What new/changed Sigils/Runes do you guys like? — Guild Wars 2 Forums

What new/changed Sigils/Runes do you guys like?

EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

I want to know what you guys like and what fits well with Current Traits
I could do this myself, but Strength in Numbers!

Besides, there are always going to be things one person might see, that another may not.
I mean, have you seen Boots Bad Builds :p

I look forward to your interesting and varied answers

mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

<13

Comments

  • Prophet.1584Prophet.1584 Member ✭✭✭

    1 negative i see right away, 2 nightmare 4 trapper runes is done, the condi duration was lost on nightmare. The best replacement i see are tempest runes 1 gives +18 and 2 gives +5%. that still ends up with a 5% net loss on condi duration, i'm still going through it to see if another full set would be a better replacement. Krait, Afflicted and Tempest full sets look promising for condi ranger.

  • @Prophet.1584 said:
    1 negative i see right away, 2 nightmare 4 trapper runes is done, the condi duration was lost on nightmare. The best replacement i see are tempest runes 1 gives +18 and 2 gives +5%. that still ends up with a 5% net loss on condi duration, i'm still going through it to see if another full set would be a better replacement. Krait, Afflicted and Tempest full sets look promising for condi ranger.

    Earth is 6 bleed every 2 seconds so better than geo. Doom is 8 second poison 3 stacks although I'm not sure if it'll replace geo or malice. Feels like shortbow/shortbow with focus on bleed/poison is the way to go. I'm leaning towards afflicted with 10% all, 10% poison, 20% bleed. I don't think the death nova on enemy will proc in raids but it'll probably be good for fotm/open world tagginng. Earth/doom is also full ranged damage if you are trying to ranged strat.

    Boots bad builds.... Rune of citadel causes a barrage on elite. Might replace his favorite rune of the mad king. I'll have to test in game but that synergies with One wolf pack.

    Antitoxin seems interesting. WS now clears 3 instead of 2 conditions per cast. -25% condi duration and 175 condi dmg. There are also more flanking sigils that apply conditions. Rune of mirage means sword/dagger can apply ok torment... I don't think condi ranger will actually become viable but those might be worth testing.

    Speed sounds OP for any class with 66% move speed from swiftness.

    Defender healing 5% of max HP per block also sounds generically really strong. Ranger only has Gs4 to block but reflects are a special kind of block so I wonder if the runes also proc on reflect. Unblockable attacks from SB are probably going to be even more important in killing some bunkers now.

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭
    edited November 13, 2018

    Defender sounds nuts for a couple classes outside of the ranger.
    Guard? Holy...
    Warrior?

    And that Speed sounds absolutely ridiculous for a few classes
    warrior
    Ranger
    and thief which doesn't quite have as much access to constant swiftness but dmn..that class can already get away well. (I dont main thief in case I missed something)
    Imagine on a Deadeye which even when he gets tracked down say, fighting a few players, he just roll out with Haste Utility which gives 6 seconds of swiftness =super speed

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Miellyn.6847Miellyn.6847 Member ✭✭✭

    Did anyone test Sigil of Bursting? The new descrition indicates that incrases the damage dealt like force, not the stat. That would make it 100% required for all condition builds.

  • Bramymond.7689Bramymond.7689 Member ✭✭
    edited November 13, 2018

    @Prophet.1584 said:
    1 negative i see right away, 2 nightmare 4 trapper runes is done, the condi duration was lost on nightmare. The best replacement i see are tempest runes 1 gives +18 and 2 gives +5%. that still ends up with a 5% net loss on condi duration, i'm still going through it to see if another full set would be a better replacement. Krait, Afflicted and Tempest full sets look promising for condi ranger.

    Afflicted or Krait will likely replace nightmare

  • Prophet.1584Prophet.1584 Member ✭✭✭

    hmmm, Water or Monk for heal druid? The +10% healing is useful on monk but we already overheal often and it only has +15% boon duration now. Water has +25%, the condi removal may be better for pvp/wvw than raids or fractals.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    @Prophet.1584 said:
    hmmm, Water or Monk for heal druid? The +10% healing is useful on monk but we already overheal often and it only has +15% boon duration now. Water has +25%, the condi removal may be better for pvp/wvw than raids or fractals.

    Water has always given more boon duration than monk, and I plan on continuing to use water over monk since that extra healing is almost never useful.

    Also, they removed waters Condi removal, it’s just more healing when you heal.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    I would be interested in hearing build ideas on how for rangers to get the most out of the Antitoxin rune (i.e. frequent small cleanses).
    Speed sounds pretty darn potent, too. It sounds like it'll turn swiftness into a baby superspeed (mostly effective while in combat). This is great as rangers have lots of swiftness and practically no superspeed. Though the same is true of other professions, as well.

    ~ Kovu

    Ranger main before it was viable.
    Fort Aspenwood.

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    Rune of Sanctuary is OP
    At least for Necros-- Rezbot Meta
    They can rez anyone in 2 secs and be shielded while doing it.

