Rune and Sigil Changes - 13 November 2018 [Merged] - Page 2 — Guild Wars 2 Forums

Rune and Sigil Changes - 13 November 2018 [Merged]

2456710

Comments

  • RabbitUp.8294RabbitUp.8294 Member ✭✭✭

    @Taelac.7036 said:

    @Blocki.4931 said:

    @Taelac.7036 said:
    A guildmate asks: how will low-level characters obtain runes/sigils as they level up and change out their armor? Presumably they'll be able to craft them, but will new players find how to do that obvious? Will low level runes and sigils be craftable and tradeable, so that new characters/players can upgrade equipment through the trading post for a reasonable cost?

    I'm pretty pleased with the notion overall, but I share the curiosity about how leveling gear will be addressed.

    They'll still be slotted in gear they drop. Low level runes only require 2 to 4 runes to get their effects anyway. Plus gear changes fast enough that you will rarely ever have any effect active. You don't have to buy a new gear set every 5 levels in this game either, so I don't see any issues coming up.

    Yes, but sometimes a rune or a sigil drops on gear that can't be used by that character, and if the upgrade is retained on salvaging the item, it can be slotted into existing gear to help it stretch until the next lucky drop or level reward. Veteran players know enough to work around being under-geared, but new players might struggle more if it hasn't been taken into account.

    How many people bother with random rune drops during leveling in the first place? And even if they can't salvage them, there's nothing stopping them from buying some from TP.

  • RabbitUp.8294RabbitUp.8294 Member ✭✭✭

    @Destrumona.3794 said:
    I'm excited about this!!

    Just hoping that the change will also come with legendary weapon sigil swapping, since the reason they gave for not implementing it with legendary armor was messing with the in-game economy, and now that economy is going to be turned on its head, seems like a good time.

    Unless they really think they're gonna make big money in the gem store with those upgrade extractors... :expressionless:

    Sigil swapping was intended to come along with this revamp, but it sneaked into the game last week, so it's already live.

  • Einsof.1457Einsof.1457 Member ✭✭✭

    RIP chrono being fun and complex

  • @RabbitUp.8294 said:

    @Destrumona.3794 said:
    I'm excited about this!!

    Just hoping that the change will also come with legendary weapon sigil swapping, since the reason they gave for not implementing it with legendary armor was messing with the in-game economy, and now that economy is going to be turned on its head, seems like a good time.

    Unless they really think they're gonna make big money in the gem store with those upgrade extractors... :expressionless:

    Sigil swapping was intended to come along with this revamp, but it sneaked into the game last week, so it's already live.

    Wow, found this: https://en-forum.guildwars2.com/discussion/59213/sigil-swapping-and-legendary-weapons

    Why they announced it as a seperate thread (I don't spend much time on the forums or the reddit) and not edited into the patch notes, which I do check regularly, I'll never understand. I love you Anet but sometimes your communication is lacking!

    Well, all around happy with this update then. Just hope the new mats have a vendor price (looking at you, auric dust).

  • Tyger.1637Tyger.1637 Member ✭✭✭
    edited November 6, 2018

    @ExtraCosmic.9082 said:
    glances at his 4 bank tabs packed with a stockpile of every single superior rune and sigil he's acquired since launch, starts rubbing hands together and laughing like Mr. Burns
    Cough That said this looks like it'll be a cool and interesting change, looking forward to it! Also looking forward to maybe salvaging something useful from some of the more plentiful runes, like Sunless.

    As the Season Tome said to the Portal Scroll: "Excellent"

    On another note; the increase in Upgrade Extractor quantity is nice as is the unchanged BLSK output.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @Einsof.1457 said:
    RIP chrono being fun and complex

    Pressing ^ before unloading is neither fun nor adds complexity lol

    Very passive aggressively chuckling, because I'm totally not mad on the Internet.

  • @Blocki.4931 said:

    @Einsof.1457 said:
    RIP chrono being fun and complex

    Pressing ^ before unloading is neither fun nor adds complexity lol

    Because pressing skills as they come back from cd is as fun as having rotation....

