game in a year or 2 like certain EA games.

    No ones wants to play an mmo that has a death sentence attached to it in the scope that after X years of GW3 no one stops ANet from relasing GW4 and so on.
    ANet releasing a new game will be either a new franchise or some sort of GW spinoff.

    Three to four months it's the current time it takes ANet to release LS episodes.
    It's a bit different from year and half for each episode.

    With "fell" I meant GW veterans gave GW2 a shot but can't see they giving a GW3 a chance. Kind of "fool me once shame on you, fool me twice shame on me.".
    GW2 is more successful than its precedent, sure, but GW didn't have any marketing at all if you compare both.

    First nobody said lw updates will take a year, year and half. Secondly gw2 sold to way more than gw1 vets. Where do you get the "fool me once, twice or w/e mentality?

    Anet stuck with both games for the better part of a decade before moving on, gw2 is at its 6 years rn and i dont see gw3 for T least 2 to 3 more years. Nobody was fooled aent promised games and they delivered them.

    As for the marketing, anet never did great marketing but w/e marketin gw2 would get would be way more than what gw2 has.

    Well you said ANet delivered content in the time between GWEN and GW2 and could do the same to before the release of GW3 and I said they did 3 short episodes in the span of 5 years, which takes rougly 1 episode every 1year and a half.

    And yeah people were fooled, lots and lots of promises not fulfilled and 180° turns of some premises.

    Are you really trying to degrade GW2 marketing? Everyone and their mother talked about GW2 before the release, it was going to be the next big thing and the second coming of Jesus.
    Now compare it with a game only known by an "handful" of people who were searching for a quality b2p mmo in a time where only WoW was known.

    Lots of people don't know the difference between announced plans and promises. Most of the stuff that Anet had "promised" wasn't promised. I'm a Guild Wars 1 player (15,000 hours) who came to Guild Wars 2 reading and seeing the exact same stuff as other people. I can only remember 2 or 3 things that changed that I thought were set in stone.

    I'm sure ascended gear is one of the items you're probably talking about. Maybe legendary weapons with HoT. But a lot of the stuff announced, wasn't announced as hard and fast fact, but only intentions that were subject to change. Which is very different from a promise.

    On the topic of Guild Wars 3, I think it would be a bad idea and I hope they don't do it, at least not for another period of years. Now is certainly not the right time, but I'm not sure the right time will ever come.

    When a game dev says this game will have x and y, will be z and sells the game based on that and turns out different that's a broken promise.
    Not only ascended gear and legendaries on top of my head - no raids, no mounts, no trinity, constant influx of new events to keep the maps fresh, choices matter on story, taking everything good about gw1 and put it on gw2.

    You will NEVER find a quote that says no mounts and no raids, because Anet never said it. Not once. Not ever. That's not a broken promise, that's projection on the part of people who believe Anet said it. It was never said. They did say no mounts at launch. They never talked about raids at all.

    Choices do matter on story to a degree.

    The line about everything that's good about Guild Wars 1 is just marketing anyway. Because if you ask 100 people what they thought was good about Guild Wars 1, you might get 100 different answers. Anyone calling that a promise is just looking for stuff to complain about. They said this is the manifesto, which is only a statement of intent (that's the definition of manifesto), not a guarantee of delivery.

    Guild Wars 2 is more popular than Guild Wars 1 ever was, and though some players from Guild Wars 1 feel that this is not a good sequel, others like it quite a lot. No one can really say how many of each.

    Pretty sure they said it, even remember some dev (Eric maybe) saying especially "no" to flying mounts because the world was so gorgeous and big and with them you'll lose the scaling of all that. As for raids can't put my finger where I read about it.

    griffon might be airborne but it's nowhere close to the flying mounts of other games where it almost looks like ppl are noclipping through the skybox.

    griffon is more of a gliding mount

    Does the world feel smaller when you're gliding and does it allow you to bypass content?

    Not really the point, gliding isn't flying and unless you can provide a quote, I'm going to guess that Anet never said they'd never add it. More likely they discussed the problems games had with flying mounts to explain why we didn't have them without stating we'd never have them. That's not a promise.

    At any rate, Guild Wars 3 isn't going to happen, which is what this thread is about. Guild Wars 2 is still going strong anyway.

    Gliding and flying have the same impact. Take it or leave it, can't be bothered to dig up 5+ years on google.

    The degenerate

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Lincolnbeard.1735 said:
    Take it or leave it, can't be bothered to dig up 5+ years on google.

    Funny how that works. You make claims that they said things that they never said. Now it's up to you to bother and dig up 5+ years on google to find those quotes and references because I'm 100% sure they never said anything that you claim they did. So post direct quotes or it never happened.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @Lincolnbeard.1735 said:

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @derd.6413 said:

    @Lincolnbeard.1735 said:

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @Vayne.8563 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Lincolnbeard.1735 said:

    @zealex.9410 said:

    @Just a flesh wound.3589 said:
    I have no idea why people keep asking for gw3. The game would need years to make, which means this game would be content neglected during that development time while the new game gets all the attention.

    Iirc gw had lw running while they were developing gw2 plus they had hom which gave incentive and rewards for playing all bits of content in that game.

    Three small episodes over the course of five years. Imagine the QQ if ANet released one episode of living story each year and a half, I mean people already complain if an episode gets delayed.

    The are already doing that, lw provide live content while a big part of the company is developing the expansions. Basically the same thing but replace expac with a new mmo. The amount of content is w/e we wont knoe how much content we will get until we get it.

