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What happened to EOTM?


Khalisto.5780

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@Shazmataz.1423 said:Haha...take a look at T1 NA this week in primetime....that's dead too. Soon there will be no wvw left to speak of. Too much neglect and too much boredom.

not sure if eotm's death is related to anything that happen in wvw, as I stated the instance was mostly used for pve purposes

But I agree with you, wvw has been an e-penis competition for too long. They could implement a scaling factor to the buildings, larger are your zerg stronger are the defenses to discourage a little bit the zerg strategy but not kill it

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People ran eotm for easier wxp, levels, loot, and k-train action. The major rewards for wvw are now tied to the participation pips system, which does not exist in eotm, so people don't run it. Taking out regular exp and tomes of knowledge raining from reward tracks also killed leveling alts in there.No content updates, terrible meta and balance are probably killing wvw.

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@"Lord of Rings.5371" said:Playing WvW is often like taking on a job, but Etom was fun.

Players can differentiate being respected vs being manipulated.

I hope this game goes back to offering fun rather than coercing players to "work".

Huh.. I’ve never felt forced to play WvW. If you feel this way, why even play it?

And what exactly is stopping you from playing in EOTM?

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@"Strider Pj.2193" said:And what exactly is stopping you from playing in EOTM?

Most likely its "deadness". The place is mainly filled now with AP farmers and 1v1 players that use cheeze/tryhard builds (versus people that have 0 interest in fighting and are running PvE setups).

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@Klypto.1703 said:

@Jeknar.6184 said:Pip rewards killed EotM

The irony being that pips don't really reward you any better lol.

What you say?!? You can get a piece of ascended armor just by completing Gold tier for 10 weeks in a row! Sure, one could just farm Istan for a single afternoon and make enough gold to craft it, but it's all about the pride right? :p

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@Strider Pj.2193 said:

Also alliance only blocks resources without coming to an end.

In what way?

Since the alliance proposal beginning this year nothing happens in wvw, no maintenance of linking no reduction of tiers, no ...Just more empty wvw-maps, nearly no one out of prime, only partially filled maps at prime, not even queue on reset.

Now it’s end of the year and still no alliance in sight ...

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@Dayra.7405 said:

Also alliance only blocks resources without coming to an end.

In what way?

Since the alliance proposal beginning this year nothing happens in wvw, no maintenance of linking no reduction of tiers, no ...Just more empty wvw-maps, nearly no one out of prime, only partially filled maps at prime, not even queue on reset.

Now it’s end of the year and still no alliance in sight ...

So, there wasn’t major changes to WvW since linking either. The alliance project isn’t stagnating things. WvW had stagnated long before.

The fact that they are working on it, to me is progress. And not a reason to scrap it.

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People were complaining about EOTM for months claiming that EOTM was the reason less fewer people were playing on the real wvw maps. Which of course was complete fake news and EOTM wasn't the reason wvw was dying on its feet, it was because of too many servers bad balancing of the professions, lack of support or interest for years by anet was the real reason. But in any case, people complained so anet first nerfed all eotm rewards by 50%, 50% less wxp, 50% title rank xp, 50% less karma etc. Then anet removed XP in wvw completely, instead of giving tomes 1 per wvw rank. So all the uplevels left eotm and switched to using their 80s to get tomes and then use them on their uplevels. Meaning no one played on their uplevels in eotm anymore. So all the troll guilds that used to come to eotm on their 80s simply to farm uplevels also quit. Then anet added pips and legendary armor to the gamemode but they didn't add the pip system to EOTM only in wvw. That was the nail in the coffin for eotm map. Again ANET listened to the wrong people and not only killed real wvw they've killed EOTM as well. And the new coming changes to wvw are not going to save it, the idea of a world every 3months then getting deleted and no more servers is 100% doomed to fail. Again anet didn't listen to the right people, so they will spend 1year+ developing the new system instead of really fixing wvw issues and will have wasted all that time on updates that don't even work on paper...

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@clone wars.9568 said:And the new coming changes to wvw are not going to save it, the idea of a world every 3months then getting deleted and no more servers is 100% doomed to fail. Again anet didn't listen to the right people, so they will spend 1year+ developing the new system instead of really fixing wvw issues and will have wasted all that time on updates that don't even work on paper...

Alliances will actually provide some stability. Is it perfect? Young cats no. But it will allow a somewhat better ability to balance populations.

EOTM style with colors would never allow you to consistently be with your guild or people you want to play with. Queue up with a squad? Yeah, no. Still can’t queue up with more than two people in sPvP, and there is no thought that it could work with 20-50 queueing up together.

Those that prefer to play solo, it won’t change a thing. You just will have different commanders to get used to every two months.

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@Strider Pj.2193 said:

@"clone wars.9568" said:And the new coming changes to wvw are not going to save it, the idea of a world every 3months then getting deleted and no more servers is 100% doomed to fail. Again anet didn't listen to the right people, so they will spend 1year+ developing the new system instead of really fixing wvw issues and will have wasted all that time on updates that don't even work on paper...

Alliances will actually provide some stability. Is it perfect? Young cats no. But it will allow a somewhat better ability to balance populations.

EOTM style with colors would never allow you to consistently be with your guild or people you want to play with. Queue up with a squad? Yeah, no. Still can’t queue up with more than two people in sPvP, and there is no thought that it could work with 20-50 queueing up together.

Those that prefer to play solo, it won’t change a thing. You just will have different commanders to get used to every two months.