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Did they just buff Dura rune? At least there are other broken runes now...

  • Personally, I'm sticking with Rune of Rage on my Ranger. Now it's nearly perma-Fury while you're in combat (9.6 seconds every 10), which works nicely with Ranger's Fury boosting traits.

    Plague Signet is the only skill in the game that is worse when traited.

  • @Drarnor Kunoram.5180 said:
    Personally, I'm sticking with Rune of Rage on my Ranger. Now it's nearly perma-Fury while you're in combat (9.6 seconds every 10), which works nicely with Ranger's Fury boosting traits.

    I agree and combo with the rage sigil on the bow now you can stack nearly 20 seconds of quickness uninterupted.

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    @Maven.1690 said:

    @Drarnor Kunoram.5180 said:
    Personally, I'm sticking with Rune of Rage on my Ranger. Now it's nearly perma-Fury while you're in combat (9.6 seconds every 10), which works nicely with Ranger's Fury boosting traits.

    I agree and combo with the rage sigil on the bow now you can stack nearly 20 seconds of quickness uninterupted.

    lol dmn...

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Coinhead.7591Coinhead.7591 Member ✭✭
    edited November 14, 2018

    @Drarnor Kunoram.5180 said:
    Personally, I'm sticking with Rune of Rage on my Ranger. Now it's nearly perma-Fury while you're in combat (9.6 seconds every 10), which works nicely with Ranger's Fury boosting traits.

    (4): Gain Fury for 8 seconds when entering combat (Cooldown: 10s)

    You only get fury on entering combat, if you stay on combat it will not trigger again.

    Relevant links: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Rage

  • rune of air might be good for roaming.
    sigil of celerity+rage for tons of quickness.

    The horror...…….the horror...…….the horror...…….

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    @Coinhead.7591 said:

    @Drarnor Kunoram.5180 said:
    Personally, I'm sticking with Rune of Rage on my Ranger. Now it's nearly perma-Fury while you're in combat (9.6 seconds every 10), which works nicely with Ranger's Fury boosting traits.

    (4): Gain Fury for 8 seconds when entering combat (Cooldown: 10s)

    You only get fury on entering combat, if you stay on combat it will not trigger again.

    Relevant links: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Rage

    True, it could still be good though if you traited and played in such a way to take advantage of the fury granted.
    You have 8 secs of fury and then then call of the wild(warhorn 5) strength of the pack

    And then theres Traits like
    brutish seals from marks
    remorseless from marks
    skirmishing furious grip
    skirmishing vicious quarry
    wilderness knowledge wilderness survival
    two handed training beastmastery

    I haven't done the times on all these buffs but if I was to guess its not endless but it would be a lot of fury uptime.

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    Everythibg that has a akill proc attached to it. New grove looks interesting, maybe for a druid something.
    New afflicted seems dope for my poisonbeast.
    Overall good rune chabges.

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    @InsaneQR.7412 said:
    Everythibg that has a akill proc attached to it. New grove looks interesting, maybe for a druid something.
    New afflicted seems dope for my poisonbeast.
    Overall good rune chabges.

    poison beast? I am always interested in playing a new build.
    I have 3 80 rangers for this reason alone.

    Is it shortbow dagger main? Can you use it in pvp?
    I dont want to derail the thread :)
    But if you dont mind messaging me here or in game, that would be great.

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @EnderzShadow.2506 said:

    @InsaneQR.7412 said:
    Everythibg that has a akill proc attached to it. New grove looks interesting, maybe for a druid something.
    New afflicted seems dope for my poisonbeast.
    Overall good rune chabges.

    poison beast? I am always interested in playing a new build.
    I have 3 80 rangers for this reason alone.

    Is it shortbow dagger main? Can you use it in pvp?
    I dont want to derail the thread :)
    But if you dont mind messaging me here or in game, that would be great.

    Sorry to dissapont you but its just a casual open PvE build i made.

    http://gw2skills.net/editor/?vNAQNAoXVnUqAN8il8CerAs8iFDBjJAsuKdNvrUXVLv62dDvnUjn3A-jxxBQBo7UAki9H2n+gFq+DAeCAxUJ4GV+BA-e

    Thats bow the version with the new rune (although old stats).
    Its just focussing on poison, poison and heal from poison.
    The OH axe is just awesome for trash mob clears and you poison multible targets with it and heal multiple times.

    I assume you are NA server? I am EU so i dont know if i could send you anything in game.
    So here you go via forums^^

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    @InsaneQR.7412 said:

    @EnderzShadow.2506 said:

    @InsaneQR.7412 said:
    Everythibg that has a akill proc attached to it. New grove looks interesting, maybe for a druid something.
    New afflicted seems dope for my poisonbeast.
    Overall good rune chabges.

    poison beast? I am always interested in playing a new build.
    I have 3 80 rangers for this reason alone.