    @derd.6413 said:

    ... and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.

    Which is pretty funny considering that GW has better balance than GW2 ever had.

    OT - ANet releasing GW3 would be shoting themselves on the foot. People fell for GW2 but won't fall for another.

    "fell for gw2" what do you mean? Gw2 is more succesful than gw1 was its been supported for 6 years and counting. That gives certainty to buyers that placing money in a gw3 wont cheat you out if your game in a year or 2 like certain EA games.

    No ones wants to play an mmo that has a death sentence attached to it in the scope that after X years of GW3 no one stops ANet from relasing GW4 and so on.
    ANet releasing a new game will be either a new franchise or some sort of GW spinoff.

    Three to four months it's the current time it takes ANet to release LS episodes.
    It's a bit different from year and half for each episode.

    With "fell" I meant GW veterans gave GW2 a shot but can't see they giving a GW3 a chance. Kind of "fool me once shame on you, fool me twice shame on me.".
    GW2 is more successful than its precedent, sure, but GW didn't have any marketing at all if you compare both.

    First nobody said lw updates will take a year, year and half. Secondly gw2 sold to way more than gw1 vets. Where do you get the "fool me once, twice or w/e mentality?

    Anet stuck with both games for the better part of a decade before moving on, gw2 is at its 6 years rn and i dont see gw3 for T least 2 to 3 more years. Nobody was fooled aent promised games and they delivered them.

    As for the marketing, anet never did great marketing but w/e marketin gw2 would get would be way more than what gw2 has.

    Well you said ANet delivered content in the time between GWEN and GW2 and could do the same to before the release of GW3 and I said they did 3 short episodes in the span of 5 years, which takes rougly 1 episode every 1year and a half.

    And yeah people were fooled, lots and lots of promises not fulfilled and 180° turns of some premises.

    Are you really trying to degrade GW2 marketing? Everyone and their mother talked about GW2 before the release, it was going to be the next big thing and the second coming of Jesus.
    Now compare it with a game only known by an "handful" of people who were searching for a quality b2p mmo in a time where only WoW was known.

    Lots of people don't know the difference between announced plans and promises. Most of the stuff that Anet had "promised" wasn't promised. I'm a Guild Wars 1 player (15,000 hours) who came to Guild Wars 2 reading and seeing the exact same stuff as other people. I can only remember 2 or 3 things that changed that I thought were set in stone.

    I'm sure ascended gear is one of the items you're probably talking about. Maybe legendary weapons with HoT. But a lot of the stuff announced, wasn't announced as hard and fast fact, but only intentions that were subject to change. Which is very different from a promise.

    On the topic of Guild Wars 3, I think it would be a bad idea and I hope they don't do it, at least not for another period of years. Now is certainly not the right time, but I'm not sure the right time will ever come.

    When a game dev says this game will have x and y, will be z and sells the game based on that and turns out different that's a broken promise.
    Not only ascended gear and legendaries on top of my head - no raids, no mounts, no trinity, constant influx of new events to keep the maps fresh, choices matter on story, taking everything good about gw1 and put it on gw2.

    You will NEVER find a quote that says no mounts and no raids, because Anet never said it. Not once. Not ever. That's not a broken promise, that's projection on the part of people who believe Anet said it. It was never said. They did say no mounts at launch. They never talked about raids at all.

    Choices do matter on story to a degree.

    The line about everything that's good about Guild Wars 1 is just marketing anyway. Because if you ask 100 people what they thought was good about Guild Wars 1, you might get 100 different answers. Anyone calling that a promise is just looking for stuff to complain about. They said this is the manifesto, which is only a statement of intent (that's the definition of manifesto), not a guarantee of delivery.

    Guild Wars 2 is more popular than Guild Wars 1 ever was, and though some players from Guild Wars 1 feel that this is not a good sequel, others like it quite a lot. No one can really say how many of each.

    Pretty sure they said it, even remember some dev (Eric maybe) saying especially "no" to flying mounts because the world was so gorgeous and big and with them you'll lose the scaling of all that. As for raids can't put my finger where I read about it.

    griffon might be airborne but it's nowhere close to the flying mounts of other games where it almost looks like ppl are noclipping through the skybox.

    griffon is more of a gliding mount

    Does the world feel smaller when you're gliding and does it allow you to bypass content?

    Not really the point, gliding isn't flying and unless you can provide a quote, I'm going to guess that Anet never said they'd never add it. More likely they discussed the problems games had with flying mounts to explain why we didn't have them without stating we'd never have them. That's not a promise.

    At any rate, Guild Wars 3 isn't going to happen, which is what this thread is about. Guild Wars 2 is still going strong anyway.

    Gliding and flying have the same impact. Take it or leave it, can't be bothered to dig up 5+ years on google.

    Gliding and flying have completely differently impacts, as anyone who's played WOW will tell you. Flying in WOW requires no skill at all. There's no diving to gain speed, no chance of hitting the ground if you don't pull up fast enough. You need height to make the dive in the first place or you can't ascend. And I'm convinced Anet never promised or even stated they'd never add it. So I'm leaving it I guess.

    All this has nothing to do with the main topic of the post anyway which is Guild Wars 3. I think the OP is a moot point anyway since I don't see it happening at all.

  • Zaraki.5784Zaraki.5784 Member ✭✭✭✭

    I vote for GW3 1/2 years after the next expansion.

