What are your petty grievances in GW2? - Page 8 — Guild Wars 2 Forums

What are your petty grievances in GW2?

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  • @Graymalkyn.8076 said:
    One build, but three game types: PvE, PvP, WvW. We should have the ability to have three separate builds that we can switch thru depending on what we choose to do that day/session.

    actually ... the builds are linked to the game mode already.

    If you change your build in HotM (for conquest) , it won't change what you previously spec for WvW or PvE. and vice versae

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @yann.1946 said:
    So in you're case you consider rng fine as long as their is a non rng option to get what you want?

    I gave materials as an example because all the lode stones and blood etc are random drops. You just get enough so it doesn't feel like it but you can't guarantee a specific drop. (even the upgrading you need another rng drop so I wouldn't consider a non rng method)

    Precisely. You can get a legendary pre-cursor to drop from anyone, but you can also craft them or buy them from the TP. You can also buy (some of) the actual legendaries yourself! So if you want the Flameseeker Chronicles for example, you have several methods of obtaining it:

    1. Buy the shield off the TP
    2. Buy the precursor off the TP and craft the legendary
    3. Craft the precursor and then the legendary
    4. Hope to get lucky and get The Chosen as a drop, then craft the legendary.

    It should also be noted that almost all the materials needed to craft a legendary are available as random drops, can be specifically farmed, crafted, or purchased outright from the TP. Even the most difficult one, the Mystic Clovers, can be attained from the monthly log in reward Chest of Loyalty, PvP/WvW reward tracks, or purchased from a Fractal vendor. I'm not saying it's easy or effortless, but there is a linear relation to acquiring them: the more time you spend on it, the faster you obtain them. Random chance isn't the sole arbiter for success.

    Compare that to a friend of mine who has been farming Black Temple (in WoW) for years and still hasn't seen the Warglaives of Azzinoth drop.

    I should also amend my earlier post. Turns out the Wiki is incomplete, as the Etched Skaggox was available for sale on the TP. As there was no gold price listed, I figured it must have been soulbound on acquire, but that isn't the case. So not a good example of bad RNG afterall :anguished:

  • yann.1946yann.1946 Member ✭✭✭

    @Turkeyspit.3965 said:

    @yann.1946 said:
    So in you're case you consider rng fine as long as their is a non rng option to get what you want?

    I gave materials as an example because all the lode stones and blood etc are random drops. You just get enough so it doesn't feel like it but you can't guarantee a specific drop. (even the upgrading you need another rng drop so I wouldn't consider a non rng method)

    Precisely. You can get a legendary pre-cursor to drop from anyone, but you can also craft them or buy them from the TP. You can also buy (some of) the actual legendaries yourself! So if you want the Flameseeker Chronicles for example, you have several methods of obtaining it:

    1. Buy the shield off the TP
    2. Buy the precursor off the TP and craft the legendary
    3. Craft the precursor and then the legendary
    4. Hope to get lucky and get The Chosen as a drop, then craft the legendary.

    It should also be noted that almost all the materials needed to craft a legendary are available as random drops, can be specifically farmed, crafted, or purchased outright from the TP. Even the most difficult one, the Mystic Clovers, can be attained from the monthly log in reward Chest of Loyalty, PvP/WvW reward tracks, or purchased from a Fractal vendor. I'm not saying it's easy or effortless, but there is a linear relation to acquiring them: the more time you spend on it, the faster you obtain them. Random chance isn't the sole arbiter for success.

    Compare that to a friend of mine who has been farming Black Temple (in WoW) for years and still hasn't seen the Warglaives of Azzinoth drop.

    I should also amend my earlier post. Turns out the Wiki is incomplete, as the Etched Skaggox was available for sale on the TP. As there was no gold price listed, I figured it must have been soulbound on acquire, but that isn't the case. So not a good example of bad RNG afterall :anguished:

    Thank you,

    I found this interesting because people where complaining over the sigil of nullification for example because it also has an rng source. But even in that case their was the TP.

    It's quite nice to see a different perspective. would you consider all these systems fine even if the crafting option didn't exist?