    Is it shortbow dagger main? Can you use it in pvp?
    I dont want to derail the thread :)
    But if you dont mind messaging me here or in game, that would be great.

    Sorry to dissapont you but its just a casual open PvE build i made.

    http://gw2skills.net/editor/?vNAQNAoXVnUqAN8il8CerAs8iFDBjJAsuKdNvrUXVLv62dDvnUjn3A-jxxBQBo7UAki9H2n+gFq+DAeCAxUJ4GV+BA-e

    Thats bow the version with the new rune (although old stats).
    Its just focussing on poison, poison and heal from poison.
    The OH axe is just awesome for trash mob clears and you poison multible targets with it and heal multiple times.

    I assume you are NA server? I am EU so i dont know if i could send you anything in game.
    So here you go via forums^^

    pve noooooooooooooooooooooooooooooooooooo
    Like water on a witch...... IM MELTING nooooooooooooo lol

    Anyways, yeah we can send mail in game, they don't limit that.
    We can't join maps in pve, wvw or pvp. I've tried it before. You can see a dot on your minimap where
    the person would be but they arent there :(

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Krispera.5087Krispera.5087 Member ✭✭✭

    I like Dwayna on Druid (+10% maximum health; regeneration you apply is 20% more effective.).

  • They nerfed pretty hard the Durability Rune :( . Now you can have only 15% boon duration. The 10% HP it is bonus only if you have more than 20k HP. Even so before we got 1250 HP for 6th Rune now you get 2000 HP if you have 20k HP. I think I'll use another rune ...

  • Kilrik.6320Kilrik.6320 Member ✭✭✭

    @Dragonzhunter.8506 said:
    They nerfed pretty hard the Durability Rune :( . Now you can have only 15% boon duration. The 10% HP it is bonus only if you have more than 20k HP. Even so before we got 1250 HP for 6th Rune now you get 2000 HP if you have 20k HP. I think I'll use another rune ...

    ^ this
    Seems like most of the condition duration runes and boon duration runes got nerfed by 5%. They also seemed to want to reinforce that you have a whole set of the same rune, by moving mid-range (3rd line) buffs to the 6 spot as well. Though not all changes are for naught, the speed rune mentioned earlier is pretty fun, but I felt the loss of other stats a heck of a lot for damage, toughness, or vitality. I think it may benefit other classes more than ours.

    For sigils, I am going to try out the flanking based ones. I know serpent strike is flanking but I don't know and I want to see if merged smoke assault or dagger's stalker's strike will trigger as a flank. Also I was thinking of experimenting with cleansing sigils to see if i can break out of the wilderness line more easily, since they now remove 3 conditions, I think one on each weapon might work pretty well for pve and wvw, no difference pvp.

    There are some bugs going on in pvp right now with some of the updated sigil/runes though, I haven't tried the build yet, but apparently it predominantly benefits scourge with perma 25 might. Some additional changes might be on the way very soon, so maybe hold back on spending too much at BL. Anyone know the mechanics of the build? Curious too, which upgrade got removed from pvp, I received a 5g refund for one at patch.

  • Also Rune of Defender it's a kinda kitten ...
    (1): +25 Toughness
    (2): +35 Healing
    (3): +50 Toughness
    (4): +65 Healing
    (5): +100 Toughness
    (6): 10% increased maximum health; restores 5% of your maximum health when blocking an attack. (Cooldown: 1s)
    For a class who has many blocks (as Firebrand) 1 sec CD and restores 5% of HP means A LOT ... I don't know how it works, but a Firebrand with Mace+Shiled will get almost perma 5% HP. Some good firebrands were very hard to kill before, now they will be unkillable ...

  • @Kilrik.6320 said:
    Also I was thinking of experimenting with cleansing sigils to see if i can break out of the wilderness line more easily, since they now remove 3 conditions, I think one on each weapon might work pretty well for pve and wvw, no difference pvp.

    Yup, I used before the Cleansing Sigil in WvW, and now I think it is a good time to try it again, for these 3 condi cleanse.

  • Drarnor Kunoram.5180Drarnor Kunoram.5180 Member ✭✭✭✭
    edited November 14, 2018

    @Coinhead.7591 said:

    @Drarnor Kunoram.5180 said:
    Personally, I'm sticking with Rune of Rage on my Ranger. Now it's nearly perma-Fury while you're in combat (9.6 seconds every 10), which works nicely with Ranger's Fury boosting traits.

    (4): Gain Fury for 8 seconds when entering combat (Cooldown: 10s)

    You only get fury on entering combat, if you stay on combat it will not trigger again.

    Relevant links: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Rage

    Not true. In the original blog post announcing rune changes, they said that if you remained in combat for the entire cooldown, it would trigger again. Their example was Ogre Runes and the Rock Dog, but the Rune of Rage will follow the same rules.

    Also, my numbers were wrong. I calculated for +20% Fury duration, not the +30% it actually is. That brings it to 10.4 seconds of Fury every 10 seconds.

    Plague Signet is the only skill in the game that is worse when traited.