    "Sticks and stones may break your bones but words will never be able to injure you!"
    The Grim Adventures of Billy & Mandy

  • GW3 when?????????????????

  • Lord Trejgon.2809Lord Trejgon.2809 Member ✭✭✭
    edited October 26, 2018

    @Gehenna.3625 said:

    @Lord Trejgon.2809 said:
    yes, for most of playerbase me and some others here on the forum optimalisation (or rather lack of thereoff) is most important factor when asking for new game engine

    Fixed that for you. Don't want anyone accusing you of speaking of majorities you cannot prove.

    except I am not asking for new game engine, so your "correction" is incorrect.

    if you really have a need of rephrasing that statement above, let me put it in more fortunate words: for most of people I have seen asking for new game engine, optimalisation of the game (or rather seemingly lack of thereoff) is most important factor in their demand.

    now ya happy? ;)

    also that feel when I see bazilion notifs and all but two of them are nested quotes xD

    EDIT: notif popup after submittign that message? nested quote again xD

  • Leablo.2651Leablo.2651 Member ✭✭✭

    @Tommo Chocolate.5870 said:

    @Gehenna.3625 said:

    @Eme.2018 said:

    @Gehenna.3625 said:

    @Lord Trejgon.2809 said:
    yes, for most of playerbase me and some others here on the forum optimalisation (or rather lack of thereoff) is most important factor when asking for new game engine

    Fixed that for you. Don't want anyone accusing you of speaking of majorities you cannot prove.

    Well, either the majority of the player base is indeed having problems with the game's optimization or Gw2 has a really rich player base with godly PC's since I have an above average computer and still I struggle to get stable FPS, a sign of poor optimization.

    Except in life things aren't usually either or... This binary style of thinking is part of the problem. Loads of discussions on game forums end up in two sides and there usually are more sides to it.

    Take your comment for example.
    You can only see the options that a majority has issues with the optimization or most people have godly PC's as you put it.

    But that's an over-simplification. Some people don't care about graphics that much, some people don't do PvP at all, some people don't care about fps that much. Hell some people you'll have to explain what fps actually is.

    Also you do not need a godly PC to run this game. You need a good PC when you have a number of requirements. Also you need to have the right combination of hardware to make it work right. I've seen so many people complain with decent computers but one element wrong that creates a bottleneck. Also your internet provided is important and you need the right screen with the right cables etc.

    Just to add to this, I'm not even convinced that the problems people have are much to do with their PCs not being good enough. I definitely don't have a godly PC: it's 7-8 years old, with some components even older, and I expect it's below average for a gaming PC (I can't remember the specs off the top of my head). However, I play the game at maximum graphics settings and have only twice had major FPS problems: once when the karka invaded Lion's Arch (which I think was notorious for that anyway), and once in the Warden Amala fight in Istan.

    That depends on what you consider to be a "major" FPS problem. Did you measure it? Engine optimization is not a matter of opinions.

  • Dami.5046Dami.5046 Member ✭✭✭✭

    I have no idea why people harp on so much about wanting a GW3. I love tyria, miss the old days on GW like crazy, get slightly niked that GW2 lost what the Guildwars were actually about, but basically can see a lot of uncovered ground that this game can explore.
    I find these threads as unnecessary as the 'game is dying ones'

  • juno.1840juno.1840 Member ✭✭✭

    @Faline.8795 said:
    Guild Wars is probably one of the very few MMORPGs that could survive financially by creating a new, modern version of itself. FFXIV is another, but they probably don't need to yet. WoW would by its sheer size. Other than that, I don't know.

    I think the GW1 community may disagree.

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @maddoctor.2738 said:

    @Lincolnbeard.1735 said:
    Take it or leave it, can't be bothered to dig up 5+ years on google.

    Funny how that works. You make claims that they said things that they never said. Now it's up to you to bother and dig up 5+ years on google to find those quotes and references because I'm 100% sure they never said anything that you claim they did. So post direct quotes or it never happened.

    Sure, I'll waste my precious time searching quotes to convince you.
    Already said take it or leave it, can't be bothered.

    The degenerate

  • Dami.5046Dami.5046 Member ✭✭✭✭
    edited October 26, 2018

    @juno.1840 said:

    @Faline.8795 said:
    Guild Wars is probably one of the very few MMORPGs that could survive financially by creating a new, modern version of itself. FFXIV is another, but they probably don't need to yet. WoW would by its sheer size. Other than that, I don't know.

    I think the GW1 community may disagree.

    I personally enjoyed the first game more than the second, I still play it, and wish they had developed it more, maybe even done another expansion before GW2.
    For me, when they finally pull the pug on that game I will be more sad than if they decided to do the same for GW2.
    If they did Gw3 i could see GW been shut down in favour of keeping GW2 just sitting there, a shadow of it's former self with only a handful of players logging in for feels and memories.
    I would either prefer Tyria to go out with a bang or visit the story before the searing and see the actual Guildwars.

  • @Leablo.2651 said:

    @Tommo Chocolate.5870 said:

    @Gehenna.3625 said:

    @Eme.2018 said:

    @Gehenna.3625 said:

    @Lord Trejgon.2809 said:
    yes, for most of playerbase me and some others here on the forum optimalisation (or rather lack of thereoff) is most important factor when asking for new game engine

    Fixed that for you. Don't want anyone accusing you of speaking of majorities you cannot prove.