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @yann.1946 said:

    @Turkeyspit.3965 said:

    @yann.1946 said:
    So in you're case you consider rng fine as long as their is a non rng option to get what you want?

    I gave materials as an example because all the lode stones and blood etc are random drops. You just get enough so it doesn't feel like it but you can't guarantee a specific drop. (even the upgrading you need another rng drop so I wouldn't consider a non rng method)

    Precisely. You can get a legendary pre-cursor to drop from anyone, but you can also craft them or buy them from the TP. You can also buy (some of) the actual legendaries yourself! So if you want the Flameseeker Chronicles for example, you have several methods of obtaining it:

    1. Buy the shield off the TP
    2. Buy the precursor off the TP and craft the legendary
    3. Craft the precursor and then the legendary
    4. Hope to get lucky and get The Chosen as a drop, then craft the legendary.

    It should also be noted that almost all the materials needed to craft a legendary are available as random drops, can be specifically farmed, crafted, or purchased outright from the TP. Even the most difficult one, the Mystic Clovers, can be attained from the monthly log in reward Chest of Loyalty, PvP/WvW reward tracks, or purchased from a Fractal vendor. I'm not saying it's easy or effortless, but there is a linear relation to acquiring them: the more time you spend on it, the faster you obtain them. Random chance isn't the sole arbiter for success.

    Compare that to a friend of mine who has been farming Black Temple (in WoW) for years and still hasn't seen the Warglaives of Azzinoth drop.

    I should also amend my earlier post. Turns out the Wiki is incomplete, as the Etched Skaggox was available for sale on the TP. As there was no gold price listed, I figured it must have been soulbound on acquire, but that isn't the case. So not a good example of bad RNG afterall :anguished:

    Thank you,

    I found this interesting because people where complaining over the sigil of nullification for example because it also has an rng source. But even in that case their was the TP.

    It's quite nice to see a different perspective. would you consider all these systems fine even if the crafting option didn't exist?

    The Sigil of Nullification was an issue of restricted supply, because while there was a guaranteed way to acquire them, it was only by leveling a character to 64 and choosing it as a reward - hardly "farmable". The alternative methods for getting them was salvaging them from exotic weapons that were RNG, trying your luck in the magic toilet, or purchasing them from the TP.

    But, when they suddenly became very much in demand, and nothing was done to facilitate their acquisition, the price skyrocketed! Even now after the update, the cost of that sigil is still way higher than it should be, considering it's used for a specific collection, yet costs more than sigils and runes that are required for popular meta builds. So while at no time was the sigil unobtainable, it did rancour many players who had to shell out 10g+ each , when something like Sigil of Transference was selling for 1g at the time. (which btw, is now selling at 6g. GG Anet for implementing a crafting system for runes/sigils that just made them more expensive for no reason)

    I like crafting because it gives the player at least some control. Back in my days of WoW, the most frustrating part was crafting gear was a waste of time, because at max level the gear just wasn't good enough. That forced you to run content in the hopes you were lucky enough to get a drop / upgrade. In later expansions they changed that so you could craft half-decent "starter" weapons and gear at max level, and then they also introduced various currencies that could be exchanged for gear, so even if RNG wasn't on your side, you could get eventually purchase something that was better than what you are wearing if you ran the content repeatedly. But WoW to this day remains an RNG fest for which many players complain.

    Contrast that to GW2 where the endgame gear you need to compete in raids and T4 fractals can all be crafted by the player. Its a huge task, no question, but if you dedicate enough time towards it, the outcome is guaranteed, even if you're the unluckiest person to ever play an MMO. I think GW2's crafting system is a little too punishing imo, but if you're willing to spend lots of gold and purchase components, it's not as bad. When the time came to craft a legendary I already had much of the material in storage, acquired just by playing the game and salvaging rewards. I decided to spend gold to purchase missing mats in the effort of saving time, rather than running around farming, but the choice to farm always remained - I was just fortunate enough to have the resources to skip that. As an added benefit, selling materials on the TP is a viable means of generating currency for players either not interested in crafting, or who need to raise funds for a needed purchase (eg. Griffon) in the short term.

