Participation no longer decays.... — Guild Wars 2 Forums

Participation no longer decays....

Balthazzarr.1349Balthazzarr.1349 Member ✭✭✭

"Participation will no longer decay outside of WvW. As a result, rewards based on participation (pips and reward tracks) will be delayed until the next full tick when entering WvW from outside other WvW maps."

YAY! No more standing in OS waiting for the pips to die down before I go off to do other things...

This and the salvaging changes are awesome.. to me anyway! Thanks!!

Just another WvW lifer who'll never say die... while dying again and again!

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  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    I wonder what they mean by ‘full tick’? Is that being in WvW for at least 5 minutes? (End of whatever tick you entered on, then get the reward on the next tick?)

  • Balthazzarr.1349Balthazzarr.1349 Member ✭✭✭
    edited November 13, 2018

    I would expect that means when you come back in you have to wait until the timer resets and runs for the full 5 minutes before it starts "counting down" again if you're not active., and from the looks of it that applies to the rewards as well. So if you get in just after the timer resets then you'll have to wait almost 10 minutes before you start getting rewards again.

    That makes it a bit of a c_r_a_p shoot. You might not benefit from this change in that event, and for the most part the only benefit at all is that you don't have to sit around for 10 minutes or so just to make sure you do get credit for the track you built up already.

    Just another WvW lifer who'll never say die... while dying again and again!

  • Well now you can tell people to stop afking. It'll be for their own good.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Means you can't go in 5 seconds before the tick, but you have to stay at least 5 min to get the next one.

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • It's kind of a toss up if you think about it.

    On one hand you don't have to hang around in WvW waiting for your pips to wind down, and this is a good thing since you can just go off and do other things, or go offline as you wish...

    On the other hand if you do leave right away you realize that when you get back in you will have to wait for at least 5 minutes, (most likely more depending on the timer), before you start to get credits.

    And here's the kicker.... The BEST part is that when you do start getting credit again you will continue at the level you left at... you won't have to spend the first 10 minutes or more building up participation before you start getting rewards again.

    Overall the benefits of this change outweigh the negatives (if there are any).

    1. Don't have to wait in WvW borderlands... (for those that pip down in BL's that should encourage them to leave and make room for people that want to WvW)
    2. Don't have to sit for 10 minutes or so in OS, for those that respect getting out of the BL's to pip down.
    3. Start at the level you left at in less than 10 minutes, which for most people is about the time it takes to get to participation level 3, and if you left at level 6 that's a super bonus because if you have to afk for a few minutes shortly after getting in you're already getting the bonus.

    Just another WvW lifer who'll never say die... while dying again and again!

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Balthazzarr.1349 said:
    I would expect that means when you come back in you have to wait until the timer resets and runs for the full 5 minutes before it starts "counting down" again if you're not active., and from the looks of it that applies to the rewards as well. So if you get in just after the timer resets then you'll have to wait almost 10 minutes before you start getting rewards again.

    That makes it a bit of a c_r_a_p shoot. You might not benefit from this change in that event, and for the most part the only benefit at all is that you don't have to sit around for 10 minutes or so just to make sure you do get credit for the track you built up already.

    It takes much more than 10 min on average to reach T6.

  • @Ayrilana.1396 said:

    @Balthazzarr.1349 said:
    I would expect that means when you come back in you have to wait until the timer resets and runs for the full 5 minutes before it starts "counting down" again if you're not active., and from the looks of it that applies to the rewards as well. So if you get in just after the timer resets then you'll have to wait almost 10 minutes before you start getting rewards again.

    That makes it a bit of a c_r_a_p shoot. You might not benefit from this change in that event, and for the most part the only benefit at all is that you don't have to sit around for 10 minutes or so just to make sure you do get credit for the track you built up already.

    It takes much more than 10 min on average to reach T6.

    I was referring to T3 actually, which is the level you need to start getting rewards. :)

    Just another WvW lifer who'll never say die... while dying again and again!

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Balthazzarr.1349 said:

    @Ayrilana.1396 said:

    @Balthazzarr.1349 said:
    I would expect that means when you come back in you have to wait until the timer resets and runs for the full 5 minutes before it starts "counting down" again if you're not active., and from the looks of it that applies to the rewards as well. So if you get in just after the timer resets then you'll have to wait almost 10 minutes before you start getting rewards again.

