Bug: Tower Down [Merged] — Guild Wars 2 Forums

Bug: Tower Down [Merged]

awong.7508awong.7508 Member
edited November 12, 2018 in Bugs: Game, Forum, Website

For some reason, I'm unable to destroy the 3rd tower for this quest. I know it was a bug a few months ago, but apparently it's been fixed already 3-4 patches ago according to some people. It's my 2nd time doing the quest, and it's still happening.

Tagged:
<13

Comments

  • GaryREM.4025GaryREM.4025 Member ✭✭

    Tried to do the level 70 "Tower Down" story quest today.

    First time, got all the towers down, got the braces cleared indication. However, Tonn gave his speech but I was unable to talk to him. Quest failed. There were a few Risen around but killing them did nothing.

    Second time, focused on killing all Risen in each area. But party got ahead of me and Tonn stayed by me and when I ran back to the party, Tonn stayed at first beach area. Eventually he showed up at second beach area, but would not bow up the tower. Quest failed.

    Third time, essentially repeat of second.

    Fourth time, kept the party together, but ended up with repeat of first.

    Very frustrating.

  • I am having the same issue. I reported it as a bug. Hopefully it gets fixed.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    Here's a Dev post about the issue:

    ...Try this:
    At the third tower, there are several spawns of undead. Kill the risen krait last. I think the problem is that one of the beach spawns does some other stuff, and was also part of the “Clear the beach” objective, which is based on killing about 3-4 total spawns, so if you did both at the same time, it would do the “other stuff” and not do the stuff it’s supposed to after the objective is completed.

    And there's a walkthrough here: https://wiki.guildwars2.com/wiki/Tower_Down

    Good luck.

  • GaryREM.4025GaryREM.4025 Member ✭✭

    Well, tried one more time.

    Kept the group together, left some fallen alive. Avoided the risen Krait so that they were killed on third tower last.

    The quest was completed!

    Added this to the Wiki.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    That's where it came from, the Wiki.

  • This still doesn't work. I tried a few things now including the kill krait last. I cannot talk to Tonn

  • Yeah, this is my first time doing this quest. My first attempt last night, I got to the final tower but he wouldn't blow it up. Just followed me as I ran around. Tonight, I tried again. Only to get to his speech, then not be able to talk to him again. He has the green marker over his head, but I don't get the "talk" cursor.

  • bugged 3 times and i can't progress... Tonn just stands there like a bugged out moron. This quest needs help...

  • Guen.3180Guen.3180 Member
    edited July 12, 2018

    I tried to complete this mission 3 times so far. Once I found same problem as described in frist post but I also found another one.
    Tonn freezes at the second tower. Just stands there and do not want to move. He joins after you reach third tower but he will not blow it up.

    Edit:
    Well, I'm after another try. Killing the kraits last didn't work. I killed two kraits after "clear the beach" was active (third tower was already blown up).
    Also Tonn's freezing at second tower seems random or I lack the tools to find any connections between player's actions. Looks like it doesn't matter if you kill all the monsters there or leave one or two alive.

  • Hello,

    So I read through the older post about this quest and its bug that doesn't allow you to blow up the tower and I tried something after the third time it froze on me:

    What I did was I did not talk to Tonn at the begin of the quest. Instead I ran through the instance killing all the undead and spiders in the way ( I ran around the Skalk there and killed them with the crew). After I cleared the first two towers I swam to the third making sure to stay clear of the Krait that come at the end of the quest. Then I proceeded to kill all the risen at the third tower and the Veteran last. After I ran back to Tonn and proceeded with the quest as normal with no problems aside from the defensive NPCs not moving in the tunnel until the task "clear the beach" popped up.

    I did notice that two of the Risen Plague Carriers suddenly vanished while fighting them and never reappeared, this might have something to do with the bug is one of the last Mobs is a Plague Carrier.

    Let me know if this helps anyone get through the quest.

  • wow thank you, it's really works :+1:

  • I too decided to clear everything myself before talking to Tonn because there is a risen that spawns inside of the first tower(or at least glitches inside of it when approached from the front), and having Tonn destroy the tower as soon as you reach it- makes it impossible to get him out. However, it does glitch out of the tower if you walk around it for a bit and if it is not destroyed. Another option, that I applied, was simply clearing everything backwards and solo. Moving to the third tower first and then swimming to the second one and approaching first one from behind, when approaching from behind the risen that used to glitch inside- did not enter the tower, since there was no body between it and my character- there were no issues with it glitching out. However, the krait cause could also be the actual reason. Thus, when at the third tower while solo- wait out for each of the krait waves to spawn(one from behind the tower and then one from the eastern coast line).

    Though, personally, I think it was the risen that glitches inside the first tower that caused this.