  • Alimar.8760Alimar.8760 Member ✭✭✭

    The most interesting thing of note that they've shown is the change of the concentration rune from 33% to 10%. And I feel this is going to hurt a lot of high end hardcore chronomancers. (Scholar looks interesting and probably better than it was before.) Personally I think it would be more accessible if the 33% weren't so expensive. But I feel removing main gameplay mechanics from runes and sigils like swapping weapons is further pushing the gameplay into super casual mode with little to no encouragement to learn the nuances of the games mechanics. (I'm looking at you CC bar in large PvE events where no one knows how to use skills to CC. This is a stupid example.) We can have a casual game with mechanics in place that encourage precise gameplay.

    My recommendation would be to allow for the 10% rune to be different to that of the 33% on stat swap. That or let the rune be more accessible so that people that need to acquire this "required" rune aren't pushed into dropping 30g or whatever. (It was 70g when I got mine.) Accessibility I think is the bigger issue, not an overpowered issue. Since it took a lot of skill to use it effectively and many chronos i know refused to get it for its expense anyways.

    I am excited for this update and I have been talking about the ability to salvage runes for 1 dust or 1 metal ore for a while now. This just seems to be a much better expansion on that idea. I really hope the more expensive runes will become more accessible to those that can't afford them at the current time. Outside of that I am constantly worried now about how Arena Net is consistently making things "easier" gameplay wise. (Speaking specifically about changes to how gameplay works) There seems to be less reward for using the nuances of gameplay to their fullest for those min/maxing their builds than there was years ago. Sometimes I get the feeling that those that are constantly pushing the bounds of what they can do in game are getting punished for it for the sake of casual players or balance. I'm not trying to rumormonger or hate this change. And I'm hopeful for what kind of freshness this'll bring to the game. I just hope they know what they're doing when they drastically change such a core sigil used in high end PvE content.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭
    edited November 6, 2018

    @MokahTGS.7850 said:

    @Randulf.7614 said:

    @Blocki.4931 said:

    @Randulf.7614 said:
    Hope these salvage bits will be able to be sold via a vendor otherwise the problem will end up circular

    I'm thinking it will be some "rune/sigil dust" or something in multiple qualities, that you can refine like other materials via crafting. So it will be stored in material storage.

    I understand that, but it's when the material storage fills up. Will we end up with another auric dust/airship oil problem. If they have a vendor value, then it's problem sorted

    This. please Anet...listen.

    Agreed 100%. EVERYTHING should have a vendor value, soulbound, account bound, or not. We should always be able to dump stuff, even if it's just to cover waypoint costs.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • Amaranthe.3578Amaranthe.3578 Member ✭✭✭

    Finally!!!

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @Alimar.8760 said:
    The most interesting thing of note that they've shown is the change of the concentration rune from 33% to 10%. And I feel this is going to hurt a lot of high end hardcore chronomancers. (Scholar looks interesting and probably better than it was before.) Personally I think it would be more accessible if the 33% weren't so expensive. But I feel removing main gameplay mechanics from runes and sigils like swapping weapons is further pushing the gameplay into super casual mode with little to no encouragement to learn the nuances of the games mechanics. (I'm looking at you CC bar in large PvE events where no one knows how to use skills to CC. This is a stupid example.) We can have a casual game with mechanics in place that encourage precise gameplay.

    My recommendation would be to allow for the 10% rune to be different to that of the 33% on stat swap. That or let the rune be more accessible so that people that need to acquire this "required" rune aren't pushed into dropping 30g or whatever. (It was 70g when I got mine.) Accessibility I think is the bigger issue, not an overpowered issue. Since it took a lot of skill to use it effectively and many chronos i know refused to get it for its expense anyways.

    I am excited for this update and I have been talking about the ability to salvage runes for 1 dust or 1 metal ore for a while now. This just seems to be a much better expansion on that idea. I really hope the more expensive runes will become more accessible to those that can't afford them at the current time. Outside of that I am constantly worried now about how Arena Net is consistently making things "easier" gameplay wise. (Speaking specifically about changes to how gameplay works) There seems to be less reward for using the nuances of gameplay to their fullest for those min/maxing their builds than there was years ago. Sometimes I get the feeling that those that are constantly pushing the bounds of what they can do in game are getting punished for it for the sake of casual players or balance. I'm not trying to rumormonger or hate this change. And I'm hopeful for what kind of freshness this'll bring to the game. I just hope they know what they're doing when they drastically change such a core sigil used in high end PvE content.