    Well, either the majority of the player base is indeed having problems with the game's optimization or Gw2 has a really rich player base with godly PC's since I have an above average computer and still I struggle to get stable FPS, a sign of poor optimization.

    Except in life things aren't usually either or... This binary style of thinking is part of the problem. Loads of discussions on game forums end up in two sides and there usually are more sides to it.

    Take your comment for example.
    You can only see the options that a majority has issues with the optimization or most people have godly PC's as you put it.

    But that's an over-simplification. Some people don't care about graphics that much, some people don't do PvP at all, some people don't care about fps that much. Hell some people you'll have to explain what fps actually is.

    Also you do not need a godly PC to run this game. You need a good PC when you have a number of requirements. Also you need to have the right combination of hardware to make it work right. I've seen so many people complain with decent computers but one element wrong that creates a bottleneck. Also your internet provided is important and you need the right screen with the right cables etc.

    Just to add to this, I'm not even convinced that the problems people have are much to do with their PCs not being good enough. I definitely don't have a godly PC: it's 7-8 years old, with some components even older, and I expect it's below average for a gaming PC (I can't remember the specs off the top of my head). However, I play the game at maximum graphics settings and have only twice had major FPS problems: once when the karka invaded Lion's Arch (which I think was notorious for that anyway), and once in the Warden Amala fight in Istan.

    That depends on what you consider to be a "major" FPS problem. Did you measure it? Engine optimization is not a matter of opinions.

    By "major" I mean it was low enough for me to notice that the movement wasn't smooth and lasted long enough for it to affect my ability to play the game. While I take your point, I don't think anyone would consider the FPS I have while playing the game to be bad enough to complain about. I'm confident that the people who post about FPS problems on the forum definitely have less stable FPS than me - otherwise they wouldn't have noticed that their FPS is dropping - but at least some, probably most, of them have better PCs than me (based on the specs people have posted and the fact that my PC is old and not that great). From that, I'm concluding that the FPS problems are not just about bad PCs versus good PCs.

  • Eme.2018Eme.2018 Member ✭✭✭

    @Gehenna.3625 said:
    Except in life things aren't usually either or... This binary style of thinking is part of the problem. Loads of discussions on game forums end up in two sides and there usually are more sides to it.

    Take your comment for example.
    You can only see the options that a majority has issues with the optimization or most people have godly PC's as you put it.

    But that's an over-simplification. Some people don't care about graphics that much, some people don't do PvP at all, some people don't care about fps that much. Hell some people you'll have to explain what fps actually is.

    Also you do not need a godly PC to run this game. You need a good PC when you have a number of requirements. Also you need to have the right combination of hardware to make it work right. I've seen so many people complain with decent computers but one element wrong that creates a bottleneck. Also your internet provided is important and you need the right screen with the right cables etc.

    So no, it's not either or as you suggest. And since it is known that most gamers never come to the forums and that forums tend to attract more complaints because when people are upset this is the sort of place they come to first, you also cannot really say anything about "most players" who never come here and may be disproportionately represented here. Just because you only can imagine two options doesn't mean that you're right. And I am telling you that there's usually a lot of grey area in between. Heck, what does "godly" even mean? That really depends on the person. I have an i7-7700k, GTX1070Ti and 16GB RAM. Is that godly? To some it probably is, but to me it's not. Considering the games that come out currently that's decent. I do not have the i7-8xxx series, I do not have a 1080 or an RTX graphics card and 16GB is what you need for games these days and 32GB RAM is not a bad thing either...but that's more expensive than I'm able/willing to pay for it.

    There just is a big disconnect between people's expectations and what they can actually afford and then it's easy to blame the company. Now I do think it's good that they keep optimizing and try to create a broad experience because that's what they need to do to keep the game going successfully.

    Consider this. The game is making 50% more money on a monthly basis than last year (comparing before and after PoF). This is factual. It's based on the data in the NcSoft financial report. Do you really think that GW2 would be able to get such an increase in a game that's over 5 years old, if most people were struggling with making the game work for them? I mean do you really think that?

    @Gehenna.3625 said:

    @Eme.2018 said:

    @Gehenna.3625 said:

    @Lord Trejgon.2809 said:
    yes, for most of playerbase me and some others here on the forum optimalisation (or rather lack of thereoff) is most important factor when asking for new game engine

    Fixed that for you. Don't want anyone accusing you of speaking of majorities you cannot prove.

    Well, either the majority of the player base is indeed having problems with the game's optimization or Gw2 has a really rich player base with godly PC's since I have an above average computer and still I struggle to get stable FPS, a sign of poor optimization.

    Except in life things aren't usually either or... This binary style of thinking is part of the problem. Loads of discussions on game forums end up in two sides and there usually are more sides to it.

    Take your comment for example.
    You can only see the options that a majority has issues with the optimization or most people have godly PC's as you put it.

    But that's an over-simplification. Some people don't care about graphics that much, some people don't do PvP at all, some people don't care about fps that much. Hell some people you'll have to explain what fps actually is.

    A problem is a problem whether someone acknowledges it or not.

    If someone was born blind, even if nobody ever told him that such thing as sight exists, it doesn't mean that he wouldn't face the problems that are inherent to his disability nor does it mean that he wouldn't be more factional without it.

    Furthermore, ignorance is not an excuse, it is part of the problem. If you are not able to address what you find unappealing about a game, you will simply give up on it.