  • Same thing here, i tried to do the mission 3 times already and its always the same thing, kill kraits last and even with that i cant speak to Tonn, instead of "talk" option, only appears "greet" option.

  • sheepsheep.3681sheepsheep.3681 Member
    edited July 12, 2018

    Same. I have done this 6 times and I can only 'Greet' Toon.

  • GaryREM.4025GaryREM.4025 Member ✭✭

    Make sure you keep the group somewhat together, i.e. don't kill mobs when the pack animal is running off. Just leave extra mobs up.
    If you don't Tonn will get detached when you go back to the pack.

  • Follow GaryREM.4025's advice

  • I did everything like everyone said, staying with the group and killing the krait last. Still, the only option that appears to me is the "greet" one

  • I killed every monster(exept risen Krait) before talking to Tonn and it worked. At second tower stay near other members.

  • every monster on the instance is dead and i still cant talk to tonn. i dont know what to do anymore

  • I am stuck just like the other folks. This quest is broken. Please fix it.

  • Hey,

    I got stuck on this quest too, but managed to clear by doing what I posted in my own thread:

    https://en-forum.guildwars2.com/discussion/47798/tower-down-main-story-quest-fix-spoilers#latest

    Let me know if this helps. Good luck

  • By doing this instance with another person seems to unstuck the last dialogue script with Tonn. I was stuck too, did it with someone else and it finally worked.

  • Musaroxy.2874Musaroxy.2874 Member ✭✭✭
    edited July 14, 2018

    I've been running into an issue similar to this, when it says to speak to Tonn at the end, I find him floating in the air, out of range.

    "You know what they say: Curiosity pruned the Sylvari."

  • So I played Tower Down again today and Tonn is still unable to talk. Kinda regret buying the expansions now, given I can't even progress in the free content.

  • I'm faced with same problem, so before talk with Tonn first time - i killed all risen, except kraits, then speak with Tonn and go with caravan so then i can speak with him at the end of the mission and complete it.

  • I've tried this mission 5 times and have never been able to talk to Tonn at the end. I've tried everything posted in this thread to no avail. Please fix this issue.

  • Yeah, tried this multiple times, gonna skip it until it is fixed.

  • It's been two years and this quest is still broken, Come on Guild Wars slowly reread the code and fix it already!

  • Tried to run it this evening, first bug encountered was Tonn would not blow up the third tower so had to reset. Tried the running through the mission and clearing everything bar the krait and now can't talk to Tonn…. really getting bored of this now.

  • I've tried it 3 times in a row, the third time i finally managed it by killing the kraits last before talking to Tonn. The NPCs attack the kraits all the time so it was hard to pull them away. I didn't have a problem with blowing up the towers, though first time a risen was stuck inside the first blown up tower, and was hard to kill that way. Second time I managed to pull him out before the tower exploded.
    Conclusion: possibly always following the marmox and keeping the party together may be the key to successfully explode the towers, killing kraits last does seem to be the solution for the Tonn dialogue. Still, it's annoying. If they need to be killed last for whatever reason, let them spawn last.

  • This is actually ridiculous that a story quest is impossible to complete.

  • I fixed it by killing everything but the Kraits before talking to Tonn, then (important) do not get close enough to the third tower to activate Tonn blowing up the tower, kill the 2 waves of kraits and risen first. There may be some Kraits in the tower as well so you may need to inch around the tower and tag them somehow without activating Tonn. Then get in range of the tower and some more risen will spawn after it blows up. This worked for me.

  • i am not trying this 10 more times trying to work around a bug. this needs to be fixed asap. i'm already getting tired of this game and i cant even finish the main story now :angry:

  • Having same issue

  • Had the same problem, but managed to do it (after several tries). What worked for me was to kill everything from long range, ensuring that Tonn's trigger to destroy the tower only happened after every mob (krait and undead) was dead. I cleared as much as I could before triggering the "clear the beach of the unded" then ran back and killed everything before letting Tonn head over to the tower and blow it up. I think the issue may be that if Tonn gets into combat after having destroyed the tower, it changes his status in some way.

  • Same here basically, first two tries, he didn't wanna blow up the third tower.
    Invited a friend along to see if she could help. Got the same result on the third try (third tower didn't get blown up).
    Tried once more with that same friend, tower finally got blown up. -> I am already being extremely happy -> I get angry cause I can't talk to him after his 'speech'
    Conclusion: 4 tries, 0 worked...

  • I've attempted to complete this quest 4 times now, going to log off and try again another day. Will try and kill all on map besides risen krait before talking to Tonn on my next attempt, but very disappointed - I've been playing the game for only three weeks - and was loving it until this kitten!

  • Atronarh.1405Atronarh.1405 Member
    edited July 18, 2018

    I was comming back to the game since 2 years of break and have same problem... I don't wan't to rage-quit again but I will.