    I think Anet are trying to simplify overly complicated things to get a better level to work off of. What I mean is that some classes had way more difficult rotations and simplifying it a bit might not be the worst thing. If all classes are more or less the same complexity they can start working that complexity into the encounters themselves, with more individual mechanics and such. Imagine having a more difficult rotation and then also having to deal with the major mechanic on your own, that's a lot of pressure just for a single person.
    I think Qadim showed that pretty well. Having many people do their individual tasks at the same time, splitting that burden on the players.

    Very passive aggressively chuckling, because I'm totally not mad on the Internet.

  • Einsof.1457Einsof.1457 Member ✭✭✭
    edited November 6, 2018

    @Blocki.4931 said:

    @Einsof.1457 said:
    RIP chrono being fun and complex

    Pressing ^ before unloading is neither fun nor adds complexity lol

    If that is what you are doing then you are doing it wrong. How is your CS timer? Your SoI/WoA etc.? Those factor into timing swap. WoA first, then swap, or shield 5 into CS first? Depending on the situation is could be either. This change drastically dumbs down cooldown management and will make it extremely boring to play.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    So we will be able to craft them via our crafing disciplines and via MF recipes?

    Why does ANet have to complicate everything? :s Wouldn't it have been enough to just make them salvagable? Oh well, we'll see what the update will bring exactly. At least, stats are getting reworked, that's a big plus. :)

  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭
    edited November 6, 2018

    @Einsof.1457 said:

    @Blocki.4931 said:

    @Einsof.1457 said:
    RIP chrono being fun and complex

    Pressing ^ before unloading is neither fun nor adds complexity lol

    If that is what you are doing then you are doing it wrong. How is your CS timer? Your SoI/WoA etc.? Those factor into timing swap. WoA first, then swap, or shield 5 into CS first? Depending on the situation is could be either. This change drastically dumbs down cooldown management and will make it extremely boring to play.

    I've been just mashing buttons on chrono and being effective for most part... Hell, I've even been told I'm better than the average pug chrono. Maybe I'm a genius and I don't know?

    Ferguson's Crossing Mithril Squire (Rank 5001) - PvP Phoenix (Rank 72) - 30k Achievement Points
    Exalted Kawagima, Calamis Fatima, Hanna Flintlocke, Suzuhara Suzuka, Sally Furious Ant, Sabetha Deadeye, Bjarl of Souls, Lilian Mistwalker, Kelvena Riverstream, Zallha Wildhunt

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Ashantara.8731 said:
    So we will be able to craft them via our crafing disciplines and via MF recipes?

    Why does ANet have to complicate everything? :s Wouldn't it have been enough to just make them salvagable? Oh well, we'll see what the update will bring exactly. At least, stats are getting reworked, that's a big plus. :)

    From the article it looks more like the ones that are currently only obtainable via salvage will have MF recipes while the ones that are currently craftable will have their recipes updated to use the new materials in place of things like orichalcum ingots/hardened leather/gossamer

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Khisanth.2948 said:
    From the article it looks more like the ones that are currently only obtainable via salvage will have MF recipes while the ones that are currently craftable will have their recipes updated to use the new materials in place of things like orichalcum ingots/hardened leather/gossamer

    That makes sense. Thank you for clarifying things for me. :)

  • Zem.4139Zem.4139 Member ✭✭
    edited November 7, 2018

    hi ,
    I just want to pay attention to this :
    https://www.guildwars2.com/en/news/november-13-salvage-runes-and-sigils/
    It's not a joke , its a again a nerf made in anet.

    Sigil of Concentration

    Concentration has been impacting boon-granting professions for some time. While it has enabled a few very strong builds, it also makes the Sigil of Concentration mandatory in high-end PvE content, without any way to replace it. So, we’re adding a couple of utility options that will help with this while tuning the sigil to a reasonable level.

