Skill Lag in WvW [Merged] — Guild Wars 2 Forums

Skill Lag in WvW [Merged]

ProverbsofHell.2307ProverbsofHell.2307 Member ✭✭✭✭
edited November 13, 2018 in WvW

The sheer amount of times you get skill lag during large fights is NOT acceptable. Atm the game mode is barely playable on reset nights especially, you can practically hear the servers creaking. It's not just me, it's everyone on my server - people on the opposing server. This is entirely down to ArenaNet and the servers they're using. Sometimes it's better and sometimes it's worse and right now it's completely broken.

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Comments

  • Towelie.9504Towelie.9504 Member ✭✭
    edited August 6, 2018

    Past week~ or so the skill lag in this game on zerg fights has gotten a lot worse. These aren't even the 3 way SMC zerg fights and often times not even a 2 server map queue vs map queue.

    Did Anet drop down the tier level on their AWS instances or something? It's gotten way worse.

  • Egorum.9506Egorum.9506 Member ✭✭✭✭

    Really? I thought there's been less lag than usual this week. Took this video last night and none of us were lagging at all

  • Mil.3562Mil.3562 Member ✭✭✭

    I agree with TC. Lately I have been experiencing high ping (800 to 2.5k) quite often. Sometimes the lag got so bad that it's impossible to play even in a small group fight.

  • Slick.7164Slick.7164 Member ✭✭

    Less talk, Less stacking and go fight js

  • Luna.6807Luna.6807 Member ✭✭
    edited August 6, 2018

    yes. Sunday night in EB everyone DC'd and I've not been able to have working skills when i get close to zerg. What the heck is going on. It's insane and I'm very unhappy.

  • CrimsonNeonite.1048CrimsonNeonite.1048 Member ✭✭
    edited August 6, 2018

    It's not happening on EB alone anymore. You can have two zergs clash on a border and another standdng nearby, without setting off a skill and the whole map starts rubber banding.

  • Turk.5460Turk.5460 Member ✭✭✭✭

    It was awful on Sunday. All 3 zergs were in or around Bay - and as a roamer trying to pick off reinforcements I had almost 2 seconds from the time I pressed my actions to the time the skill went off. The moment I got far enough away (south sentry island) the lag disappeared. Came back the moment I ventured back to that side of the map while the zergs were blobbing around...

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  • Player.9621Player.9621 Member ✭✭✭

    run pingplotter next time it happens and try to identify the hop thats failing and forward it to support

    The pointy end goes in the other man.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    Btw, you won't get the lag if it's just around even your own Zerg, but the moment you meet just one enemy player it kicks in, at least for me. Sucks big time.

  • hunkamania.7561hunkamania.7561 Member ✭✭✭

    it's not that bad at all these days. They've done a good job with skill lag tbh

    Maguuma

    VR

  • Kaiser.9873Kaiser.9873 Member ✭✭✭

    The T2 match has been really laggy this week. Seems it comes and goes week to week also, which is quite odd.
    This week has been much worse. Many players in my guild have mentioned it. Far more than usual.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    I just want the WvW DC to stop lol

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  • Skill lag in pvp and weapon swap delay and rubberbanding has been happening to me and many others since the sept. 19th patch... this seems to be an ongoing issue and anet seems to not give a kitten.

  • hunkamania.7561hunkamania.7561 Member ✭✭✭

    It's def getting worse everyday that goes by

    Maguuma

    VR

  • Ni In.6578Ni In.6578 Member ✭✭✭

    @Player.9621 said:
    run pingplotter next time it happens and try to identify the hop thats failing and forward it to support

    Not a good measurement. ICMP is processed by a slow data lane or even the controlplane. ICMP is often dropped when the CPU cannot process it or the device just outright ignores ICMP.

    ICMP response times are only valid from the final hop (given it responds) and to have a complete picture, you must have responses from both ends of the wire (to determine if the route is asymmetrical or not). For more reading material, see https://www.nanog.org/sites/default/files/tuesday_steenbergen_troublshootingtraceroute_62.49.pdf.

    The key point from the above PDF is: "If there is an actual forwarding issue, the loss or latency will persist across ALL future hops as well."