    That makes it a bit of a c_r_a_p shoot. You might not benefit from this change in that event, and for the most part the only benefit at all is that you don't have to sit around for 10 minutes or so just to make sure you do get credit for the track you built up already.

    It takes much more than 10 min on average to reach T6.

    I was referring to T3 actually, which is the level you need to start getting rewards. :)

    Ah. It’ll benefit those that are also going for the reward tracks as it does take some time to ramp up participation (or at least on slow maps).

  • Does it continue where you left off even if you log out? Pipping down is usually what I do before I log off.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @ArchonWing.9480 said:
    Well now you can tell people to stop afking. It'll be for their own good.

    But what does it have to do with AFKing?

    For the rewards I thought that was to get you pips without doing anything. Unless I understand it wrong, you're not going to get any pips at all when logged out. You earn a tick or two by not having to work up participation if you logged out with T6... but you loose like 6-8 ticks or whatever it is for T6->T2.

    So people will still AFK as usual for the pips. At best, they log earlier as soon as they hit T2 and have a very easy time getting T3 the next log in.

  • HazyDaisy.4107HazyDaisy.4107 Member ✭✭✭✭

    This new build coming in a few min is a perfect test, as new builds usually reset sentries and bloodlust, it'll be interesting to see what t does to the new and improved participation decay.

    [HaHa] Hazardous Hallucination - Sorrows Furnace

  • @Strider Pj.2193 said:
    I wonder what they mean by ‘full tick’? Is that being in WvW for at least 5 minutes? (End of whatever tick you entered on, then get the reward on the next tick?)

    Yes

  • @Dawdler.8521 said:

    @ArchonWing.9480 said:
    Well now you can tell people to stop afking. It'll be for their own good.

    But what does it have to do with AFKing?

    For the rewards I thought that was to get you pips without doing anything. Unless I understand it wrong, you're not going to get any pips at all when logged out. You earn a tick or two by not having to work up participation if you logged out with T6... but you loose like 6-8 ticks or whatever it is for T6->T2.

    So people will still AFK as usual for the pips. At best, they log earlier as soon as they hit T2 and have a very easy time getting T3 the next log in.

    Well, I afk to drain out the remaining participation before sorting things out in a city. Wouldn't have to worry about that anymore and I also don't have to worry about starting from level 0 again next time.

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    If there's a 5-10 minute delay on regaining pip progression once reentering wvw I imagine the end result will be around the same as the previous system. It takes about that much time for the average player to reach T3. Only now players won't "pip down".
    A good change that'll hopefully cut down on the AFKers.

    ~ Kovu

    Ranger main before it was cool.
    Fort Aspenwood.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited November 13, 2018

    @Kovu.7560 said:
    If there's a 5-10 minute delay on regaining pip progression once reentering wvw I imagine the end result will be around the same as the previous system. It takes about that much time for the average player to reach T3. Only now players won't "pip down".
    A good change that'll hopefully cut down on the AFKers.

    ~ Kovu

    Again, I question why they would stop AFKing and pipping down. Doing it would still get you more pips than not doing it, with this change. Isnt that the point of doing it in the first place?

  • Hesacon.8735Hesacon.8735 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Kovu.7560 said:
    If there's a 5-10 minute delay on regaining pip progression once reentering wvw I imagine the end result will be around the same as the previous system. It takes about that much time for the average player to reach T3. Only now players won't "pip down".
    A good change that'll hopefully cut down on the AFKers.

    ~ Kovu

    Again, I question why they would stop AFKing and pipping down. Doing it would still get you more pips than not doing it, with this change. Isnt that the point of doing it in the first place?

    Scale up time, if you start at max participation you don't have to worry about an over roamed map or lack of action preventing you from getting T3 participation for 15-20 minutes. Plus you get max rewards tracks bonus.

    I like the change a lot.

  • sarkysek.1085sarkysek.1085 Member ✭✭✭

    Left WvW with T6 participation, but when I got back in after 30 minutes, it was all gone. Is that a bug or did I missinterpret it?

