The next elite specializations? — Guild Wars 2 Forums

The next elite specializations?

I was thinking about what way ANet will take our beloved professions the next expansion.
Here is my take on ranger:

Class : Ranger
Elite : Misleader/Deceiver

Theme : The Ranger was teached the art of deception and manipulation by ghost lights in the woods and uses the helplessness of travelers that got lost in the wild for his/her own good, manipulating them until they will never find their way back out.

Weapon : Offhand Focus, getting mid range debuff and control abilities to further enhance melee range survivablity.

( OFF-TOPIC: Im not very good with dmg modifiers etc, so im not sure what numbers to put to the weapon skills. I imagine #5 hitting for around 4,5k CRIT on a berzerker/marauder power build IN PVP!

4#: Beneficial Block
Block incoming attacks for the next 3 seconds, if you dont get hit gain 25 endurance
Foes that you block get slowed
30 seconds cooldown
Slow (5 seconds)
5 Targets

5: Intellect Infiltration
Damage: 800 base (look @ OFF-TOPIC above)
Cast time: 1 1/2 seconds
The next weapon skill used by a foe has an 100% higher cooldown (skills #2-#5)
35 seconds cooldown
Projectile
Pierces
Range 600
3 Targets

Mechanics :
Rising Darkness
Your and your pets attacks induce unsecurities and fear in the hearts of the lost enemies, making them feel more and more helpless.
Every attack that hits (not getting blocked, evaded, blinded, invulned) will put a stack on the enemies hit. After reaching 12 stacks, blind the foe, reset the stacks.
One stack lasts for 3 seconds, the duration will refresh everytime a new stack is applied. (no internal cooldown)
Condition dmg ticks will not apply stacks.
Blind (3 seconds)

Skill Type : Manipulation

Heal:
Distracted Healing
Manipulate the enemies around you into thinking your pet is the bigger threat.
25 seconds cooldown
Cast time: 1 second
Your pet taunts the enemies around you
Heal: 4,800
Taunt (2 seconds)
Radius 600
5 Targets

Utility:
Mysterious Paths
Swap places with your pet, your next attack weakens your foe, your pets next attack slows your foe
30 seconds cooldown
Cast time: 1 second
Leap Finisher
Weakness (4 seconds)
Slow (2 seconds)

Hopeless Offensive
Foes that attack you will be blinded and slowed
(3 seconds duration to get activated)
25 seconds cooldown
Internal cooldown: 1 second
Blind (3 seconds)
Slowed (4 seconds)
Breaks stun
3 Targets

Selfish Exploitation
Steal 25 endurance from your foe. Gain an attack of opportunity if the foe does not have at least 25 endurance.
25 seconds cooldown
Cast time: 1 second

Chaotic Chimera
Your pets next 5 attacks will put a debuff on the foe it is attacking.
Attacking a foe that is debuffed, will daze him.
45 seconds cooldown
Debuff on foe: 3 seconds
Stacks on pet: 10 seconds
Internal cooldown for daze: 1 second
Daze: 1/4 seconds

Elite:
Panic
Manipulate the minds of your enemies, causing them to panic and run away in fear,
60 seconds cooldown
Cast time: 2 seconds
Remove Boon: Stability
Fear (3 seconds)
Radius 600
5 Targets

Comments

  • DerJoker.9081DerJoker.9081 Member ✭✭✭
    edited November 8, 2018

    Traits :

    Minor Adept:
    Focus Proficiency
    Ignis Fatuus
    Gain access to Manipulations. Your connection to Ghost Lights gives you access to Rising Darkness , blinding foes with your attacks

    Major Adept UP:
    Weak Demoralization
    Focus skills weaken foes around you, focus skills recharge faster
    20% Recharge reduction
    3 Targets
    Radisu 450

    Major Adept MID:
    Protecting Insecurity
    If your foe has more than 5 stacks of Ignis Fatuus, you take 15% less dmg from them

    Major Adept DOWN:
    Empowering Weakness
    Deal 3% more dmg for each of the following conditions on your foe:
    Weakness, Blind, Slow, Vulnerability

    Minor Master:
    "Go for the eye"
    Your pets first attack after swapping blinds your weakens your foe (4 seconds)

    Major Master UP:
    Punishing Blunder
    Attacks that miss you, inflict cripple
    Internal Cooldown: 6 seconds
    Cripple ( 3 seconds)

    Major Master MID:
    Gain Protection, when you reach 12 stacks Ignis Fatuus
    Internal Cooldown: 20 seconds
    Protection (4 seconds)

    Major Master DOWN:
    Rewarding Deception
    When you use Manipulation skills, your next attack leeches health
    Leech: 500

