(1): +25 Healing
(2): When you block a foe's attack, gain 1 second of regeneration.
(3): +50 Healing
(4): When you use a heal skill, gain aegis for 5 seconds. (Cooldown: 10s)
(5): +100 Healing
(6): When you block a foe's attack, heal yourself. (Cooldown: 30s) (1): +25 Toughness
(2): +35 Healing
(3): +50 Toughness
(4): +65 Healing
(5): +100 Toughness
(6): 10% increased maximum health; restores 5% of your maximum health when blocking an attack. (Cooldown: 1s)
As if guardians, warriors, maybe engineers and MESMERS needed buckets of sustain to go with their annoying stealth/invul/evade frames to become 100% more unkillable. Thanks ANET.
No really, the 5% of max that don't need healing power investment at the very least is marauder's paradise.
Meanwhile, auras still take years to cooldown.