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Hesacon.8735 said:

    @Dawdler.8521 said:

    @Kovu.7560 said:
    If there's a 5-10 minute delay on regaining pip progression once reentering wvw I imagine the end result will be around the same as the previous system. It takes about that much time for the average player to reach T3. Only now players won't "pip down".
    A good change that'll hopefully cut down on the AFKers.

    ~ Kovu

    Again, I question why they would stop AFKing and pipping down. Doing it would still get you more pips than not doing it, with this change. Isnt that the point of doing it in the first place?

    Scale up time, if you start at max participation you don't have to worry about an over roamed map or lack of action preventing you from getting T3 participation for 15-20 minutes. Plus you get max rewards tracks bonus.

    I like the change a lot.

    But ramp up time for pips is still eliminated by logging around T3 after this change... and getting the pips from AFKing T6 to that point. I doubt AFKers care about the max reward track bonus (they obviously didnt before).

  • Hey, looks to be a good change :) .

  • @sarkysek.1085 said:
    Left WvW with T6 participation, but when I got back in after 30 minutes, it was all gone. Is that a bug or did I missinterpret it?

    Both hubby and I had same problem. 20 mins in pve land and my t6 participation was gone- 0. We waited for 2 ticks as well for rewards and nothing. I started a discussion under bug In the forums and no responses yet.

  • Hesacon.8735Hesacon.8735 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Hesacon.8735 said:

    @Dawdler.8521 said:

    @Kovu.7560 said:
    If there's a 5-10 minute delay on regaining pip progression once reentering wvw I imagine the end result will be around the same as the previous system. It takes about that much time for the average player to reach T3. Only now players won't "pip down".
    A good change that'll hopefully cut down on the AFKers.

    ~ Kovu

    Again, I question why they would stop AFKing and pipping down. Doing it would still get you more pips than not doing it, with this change. Isnt that the point of doing it in the first place?

    Scale up time, if you start at max participation you don't have to worry about an over roamed map or lack of action preventing you from getting T3 participation for 15-20 minutes. Plus you get max rewards tracks bonus.

    I like the change a lot.

    But ramp up time for pips is still eliminated by logging around T3 after this change... and getting the pips from AFKing T6 to that point. I doubt AFKers care about the max reward track bonus (they obviously didnt before).

    I care about both, and the old method is still possible. Now I just don't have to feel guilty about "wasting" 10 minutes of pips if I go to do fractals or an spvp match.

  • @Calisanna.8732 said:

    @sarkysek.1085 said:
    Left WvW with T6 participation, but when I got back in after 30 minutes, it was all gone. Is that a bug or did I missinterpret it?

    Both hubby and I had same problem. 20 mins in pve land and my t6 participation was gone- 0. We waited for 2 ticks as well for rewards and nothing. I started a discussion under bug In the forums and no responses yet.

    hmm that’s odd. I logged off for a while then went back in. Participation level was right where it was when I left.

    Just another WvW lifer who'll never say die... while dying again and again!

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Raymond Lukes.6305 said:

    @Strider Pj.2193 said:
    I wonder what they mean by ‘full tick’? Is that being in WvW for at least 5 minutes? (End of whatever tick you entered on, then get the reward on the next tick?)

    Yes

    Thank you. That should minimize potential gaming of it. And provide a good QOL for people.

  • Posted this in another thread but posting here too.

    @Raymond Lukes.6305 said:
    Participation decay pausing was delayed in turning on. This should be working correctly now. Sorry for the confusion.

  • Thanks for responses and for the QoL change. Amazing!!!!

  • @Raymond Lukes.6305 said:

    @Traveller.7496 said:
    Does it continue where you left off even if you log out? Pipping down is usually what I do before I log off.

    Yes if you log off or leave a WvW map it will save where you were. When you head back into WvW you'll start back where you left off.

    Wicked! Thanks, that's really good for my occasional trips into WvW to gather points towards GoB or Ambrite Insects.

    @Biff.5312 said:
    Exercise your whimsy.

  • Finally WvW afk is no more :+1:

  • Nice QoL change.

    Thanks for implementing it.