  • @April Sun In Cuba.7631 said:
    I too decided to clear everything myself before talking to Tonn because there is a risen that spawns inside of the first tower(or at least glitches inside of it when approached from the front), and having Tonn destroy the tower as soon as you reach it- makes it impossible to get him out. However, it does glitch out of the tower if you walk around it for a bit and if it is not destroyed. Another option, that I applied, was simply clearing everything backwards and solo. Moving to the third tower first and then swimming to the second one and approaching first one from behind, when approaching from behind the risen that used to glitch inside- did not enter the tower, since there was no body between it and my character- there were no issues with it glitching out. However, the krait cause could also be the actual reason. Thus, when at the third tower while solo- wait out for each of the krait waves to spawn(one from behind the tower and then one from the eastern coast line).

    Though, personally, I think it was the risen that glitches inside the first tower that caused this.

    Basically after 4 or so attempts at this and each one failing for one bug or another....I did this. Cleared everything solo BEFORE talking to Tonn, making sure to check each tower for glitched risen, which there were a few. In the end, this solution worked for me, easy enough. Took a little time but not much more than what it would have doing the quest as designed (which fails and bugs most of the time anyways) . SO... a BIG thanks to you for posting this, because it worked for me !!

  • @Jijimuge.4675 said:
    Had the same problem, but managed to do it (after several tries). What worked for me was to kill everything from long range, ensuring that Tonn's trigger to destroy the tower only happened after every mob (krait and undead) was dead. I cleared as much as I could before triggering the "clear the beach of the unded" then ran back and killed everything before letting Tonn head over to the tower and blow it up. I think the issue may be that if Tonn gets into combat after having destroyed the tower, it changes his status in some way.

    I can more or less confirm this. Not letting Tonn get into combat after blowing the last tower up seems to be what fixed it for me. Just clear everything, trigger the tower, then run back and shoot the last spawn from max range.

  • Finally managed to get through this, 5th time lucky I guess. I had tried running through clearing everything (bar the krait) but didn't have any luck. What helped on my last attempt was the CTRL key which highlight all enemies in the vicinity, turns out I kept missing a risen on a little island between the 1st and 2nd towers (there are also a couple that hide in bushes and are easy to miss). I also made sure that after blowing the last tower I killed the regular risen that spawn as fast as possible before killing the krait last. I was also checking that I could "talk" to Tonn periodically whilst escorting them. if you find that he has changed to "greet" then you may have to reset.

  • Miraculix.2795Miraculix.2795 Member ✭✭
    edited July 19, 2018

    Finding bugs is annoying, finding bugs that have been around for years is worse! Doesn't every character have to do this mission? How is this still bugged after 4 years? I have sent in bug reports for both times I got stuck (once the Pack Marmox wouldn't keep going, the second time Demolitionist Tom wouldn't move after blowing up the 2nd tower). The second run I went ahead and killed all the mobs on the way to and near the towers before talking to Demolitionist Tom, as suggested by Zoebe.

    This is my 2nd story line mission in a row that has bugs. Is every story line from now on going to have major bugs like this?

  • Just got stuck on this twice now. First time, he refused to blow up the tower - this was possibly triggered by my speaking with the Wyld Hunt tactician before reaching the tower? Second time around, I didn't interact with any of the npc's and we got the cutscene after the tower... but then he just stood there waiting for me to "talk" to him while I was only allowed to "greet".

  • I made it through on the third try. Things I now realize I did wrong:
    1. I killed the Krait by the third tower before we blew it up
    2. I didn't talk to the resurrected Wyld Hunt Tactician
    Neither of these are obvious, there's pretty much no way I could have known this without reading about the bugs in forum threads and the wiki. The solutions could be to insert something in the story line to tell you this or simply remove them as contingents for continuing to the next step.

  • I made it through on the third try. Things I now realize I did "wrong":
    1. I killed the Krait by the third tower before we blew it up
    2. I didn't talk to the resurrected Wyld Hunt Tactician
    Neither of these are obvious, there's pretty much no way I could have known this without reading about the bugs in forum threads and the wiki. The solutions could be to insert something in the story line to tell you this or simply remove them as contingents for continuing to the next step.

  • Same problem too. Has anyone found a solution?

  • Roshtaak's solution above worked for me. Just ran through everything. Tonn will blow up the all the towers regardless once you reach them. On the third tower, I killed the regular mobs, then the veteran, and finally the kraits. Then Tonn gave me the dialogue option to finish the instance.

  • Can also confirm that there's actually no need to kill anything near the first and second tower, just run through. At the third tower just try to kill things from distance so that Tonn doesn't stay in combat. Was finally able to finis the quest!

  • Yas.4802Yas.4802 Member

    Same problem for me... Did anyone know if it will be fixed or i need to try for the 4 ou 5 time the quest...

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