Next week : Sigil of Celerity
Celerity will change from granting you quickness at a potentially awkward and unpredictable time to granting quickness when you decide to disable a foe, creating a chance to capitalize on the enhancement.
Old: Gain 1 charge after killing a foe, and gain 5 charges after killing an enemy player. At 25 charges, gain quickness for 5 seconds. (All stacks are lost when in a downed state.)
New: Gain quickness for 5 seconds after disabling a foe. (Cooldown: 20 Seconds)
With Traited Brutality (with Commander gears), Dual-hammer herald can easily maintain perma-quickness, therefore herald can constantly remove stability every second (due to the interval limit).
Weapon swap - 6 sec quickness, hammer 5 --- a good aiming has a big chance to grant you another 10 sec, stack to 16 seconds, then after 10 seconds swap, add another 6 sec, repeat..... you always will have quickness and every atk of hammer remove stability every second.
Isn't it OP??