  • Urud.4925Urud.4925 Member ✭✭✭

    Appreciated change indeed. I'm on WvW just for the dailies, not an expert, so I didn't understand the reason why we had to stay afk (maybe even taking a spot for someone who wanted to join a full map) to don't waste our exp. I hoped in a change sooner or later (actually I thought about consuming all the exp the moment we left, but this is even better :) ). ty ty

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Urud.4925 said:
    Appreciated change indeed. I'm on WvW just for the dailies, not an expert, so I didn't understand the reason why we had to stay afk (maybe even taking a spot for someone who wanted to join a full map) to don't waste our exp. I hoped in a change sooner or later (actually I thought about consuming all the exp the moment we left, but this is even better :) ). ty ty

    You still have to stay AFK to not "waste" T6->T3 pips without doing nothing, if getting rewards for doing nothing is what you want from WvW. You're not getting more or less pips by this change in itself, you're just skipping the 5-10m race to reach T3 to begin the pip tick and get the track reward increase for free, but since you dont get the first tick anyway... the pip gain is minimal. Just a little less annoying effort. Pipping down hasnt changed at all. I really dont understand why people keep claiming it has.

  • @Dawdler.8521 said:

    @Urud.4925 said:
    Appreciated change indeed. I'm on WvW just for the dailies, not an expert, so I didn't understand the reason why we had to stay afk (maybe even taking a spot for someone who wanted to join a full map) to don't waste our exp. I hoped in a change sooner or later (actually I thought about consuming all the exp the moment we left, but this is even better :) ). ty ty

    You still have to stay AFK to not "waste" T6->T3 pips without doing nothing, if getting rewards for doing nothing is what you want from WvW. You're not getting more or less pips by this change in itself, you're just skipping the 5-10m race to reach T3 to begin the pip tick and get the track reward increase for free, but since you dont get the first tick anyway... the pip gain is minimal. Just a little less annoying effort. Pipping down hasnt changed at all. I really dont understand why people keep claiming it has.

    You have it wrong. When you come back in at T6 you remain at T6. Once the timer tics and you start getting rewards you are still at T6. You don't start over at T3. That's why it HAS changed and you don't have to waste time standing in a spawn or OS pipping down.

    Just another WvW lifer who'll never say die... while dying again and again!

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    @Balthazzarr.1349 said:

    @Dawdler.8521 said:

    @Urud.4925 said:
    Appreciated change indeed. I'm on WvW just for the dailies, not an expert, so I didn't understand the reason why we had to stay afk (maybe even taking a spot for someone who wanted to join a full map) to don't waste our exp. I hoped in a change sooner or later (actually I thought about consuming all the exp the moment we left, but this is even better :) ). ty ty

    You still have to stay AFK to not "waste" T6->T3 pips without doing nothing, if getting rewards for doing nothing is what you want from WvW. You're not getting more or less pips by this change in itself, you're just skipping the 5-10m race to reach T3 to begin the pip tick and get the track reward increase for free, but since you dont get the first tick anyway... the pip gain is minimal. Just a little less annoying effort. Pipping down hasnt changed at all. I really dont understand why people keep claiming it has.

    You have it wrong. When you come back in at T6 you remain at T6. Once the timer tics and you start getting rewards you are still at T6. You don't start over at T3. That's why it HAS changed and you don't have to waste time standing in a spawn or OS pipping down.

    He's correct. You leave and your participation does not decline but you get "NO PIPS". You have to remain in WvW to tick down for the rewards. AFK'ing can still be a thing.

    Fàther - Create a mount then kill it until it's more useless than PvE. "Smart"
    Tactical Killers
    Server(DR)

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    Why would you "tick down" for rewards, then have to start over at T0 again the next day as opposed to starting back up at T6 unless your paint set was missing some core colors?

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    @Kylden Ar.3724 said:
    Why would you "tick down" for rewards, then have to start over at T0 again the next day as opposed to starting back up at T6 unless your paint set was missing some core colors?

    In my view you have to look at a player that doesn't WvW alot. Say some that come in just for the dailies. They can leave just right after a tick and will fall below T3 before the next one. Rewards are a thing for some.

