I've noticed a lot of people struggling to comprehend the mechanics of a Mesmer when confronting one. They usually become discouraged and frustrated and take to the forums to let loose about the class, demanding Nerfs and changes. Feel free to post here if you have anything to add.
Some people might not have a choice when it comes to settings, but removing the enable same character model setting can be a real disadvantage if you are fighting multiple Mesmers at once. (5v5) You'll notice that there are, not only one Mesmer with his clones up, but multiple other Mesmers with the same character model. It becomes confusing and you're basically spending more time tabbing through or looking for the right target. Turn this off and you'll have at least two different character models to go differentiate between making it a little easier to decipher who to burst down.
Although tabbing is pretty convenient at times If the Mesmer breaks targeting and you need to re-target, try to refrain from using this as much as possible. It'll most likely lose you valuable seconds and end up getting you killed. Keep an eye out and try to position your cursor in a good spot on the screen so that you can grab camera angles and also react to new targets every few seconds.
Selecting the_ real _mesmer
1. They move less often, or rather depending on what weapons they have and their range capabilities, they move with their target. Greatswords illusions won't move as much, as they don't need to because they have range. Whereas, sword illusions have to get to melee range to attack you.
2. The illusion will never use sidestepping/strafe. They always run straight forward and turn according to the position of their target.
3. You'll notice a copious amount of buffs/food/signets on the real Mesmer. Illusions don't share the same buffs as the main Mesmer. You'll be able to see when you select the right or wrong Mesmer when you look at their selected health bar/name.
4. The real Mesmer has a bouncing arrow above their head.
Mesmers are a get in, getting out kinda class/player. We want to drop you quickly and then rotate back to the point we were going to initially. Hop in tele back out, and use deception to play mind games. So in theory (and in practice), you can expect the first few seconds of an engagement to be either a stealth or an opening burst. So get ready to block, Dodge, CC, invis, teleport, burst back or sustain however you can to avoid getting burst down. After that first burst, the power mes has used:
(NOT IN THIS ORDER)1. mind wrack 2.(usually) blink 3.power spike 4.power lock 5. mirror blade 6.mind stab 7. Phantasmal Berserker 8.The prestige
Commonly, more times than not, I'd say the Mesmer is in defense mode assuming-> He/she has either successfully burst you to downstate, or you were smart enough to mitigate or completely avoid being damaged. From here it's up to you to learn who you are playing against. It could be a hesitant player or it could be a player with patience. Either way, you need to feel it out. Watch for its defensive capabilities. If they're running both mantras, then you already know they don't have a stealth option now because they're utilities are slotted to mantras and blink and they opened with torch 4 invis, assuming they're not specd to mass invisibility. If they didn't open with torch 4, then you can expect a three-second stealth. The other big defense is our dodging (everyone has this) and our distortion and mirage mirrors. Pressure us hard with CC, conditions or bursts, and get ready to switch back to defense.
Don't be afraid to break line of sight with us either, this is super handy for our opening strikes. Even being behind the smallest formations can break our line of sight and we can miss one of our sword skills giving you the upper hand.
There's plenty more to add to this but I'm sure you can figure it out by practicing.
Honestly, I'm not even sure if some Mesmers understand the concept of the meta build right now and play it as just spam Axe 2-3 and shatter life away. Perhaps I'm wrong. The point of this latest build is to, if I'm not mistaken, stack burn and then cover it with torment and confusion.<---- Use that however you find necessary. Regardless, we need to be close to you to win most of the time. I Find fighting Condi Mesmers the same as fighting a necro. Don't standpoint with them.... stay back, stay mobile and kite the best you can. Condi Mes is powerful, in this era of GW, I think it's safe to say everyone should expect to have Condi removal on their bars somewhere or in their builds.
Fighting a Condi Mes is timing, almost comparable to a thief with a lot of evades. Watch the animations and wait for the appropriate time to attack.
that's all for now until I can think of more things to make it easier for others. Feel free to add to the list. Don't nerf classes...learn to overcome them. It'll make you a force to be messed with.