As I've said before this idea WILL fail. It puts off new players, forces guilds to kick members more often for being inactive for fewer amounts of time (because of the ally caps). It forces guilds that were pvx to be only wvw and prevents their members from being in any other guilds. It completely removes server pride which even solo roamers care about. Not sure if you have been in allies before in other games or gw1 but I've seen the ally system COMPLETELY destroy a guild because of limits and in-fighting that an ally can create and in the end everything falls apart first the guild then the ally. This doesn't currently happen but certainly will once allies are a thing, you will see guild leaders fighting each other and wanting different things I guarantee it. We have already lost 50% of the old wvw community and new players are few and far between.So to sum up.

  1. Forcing guilds to a choice between 100% pve or 100% wvw is less fun overall for everyone.
  2. They will be limiting players to ONE guild membership only, so people will have to leave friends guilds making it more likely people will quit the game in the long-term.
  3. They will be removing server pride that alone cant be replaced by "ally pride".
  4. solo roamers will be less likely to bother since they mostly won't be part of an ally and no more server pride.
  5. ally system will create new issues that will, in the end, destroy itself with in-fighting. In gw1 i never saw a successful ally last longer than a few months before the in-fighting started and destroyed not only the ally but some guilds.
  6. doesn't fix population (if you look at the details of how anet will be placing people), doesn't fix communication issues, doesn't fix profession balances, will reduce but not completely stop alt account tag watchers.

So overall it doesn't fix the current issues that have seen us lose 50% of the community and will create new issues that will kill the gamemode completely for more people.

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@clone wars.9568 said:

@clone wars.9568 said:And the new coming changes to wvw are not going to save it, the idea of a world every 3months then getting deleted and no more servers is 100% doomed to fail. Again anet didn't listen to the right people, so they will spend 1year+ developing the new system instead of really fixing wvw issues and will have wasted all that time on updates that don't even work on paper...

Alliances will actually provide some stability. Is it perfect? Young cats no. But it will allow a somewhat better ability to balance populations.

EOTM style with colors would never allow you to consistently be with your guild or people you want to play with. Queue up with a squad? Yeah, no. Still can’t queue up with more than two people in sPvP, and there is no thought that it could work with 20-50 queueing up together.

Those that prefer to play solo, it won’t change a thing. You just will have different commanders to get used to every two months.

As I've said before this idea WILL fail. It puts off new players, forces guilds to kick members more often for being inactive for fewer amounts of time (because of the ally caps). It forces guilds that were pvx to be only wvw and prevents their members from being in any other guilds. It completely removes server pride which even solo roamers care about. Not sure if you have been in allies before in other games or gw1 but I've seen the ally system COMPLETELY destroy a guild because of limits and in-fighting that an ally can create and in the end everything falls apart first the guild then the ally. This doesn't currently happen but certainly will once allies are a thing, you will see guild leaders fighting each other and wanting different things I guarantee it. We have already lost 50% of the old wvw community and new players are few and far between.So to sum up.
  1. Forcing guilds to a choice between 100% pve or 100% wvw is less fun overall for everyone.
  2. They will be limiting players to ONE guild membership only, so people will have to leave friends guilds making it more likely people will quit the game in the long-term.
  3. They will be removing server pride that alone cant be replaced by "ally pride".
  4. solo roamers will be less likely to bother since they mostly won't be part of an ally and no more server pride.
  5. ally system will create new issues that will, in the end, destroy itself with in-fighting. In gw1 i never saw a successful ally last longer than a few months before the in-fighting started and destroyed not only the ally but some guilds.
  6. doesn't fix population (if you look at the details of how anet will be placing people), doesn't fix communication issues, doesn't fix profession balances, will reduce but not completely stop alt account tag watchers.

So overall it doesn't fix the current issues that have seen us lose 50% of the community and will create new issues that will kill the gamemode completely for more people.

All of what you note regarding guilds is assuming ‘one’ guild. People will have a guild that they assign to WvW and other guilds for... other stuff.

Now, of course a guild that wants you in WvW and you stop going? If they are the WvW designated guild, then yes, you might get kicked.

But guild wise, few will notice a difference.

It isn’t supposed to fix population. It’s supposed to assist with matchups.

If the matchups become somewhat more even, more people may play. Or not. Server and tier size will be adjusted each ‘season’ which if queues get too large they can potentially adjust. If population continues to decrease, they can close a tier.

And solo roamers? Of course they will be there like they are now.

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Eotm was never meant to be a place to permanently play, it was a waiting room. Players took advantage of it being easier than real wvw, for many years, even getting ahead of players doing the work for their servers in wvw. You want the wvw rewards now, then play in the wvw maps. You want to ktrain for champ bags they hey eotm is still empty and free to ktrain, there's also plently of pve places to do so.

Alliances might solve a minor problem in wvw, to me it'll just work out like links where it gave a boost to the population after the disastrous start of HoT, but 6 months later population starts dying again with a couple alliances ruling everything, because the problems extend beyond to stale game play and combat and balance. Things they won't address until the next expansion round of broken specs and balance, wait not address I meant continue to destroy.

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@XenesisII.1540 said:People ran eotm for easier wxp, levels, loot, and k-train action. The major rewards for wvw are now tied to the participation pips system, which does not exist in eotm, so people don't run it. Taking out regular exp and tomes of knowledge raining from reward tracks also killed leveling alts in there.No content updates, terrible meta and balance are probably killing wvw.

was a terrible decision. a waste of resources if they going to just kill the map.

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Put Pips rewards in EOTM. Just make them a little bit slower or harder to get than WvW. Some people enjoy the EOTM map more than the WvW maps. Some people prefer the fighting from WvW more than EOTM. Overall I think it would balance out those that are serious about WvW and those that just want to have fun and get rewards. Heck it might even balance out the servers that want fights vs. servers that just want to karma train so you get more fight guilds vs. fight guilds.

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