    It is more than possible that many players got turned off by Guild War's poor performance, even if they didn't directly acknowledged the problem. No one is blind to FPS drops, you can see the effect even if you don't know what FPS are. And even if you think you don't care, it certainly does create a bad impression.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @juno.1840 said:

    @Faline.8795 said:
    Guild Wars is probably one of the very few MMORPGs that could survive financially by creating a new, modern version of itself. FFXIV is another, but they probably don't need to yet. WoW would by its sheer size. Other than that, I don't know.

    I think the GW1 community may disagree.

    Most of the GW1 community realizes Guild Wars 1 wasn't an MMO though, at least most that ever bothered to think about it. Hint, a lobby game where you walk into a world that's instanced without any chance of running into a stranger in the "open world" isn't an MMO. Anet called it a CoRPG and when Guild Wars 2 first came out Anet said one of the reasons they wanted to make it was because they wanted to make a true MMO.

    Most definitions of MMOs include the idea of a persistent world, whether things are going on whether or not your character is involved in them. In Guild Wars 1, instances reset when you weren't in them, because no one else was. You could make the argument from the original definition that even Guild Wars 2 isn't a true MMO since the worlds aren't persistent, they're instanced, but that's a hair splitting definition. Guild Wars 2 is massively multiplayer because I can play with 100 people on the same map. Guild Wars 1 wasn't massively multiplayer, because you had to get a party together in an outpost and then you entered the world.

    But I still doubt Guild Wars would survive if it attempted to split it's population this way. The only way it could have really survived is if the new game was a completely different genre than this game. like an MMO shooter as opposed to an MMORPG.

  • sorudo.9054sorudo.9054 Member ✭✭✭✭

    @Opopanax.1803 said:

    @sorudo.9054 said:

    @Opopanax.1803 said:

    @derd.6413 said:

    @Lord Trejgon.2809 said:

    @maddoctor.2738 said:

    @Opopanax.1803 said:
    They are already extreme limited with what they can do to it, if you haven't noticed.

    There are cases of games of a previous console era that move on to a newer one using a new graphic engine. A game like Crysis couldn't run on the consoles of that time (xbox360/ps3) so they ported the entire original game to a new engine version that was capable of running on that console hardware. Other games are ported to upgrade the visuals like the Batman games from the previous era being ported to the current gen consoles going from unreal engine 3 to unreal engine 4. It's not impossible, nor unheard of, to port an entire game from one engine to another, either to solve performance issues or to upgrade the visuals (we are in the first category)

    The Crysis case in particular is very relevant to our situation because the engine used in that game wasn't threaded well, meaning it was using a single core (same as the GW engine), but their next engine supported threading, splitting the load on multiple cores. They ported the entire first game to the new engine version (to run on consoles), so maybe Arenanet could do the same, make a new, better threaded engine, then port their entire game to it. The assets, models, textures, sound, music, particles, materials, even lights and map data, can be the exact same, so porting it wouldn't be as time consuming as someone might imagine.

    to add more into that point - also EvE online have moved to a completely new engine at some point and I have heard rumours WoW did as well.

    the only issue I could see in here is big load of work needed for such a venture and not sacrificing content releases for mechanical upgrades like this - prime example to show up perfectly what I am speaking here off is how long it takes them to develop world restructuring for wvw - AN may simply not have enought manpower at hand to complete such overhaul in any sensible way.
    (disclaimer: I don't mean in here only process of porting but also process of developping the new engine in the background in the first place)

    that's not really what we're arguing here. it's that if the engine becomes to outdated that anet will probably choose to update the engine instead of making GW3

    Yet you have given no reason why they would.

    What does anet gain from updating the engine? A stable game with more function for a ton of work. No new draw to the game or any potential new players. It would be minimal attraction at best.

    No, if they are going to go through the monumental effort of redoing the engine, it will be at a point where they also develop a new game for sales. This would have far more return on investment.

    That said, I do not think they will do either anytime soon. It's a pipe dream to think they have enough time or money to update the engine now.

    updating, or rather, switch engine would allow them to add stuff they would never be able to do with the current engine.
    like the saying goes, no pain no gain.

    Amd when you look at what they are doing right now, there isn't much they can't do gameplay wise. The engine upgrades would be for processing and performance, which is where the game is hurting now.

    Performance improvements are not going to bring in new players like a new game would.

    they already said that they can't do certain things due engine limits (like certain dye options and customization options, etc..), performance wise it does lure ppl in because there are plenty of players who play this game, get horrible performance and leave.
    so an engine upgrade would benefit both worlds.

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭

    Dying options wont get people to buy the game or play it again.

    Better performance may bring people back, but if they have already tried the game, that is also unlikely.

    If they are going to gut the engine and rebuild it, they are going to need something more to market for increased sales to pay for it. I only see this happening with a new game release.

    An engine upgrade alone will not generate dollars.

  • Klipso.8653Klipso.8653 Member ✭✭✭✭

    It would not, this is most likely the last successful game in this franchise

    -Balwarc [ICoa]

  • Leablo.2651Leablo.2651 Member ✭✭✭

    @Tommo Chocolate.5870 said:

    @Leablo.2651 said:

    @Tommo Chocolate.5870 said:

    @Gehenna.3625 said:

    @Eme.2018 said:

    @Gehenna.3625 said:

    @Lord Trejgon.2809 said:
    yes, for most of playerbase me and some others here on the forum optimalisation (or rather lack of thereoff) is most important factor when asking for new game engine

    Fixed that for you. Don't want anyone accusing you of speaking of majorities you cannot prove.

