run monk runes on healers, sanctuary runes on everyone else. instantly win every single fight as you roll through groups twice your size
this patch gave zergs 32% more sustain (+10% monks, +20% sanctuary, it's multiplicative for 32%), just from a rune swap. This means you can run full zerker builds for every dps, and still come out tankier than your group was before the change. in addition, your bombs will drop half a zerg on every push from the extra damage.
it needs removed because if you aren't running the runes, you lose. way to boost build diversity!
Maybe nerfing necro again will help!