    Old: Applying a boon increases its duration by 33% for 7 seconds after swapping to this weapon in combat. (Cooldown: 9 Seconds)
    New: +10% Boon Duration

    Whhatttt ?? -23% ??????
    But... kitten... its like 2x time duration of my food+utility...
    Its just crazy , the food and utility i paid so much to get bonus ,now will only give me half of the nerf from sigil.... its just insane.
    What ? chrono was not hard enought to play ??

  • Talindra.4958Talindra.4958 Member ✭✭✭✭
    edited November 7, 2018

    I have a bad feeling about this 😅.
    1) The drop for sigil and runes will be greatly reduced.. so it won't clog up your inventory already anyway..
    2) sigil price will rocket.. hope not another sigil nullification scene..
    3) some new but boring ridiculous sigil crafting to do which need crazy grinding.

    I will just wait and see. Let's hope I'm wrong (cross fingers)

    Death is Energy [DIE] in EU
    Envoy's Herald, CoZ, VitV, DD, SS, The Eternal, LNHB, Champion Magus, Champion Phantom, Wondrous Achiever etc.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    Btw... My account value gone up a little bcos of sigil/runes which I invested hoping skill balance build change.. not sure if I should keep them for later or sell them now xD

    Death is Energy [DIE] in EU
    Envoy's Herald, CoZ, VitV, DD, SS, The Eternal, LNHB, Champion Magus, Champion Phantom, Wondrous Achiever etc.

  • For me, the nerf of the boon duration is not that bad (it was too stat efficient) as removal of weaponswap. Now you need to actualy think about using skills on chrono and count if you can afford to w8 for swap or you need to cast now, while trying to get maximu dps from the class. Also you had to think ahead so you are at right weaponset at right time (x:30 on sloth on focus for pull, at shield for cc bar...)

    With this change you can just activate your spells on cd....

    With informations we have, it looks boring. Maybe we will get weaponswap enhancements. Will give anet until tuesday and then decide if this is good or bad.

  • @hugo.4705 said:
    November 13: Salvage Runes and Sigils.
    Runes and sigils are becoming salvageable. That’s right, no more minor runes and sigils clogging up your bag space!
    When runes and sigils are salvaged, they’ll yield a new material called a lucent mote. You’ll also have a chance to salvage rarer materials: symbols from sigils, and charms from runes. Lucent motes can be refined by all crafting disciplines and—along with symbols and charms—used in recipes to create sigils and runes.

    Source: https://www.guildwars2.com/en/news/november-13-salvage-runes-and-sigils/
    Seriously, thank you for that great improvement! Can delete finishers without typing the name, and now that, thanks so much! <3 :D

    I highlighted the detail I'm worried about. In the announcement ANet states that the sigills and runes will also have a chance to be salvaged when using a salvage kit on an item, returning you the materials. Also, in the announcement ANet says that the recipes will be available at the master crafters OR as a rare drop in Tyria. If by rare drop they understand the drop rate of Sam or Jormag's Claw fragment, then ......

    Let's think at a scenario: You have an item with the superior rune of the Scholar. You want this rune. THIS rune is what you need for your toon. Salvage item - that means you may salvage the rune too. You receive some materials. IS OK. Now you need the recipe for the rune. Go hunting the recipe. And .... somewhere in the future you hve it. WOAAAA !! Now is the moment to craft my rune.
    BUT - the materials needed to craft this rune is 5 time (or 10 or 250 times - according to Anet decision) greater than the materials contained in a single Rune of Scholar. But you cannot obtain that rune now - it is salvaged when you salvage the armors.
    Solution? - Take a look in the Gem Store. The new extractor is 3 times cheaper. You can afford now to buy not one, but 6 - to have a complete set of rune.

    The same scenario for Sigills - I will be not surprised if the cost for a crafted Sigill of Nullification will be way higher than the actual value the sigill has now on TP. And if the recipe is indeed as rare as rare drop means for ANet, that means not even raising alts to lvl 62 is not enough anymore. You need also to buy 25 extractors from Gem Store.