  • yann.1946yann.1946 Member ✭✭✭

    @Turkeyspit.3965 said:

    @yann.1946 said:

    @Turkeyspit.3965 said:

    @yann.1946 said:
    So in you're case you consider rng fine as long as their is a non rng option to get what you want?

    I gave materials as an example because all the lode stones and blood etc are random drops. You just get enough so it doesn't feel like it but you can't guarantee a specific drop. (even the upgrading you need another rng drop so I wouldn't consider a non rng method)

    Precisely. You can get a legendary pre-cursor to drop from anyone, but you can also craft them or buy them from the TP. You can also buy (some of) the actual legendaries yourself! So if you want the Flameseeker Chronicles for example, you have several methods of obtaining it:

    1. Buy the shield off the TP
    2. Buy the precursor off the TP and craft the legendary
    3. Craft the precursor and then the legendary
    4. Hope to get lucky and get The Chosen as a drop, then craft the legendary.

    It should also be noted that almost all the materials needed to craft a legendary are available as random drops, can be specifically farmed, crafted, or purchased outright from the TP. Even the most difficult one, the Mystic Clovers, can be attained from the monthly log in reward Chest of Loyalty, PvP/WvW reward tracks, or purchased from a Fractal vendor. I'm not saying it's easy or effortless, but there is a linear relation to acquiring them: the more time you spend on it, the faster you obtain them. Random chance isn't the sole arbiter for success.

    Compare that to a friend of mine who has been farming Black Temple (in WoW) for years and still hasn't seen the Warglaives of Azzinoth drop.

    I should also amend my earlier post. Turns out the Wiki is incomplete, as the Etched Skaggox was available for sale on the TP. As there was no gold price listed, I figured it must have been soulbound on acquire, but that isn't the case. So not a good example of bad RNG afterall :anguished:

    Thank you,

    I found this interesting because people where complaining over the sigil of nullification for example because it also has an rng source. But even in that case their was the TP.

    It's quite nice to see a different perspective. would you consider all these systems fine even if the crafting option didn't exist?

    The Sigil of Nullification was an issue of restricted supply, because while there was a guaranteed way to acquire them, it was only by leveling a character to 64 and choosing it as a reward - hardly "farmable". The alternative methods for getting them was salvaging them from exotic weapons that were RNG, trying your luck in the magic toilet, or purchasing them from the TP.

    But, when they suddenly became very much in demand, and nothing was done to facilitate their acquisition, the price skyrocketed! Even now after the update, the cost of that sigil is still way higher than it should be, considering it's used for a specific collection, yet costs more than sigils and runes that are required for popular meta builds. So while at no time was the sigil unobtainable, it did rancour many players who had to shell out 10g+ each , when something like Sigil of Transference was selling for 1g at the time. (which btw, is now selling at 6g. GG Anet for implementing a crafting system for runes/sigils that just made them more expensive for no reason)

    I like crafting because it gives the player at least some control. Back in my days of WoW, the most frustrating part was crafting gear was a waste of time, because at max level the gear just wasn't good enough. That forced you to run content in the hopes you were lucky enough to get a drop / upgrade. In later expansions they changed that so you could craft half-decent "starter" weapons and gear at max level, and then they also introduced various currencies that could be exchanged for gear, so even if RNG wasn't on your side, you could get eventually purchase something that was better than what you are wearing if you ran the content repeatedly. But WoW to this day remains an RNG fest for which many players complain.

    Contrast that to GW2 where the endgame gear you need to compete in raids and T4 fractals can all be crafted by the player. Its a huge task, no question, but if you dedicate enough time towards it, the outcome is guaranteed, even if you're the unluckiest person to ever play an MMO. I think GW2's crafting system is a little too punishing imo, but if you're willing to spend lots of gold and purchase components, it's not as bad. When the time came to craft a legendary I already had much of the material in storage, acquired just by playing the game and salvaging rewards. I decided to spend gold to purchase missing mats in the effort of saving time, rather than running around farming, but the choice to farm always remained - I was just fortunate enough to have the resources to skip that. As an added benefit, selling materials on the TP is a viable means of generating currency for players either not interested in crafting, or who need to raise funds for a needed purchase (eg. Griffon) in the short term.

