In light of the incoming sigil/rune revamp, I wanted to emphasize something that was said (that I believe the entire systems team agree on) about on hit-effects:
Dubious advantages like gaining aegis when you’re struck can actually encourage you to get hit. This feels odd, and is even worse when getting hit isn’t guaranteed to give you that benefit.
Sound familiar? This also applies to ele auras. With the icd on them, you can't even properly get the constant benefit either.
I believe this to be positive news, mostly because the bonus balance patch seemed to be a functionality change more than a fix (because the new aura mechanic is.. clunky at best), setting the stage for a rework. This post atleast to me confirms that they are looking into options, so I'm looking forward to the next balance pass and the future of auras.