    Well, either the majority of the player base is indeed having problems with the game's optimization or Gw2 has a really rich player base with godly PC's since I have an above average computer and still I struggle to get stable FPS, a sign of poor optimization.

    Except in life things aren't usually either or... This binary style of thinking is part of the problem. Loads of discussions on game forums end up in two sides and there usually are more sides to it.

    Take your comment for example.
    You can only see the options that a majority has issues with the optimization or most people have godly PC's as you put it.

    But that's an over-simplification. Some people don't care about graphics that much, some people don't do PvP at all, some people don't care about fps that much. Hell some people you'll have to explain what fps actually is.

    Also you do not need a godly PC to run this game. You need a good PC when you have a number of requirements. Also you need to have the right combination of hardware to make it work right. I've seen so many people complain with decent computers but one element wrong that creates a bottleneck. Also your internet provided is important and you need the right screen with the right cables etc.

    Just to add to this, I'm not even convinced that the problems people have are much to do with their PCs not being good enough. I definitely don't have a godly PC: it's 7-8 years old, with some components even older, and I expect it's below average for a gaming PC (I can't remember the specs off the top of my head). However, I play the game at maximum graphics settings and have only twice had major FPS problems: once when the karka invaded Lion's Arch (which I think was notorious for that anyway), and once in the Warden Amala fight in Istan.

    That depends on what you consider to be a "major" FPS problem. Did you measure it? Engine optimization is not a matter of opinions.

    By "major" I mean it was low enough for me to notice that the movement wasn't smooth and lasted long enough for it to affect my ability to play the game. While I take your point, I don't think anyone would consider the FPS I have while playing the game to be bad enough to complain about. I'm confident that the people who post about FPS problems on the forum definitely have less stable FPS than me - otherwise they wouldn't have noticed that their FPS is dropping - but at least some, probably most, of them have better PCs than me (based on the specs people have posted and the fact that my PC is old and not that great). From that, I'm concluding that the FPS problems are not just about bad PCs versus good PCs.

    I am saying that without providing us context for what you consider to be good enough, it appears you are making a baseless assumption about what performance other people are getting from their PCs. That will be safest conclusion until you provide your measured FPS.

  • if they do and they don't create a bunch of skills like in the first guild wars, im not buying it.

    Te lazla otstra.

  • Vyrulisse.1246Vyrulisse.1246 Member ✭✭✭
    edited October 27, 2018

    I don't think it could because I was there for the GW1 to GW2 transition and they pretty much killed GW1 for their focus on 2. They just stopped. So many things left unfinished forever and I will always have that nagging fear in the back of my mind that they will treat GW2 the same way someday.

  • Alin.2468Alin.2468 Member ✭✭✭

    Personally, I am against Guild Wars 3, because there are so many things here undelivered, from PvE to PvP to GvG.

    However, I am aware that new children grow every day, so there will always be buyers for a GW3 game, not knowing or caring about the history behind GW1 and GW2. I also think GW3 will come one day, and new players will buy it and play it like crazy, no matter what I think.

    One man's trash is another man's treasure.

  • phokus.8934phokus.8934 Member ✭✭✭✭

    What would GW3 solve that can’t be solved in GW2?

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @videoboy.4162 said:
    I wonder if they could go a different route than expected, and make Guild Wars 3 by moving Guild Wars 2 onto a new engine. After getting that engine ready, they could have all our progress and such from Guild Wars 2, but continue the story as Guild Wars 3.

    That's not a new game. That's an engine upgrade.

    If you make a new game, you will end up changing a lot more than just "upgrading" the game engine. Remember, that gw1->gw2 was supposed to be just that - an engine change to allow them to do things old engine didn't allow for. It's just that once they started tinkering, they decided that there were a lot of other things they wanted to change as well. The end result was, well, not something a lot of players wanted. I'm pretty sure that there's still a lot of veterans thinking that there were a ton of things that the previous game did better.

    And of course, once you change things too much, any idea of account continuity between games becomes problematic. It requires a lot of work, for often dubious results. As such, it's generally better to start afresh with a clean slate, with perhaps just a few perks (like HoM bonuses) given to old players.

    The problem is, of course, that most players do not like ideas of player wipes and starting afresh. Not when they put a lot of time and effort to get to where they were at. As such, you can probably get away with it once. You are unlikely to be able to push it through twice.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    A lot of arguments for good ideas essentially boil down to "it's too hard to program in the current engine, case closed". If these problems could be fixed by starting from a blank slate, I could definately see the appeal in GW3.

    @phokus.8934 said:
    What would GW3 solve that can’t be solved in GW2?

    ~ Faster armour releases (their current system is "too complex" from my understanding, often leading to what may as well be multiple copies of an existing item)
    ~ More optimised engine that doesn't rely on a single core and makes full use of a GFX.
    ~ More open world content to explore (though, admittedly, this does get old fast)
    ~ A cool new title (assuming it's set in the future) - Guild Wars 3: Modern Combat
    ~ New class: Commando.

    What problems couldn't gw3 fix?

  • phokus.8934phokus.8934 Member ✭✭✭✭

    @Westenev.5289 said:
    A lot of arguments for good ideas essentially boil down to "it's too hard to program in the current engine, case closed". If these problems could be fixed by starting from a blank slate, I could definately see the appeal in GW3.

    @phokus.8934 said:
    What would GW3 solve that can’t be solved in GW2?