  • @Drarnor Kunoram.5180 said:

    @Coinhead.7591 said:

    @Drarnor Kunoram.5180 said:
    Personally, I'm sticking with Rune of Rage on my Ranger. Now it's nearly perma-Fury while you're in combat (9.6 seconds every 10), which works nicely with Ranger's Fury boosting traits.

    (4): Gain Fury for 8 seconds when entering combat (Cooldown: 10s)

    You only get fury on entering combat, if you stay on combat it will not trigger again.

    Relevant links: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Rage

    Not true. In the original blog post announcing rune changes, they said that if you remained in combat for the entire cooldown, it would trigger again. Their example was Ogre Runes and the Rock Dog, but the Rune of Rage will follow the same rules.

    Also, my numbers were wrong. I calculated for +20% Fury duration, not the +30% it actually is. That brings it to 10.4 seconds of Fury every 10 seconds.

    With Survival trait line + survival utilities and Moa Stance I have perma Fury, and this can be stacked till almost 2 minutes, so I don't know why are you using Rune of Rage :)

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    @Dragonzhunter.8506 said:

    @Drarnor Kunoram.5180 said:

    @Coinhead.7591 said:

    @Drarnor Kunoram.5180 said:
    Personally, I'm sticking with Rune of Rage on my Ranger. Now it's nearly perma-Fury while you're in combat (9.6 seconds every 10), which works nicely with Ranger's Fury boosting traits.

    (4): Gain Fury for 8 seconds when entering combat (Cooldown: 10s)

    You only get fury on entering combat, if you stay on combat it will not trigger again.

    Relevant links: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Rage

    Not true. In the original blog post announcing rune changes, they said that if you remained in combat for the entire cooldown, it would trigger again. Their example was Ogre Runes and the Rock Dog, but the Rune of Rage will follow the same rules.

    Also, my numbers were wrong. I calculated for +20% Fury duration, not the +30% it actually is. That brings it to 10.4 seconds of Fury every 10 seconds.

    With Survival trait line + survival utilities and Moa Stance I have perma Fury, and this can be stacked till almost 2 minutes, so I don't know why are you using Rune of Rage :)

    So now, the only way that Rune is relevant is if he doesnt use survival, which hey, thats possible.

    Curious what Drarnor has to say now

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • @EnderzShadow.2506 said:

    @Dragonzhunter.8506 said:

    @Drarnor Kunoram.5180 said:

    @Coinhead.7591 said:

    @Drarnor Kunoram.5180 said:
    Personally, I'm sticking with Rune of Rage on my Ranger. Now it's nearly perma-Fury while you're in combat (9.6 seconds every 10), which works nicely with Ranger's Fury boosting traits.

    (4): Gain Fury for 8 seconds when entering combat (Cooldown: 10s)

    You only get fury on entering combat, if you stay on combat it will not trigger again.

    Relevant links: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Rage

    Not true. In the original blog post announcing rune changes, they said that if you remained in combat for the entire cooldown, it would trigger again. Their example was Ogre Runes and the Rock Dog, but the Rune of Rage will follow the same rules.

    Also, my numbers were wrong. I calculated for +20% Fury duration, not the +30% it actually is. That brings it to 10.4 seconds of Fury every 10 seconds.

    With Survival trait line + survival utilities and Moa Stance I have perma Fury, and this can be stacked till almost 2 minutes, so I don't know why are you using Rune of Rage :)

    So now, the only way that Rune is relevant is if he doesnt use survival, which hey, thats possible.

    Agree with you EnderzShadow, but I don't see on what possible build without survival this rune can be used. I mean if you want to go with Marksmanship or Skirmishing or Nature Magic or Beastmastery, all these trait lines or their utilities give you Fury. Ranger is that class who don't need a rune to have enough Fury. But this is just my opinion.

  • @Drarnor Kunoram.5180 said:
    Personally, I'm sticking with Rune of Rage on my Ranger. Now it's nearly perma-Fury while you're in combat (9.6 seconds every 10), which works nicely with Ranger's Fury boosting traits.

    Yeah I ran Rage even before the recent buff, and imported my glass cannon pvp setup into pve. Pretty much already had near-permanent fury uptime. Now I get to feel satisfied that all those people insisting I use Scholar got knocked down a peg by the changes heh.

  • @Dragonzhunter.8506 said:

    With Survival trait line + survival utilities and Moa Stance I have perma Fury, and this can be stacked till almost 2 minutes, so I don't know why are you using Rune of Rage :)

    I ran it more for the 5% buff than anything else.

  • DuckDuckBOOM.4097DuckDuckBOOM.4097 Member ✭✭✭
    edited November 15, 2018

    I did a quick test with 1488 condi dmg: Bleed ticks did 111 --> 117 (5.4% increase) once sigil of bursting was added. 148 --> 155 (4.7% increase) with hidden barbs and then adding sigil of bursting. Basically sigil of bursting works like sigil of force but for condi builds now. I'm pretty sure that makes it too good to give up.