    That is, if you have a hop with 200ms and the hops/destination after that are >200ms, then that hop is a problem. But often what we'll see is a hop that times out and then subsequent hops (or destination) that have more or less acceptable latency.

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  • It has been random spikes for me since before the WvW event started. Maybe a week or so. Every now and then my ping will spike to 500 - 1k for just a couple seconds then it'll go back to normal. Only happens in WvW and doesn't seem to have anything to do with how many players I'm around. Fortunately it doesn't happen all that often but it's enough to kitten me off, especially when it happens just as I begin a fight and I either die or lose 90% of my health while I can't do anything.

    I've obviously considered that this may be an issue on my end since I seem to be experiencing something a little different than some other people are but, I'm also apparently not the only one. So I'm assuming it has something to do with one of the recent patches.

    This kind of stuff happens sometimes though and seems to usually go away after a little while with nothing said from ANet and everyone forgets about it. So hopefully it gets fixed soon.

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  • It's not due to the servers, but the engine having issues handling all the calculations from people smashing buttons last I checked.

  • Does your frame rate drop during the lag?

  • CrimsonNeonite.1048CrimsonNeonite.1048 Member ✭✭
    edited November 10, 2018

    He's talking about Server lag, not framerate.
    Either way this game doesn't perform that well, it will drop alot of frames in large scale fights, no matter what CPU you have and the game Servers will start rubberbanding during 2 way fights, with one server standing nearby.

  • geist.4126geist.4126 Member ✭✭✭

    It's not the fps that drop but the pings that spike and the skill lag that comes with it. On a normal alpine borderland I'm running with a ping of about 40-50. As soon as I am in EBG and come close to a zerg fight that spikes up from 80 to 200+ and skills don't go off.

  • @Pelto.9364 said:
    Does your frame rate drop during the lag?

    I use an option inside ArcDPS which shows you three metrics: FPS, Ping and Relay Response. My FPS is fine, my ping is on average 80-100ms, but my relay response time often goes down to single digits during these moments of skill lag, even if my ping is fine, which clearly shows the issue is with ArenaNet's servers.

  • Zero.3871Zero.3871 Member ✭✭✭

    yeah last Friday i simply went offline after couldnt cast just 1 skill in any fight. it is unplayable and simply unfun. but the worse is that skilllaggs are not for everyone the same. there are ever People that can cast nearly every skill without Problems, and other cant cast anything. sometimes i have Problems, sometimes everything is fine on me but 30 other People have Problems. and it is not even symmetric betweens ervers. often 1 Server can freely cast while the enemies Server cant cast anything. wvw is a joke with that.

    solution would be so easy, reduce Player cap per fraction to 40-50 per map and skilllaggs would be less often. if you fear for Queues->join a smaller Server, done.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    3 way blob fights aren't very enjoyable because of it, that's true. They're rare enough for me to disregard the issue at least, but the times when it does happen I tend to lose all fun in the mode for the day.

    I also don't remember it being an issue in the past, it just recently got worse, no?

    Logging out forever.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Blocki.4931 said:
    3 way blob fights aren't very enjoyable because of it, that's true. They're rare enough for me to disregard the issue at least, but the times when it does happen I tend to lose all fun in the mode for the day.

    I also don't remember it being an issue in the past, it just recently got worse, no?

    This has quite literally been an issue since the launch of the game in 2012. When 2 regular zergs clash (50 vs 50) the skill queue can usually keep up good enough with minor lag, when three entire zoneblobs clash at the same place however (~200 players) it all falls apart and the entire instance start suffering skill lag.

    Is this really all that surprising though? What game do you know of that dump 200 players down on an area the size of just a flag cap in a game such as Battlefield, lol.

  • They probably sold all the wvw servers for that fundraiser

  • Anet has set the server limit to high, to many people can join in the same border. Anet acts as it's not a problem, even after they have been told this since the game came out.

  • even 2 way fights on Fridays are horrible. There we (because a whole bunch of people suffered it) even got 3s of skilllag.