    ~ Faster armour releases (their current system is "too complex" from my understanding, often leading to what may as well be multiple copies of an existing item)
    ~ More optimised engine that doesn't rely on a single core and makes full use of a GFX.
    ~ More open world content to explore (though, admittedly, this does get old fast)
    ~ A cool new title (assuming it's set in the future) - Guild Wars 3: Modern Combat
    ~ New class: Commando.

    What problems couldn't gw3 fix?

    Everything you stated can be solved within GW2, though. The framework and fundamentals of the game would/should have to change to warrant GW3.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @phokus.8934 said:
    Everything you stated can be solved within GW2, though. The framework and fundamentals of the game would/should have to change to warrant GW3.

    Exactly. And there's no telling whether those changes would gain GW more players than the game would lose due to them.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • videoboy.4162videoboy.4162 Member ✭✭✭

    @Astralporing.1957 said:

    @videoboy.4162 said:
    I wonder if they could go a different route than expected, and make Guild Wars 3 by moving Guild Wars 2 onto a new engine. After getting that engine ready, they could have all our progress and such from Guild Wars 2, but continue the story as Guild Wars 3.

    That's not a new game. That's an engine upgrade.

    If you make a new game, you will end up changing a lot more than just "upgrading" the game engine. Remember, that gw1->gw2 was supposed to be just that - an engine change to allow them to do things old engine didn't allow for. It's just that once they started tinkering, they decided that there were a lot of other things they wanted to change as well. The end result was, well, not something a lot of players wanted. I'm pretty sure that there's still a lot of veterans thinking that there were a ton of things that the previous game did better.

    And of course, once you change things too much, any idea of account continuity between games becomes problematic. It requires a lot of work, for often dubious results. As such, it's generally better to start afresh with a clean slate, with perhaps just a few perks (like HoM bonuses) given to old players.

    The problem is, of course, that most players do not like ideas of player wipes and starting afresh. Not when they put a lot of time and effort to get to where they were at. As such, you can probably get away with it once. You are unlikely to be able to push it through twice.

    I know. I was just saying to update the engine and call the next expac "Guild Wars 3."

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    @videoboy.4162 said:

    @Astralporing.1957 said:

    @videoboy.4162 said:
    I wonder if they could go a different route than expected, and make Guild Wars 3 by moving Guild Wars 2 onto a new engine. After getting that engine ready, they could have all our progress and such from Guild Wars 2, but continue the story as Guild Wars 3.

    That's not a new game. That's an engine upgrade.

    If you make a new game, you will end up changing a lot more than just "upgrading" the game engine. Remember, that gw1->gw2 was supposed to be just that - an engine change to allow them to do things old engine didn't allow for. It's just that once they started tinkering, they decided that there were a lot of other things they wanted to change as well. The end result was, well, not something a lot of players wanted. I'm pretty sure that there's still a lot of veterans thinking that there were a ton of things that the previous game did better.

    And of course, once you change things too much, any idea of account continuity between games becomes problematic. It requires a lot of work, for often dubious results. As such, it's generally better to start afresh with a clean slate, with perhaps just a few perks (like HoM bonuses) given to old players.

    The problem is, of course, that most players do not like ideas of player wipes and starting afresh. Not when they put a lot of time and effort to get to where they were at. As such, you can probably get away with it once. You are unlikely to be able to push it through twice.

    I know. I was just saying to update the engine and call the next expac "Guild Wars 3."

    So, basically pull a Runescape?

  • @videoboy.4162 said:

    @Astralporing.1957 said:

    @videoboy.4162 said:
    I wonder if they could go a different route than expected, and make Guild Wars 3 by moving Guild Wars 2 onto a new engine. After getting that engine ready, they could have all our progress and such from Guild Wars 2, but continue the story as Guild Wars 3.

    That's not a new game. That's an engine upgrade.

    If you make a new game, you will end up changing a lot more than just "upgrading" the game engine. Remember, that gw1->gw2 was supposed to be just that - an engine change to allow them to do things old engine didn't allow for. It's just that once they started tinkering, they decided that there were a lot of other things they wanted to change as well. The end result was, well, not something a lot of players wanted. I'm pretty sure that there's still a lot of veterans thinking that there were a ton of things that the previous game did better.

    And of course, once you change things too much, any idea of account continuity between games becomes problematic. It requires a lot of work, for often dubious results. As such, it's generally better to start afresh with a clean slate, with perhaps just a few perks (like HoM bonuses) given to old players.

    The problem is, of course, that most players do not like ideas of player wipes and starting afresh. Not when they put a lot of time and effort to get to where they were at. As such, you can probably get away with it once. You are unlikely to be able to push it through twice.

    I know. I was just saying to update the engine and call the next expac "Guild Wars 3."

    In other words, pull a fast one on people buying what they think is a new game but it turns out to be the old game with an update?

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Blocki.4931 said:

    @Eloc Freidon.5692 said:
    The people who ask for GW3 haven't really invested and gotten the most out of GW2 anyways. Or they just love starting over constantly.

    Even with some form of reward system depending on GW2 progress, "losing" my thousands of hours because the new and shiny game releases would make me really, really mad.

    Well, to be realistic, it wouldn't mean GW2 would be closed down. It's the same scenario as GW1 and GW2 ... I doubt that if there is a GW3, it's going to be similar, if at all, to GW2.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • @Opopanax.1803 said:
    Gw3 will happen when the engine is too limited and performance drops too much. Until then, I expect gw2 to remain the focus.