    Messing with condi SB gear a bit more. Build editor isn't up to date so don't trust the numbers it gives. The link is just to see gear/infusions.
    Krait + Earth/bursting = 100% bleed duration 50% other conditions. 1839 condi dmg
    http://gw2skills.net/editor/?vNAQFAFHdrgl8C2sAs8iFDBLv62dDvMBgRXprpDEsqaVIlJ-jBSFQB96CA0P1fanOgGq0LF7PQMlBA4BAMSlgbKCAIAKpAWUZF-e
    Afflicted + Bursting/agony = 100% bleed, 70% poison, 60% other conditions. 1839 condi dmg
    http://gw2skills.net/editor/?vNAQFAFHdrgl8C2sAs8iFDBrpDEsqa5V3ub4lJAM6KdVwUK-jBSAQBRU9HspMIaXAgAqD4mKBDpSvXs/AAeAAbKCAIAKpAWUZF-e
    Tempest + Bursting/agony = 100% bleed, 80% other conditions. 1677 condi dmg.
    http://gw2skills.net/editor/?vNAQNAV4PHdrgl8C2sAs8iFDBLv62dDvNdggVVjJAM6aAVIlJ-jxRAQBA4iAsw9HCpyvo9EAupSwIq+TA1NspIAgASJFwiKrA-e

    For pure short bow, I'm not sure if sigil of earth (krait) or an extra 20% poison duration (afflicted) is better. Regardless, this is so BORING because you don't even weapon swap anymore. Just camp 1 shortbow. The previous patch D/T+SB rotation was optimal at 100% bleed duration and 80% condi duration with only 100 condi dmg from runes. So if there is a rune combo to support the D/T+SB, it'll probably be rune of the tempest. However, that is giving 36 to all stats with no geo/earth, death nova or condi on elite. D/T was barely ahead of double shortbow. If 1 shortbow is best DPS for condi, that's sad.

  • @voltaicbore.8012 said:

    @Dragonzhunter.8506 said:

    With Survival trait line + survival utilities and Moa Stance I have perma Fury, and this can be stacked till almost 2 minutes, so I don't know why are you using Rune of Rage :)

    I ran it more for the 5% buff than anything else.

    Then go with Scholar, Eagle , Infiltration, Pack, even Ogre, all these runes will give you more bonuses than Rage. You are a ranger, you get fury easy, so it is better to get more Power, Precision, Ferocity instead of Fury duration. Every decent build (for PVP and WvW) has enough fury, also in PVE.

  • Krispera.5087Krispera.5087 Member ✭✭✭

    @InsaneQR.7412 said:
    New grove looks interesting, maybe for a druid something.

    I like Rune of the Grove too ! If you use NM and WS, it goes very well together. Dat Protection uptime with extra Regen to proc Windborne Notes. The AoE is a Light field, so if you blast it, you can clear another condition.

  • Eramonster.2718Eramonster.2718 Member ✭✭✭✭

    Swapping my runes and sigils for another alternative, not tempest/nightmare.

    From - Trapper+Nightmare / Geomancy+Agony setup :
    +100 condi
    +45% bleed
    +25% poison
    +25% burn
    + Inflict (3) bleeding on nearby foes for 8 seconds when you swap to this weapon while in combat. (Cooldown: 9 Seconds)

    To - Afflicted / Bursting+Malice :
    +175 condi
    +40% bleed
    +30% poison
    +20% burn
    + 5% condi dmg (Bursting)
    + When you kill a foe, you create a death nova at their location. (Cooldown: 15s)

    Having a slight increase in dps over some small sample of pve contents. Not sure if the overall dmg increased is from replacing Sigil of Geomancy with Sigil of Bursting though, will need more test. Haven't tested it in raids.

    Anyone here with the same setup?

  • Eramonster.2718Eramonster.2718 Member ✭✭✭✭
    edited November 15, 2018

    @Miellyn.6847 said:
    Did anyone test Sigil of Bursting? The new descrition indicates that incrases the damage dealt like force, not the stat. That would make it 100% required for all condition builds.

    Atm I'm getting Bursting > Geomancy for my soulbeast. The nerf on geomancy played a part aside from Bursting's change.

  • jcbroe.4329jcbroe.4329 Member ✭✭✭

    PvP:
    Sanctuary Runes have to be crazy good with Troll Unguent I'm assuming (I might get to play today so I can confirm myself).

    Water Runes could also work. On Boonbuilds, drop Nature Magic, pick up Beastmastery, and swap from Troll Unguent to Heal as One for the boon sharing. This setup would retain some condi clearing power and boon duration, and allow for a source of Swiftness outside of Warhorn, potentially allowing for a lot more variety in builds.

    WvW: Durability runes on a boon Soulbeast in WvW are still too good to give up. A free boon proc and enough defensive stats to allow for basically full damage gearing (I run Marauders up to 50% crit chance with a few Cavalier trinkets + Durability runes). I'm not seeing where I would swap that out any time soon.