    Skillag might be not a problem for anets pet classes. but standing around 4 seconds doing the stupid MS animation and then have the skill NOT go off is a game breaker.

    Anet needs to fix this. Either implement a way to break off skills right at once OR do something about the lag.

    One thing that would certainly help - remove the walking aoe spam. Because in my observations, the more necros the worse the lag.

  • Arlette.9684Arlette.9684 Member ✭✭✭✭
    edited November 12, 2018

    Figured I'd pitch in after having a rather frustrating hour of roaming with my skills taking 1-2+ secs to activate regadless of whether there was a zerg nearby or not. Boy if I could only get a class action going and get back all the money, we spent on your half made product... oh boy, oh boy!

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  • you dont need WvW to get skill lag, just the first Karka Queen after daily reset I would get horrendous skill lag, back to normal as soon as KQ is dead; same as Tequatl during defend phase, but only started happening after PoF was released

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  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Arlette.9684 said:
    Figured I'd pitch in after having a rather frustrating hour of roaming with my skills taking 1-2+ secs to activate regadless of whether there was a zerg nearby or not. Boy if I could only get a class action going and get back all the money, we spent on your half made product... oh boy, oh boy!

    Yes, I can see how that go well in court for GW2 players.

    Judge: "Hmmm so you couldnt play the product you purchased because of lag?"
    Plaintiff: "No I played for 7842 hours."
    Judge: "... what?"

  • Arlette.9684Arlette.9684 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Arlette.9684 said:
    Figured I'd pitch in after having a rather frustrating hour of roaming with my skills taking 1-2+ secs to activate regadless of whether there was a zerg nearby or not. Boy if I could only get a class action going and get back all the money, we spent on your half made product... oh boy, oh boy!

    Yes, I can see how that go well in court for GW2 players.

    Judge: "Hmmm so you couldnt play the product you purchased because of lag?"
    Plaintiff: "No I played for 7842 hours."
    Judge: "... what?"

    You've obviously never faced the American Justice System, to which ANET as a US based company, adheres to.

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  • Recently since about 2 weeks or so, skill lag has really gotten worse.
    If i go anywhere near a group of 20-30, bang skill lag starts.
    Ping goes over 4k, i can move around but skill i use will go off after 5 or more seconds.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    Got no problems with ping and FPS.

    I'm like 40-60fps in wvw
    And 30-50 ping.
    Not bad. Numbers depending on location

    But still skillags. Casting skills will make the icons blink like crazy, but there's no actual casting of these skills.

    It's really frustrating to play sometimes. The enemy zerg just rolls over you and you are like: I pressed all my buttons, still I'm dead and we didn't kill anything, because people couldn't cast their skills.

  • Everyone I played with was getting bad skill lag all weekend, even in 2-way fights. It seems to be getting worse and worse.

  • Emprer.7256Emprer.7256 Member ✭✭✭

    been getting lag spikes 1k-5k (!) ping during 3 way fights. skills basically stopped responding. Been like this for 2 weeks I think.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    It's especially bad for me today, both on EU/NA, but NA is worse. Really hard to play but I need to do me chests hehe.

  • It's horrible.

    Logged in for the first time in about a month and within about 10 mins, experienced a lag spike of at least 15 secs.

    Naturally, I died and so, logged straight back out again.

  • Tigaseye.2047Tigaseye.2047 Member ✭✭
    edited November 13, 2018

    When you lag so badly you see nothing at all happening to you (even though you're being killed), for a full 15 seconds straight, something is very, very wrong.

  • Tigaseye.2047Tigaseye.2047 Member ✭✭
    edited November 13, 2018

    @Timelord.8190 said:
    Anet has set the server limit to high, to many people can join in the same border. Anet acts as it's not a problem, even after they have been told this since the game came out.

    Yep.

    It's due to greed, pure and simple.

    Anet aren't the only ones who do this, either.

    It's a false economy, though - because many people will either leave, or (even if they do still keep playing) will stop spending money on these games.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    So the TL;DR of everything can basicly be summed up as WvW is dead because no one is playing it, but its lagging due to the large number of players so Anet needs to quickly lower the player cap so that WvW doesnt die.

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