Feedback: Rune of the Deadeye — Guild Wars 2 Forums

Feedback: Rune of the Deadeye

Leo Schrodingers Cat.2497Leo Schrodingers Cat.2497 Member ✭✭✭✭
edited September 28, 2017 in Guild Wars 2 Discussion

This rune needs some serious changes. I understand that it also gives Elementalist the ability to stack might. But when you compare this rune with other Elite Specialization runes, this rune in particular has very little synergy with the Deadeye's playstyle.

Currently, the sixth bonus from this rune gives you 2 stacks of might for 15 seconds for the use of a Cantrip. Or about 60 power for 15 seconds per cantrip. By definition, Cantrips are designed to be defensive spells, but can be used aggressively. However, using them early means reducing your survivability. Even if you were to use these utilities defensively, you'll quickly realize that there are much easier ways to stack might more effectively than what this rune can do. Let's not forget how inefficient that trade is. Suffer a utility under 20-30 second cool down for 15 seconds of 60 power?

Rune of Rage for example gives you a substantial increase to Fury's duration, and also makes it incredibly easy to get Fury. In Thief you have Critical Strikes, there is a trait that rewards might for every critical hit you land while under the effects of fury, while increasing Fury's duration. This obviously has a massive synergy to how all specs for Thief plays out, and a very powerful one for Deadeye as it allows them to sacrifice a core stat because 20% critical chance is guaranteed to them.

But what if you did not take Critical Strikes? There's still no real reason why you would want to use the Rune of The Deadeye.

Rune of the Holelbrak - You rely on deadeye's natural ability to generate might, increase the amount of time it lasts, while at the same time reducing the time conditions last.
Rune of Strength - +45% Might Duration, 25% chance to gain might from being struck +5% damage under affects of might. Deadeye has a strong ability to naturally generate might, he can have a very long up time for might and also that additional 5% damage.
Rune of the thief - +10% damage from attacking from behind or the side
Rune of the Wurm - Self explanitory.
Rune of the Dragonhunter - Thief has access to traps, and traps do a kitten good job with Deadeye.

My personal Suggestions to make it a much better option for the spec, is to target what the spec can synergize with.

  1. Deadeye currently has an initiative starve problem. Using a Cantrip restores initiative.
  2. Deadeye has no means of reducing the cool downs on cantrips. Defeating an enemy Refreshes a random cantrip.
  3. Deadeye's trade off for kneel isn't that strong in PvP enviorments, but it is still a core component to it. While immobile, deal 10% more damage.

Comments

  • Well, if you don't like the rune, how about using a diffrent rune instead?

    Nothing to see here - move along.

  • Leo Schrodingers Cat.2497Leo Schrodingers Cat.2497 Member ✭✭✭✭
    edited September 28, 2017

    @MidnightX.6294 said:
    Well, if you don't like the rune, how about using a diffrent rune instead?

    Because the point is to change what the rune does.

  • @MidnightX.6294 said:
    Well, if you don't like the rune, how about using a diffrent rune instead?

    because this rune does not fit for what Deadeye does, so it shouldnt be called "Rune of the Deadeye". Scholar Runes for example fit much better with the same attributes and a better 6th bonus - 10% damage while above 90% health which fits for the longrange burstdamage.
    Renegade fits his playstyle and a flat 7% Condi increase isnt bad for others
    Spellbreaker fits his playstyle and the 7% damage bonus to enemies without boons fits his whole mechanic
    Soulbeast again fits the playstyle and even integrates the soul-merge into its effect (7% condi damage with pet, 7% toughness without)
    Mirage also fits its playstyle with heal on evade
    Holosmith, Scourge and Weaver i cant tell if they fit.
    But deadeye? that one doesnt fit at all. What good is an effect that gives you whole 2 might when you cast a Cantrip where all of them are on long cooldown while the Rifle generates 9 Might (kneeling) with one button? So there are far more useful things to have instead...

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    The ones about cantrips and being immobile are ok, but the one with initiative is not cause only thief related.

    And it's not something which can be used by other classes like "when you have a pet" or "when you use a bundle" which is ok in other runes.

  • Leo Schrodingers Cat.2497Leo Schrodingers Cat.2497 Member ✭✭✭✭
    edited September 29, 2017

    @Shirlias.8104 said:
    The ones about cantrips and being immobile are ok, but the one with initiative is not cause only thief related.

    And it's not something which can be used by other classes like "when you have a pet" or "when you use a bundle" which is ok in other runes.

    You have the rune that gives a Laser-disk to Holosmith, which is a Holosmith specific feature.

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭

    Thats not a same thing, we also have rune that gives mistform and it is elementalist ability

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • Good point and well spotted

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