    So their is in this case bad RNG even while their was a non RNG way namey TP when the price is considered to high.
    This seems like a rather arbitary border between bad and good RNG but thanks for the insight.

  • That we weren't given the option to save Ceara at the end of LS1, instead we just outright killed her. Would love to see her return, not as Scarlet Briar, but as Ceara herself, without Mordremoth's corruption.

  • Achievements. They make you play content at the cost of taking the fun out of it.

  • It would be nice if the nameplate font didnt look like it was something out of 1992

  • Jski.6180Jski.6180 Member ✭✭✭✭

    I have many real grievances that i am not even allowed to talk about it on the viable forms but a petty one would be having voice for skill call out from the heroes going off for no reason and often are the wrong call outs if a skill was used.

  • Some spoilers regarding story (disclaimer)

    .WvW neglet (massive tl.dr)
    .Jesus twig (Trahearne) dieing for our sins
    .Jesus twig in general
    .Eir the kitten dieing for our sins, backstabbed by a twig while being chased by a monster twig
    .Norn companion acting like a kitten due to mommy issues
    .Save Taimi
    .Killproof token RNG
    .Killproof ammount inverifiable in-game except through linking a token
    .Not being able to replay a boss in raids after you've cleared it that week, for challenge modes (seriously, when?)

  • Dami.5046Dami.5046 Member ✭✭✭

    The fact people hit a boss or daily vet once or twice and then just stand there while you (hopefully) kill the mob for them.

  • @Dante.1763 said:

    If they had any kind of stat advantage over ascended they would become mandatory for all end game, meta groups, raids, fractals, dungeons, etc and as the qoute @ProtoGunner.4953 provided states, thats not what they want.

    You can do ALL of these things in Exotics.. and as far I know ascended isn't mandatory now in all of these things so still not good enough.

  • Neural.1824Neural.1824 Member ✭✭✭✭

    The targeting system, though I'm not sure that would qualify as "petty". The commander has killed dragons and other complicated evil enemies, but is still is too blind or dumb to pick the aggressive mob that is mauling their face in a fight, and instead shoots a Moa that is almost out of range and just minding it's own business.

    Wild Boars (but I'm pretty sure that is by design on Anet's part)

    The crafting window not having the option to open the recipe categories in collapsed state.

    Not having a custom slot on the UI to place one item for quick use. Shovels for silverwastes. Gadgets for precursor collections, etc. It's dumb having to run around with your inventory window open (even minimized) instead of having a button on the UI like the one for the mounts (and now for the toys as well).

    Waiting for the dream of a major WvW overhaul happening to come true.

    Soul-binding needs to be allowed to die gracefully. It has expired. It is long past it's time to become a footnote in the history of gaming.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Smeerlap.2698 said:

    @Dante.1763 said:

    If they had any kind of stat advantage over ascended they would become mandatory for all end game, meta groups, raids, fractals, dungeons, etc and as the qoute @ProtoGunner.4953 provided states, thats not what they want.

    You can do ALL of these things in Exotics.. and as far I know ascended isn't mandatory now in all of these things so still not good enough.

    Ascended is mandatory in fractals(higher than t3, so what actually matters), and almost every raid group ive been a part of has trinkets and weapons as mandatory for ascended(my current two groups require /full/ ascended)

    And again, the devs DO NOT WANT legendary armor, weapons or trinkets, to be mandatory, im sorry you arent happy with the advantages legendaries already have, but thats the way this game was designed so that only people who wanted to have the skins would obtain them. Stat swapping, and rune swapping got added much later as qol upgrades for legendaries to make them stand out more.

    But, i see that you honestly want them to be mandatory so im gonna stop replying, good luck.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Amaranthe.3578Amaranthe.3578 Member ✭✭✭

    The destruction of spvp as a fun group activity and them pushing it towards a pve farm.

  • that GW2 had on realise the best underwater combat... Yet Anet decided against running with it, and we have very little in game.