    The Sigil additions/changes seem very interesting too. Cleansing looks crazy strong in WvW, as does Celerity.

    I'll be very interested to see what people come up with.

    Jroh | Former SOAC Ranger Podcaster | Top 100 PvP
    https://www.youtube.com/user/JRoeboat
    www.twitch.tv/itsJROH

  • I swapped Superior Rune of Bloodlust on GS and Superior Rune of Air on LB for double Celerities. I started running Canine+Smokescale for double source of knockdown and so far very good results in WvW roaming. Killing Warriors much faster, menaging to win vs mesmers even, though FBs are much much more difficult now with Defender runes, very tanky. Still using dura runes as they bring me to 24-25k HP (depending on the buff) .

  • Ezrael.6859Ezrael.6859 Member ✭✭✭

    @Drarnor Kunoram.5180 said:

    @Coinhead.7591 said:

    @Drarnor Kunoram.5180 said:
    Personally, I'm sticking with Rune of Rage on my Ranger. Now it's nearly perma-Fury while you're in combat (9.6 seconds every 10), which works nicely with Ranger's Fury boosting traits.

    (4): Gain Fury for 8 seconds when entering combat (Cooldown: 10s)

    You only get fury on entering combat, if you stay on combat it will not trigger again.

    Relevant links: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Rage

    Not true. In the original blog post announcing rune changes, they said that if you remained in combat for the entire cooldown, it would trigger again. Their example was Ogre Runes and the Rock Dog, but the Rune of Rage will follow the same rules.

    Also, my numbers were wrong. I calculated for +20% Fury duration, not the +30% it actually is. That brings it to 10.4 seconds of Fury every 10 seconds.

    You're mistaken.

    There are two types of runes.

    Ones that activate upon entering combat and ones that activate during combat.
    They are worded differently on purpose, you'll notice the ones that are worded entering have lower cooldowns (10s/20s).
    The ones worded while in combat are much longer (60s) those are the ones that auto-renew.

  • Been running this with surprising effectiveness
    http://gw2skills.net/editor/?vNAQJATRnUqAd8ilsAWsAs8ilCB7pLMDCA5X3ub5lZA0uSdDoA-jVSBABLcIAKa/hrU+5xFAAgHAgZKBpU9H80FoxRAIAACwNvZA4m38m38m3s28m38m38m38m38mlCQQJYA-w

    unlimited fury and near always up quickness and when a rev joins the party 300% crit dmg.

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭
    edited November 15, 2018

    @Maven.1690 said:
    Been running this with surprising effectiveness
    http://gw2skills.net/editor/?vNAQJATRnUqAd8ilsAWsAs8ilCB7pLMDCA5X3ub5lZA0uSdDoA-jVSBABLcIAKa/hrU+5xFAAgHAgZKBpU9H80FoxRAIAACwNvZA4m38m38m3s28m38m38m38m38mlCQQJYA-w

    unlimited fury and near always up quickness and when a rev joins the party 300% crit dmg.

    Maven, I took a look at your build and noticed you use Rage Runes.
    Curious if you see the previous convo between Dragonzhunter and Voltaicbore
    and what your thoughts are. (click on show previous quotes)

    @Dragonzhunter.8506 said:

    @voltaicbore.8012 said:

    @Dragonzhunter.8506 said:

    With Survival trait line + survival utilities and Moa Stance I have perma Fury, and this can be stacked till almost 2 minutes, so I don't know why are you using Rune of Rage :)

    I ran it more for the 5% buff than anything else.

    Then go with Scholar, Eagle , Infiltration, Pack, even Ogre, all these runes will give you more bonuses than Rage. You are a ranger, you get fury easy, so it is better to get more Power, Precision, Ferocity instead of Fury duration. Every decent build (for PVP and WvW) has enough fury, also in PVE.

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Kilrik.6320Kilrik.6320 Member ✭✭✭

    Aside from the changes in the stats for sigil/runes, there is also the crafting aspect. At this point I HATE IT. Before you could always get the sigils/and runes from Black Lion Salvage Kits (BLS) , this is left unchanged (no problem); however, now there is no chance in getting anything other than mats from any other salvage. This can potentially be a big problem for the economy in the near future. If you don't have a BLS or purchased Upgrade Extractor (UE), you can't get the runes/sigils off of dropped gear. Certain sigils/runes are only accessible from drops or dungeon armor/weapon trade-ins. This renders those armor/wep pieces useless to people who want the upgrade component, but don't have the gem purchased kits (yes I know you get BLS from daily too- but chance from Chest of Black Lion Goods 25 per mo. for me on avg.).

