Vote Dungeon Changes — Guild Wars 2 Forums

Vote Dungeon Changes

Adry.7512Adry.7512 Member ✭✭
edited September 28, 2017 in Guild Wars 2 Discussion

Hello guys! I know when you think of dungeons we don't just want "yes make dungeon content" or "no destroy all dungeons". I'll try to add more variety, vote now!

Instead of instance are the new dungeons, change that to raids are the new dungeons!

Vote Dungeon Changes 40 votes

Make current dungeons solo-able since it's usually dead
Hevoskuuri.3891Ceridwen.6703Aquaroko.3276Ziooo.8932AstralDusk.1670SlaYer.2138Robvenom.9608 7 votes
Make dungeons noninstance base and use it as lore expansion
Omar Aschi Popp.7496 1 vote
Instance are the new dungeons. No need for new dungeons!
RSLongK.8961 1 vote
Add instances dungeons in new areas.
TheGrimm.5624Xcorpdog.2840therapite.3645Ashen.2907Robban.1256Xstein.2187Tarhion.1530Martnor.1746Snook.3497 9 votes
Make dungeons solo-able and add them in new areas as well.
Fenom.9457crashburntoo.7431strangercandy.5249Terra.9506Juno.5741BurningThunder.3097 6 votes
What are dungeons? Do you mean fractals? Never heard of them!
Khatryas.4138ThenCameThree.4163 2 votes
Make them solo-able, add them to new areas, and make them lore heavy!
Boysenberry.1869Tyrone Jones.3724Panda.1967mnpksage.4290Alisoe.5083Tyncale.1629Nayukhuut.4269Adry.7512Zaltys.7649Malhanjia.1452Darkstar.4596Vacant.4159bird.5920Elusive.2674 14 votes


  • Make them solo-able, add them to new areas, and make them lore heavy!

    Well I voted for all 3! I think it's time dungeons got up to date with 2017. They are wayyyyy behind!

  • Make a hard mode and I'm happy.

  • This vote is essentially a loaded question.
    Where is the "add more dungeons like the old dungeons" option?

  • pah.4931pah.4931 Member ✭✭✭✭

    Instead of "solo-able" ... why not make them scale? If you enter by yourself, they scale down (any mechanic that requires multiple players can be adjusted, I guess). But if you want to do it with 8 players, numbers scale up. More freedom to play how you want and with whom you want = better.

  • Drew.1865Drew.1865 Member ✭✭✭

    Simple solution. Add agony to the original dungeons and scale them like fractals. The dungeons are so much fun and I would love to see them played more often.

  • Make dungeons noninstance base and use it as lore expansion

    Abandon raids, story which is garbage, and map currency for dungeon revitalization.
    New paths, New dungeons, fractals is boring as kitten.

    I can only farm 40 for 15 min ughhh.

    Make dungeons harder and give New rewards.

  • OriOri.8724OriOri.8724 Member ✭✭✭✭

    I mean most paths are soloable outside of mechanics that require more than 1 person to finish. If you're talking about reworking those mechanics its one thing, but I get the feeling you were talking from a difficulty perspective, and in that light every path, barring mechanics that require more than 1 person, is technically already soloable.

    Eyyyy I unlocked signatures

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    To me, the solution is painfully obvious:

    Add an ascended tier of arms and armour from dungeons, using the same skins as the exotic stuff (and of course with an approriately higher cost in terms of tokens). Since people have been asking for more alternatives to get ascended gear, I think this would be a nice way to bring people back to the dungeons.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭
    Add instances dungeons in new areas.

    First off I liked fractals, so opinion comes from there a bit. I think newer style combat mechanic dungeons would work in the new zones. Each new map should have 1 that has unique gear and items and a currency like the older dungeons. These can be zone story related instances and don't have to deal with DE or DW but can be related to that area of the map. How lore heavy or not, depends. But the combat style needs to be more inline with fractal mechanics versus the old, figure where the AI is weakest and stack here kind of combat.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/CU/AoC

  • I don't support the premise of the poll, which implies that something needs to change. Dungeons are already substantially soloable. And they don't have to be more soloable because it's simply not hard to get a group.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • Why are all of these votes so one sided? I want more dungeons, not what ever this kitten is.

  • Martnor.1746Martnor.1746 Member ✭✭✭
    Add instances dungeons in new areas.

    I disagree with making the dungeons even more soloable. I think the game is already very single player friendly as it is. It shouldn't be made even easier to play alone. This is a dangerous route. By making the game easier to do everything alone, this removes the need to play with other people. Players can become isolated because everyone is in his/her corner doing their own things. The game already has a lot of goals that we can pursue individually. Even a lot of regular events can be soloed . If we start with solo dungeons, then solo raids and fractals are next. I think an MMO should be to play with other people. Otherwise, GW2 may as well be a single player game like the classic RPGs.

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