  • @Neural.1824 said:
    The targeting system, though I'm not sure that would qualify as "petty". The commander has killed dragons and other complicated evil enemies, but is still is too blind or dumb to pick the aggressive mob that is mauling their face in a fight, and instead shoots a Moa that is almost out of range and just minding it's own business.

    Agreed. This is very frustrating at times.

    • Disconnect between Player Character and companion NPC. There is no way in the Mists the Commander is okay right now and they're walking about like literally nothing is wrong with them at this point. I really would not mind an updated "Facing your demons" episode at this point, but with your companions actually helping you and realize you're just ONE person expected to deal with this nonsense alone much of the time. Something to relieve the pressure.

    • I also am a bit upset of the lack of unique Chronomancer player chatter; though it might be a thing with almost all the HoT ESs. After hearing so much player chatter from Mirages in my early days, I was excited to hear what a Chrono had to say--only to get absolutely nothing. For a long time I thought "Time and Space are my allies" but that appears to not even be the case as I have never heard it come out of my character's mouth. It's coming from some other ES.

    • The ending of HoT still burns me with the information we got in Season 3.
      "I will not let this all be for nothing!"
      >several ingame weeks and/or months later
      "Oh my god the sacrifice was for nothing because killing dragons is bad!!"
      Yaaaaaaaaay.... pointless character deaths are fun, aren't they kids?

    • T3 Fractals being more of a pain in the behind than T4 Fractals.

    • The Polysaturating Reverberating Infusion (Purple) looking more blue than purple. Actually, no, that's not petty, I paid 400 gold for that.

    • Let's just add not being able to preview Infusions to the list here
  • @Luckster.4076 said:

    • T3 Fractals being more of a pain in the behind than T4 Fractals.

    Blame the fractal rewards system being unfairly biased towards t4s, then. If doing t4 fractals didn't give you t1-t3 rewards on top of t4's actual rewards, people might do lower-level fractals more often. As it is, the only people doing t1/2/3 fractals are the ones who can't do t4s.

  • @Hyper Cutter.9376 said:
    Blame the fractal rewards system being unfairly biased towards t4s, then. If doing t4 fractals didn't give you t1-t3 rewards on top of t4's actual rewards, people might do lower-level fractals more often. As it is, the only people doing t1/2/3 fractals are the ones who can't do t4s.

    Nah man I mean like... the instability combinations tend to be much more of a nightmare than T4; making it really hard for me to finish the achievement track where I do each level of T3 at least once. Because no one wants to do the lower level Urban Battlegrounds with Hamstrung and Social Awkwardness when there's a higher level Urban Battlegrounds that just have softer things like Flux Bomb and Social Awkwardness.

    The combinations for most of the T3 are just the absolute worst, while T4 feels a lot easier in comparison. So it's not a matter of "not enough people" it's more of "Party too scared to do the one level you specifically need because of the terrifying instabilities".

  • @Purgatori.3645 said:
    Not having the option to save armor/weapon combos for quick swapping is kinda irritating. Not the skins the actual armor .... this should be a thing asap.

    This is a serious quality of life improvement that needs to be done.
    It's a tedious process swapping around all your traits, skills, weapons and armor. Also a very common thing to do.
    PvE, Dungeons, Raids, Fractals and WvW all use different combinations. Sometimes more than one potentially.
    PvP could also use the option to save and load different sets. They already have the presets built in, so the framework looks like it's already in place.

    Besides that I think the range of say chat is a little high. Same with the range of emotes.
    Seems a little strange, standing at the Bank in Lion's Arch I can hear someones conversation near the repair anvil.
    Or know someone is busting out some sweet, sweet dance moves 3/4 of the way to the Trading Post.

    Nellium; Musical Macro Maestro Mesmer

  • sigh I hate to do this in my first post but, didn't it occur to any one in the development team that maybe some one that had already done the hero point in Balthazar's Rest may later on try to craft Nevermore? You know cause it kind of almost impossible to get the raven if you can't turn off the flames in the hp, but then again I have been unable to be online for the event, so it really tricky since when it does pop up there is no one in the map or aren't interested and my guild is mostly asleep or in wvw (egb mostly), so I was wondering if there was any plans to change it so that it somewhere else in Balthazar's Rest, I mean it ok that you need the ability to enter the place but waiting for the event well not every one has long hours to wait for it to pup.