    I was crafting additional cleansing sigils this morning (account bound), it cost nearly 3 gold to make ONE. All the craftable sigil/runes are now horrifyingly expensive to make because of the new crafting mats required. Ex. Superior Sigil of Cleansing. The sigil now requires Symbol of Control, a new Element feature to all created sigil/rune. I've salvaged what would easily amount to over 100 armors/weps and I barely had enough of the Lucent Motes to make the piles required. From all the salvaging I have done, I only have 1 Charm of Potence to show for it. All of the addtional material requirements involved with these new changes are going to hit the economy hard. The drop rates are WAYYYY TOO LOWW for the Elements.

    On top of all this, the useless sigil/runes are just as expensive to make as the most popular ones. It's very hard to experiment with some of the upgrades when the prices are way out of whack and they don't offer them in pvp (or are different) to try before you buy. At this point I'll give Anet the benefit of the doubt, but one has to wonder if this is this their way of pushing for more sales with BLS and UE in the gem shop? If so, I am not a fan, I've played an mmo where upgrading and changing upgrades was purchased. It's a HORRIBLE IDEA.

  • Prophet.1584Prophet.1584 Member ✭✭✭

    @Kilrik.6320 said:
    Aside from the changes in the stats for sigil/runes, there is also the crafting aspect. At this point I HATE IT. Before you could always get the sigils/and runes from Black Lion Salvage Kits (BLS) , this is left unchanged (no problem); however, now there is no chance in getting anything other than mats from any other salvage. This can potentially be a big problem for the economy in the near future. If you don't have a BLS or purchased Upgrade Extractor (UE), you can't get the runes/sigils off of dropped gear. Certain sigils/runes are only accessible from drops or dungeon armor/weapon trade-ins. This renders those armor/wep pieces useless to people who want the upgrade component, but don't have the gem purchased kits (yes I know you get BLS from daily too- but chance from Chest of Black Lion Goods 25 per mo. for me on avg.).

    I was crafting additional cleansing sigils this morning (account bound), it cost nearly 3 gold to make ONE. All the craftable sigil/runes are now horrifyingly expensive to make because of the new crafting mats required. Ex. Superior Sigil of Cleansing. The sigil now requires Symbol of Control, a new Element feature to all created sigil/rune. I've salvaged what would easily amount to over 100 armors/weps and I barely had enough of the Lucent Motes to make the piles required. From all the salvaging I have done, I only have 1 Charm of Potence to show for it. All of the addtional material requirements involved with these new changes are going to hit the economy hard. The drop rates are WAYYYY TOO LOWW for the Elements.

    On top of all this, the useless sigil/runes are just as expensive to make as the most popular ones. It's very hard to experiment with some of the upgrades when the prices are way out of whack and they don't offer them in pvp (or are different) to try before you buy. At this point I'll give Anet the benefit of the doubt, but one has to wonder if this is this their way of pushing for more sales with BLS and UE in the gem shop? If so, I am not a fan, I've played an mmo where upgrading and changing upgrades was purchased. It's a HORRIBLE IDEA.

    give it time, this will end up very similar to when they first introduced Scribing as a crafting profession. Mats where insanely expensive, to the point where my old guild leader spent about 1k gold to max level scribe in the first few days of it. since then the price has dropped significantly. right now there is no supply and no real way to determine which items are rarer than others outside of anecdotally. some things will rise, most prices will fall, and rune prices overall will level out although i don't think we'll see them back in the low copper range anymore.

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭
    edited November 16, 2018

    Sorry guys, ignore this. Dont know how I ended up posting in this thread.
    I guess I was going between 2 of interest.

    Thanks Bright.

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Errrmm... @EnderzShadow.2506 ? I think you meant to post that in the other thread, maybe.

    On topic, I'm still pretty much in the same boat I was in a week ago (before the overhaul)- staring at the myriad runes/sigils and having zero idea which ones I want to/should use on my power soulbeast who's getting to the point where I should probably consider replacing the infiltration runes my exotic armor came with. I'm still completely lost in all the stat dumps and clueless what even qualifies as making a rune/sigil "good." It seems like several hours' worth of looking at guides and rune/sigil stats and forum/reddit threads later, and all I've succeeded in doing is giving myself a headache.

    So, uh, I like whatever runes/sigils work and don't break my bank to obtain. That's it, yeah.

  • voltaicbore.8012voltaicbore.8012 Member ✭✭✭
    edited November 16, 2018

    Enderz, you mentioned earlier the couple posts between me and Dragon about rage runes vs other flat buff runes.

    First things first: Dragon is absolutely correct when it comes to soulbeasts having perma fury from just Moa Stance and warhorn 5 alone. Adding rage runes on top of that provides excess fury, and sometimes I'll find my fury boon showing 2 or 3 minutes remaining after just a few fights.

    However, the reason I wanted to adapt my full glass cannon spvp build for pve is specifically to solo certain dungeons faster. As for why I like soloing dungeons... that's an entirely different discussion, but suffice it to say I don't need to run fractals for the gold, gear, or infusions at the moment, and I just plain old like dungeons better than fractals.