    However, it would also not surprise me if we saw some other gw game type, such is an moba, shooter, or mobile gw game from anet. I expect that ncsoft wants them to diversify into mobile platforms.

    I think GW3 will happen when the general playerbase of GW2 shrinks to a ceirtain number and their projections will tell them it will keep on shrinking to the point that A-Net will not be able to sustain itself financially on the same level and would have to lay off employees.

    We may actually be not far from that point. They do not have to make any announcements about what they are or are not working on. Many games nowadays work for a few years before they make a public announcement that they are doing so. Take for example Cyberpunk 2077, CDPR released first trailer and announced it more then 5 years ago but its been in development for 3 years prior to that already. Likewise, GW3 may already be in development here but without any announcements to the public.

    Personally I do hope for GW3. I largely do not log into this game anymore, only sometimes because I don't like what it has turned into. DPS meters, raids, grinds such as griffon mount, etc. all that stuff just kinda ruined it for me.

    I initially came here for the casual nature of the game but ended up staying longterm because I discovered and got to love WvW. Unfotunately the devs have at 1st neglected it for X years and it has not managed to recover since then even though they are paying attention to it now.

    So in my eyes I do hope they just put out a GW3 and wipe the slate clean. Return to the basics and stick to them this time around.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @phokus.8934 said:

    @Westenev.5289 said:
    A lot of arguments for good ideas essentially boil down to "it's too hard to program in the current engine, case closed". If these problems could be fixed by starting from a blank slate, I could definately see the appeal in GW3.

    @phokus.8934 said:
    What would GW3 solve that can’t be solved in GW2?

    ~ Faster armour releases (their current system is "too complex" from my understanding, often leading to what may as well be multiple copies of an existing item)
    ~ More optimised engine that doesn't rely on a single core and makes full use of a GFX.
    ~ More open world content to explore (though, admittedly, this does get old fast)
    ~ A cool new title (assuming it's set in the future) - Guild Wars 3: Modern Combat
    ~ New class: Commando.

    What problems couldn't gw3 fix?

    Everything you stated can be solved within GW2, though. The framework and fundamentals of the game would/should have to change to warrant GW3.

    It would be easier to write a new code/ engine than try to untangle the current spaget one.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @videoboy.4162 said:

    @Astralporing.1957 said:

    @videoboy.4162 said:
    I wonder if they could go a different route than expected, and make Guild Wars 3 by moving Guild Wars 2 onto a new engine. After getting that engine ready, they could have all our progress and such from Guild Wars 2, but continue the story as Guild Wars 3.

    That's not a new game. That's an engine upgrade.

    If you make a new game, you will end up changing a lot more than just "upgrading" the game engine. Remember, that gw1->gw2 was supposed to be just that - an engine change to allow them to do things old engine didn't allow for. It's just that once they started tinkering, they decided that there were a lot of other things they wanted to change as well. The end result was, well, not something a lot of players wanted. I'm pretty sure that there's still a lot of veterans thinking that there were a ton of things that the previous game did better.

    And of course, once you change things too much, any idea of account continuity between games becomes problematic. It requires a lot of work, for often dubious results. As such, it's generally better to start afresh with a clean slate, with perhaps just a few perks (like HoM bonuses) given to old players.

    The problem is, of course, that most players do not like ideas of player wipes and starting afresh. Not when they put a lot of time and effort to get to where they were at. As such, you can probably get away with it once. You are unlikely to be able to push it through twice.

    I know. I was just saying to update the engine and call the next expac "Guild Wars 3."

    In other words, pull a fast one on people buying what they think is a new game but it turns out to be the old game with an update?

    Iirc ff14 also under the same treatment. Worked out pretty well for them.

  • derd.6413derd.6413 Member ✭✭✭✭

    @zealex.9410 said:

    @Just a flesh wound.3589 said:

    @videoboy.4162 said:

    @Astralporing.1957 said:

    @videoboy.4162 said:
    I wonder if they could go a different route than expected, and make Guild Wars 3 by moving Guild Wars 2 onto a new engine. After getting that engine ready, they could have all our progress and such from Guild Wars 2, but continue the story as Guild Wars 3.

    That's not a new game. That's an engine upgrade.

    If you make a new game, you will end up changing a lot more than just "upgrading" the game engine. Remember, that gw1->gw2 was supposed to be just that - an engine change to allow them to do things old engine didn't allow for. It's just that once they started tinkering, they decided that there were a lot of other things they wanted to change as well. The end result was, well, not something a lot of players wanted. I'm pretty sure that there's still a lot of veterans thinking that there were a ton of things that the previous game did better.

    And of course, once you change things too much, any idea of account continuity between games becomes problematic. It requires a lot of work, for often dubious results. As such, it's generally better to start afresh with a clean slate, with perhaps just a few perks (like HoM bonuses) given to old players.

    The problem is, of course, that most players do not like ideas of player wipes and starting afresh. Not when they put a lot of time and effort to get to where they were at. As such, you can probably get away with it once. You are unlikely to be able to push it through twice.

    I know. I was just saying to update the engine and call the next expac "Guild Wars 3."

    In other words, pull a fast one on people buying what they think is a new game but it turns out to be the old game with an update?

    Iirc ff14 also under the same treatment. Worked out pretty well for them.

    iirc ff14 was originally panned by everybody for being a kitten game and the current one was designed to adress all the issues the Original version had (which was basically everything) and has little in common with the Original game.

    I Have No friends, so I Must pug

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