  • Mine is that I can't use my level scrolls (from birthdays) on a level 80 character and get spirit shards like I can tomes of knowledge. I won't delete them cause every time I have done something like that in the past Anet brings out a reason I should have saved the item.

  • The balance team with how incompetent they are

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    As a Thief, being told time and time again how to be stealthy or given gadgets that make me stealthy. I'm a THIEF, I know how to move unseen, you don't have to give me gizmos that provide stealth, nor treat me like a newbie in dialogue. "Stay out of sight or they will raise the alarms!", thanks I haven't figured that out myself. Stop treating thieves as if they are not thieves...

  • Auto-target letting me pound away on the bunny behind the next hill over instead of the mob standing right on top of me. I love dropping into Reaper Shroud when getting mobbed, hitting skill 2, and rushing right out of the fight to kill that deer behind the tree.....

  • luzonophir.7134luzonophir.7134 Member ✭✭
    edited December 4, 2018

    Few of the GM's only cherry pick the expletive words, not even tracing why they were being said (like if you were baited to say those or something ~>(https://en-forum.guildwars2.com/discussion/comment/761137#Comment_761137)) and suspend you for hundreds or thousands of hours.

    Do your f'kn job properly please. Obviously, you ain't got the flow.

    Knock, Knock, Mike O' Brien. ;)

  • Clothing, animations and character creation basic face are plain fugly human side.

  • Loki.4871Loki.4871 Member ✭✭

    The lack of short hairstyles on female norn/humans/sylvari. I want a pixie cut darn it.
    More GW1 armours not returning.
    Not being able to swap weapons out of combat on elementalists.
    Lack of skimpy armours on medium and heavy armour for female humanoids
    Lack of skimpy armours for male humanoids (Hey, some wanna show off the sixpack)
    Currency bloat
    Exotic containers that don't even give rares.
    Exotic containers that give containers that don't even give rares.

  • Fraghound.5730Fraghound.5730 Member ✭✭✭

    Every time wintersday rolls around I get petty over a backpack.

    There is a super cute backpack that looks like a simple bag with stuff poking out of it (I love the look of it), but the only way you can get it is through a PVP reward track. I can't do pvp - my internet disconnects constantly every time I try. But they have no other way of getting it at all. The wvw reward tack is the exact same track minus the backpack, which drives me nuts because I can do wvw just fine. I'm fine with achievements, paying gold, doing wvw or anything other then pvp, I just want options to get the backpack! 8c

  • I wish we could either simplify or remove other player's attack effects/ particle effects in the graphics menu. Would take a load off of the computer's workload... and my eyes lol.

    Tarnished Coast, North America.
    I am on the hunt for exclusive dyes wink wink

  • Still having 0 communication on class "design/balancing" with the community 6 years after game's launch (No, we cannot look at a crystal ball to guess what they are thinking)
    Living seasons being filled with bugs but being charged as full content (I guess the word polish is out of question)
    The world not getting updated even though so many events have happened (Race mentors death/injury/promotion etc. for example)

  • @Tyger.1637 said:
    In the personal story...

    "Quay".... IT'S PRONOUNCED 'KEY'

    I hate to burst your bubble but I went to school with a guy who was actually named Quay, and he was a Jr. so his father had the same name. They both pronounced it exactly as it is spelled.

  • @Dami.5046 said:
    The fact there are many Maps but you can only taxi to them. GW allowed you to go to the open maps or districts via a drop down menu.
    The sell limit on TP.
    The fact I can't 'clear down' the chat log.
    people who beg for gold.
    The fact that I can't see foes on the mini map, be it Pve or WvW. I miss my red dots!
    Not being able to mark a place on the map with an X or the like to show people where you are heading.
    No notepad in game to store things such a way points, builds or items you need.
    Doing the guild treks and it takes ages to update.
    Nerfs. All the piggin time.