    Fàther - Create a mount then kill it until it's more useless than PvE. "Smart"
    Tactical Killers
    Server(DR)

  • Gop.8713Gop.8713 Member ✭✭✭✭

    I didn't fully appreciate how awesome this would be when it was first announced. I thought it would be nice, but it's revolutionary . . .

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited November 14, 2018

    @Kylden Ar.3724 said:
    Why would you "tick down" for rewards, then have to start over at T0 again the next day as opposed to starting back up at T6 unless your paint set was missing some core colors?

    Look, it's real simple: To maximize pips you with minimum effort spent, you first get T6 playing normally. Then you AFK to T3. Then you can log off. Then when you log back on, you will have T3 - you get pips from the start, but less reward track points. Get to T6 as usual. Then AFK to T3. Repeat. And that's of course just the "final" AFK, if you keep doing a little activity you can AFK most of the time.

    It's the same bloody thing as before, you just skip the T0->T3 part. Which is great for casual non-AFK WvWers - we will always log in with T6 now because we usually log like normal when done playing, with no AFK. But otherwise nothing has changed. Time spent ingame with participation == pips. Even when AFK.

    Whether people choose to AFK less with this change is a whole other matter. I honestly doubt it. There's a reason why they AFK in the first place instead of playing.

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Urud.4925 said:
    Appreciated change indeed. I'm on WvW just for the dailies, not an expert, so I didn't understand the reason why we had to stay afk (maybe even taking a spot for someone who wanted to join a full map) to don't waste our exp. I hoped in a change sooner or later (actually I thought about consuming all the exp the moment we left, but this is even better :) ). ty ty

    You still have to stay AFK to not "waste" T6->T3 pips without doing nothing, if getting rewards for doing nothing is what you want from WvW. You're not getting more or less pips by this change in itself, you're just skipping the 5-10m race to reach T3 to begin the pip tick and get the track reward increase for free, but since you dont get the first tick anyway... the pip gain is minimal. Just a little less annoying effort. Pipping down hasnt changed at all. I really dont understand why people keep claiming it has.

    you can go afk on another map that has less activity to help out the zerg maps; but yeah, there is really no point in doing burndowns now :+1:

    The ramp up is fine, you still need to do it upon weekly match reset

    There were 2 painful points of the old system

    • when you D/C and every map is full or you can only join on a map that barely has any activities at all, you may lose your participation
    • you cannot be away from your keyboard for too long, it takes just over 16 minutes to lose T6 assuming you just scored a kill or capped an objective.

    With this change, you can take regular breaks, which is healthy for the players; WoW's original honor system was a bad example, players suffered from burnouts

    I wouldnt mind Anet reduce the auto afk kick from 15min down to 5min

    [RIP Fashion Wars 2005-2018]     [TTS] [KA] [SI]     [RIP Fashion Wars 2005-2018]
  • @Loosmaster.8263 said:

    @Balthazzarr.1349 said:

    @Dawdler.8521 said:

    @Urud.4925 said:
    Appreciated change indeed. I'm on WvW just for the dailies, not an expert, so I didn't understand the reason why we had to stay afk (maybe even taking a spot for someone who wanted to join a full map) to don't waste our exp. I hoped in a change sooner or later (actually I thought about consuming all the exp the moment we left, but this is even better :) ). ty ty

    You still have to stay AFK to not "waste" T6->T3 pips without doing nothing, if getting rewards for doing nothing is what you want from WvW. You're not getting more or less pips by this change in itself, you're just skipping the 5-10m race to reach T3 to begin the pip tick and get the track reward increase for free, but since you dont get the first tick anyway... the pip gain is minimal. Just a little less annoying effort. Pipping down hasnt changed at all. I really dont understand why people keep claiming it has.

    You have it wrong. When you come back in at T6 you remain at T6. Once the timer tics and you start getting rewards you are still at T6. You don't start over at T3. That's why it HAS changed and you don't have to waste time standing in a spawn or OS pipping down.

    He's correct. You leave and your participation does not decline but you get "NO PIPS". You have to remain in WvW to tick down for the rewards. AFK'ing can still be a thing.

    lol of course you get no pips, until you come back in and the new tick starts... but at the very least it's much better because you pick up where you left off within a few minutes of coming back in. Which is better than coming in at zero and having to build it back up to level 3... for some people that can take just a few minutes.. for others much longer if they aren't as experienced as some of us.