  • Einsof.1457Einsof.1457 Member ✭✭✭

    90% of professions have incredibly easy rotations. Now they're coming for the rest of us. 6 years in, anet is dumbing down the game in attempt to gain more casual players by sacrificing the rest of us.

  • People who live outside North America have probably not encountered a certain "magically delicious" breakfast cereal. (I have, but that's because I lived in the US in the 1980s.)

    @Biff.5312 said:
    Exercise your whimsy.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    Does this mean we'll be able to craft the Superior Sigil of Nulification? And others which are currently disproportionately hard to get?

    Danielle Aurorel - Desolation EU. Mini Collector.

    "I know that I'm born and I know that I'll die, the in-between is mine."

  • Amaranthe.3578Amaranthe.3578 Member ✭✭✭

    Amazing news.

  • @Danikat.8537 said:
    Does this mean we'll be able to craft the Superior Sigil of Nulification? And others which are currently disproportionately hard to get?

    Yes.
    What the cost/effort of crafting them will be is still unknown.

  • Zem.4139Zem.4139 Member ✭✭

    it will be more easy to play chrono... but well so really less efectiv.....

  • You know you cant get 100% duration anyway without the sigil ?

  • Think alot of us have been expecting a big rune & sigil revamp for a while, this is no surprise. It was desperately needed.
    I wouldn't worry too much about specifics & builds yet, they can be tweaked later.

    _/_ [SSSh] Secret Society Service _/_
    BG Since Season 1

  • Hesacon.8735Hesacon.8735 Member ✭✭✭✭

    Sigil of concentration is being changed for the same reason runes of durability were removed from spvp. They're far too powerful given how the rest of the balance is set up.

    Which is a little weird since either version of concentration runes aren't great in wvw or spvp and durability runes are fine in pve.

    HoT maps did have mobs that would steal your boons and thus punish you for stacking, maybe giving more enemies that mechanic would be another way to balance things while giving mesmer, necro, and spellbreaker some more utility in pve.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Gudy.3607Gudy.3607 Member ✭✭✭

    @Cristalyan.5728 said:
    Let's think at a scenario: You have an item with the superior rune of the Scholar. You want this rune. THIS rune is what you need for your toon. Salvage item - that means you may salvage the rune too. You receive some materials. IS OK. Now you need the recipe for the rune. Go hunting the recipe. And .... somewhere in the future you hve it. WOAAAA !! Now is the moment to craft my rune.
    BUT - the materials needed to craft this rune is 5 time (or 10 or 250 times - according to Anet decision) greater than the materials contained in a single Rune of Scholar. But you cannot obtain that rune now - it is salvaged when you salvage the armors.
    Solution? - Take a look in the Gem Store. The new extractor is 3 times cheaper. You can afford now to buy not one, but 6 - to have a complete set of rune.

    Alternative solution: use a Black Lion Salvage Kit. To quote from the article: "Black Lion Salvage Kits will retain their current functionality with a 100% chance to extract upgrades from salvaging gear." So this makes the decision of when to use a Mystic Salvage Kit or a BLSK quite simple: Want that rune or sigil? Use a BLSK. Otherwise use a MSK.

    Ouf course, the cost for crafting any given Sigil or Rune will be much higher that the amount of materials gained from salvaging a single rune or sigil - it must be, to account for all the mats obtained from salvaging the numerous unwanted sigils and runes you get in drops. And yes, there's always a chance for ANET to overtune the recipes or undertune the droprates for motes, symbols, charms and the recipes that can only be obtained as drops. And that is a bit of a concern. But I'm willing to at least wait and see what they've cooked up before complaining about any potential shortages here.

  • FOX.3582FOX.3582 Member ✭✭✭

    @Zhaid Zhem.6508 said:
    You know you cant get 100% duration anyway without the sigil ?

    I think warrior aka bannerslave is going to take the banner of tactics now.

  • You can get 100% if you stack some Harriers in that Commander Gear. Full Commanders + Food + New Sigil is 94%. Throw in Chaos for the 2% per boon, just make you have 3 boons before you share. Profit?