    If you hold the Alt key and left click you can mark a spot on the map, yw

  • Caeden.4187Caeden.4187 Member
    edited December 6, 2018

    @blackheartgary.8605 said:
    and my final list(i swear this is it) of "petty grievances" (no i am NOT being serious), Path of Fire Edition
    SPOILERS AHEAD.
    1. So... after all my VERY reluctant hero of shaemoor/order rep/dragon slayer has had to go through, including listening to caudecus' incessant whining about how great he is... and don't even get me started on the painting with Logan(poor poor Logan can't even land Caudecus), I now have to not only Take down a God, but i have to do it while fending off another round of zombies led by Joko, a never-ending supply of Forged nightmares, AND i have to do all of that while NOT killing an elder dragon because all of a sudden killing elder dragons are bad, mmk? THIS information could have been brought to my attention back during the zhaitan fight, right before we had to get on that airship. that way, I'd politely pull a Trahearne and say "my wyld hunt is over, screw you guys i am goin home."
    2. that ______ chef in the crystal oasis BETTER start hiring his own help, or the only thing i will be throwing at him is dancing daggers and the occasional death's judgement.
    3. while we are on the subject of the Oasis, can we just talk about the poor bastich awakened merchant that has to sell people mini awakened dolls? i mean.... couldn't Joko's generals give him anything else to say except "you buy?"
    4. Choya stampedes gate. not a single NPC lifts a finger to help. Perhaps if we asked Taidha Covington to build a gate at Amnoon, they wouldn't have this problem.
    5. that moment when you are in the clear and a shark delivers a staggering RKO outta nowhere. in the desert.
    6. Tag sets up a squad to take on the Legendary Facet. 50 people join in. Tag tells everyone to leave the facet alone till everyone shows up. and then? aaaannnnnd THEN? someone triggers the facet. just because. both chaos and hilarity ensue.
    7. Taimi's constant over use of her communication device. who's paying for the minutes? are there roaming charges? WHY IS SHE ALWAYS BUSY when i call her back?
    8. that moment when a harpy spellbreaker refuses to allow any attempts for you to get back up. ever.
    9. Rytlock let Balthazar loose from his chains in the mists. not a single eye is twitching. not a single NPC triggered. the Hairy furball goes "oops i did it again". NO BRITTANY, this does not fly.
    10. I get why the gods left and refuse to fight the elder dragons, but you would think they would have left us with something telling us that killing them was bad. Hell, Taimi, a cute tiny Asura pre-teen with cell phone addiction, can divulge killing them is bad, so why didn't the Gods?
    11. ToPK(tomb of the primeval Kings) is way way too easy to a: enter, B: rob from, and C: walk out in one piece.
    12. alright, I get we go one on one with the great Balthy-one... and he kills us. like literally kills us. poof that's it. what i don't get is when we enter what i assume is a waystation for the dead, we immediately forget our name, address, phone number, purpose and the fact that we just went one on one with a God. ONE of those things should have been a residual memory. perhaps it's the phone number.
    13. Now don't get me wrong, I enjoy impersonating an awakened general any day of the week same as the next fella. but Iberu is HUGE. he towers over a Norn for crying out loud. not only that, but the awakened have even seen Iberu. so how did Kas drop that memser magic on us so well that we not only sound like the archon, look like the archon, but convince the "smartest" military minds in the awakened army that we are Iberu? On top of that, I do not see a single sylvari or charr awakened. anywhere. how did canach and "cuddles" pass?
    14. Canach and Rytlock... still a better love story than Jennah/Logan.
    15. yes yes... Praise Joko. also, Praise Sohothin, because that sword basically ended Balthazar. (psst, don't tell Logan we had the sword in our hands and didn't give it back to him)
    16. so... lemme get this right. Taimi has "daddy" issues with Phlunt. Kas had daddy issues with her legit dad. My parents died(and i am still not batman)=more daddy issues. Rox had daddy issues from being a Gladium and not being allowed in Rytlok's warband. Canach had daddy issues when we killed his dad, Mordremoth. Aurene's now got daddy issues because Kralkatorrik. kitten near every one of our team has daddy issues? you mean to tell me that the only person without daddy issues is... FAREN?
    17. (kinda PoF related) so... flash forward to the title fight with Palawa Joko.Commander goes through funhouse. traps for days. every possible way to inform the commander that they should not be taking on Joko is put in Joko's face(including our wingman being Braham). we get super super hyped and legit ready to whoop palawa Joko's rooty poo candy kitten. the fight begins, and just as we are about to deliver the stunner? aurene swoops in and EATS HIM??? also.... If we, the commander, are such a bad person, getting all of those people killed in in our quest to figure out a solution to the elder dragon problem, including making 2 other mistakes by killing 2 elder dragons already... this INSTANTLY reaffirms my very first grievance: I never wanted to be the gosh darn hero!
    18.kitten you trahearne. kitten you to hell.