    Minor Grandmaster:
    Known Plight
    Incoming Slow gets halfed in duration, Blind has half effectiveness (50% chance to miss), Weakness doesnt affect endurance regeneration

    Major Grandmaster UP:
    Degenerating Impact
    Remove a boon when you hit a foe that has 3 or more of the following conditions: Slow, Blind, Weakness, Vulnerability
    Internal Cooldown: 9 seconds

    Major Grandmaster MID:
    Loosing Hope
    Foes that attack you with 4 or more conditions get slowed
    Internal Cooldown: 6 seconds
    Slow (4 seconds)

    Major Grandmaster DOWN:
    Blind Rage
    Whenever you blind a foe, gain Fury
    Internal Cooldown: 8 seconds
    Fury (4 seconds)

    I always thought about a good debuffer in GW2 and i thought i´d give it a go.
    Im sure numbers/cooldowns etc have to be tweaked a lot, i dont wont to release another overpowered spec into this game, but more ppl are better in seeing potential overpowered and underpowered traits/skills/etc.

    UP trait line should be supportive, MID defensive and DOWN offensive

    Let me know what you think about this

  • @DerJoker.9081 said:
    I was thinking about what way ANet will take our beloved professions the next expansion.
    Here is my take on ranger:

    Class : Ranger
    Elite : Misleader/Deceiver

    Theme : The Ranger was teached the art of deception and manipulation by ghost lights in the woods and uses the helplessness of travelers that got lost in the wild for his/her own good, manipulating them until they will never find their way back out.

    Weapon : Offhand Focus, getting mid range debuff and control abilities to further enhance melee range survivablity.

    ( OFF-TOPIC: Im not very good with dmg modifiers etc, so im not sure what numbers to put to the weapon skills. I imagine #5 hitting for around 4,5k CRIT on a berzerker/marauder power build IN PVP!

    4#: Beneficial Block
    Block incoming attacks for the next 3 seconds, if you dont get hit gain 25 endurance
    Foes that you block get slowed
    30 seconds cooldown
    Slow (5 seconds)
    5 Targets

    5: Intellect Infiltration
    Damage: 800 base (look @ OFF-TOPIC above)
    Cast time: 1 1/2 seconds
    The next weapon skill used by a foe has an 100% higher cooldown (skills #2-#5)
    35 seconds cooldown
    Projectile
    Pierces
    Range 600
    3 Targets

    Mechanics :
    Rising Darkness
    Your and your pets attacks induce unsecurities and fear in the hearts of the lost enemies, making them feel more and more helpless.
    Every attack that hits (not getting blocked, evaded, blinded, invulned) will put a stack on the enemies hit. After reaching 12 stacks, blind the foe, reset the stacks.
    One stack lasts for 3 seconds, the duration will refresh everytime a new stack is applied. (no internal cooldown)
    Condition dmg ticks will not apply stacks.
    Blind (3 seconds)

    Skill Type : Manipulation

    Heal:
    Distracted Healing
    Manipulate the enemies around you into thinking your pet is the bigger threat.
    25 seconds cooldown
    Cast time: 1 second
    Your pet taunts the enemies around you
    Heal: 4,800
    Taunt (2 seconds)
    Radius 600
    5 Targets

    Utility:
    Mysterious Paths
    Swap places with your pet, your next attack weakens your foe, your pets next attack slows your foe
    30 seconds cooldown
    Cast time: 1 second
    Leap Finisher
    Weakness (4 seconds)
    Slow (2 seconds)

    Hopeless Offensive
    Foes that attack you will be blinded and slowed
    (3 seconds duration to get activated)
    25 seconds cooldown
    Internal cooldown: 1 second
    Blind (3 seconds)
    Slowed (4 seconds)
    Breaks stun
    3 Targets

    Selfish Exploitation
    Steal 25 endurance from your foe. Gain an attack of opportunity if the foe does not have at least 25 endurance.
    25 seconds cooldown
    Cast time: 1 second

    Chaotic Chimera
    Your pets next 5 attacks will put a debuff on the foe it is attacking.
    Attacking a foe that is debuffed, will daze him.
    45 seconds cooldown
    Debuff on foe: 3 seconds
    Stacks on pet: 10 seconds
    Internal cooldown for daze: 1 second
    Daze: 1/4 seconds

    Elite:
    Panic
    Manipulate the minds of your enemies, causing them to panic and run away in fear,
    60 seconds cooldown
    Cast time: 2 seconds
    Remove Boon: Stability
    Fear (3 seconds)
    Radius 600
    5 Targets

    The pet and ranger swap mechanic was a good idea

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