    Might get some Sigils for my Support / Quickness FB. Didn't weapon swap cause Mace / Shield was better overall then staff (save burst / snipe healing) at least now I won't feel bad by staying on a single weapon set.

  • The only thing that concerns me, is that they've nerfed traits that increase boon duration, now they are nerfing concentration sigil. This will require fractal chronos to drop DPS gear for concentration gear to be able to keep up the alacrity and quickness.

  • TexZero.7910TexZero.7910 Member ✭✭✭✭

    @FOX.3582 said:

    @Zhaid Zhem.6508 said:
    You know you cant get 100% duration anyway without the sigil ?

    I think warrior aka bannerslave is going to take the banner of tactics now.

    That will never happen unless someone is meming.

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited November 7, 2018

    So with this the rock dog from the ogre rune will be an always up unless it gets killed? Awesome (now they should do the same thing with the other summonings (including the E-Spec ones)), it's honestly impressive how they can do such a good job with summons in this regard but then fail so horribly when it comes to the LW vendor summons.

    I'm hoping for a revamp of the "vampiric" themed runes and sigils, I'd love to see some real always active lifesteal on hit effect instead of this gimmick we have rn.

    @Blocki.4931 said:
    Ogre runes without randomness attached to it (might be viable for many more situations now, having an ally to deal a bit of damage and soak some is immensely useful, now even outside of dungeons?? :P)

    They were never that useful for dungeons to begin with as everything capable of killing you is either a big room encompassing AoE, a OHKO (usually also a big AoE) or some other environmental stuff the dog can't do anything against. The only real use this summon has is to distract trash mobs (as it doesn't really do any noticeable amount of damage either) which has always been most usefull in OW.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    That is only one part of the change ...

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Imagine complaining that one, if not THE, strongest sigil in the game gets nerfed and the power shifted elsewhere. Barely anything will change, except that if you want that same amount of efficiency you'll have to look into running a slightly different stat setup or different runes. Don't ignore that there will be a ton of changes and we might see a rune set that will more than make up for that.

    Plus new enhancements aka oils and stones that will give Concentration are coming up as well.

    Very passive aggressively chuckling, because I'm totally not mad on the Internet.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    I wish it was concentration not a blunt boon duration +% as you can use concentration for other effects that boon duration on its own dose not help. (mostly the healing oil)

    See ELE forms and you will get my views.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited November 7, 2018

    Some sigils/runes may or may not be any cheaper to obtain by crafting depending on the materials needed. Recall that each of the runes/sigils that can currently be crafted requires a unique component that separates it from the others. The same can be said elsewhere in the crafting system.

    A lot of the available components that could be used also rely on RNG in order to obtain them. Take a look at putrid essence or giant eyes. While they are obtainable through map rewards, those quantities are fairly low. If they’re used for a highly desirable sigil/rune, we can immediately think about a specific sigil that got a lot of attention this past month, we’d just see a repeat of what occurred with that sigil.

    A lot of people were praising the new precursor crafting when it was announced and how it was going to make things better. Everything that people were saying about it parallels what people are saying about sigil/rune crafting. How’d precursor crafting turn out for everyone?

  • Sarrs.4831Sarrs.4831 Member ✭✭✭

    Good. This sigil was completely insane.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    I think the change makes the sigil better.. I will in fact use it for my druid and more flexible to adjust stat I want to take for my druid.. :)

    Death is Energy [DIE] in EU
    Envoy's Herald, CoZ, VitV, DD, SS, The Eternal, LNHB, Champion Magus, Champion Phantom, Wondrous Achiever etc.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Morte de Angelis.7986 said:

    @Shagaliscious.6281 said:
    The only thing that concerns me, is that they've nerfed traits that increase boon duration, now they are nerfing concentration sigil. This will require fractal chronos to drop DPS gear for concentration gear to be able to keep up the alacrity and quickness.

    Oh no, the one many army that can provide everything and DPS will no longer be able to provide everything and DPS. Its almost like One Man Army builds are bad for the game. Maybe its just me.

    Its not just you, im sure chrono mains will hate it though.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.