    Dude I love reading your pet peeves, they make me laugh lol
    2 yea, lets just kill that dude because it will make a lot of people very happy
    9 Rytlock = Britney rofl
    10 yea it is pretty bad that little tiny preteen Taimi figured that out and the Gods didn't, or maybe the jerks just didn't tell us.
    14 Rtlock + Canach awesome lol
    15 Logan has not earned the right to that sword so he can kiss my kitten
    16 everyone has Daddy issues, except Faren, I honestly don't think he is smart enough to have them
    17 maybe Aurene was hungry and got tired of waiting for the fight to end to go get food? lol
    18 Trahearne was pretty kitten annoying but I felt kinda bad killing him.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    Bumping this up because I got reminded of another one today: the 19 character limit for names. Yes 19 is quite long, but very occasionally it's not long enough and that's really annoying. Especially when you only want 1 more.

    I'd love to call my Elonian themed elementalist 'Rinkhal Stormbringer' after 2 creatures native to Istan (in GW1) but no. It's just 1 letter too long and no matter how many times I look at it I can't find a letter I could remove without the resulting name looking stupid.

    "You can run like a river, Till you end up in the sea,
    And you run till night is black, And keep on going in your dreams,
    And you know all the long while, It's the journey that you seek,
    It's the miles of moving forward, With the wind beneath your wings."

  • For me, that's a very small thing, really a peanut, however annoying me every day: That leaves of plant/tree don't turn invisible and obstruct the view when we are in a bush or up in a tree or gliding or similar situations. In GW1, they were turning invisible. Why not in GW2?

    I'm out of my mind, feel free to leave a message...

  • Eidolonemesis.5640Eidolonemesis.5640 Member ✭✭✭
    edited December 10, 2018

    My biggest grievance is the fact that a 'Kneel, run, Kneel, run Kneel mode' does not exist for Deadeye, as briefly explained in this screenshot: https://imgur.com/a/JOaTw76 and as further explained in this thread: https://en-forum.guildwars2.com/discussion/51447/suggestion-kneel-run-kneel-run-deadeye-kneel-mode-concept-explained-for-better-mobility that explains and proves why and how the concept is not OP at all.

    I made that suggestion for Deadeye back in August of this year that has remained between pages 1-3 during that time passed, and for good reason, because it solves Deadeye's biggest problem: lack of mobility.

    An excerpt from my post points out, and I quote, "GW2 may not be a shooter, but since there is a shooter Class in GW2 that utilizes firearms, what makes playing the Class any different from playing the role of a shooter in shooter games? There is no difference, because let's be honest, you would more than likely throw your shooter games in the garbage if the only way to move from one point to another while using a rifle was to dodge-move all over the place." end quote

    It may be an eternity, but we will see what the future holds for the Deadeye spec and its lack of mobility.

  • Zeivu.3615Zeivu.3615 Member ✭✭✭
    edited December 10, 2018

    All the major classes feel white-washed of their culture and distinctive flavors.

  • Give charr bigger mounts.
    Invoke asuran magical genetic engineering, or say that since they're summoned anyway, you can scale them to whatever size you wish. But the way that my charr are sitting on a springer or jackal that are about their size is just... sad.

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