    Just another WvW lifer who'll never say die... while dying again and again!

  • @crepuscular.9047 said:

    @Dawdler.8521 said:

    @Urud.4925 said:
    Appreciated change indeed. I'm on WvW just for the dailies, not an expert, so I didn't understand the reason why we had to stay afk (maybe even taking a spot for someone who wanted to join a full map) to don't waste our exp. I hoped in a change sooner or later (actually I thought about consuming all the exp the moment we left, but this is even better :) ). ty ty

    You still have to stay AFK to not "waste" T6->T3 pips without doing nothing, if getting rewards for doing nothing is what you want from WvW. You're not getting more or less pips by this change in itself, you're just skipping the 5-10m race to reach T3 to begin the pip tick and get the track reward increase for free, but since you dont get the first tick anyway... the pip gain is minimal. Just a little less annoying effort. Pipping down hasnt changed at all. I really dont understand why people keep claiming it has.

    you can go afk on another map that has less activity to help out the zerg maps; but yeah, there is really no point in doing burndowns now :+1:

    The ramp up is fine, you still need to do it upon weekly match reset

    There were 2 painful points of the old system

    • when you D/C and every map is full or you can only join on a map that barely has any activities at all, you may lose your participation
    • you cannot be away from your keyboard for too long, it takes just over 16 minutes to lose T6 assuming you just scored a kill or capped an objective.

    With this change, you can take regular breaks, which is healthy for the players; WoW's original honor system was a bad example, players suffered from burnouts

    I wouldnt mind Anet reduce the auto afk kick from 15min down to 5min

    The autokick in wvw is 10 minutes as far as I know... which is good. 5 minutes would be too short if I had to leave for a few minutes for a quick snack and bio break for example. 10-15 is good to me :)

    Just another WvW lifer who'll never say die... while dying again and again!

  • @Loosmaster.8263 said:

    @Balthazzarr.1349 said:

    @Dawdler.8521 said:

    @Urud.4925 said:
    Appreciated change indeed. I'm on WvW just for the dailies, not an expert, so I didn't understand the reason why we had to stay afk (maybe even taking a spot for someone who wanted to join a full map) to don't waste our exp. I hoped in a change sooner or later (actually I thought about consuming all the exp the moment we left, but this is even better :) ). ty ty

    You still have to stay AFK to not "waste" T6->T3 pips without doing nothing, if getting rewards for doing nothing is what you want from WvW. You're not getting more or less pips by this change in itself, you're just skipping the 5-10m race to reach T3 to begin the pip tick and get the track reward increase for free, but since you dont get the first tick anyway... the pip gain is minimal. Just a little less annoying effort. Pipping down hasnt changed at all. I really dont understand why people keep claiming it has.

    You have it wrong. When you come back in at T6 you remain at T6. Once the timer tics and you start getting rewards you are still at T6. You don't start over at T3. That's why it HAS changed and you don't have to waste time standing in a spawn or OS pipping down.

    He's correct. You leave and your participation does not decline but you get "NO PIPS". You have to remain in WvW to tick down for the rewards. AFK'ing can still be a thing.

    Of course you get no pips since you aren’t in there. Your pip level stays the same until you come back. You lose nothing by leaving wvw at all, unlike before.

    Standing around pipping down doesn’t benefit the players in any way now. But if you’re holding a spot in a bl just to pip down then you’re possibly keeping a player out if it’s queued.

    Just another WvW lifer who'll never say die... while dying again and again!

  • @Dawdler.8521 said:

    @Kylden Ar.3724 said:
    Why would you "tick down" for rewards, then have to start over at T0 again the next day as opposed to starting back up at T6 unless your paint set was missing some core colors?

    Look, it's real simple: To maximize pips you with minimum effort spent, you first get T6 playing normally. Then you AFK to T3. Then you can log off. Then when you log back on, you will have T3 - you get pips from the start, but less reward track points. Get to T6 as usual. Then AFK to T3. Repeat. And that's of course just the "final" AFK, if you keep doing a little activity you can AFK most of the time.