    In the solo dungeoneering scenario, what I found was that the huge excess in fury uptime from Rage runes allows me a big margin of safety when it comes to staying in longbow for the more dangerous phases of boss fights. I can kite away from big aoes (without stopping buffed dps), back off from melee range if I make a mistake and take an avoidable hit that I need to regen from (without stopping buffed dps), or I can just fight on without babysitting my own hp level above 90% (without, you guessed it, stopping buffed dps). Basically the Rage rune provides a full-time 5% dps increase for the dungeon-soloing ranger, who may not always have the luxury of fulfilling the conditions of the more popular Scholar rune set perfectly. Now that Scholar runes have been cut to 5% but gained 125 ferocity, I'm going to have to test my Scholar set in a dungeon to see how it performs in practice.

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    @voltaicbore.8012 said:
    Enderz, you mentioned earlier the couple posts between me and Dragon about rage runes vs other flat buff runes.

    First things first: Dragon is absolutely correct when it comes to soulbeasts having perma fury from just Moa Stance and warhorn 5 alone. Adding rage runes on top of that provides excess fury, and sometimes I'll find my fury boon showing 2 or 3 minutes remaining after just a few fights.

    However, the reason I wanted to adapt my full glass cannon spvp build for pve is specifically to solo certain dungeons faster. As for why I like soloing dungeons... that's an entirely different discussion, but suffice it to say I don't need to run fractals for the gold, gear, or infusions at the moment, and I just plain old like dungeons better than fractals.

    In the solo dungeoneering scenario, what I found was that the huge excess in fury uptime from Rage runes allows me a big margin of safety when it comes to staying in longbow for the more dangerous phases of boss fights. I can kite away from big aoes (without stopping buffed dps), back off from melee range if I make a mistake and take an avoidable hit that I need to regen from (without stopping buffed dps), or I can just fight on without babysitting my own hp level above 90% (without, you guessed it, stopping buffed dps). Basically the Rage rune provides a full-time 5% dps increase for the dungeon-soloing ranger, who may not always have the luxury of fulfilling the conditions of the more popular Scholar rune set perfectly. Now that Scholar runes have been cut to 5% but gained 125 ferocity, I'm going to have to test my Scholar set in a dungeon to see how it performs in practice.

    Thanks for the explanation. Soloing dungeons, that is interesting.
    About the only thing I used to like to solo was North Camp with a trap Ranger.
    Round all them sucka npcs up, drop traps, entangle, drop a bonfire and watch everything melt before anyone could stop me.

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Nightchrome.1085Nightchrome.1085 Member ✭✭
    edited November 16, 2018

    I tried Sanctuary with my condi poison healer soulbeast. You get a steady trickle of small barriers alongside your steady trick of small heals, but some of the passive heals don't proc the barrier. It's not OP, but it's still lots of extra healthbar at the expense of runes that would help your damage.

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭
    edited November 16, 2018

    @Nightchrome.1085 said:
    I tried Sanctuary with my condi poison healer soulbeast. You get a steady trickle of small barriers alongside your steady trick of small heals, but some of the passive heals don't proc the barrier. It's not OP, but it's still lots of extra healthbar at the expense of runes that would help your damage.

    Maybe it's late and I just cant remember, but what 'passive heals' does a Ranger get? Like oakheart salve and rugged growth?
    It says its a heal. I know it doesnt work, but you think it would based on anets description the Sanctuary rune.

    I wonder if the trait Invigorating Bond (beast abilities heal around caster) would trigger it.
    Im messing with it at the moment.

    So far, warhorn 5 regen works.
    Soulbeast Heal works.
    Normal heal, ofc works.
    Blasting a water field works.

    I wonder somehow if 2 people were using it--and I dropped Traited water spirit (100 percent chance to heal yourself on hit)

    I know everyone hates bunkers, except the guy playing the bunker lol
    Makes me think I could make a bunker just for bunkers sake.
    The focus being on bunkering alone.

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • @EnderzShadow.2506 said:

    @Nightchrome.1085 said:
    I tried Sanctuary with my condi poison healer soulbeast. You get a steady trickle of small barriers alongside your steady trick of small heals, but some of the passive heals don't proc the barrier. It's not OP, but it's still lots of extra healthbar at the expense of runes that would help your damage.

    Maybe it's late and I just cant remember, but what 'passive heals' does a Ranger get?

    Would a warhorn 5 Regen proc the shield?
    Does Druid staff 3 proc it?
    or Druid Avatar 3, 2, 1 and 4?
    What about blasting a water field?

    I know everyone hates bunkers, except the guy playing the bunker lol
    Makes me think I could make a bunker just for bunkers sake.
    Further testing needed!

    I'm using:
    Natural Healing in Beastmastery
    Signet of Renewal
    Predator's Cunning in Soulbeast (heal on apply poison) -> combine with Wilderness Training's Refined Toxins and Poison Master
    Oakheart Salve for regen on condis also optional

    Really, the bulk of it is all the sources of poison, using 2 daggers, vulture stance, sigil of blight etc.

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