    It's the same bloody thing as before, you just skip the T0->T3 part. Which is great for casual non-AFK WvWers - we will always log in with T6 now because we usually log like normal when done playing, with no AFK. But otherwise nothing has changed. Time spent ingame with participation == pips. Even when AFK.

    Whether people choose to AFK less with this change is a whole other matter. I honestly doubt it. There's a reason why they AFK in the first place instead of playing.

    Not true, I always pipped down before, and I will no longer do so. All I will do when I am done for the night is wait until the next pip hits, then leave immediately after, regardless of which level it was at. When I log back in, the only thing I will lose is whatever random amount happens to be on the clock at the moment I re-enter wvw (0-4:59). That's trivial to me, and well worth being able to get on with doing whatever I would rather be doing than pipping down.

    This change will definitely alter my end-of-night behavior.

  • Sarrs.4831Sarrs.4831 Member ✭✭✭

    Secretly the most important change in this patch, a patch with a crazy good amount of QOL. Really happy with this one. Thanks anet. :D

  • Urud.4925Urud.4925 Member ✭✭✭

    @Dawdler.8521 said:

    @Urud.4925 said:
    Appreciated change indeed. I'm on WvW just for the dailies, not an expert, so I didn't understand the reason why we had to stay afk (maybe even taking a spot for someone who wanted to join a full map) to don't waste our exp. I hoped in a change sooner or later (actually I thought about consuming all the exp the moment we left, but this is even better :) ). ty ty

    You still have to stay AFK to not "waste" T6->T3 pips without doing nothing, if getting rewards for doing nothing is what you want from WvW. You're not getting more or less pips by this change in itself, you're just skipping the 5-10m race to reach T3 to begin the pip tick and get the track reward increase for free, but since you dont get the first tick anyway... the pip gain is minimal. Just a little less annoying effort. Pipping down hasnt changed at all. I really dont understand why people keep claiming it has.

    As someone who does WvW just for the dailies, I never cared about the pips/Skirmish reward track. I rarely pass the silver chest in any case. I was just interested in the WvW reward tracks, as additional perks to the PvP reward track (where I play more). So I'm perfectly fine if with this change we don't waste the score for the WvW tracks but we keep wasting our pips. It's a way to stimulate ppl to play longer there if they care about WvW tickets/marks, but to don't encourage much the afk for casual, so it's fair. If I understood it correctly.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    I think it is an ok compromise - of course there will be afk'ing still for either st pips [skirmish track] and rt [reward track], but it also gives a choice for a lot of those other people who just want to return where they left off. I think it has created a lot more better in/out traffic. It's a good compromise even though it will not get rid of afk completely. This is a step forward the way I see it.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Balthazzarr.1349 said:
    Standing around pipping down doesn’t benefit the players in any way now. But if you’re holding a spot in a bl just to pip down then you’re possibly keeping a player out if it’s queued.

    It still gets you pips for doing, how is that any different from before? Literally nothing has changed for the concept or act of pipping down while AFK, only how fast you start getting pips.

    Honestly I'm starting to wonder if I'm playing another version of the game with a broken patch or something.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Balthazzarr.1349 said:
    Standing around pipping down doesn’t benefit the players in any way now. But if you’re holding a spot in a bl just to pip down then you’re possibly keeping a player out if it’s queued.

    It still gets you pips for doing, how is that any different from before? Literally nothing has changed for the concept or act of pipping down while AFK, only how fast you start getting pips.

    Honestly I'm starting to wonder if I'm playing another version of the game with a broken patch or something.

    Nothing has changed. People will still afk pip down and get rewards, while restarting with T0 participation, as before. The change benefits wvwers in the sense that sometimes, you have 30 mins of time to play wvw and pretty often, you couldnt get all ticks (cause it would take 5-15 mins to build T3 participation). Now, if you leave wvw with T3-T6 participation, and come again for a short wvw season, you will get all ticks and rewards from them. Thats what matter to me, too.

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    This.... is..... AWESOME!

  • Cuddy.6247Cuddy.6247 Member ✭✭✭

    This might have an unintended bonus - I logged out last night and came back this morning, my decay timer started up from 10:00 instead of like 4:xx or something I was at. I basically got a whole free tick.

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