Marked debuff kills roaming — Guild Wars 2 Forums

Marked debuff kills roaming

Marked debuff kills all tge roaming at enemy side of map, can you make it a bit less punishing for going at enemy areas?

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Comments

  • @Caedmon.6798 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    He's talking about roaming,never mentioning stealth once.Or you assume that every person that roams must be on a stealth spec ?
    In either way its irrelevant.Seen the same thing last night where people kept trying to come at our Nc at alpine,and every time they got marked from east/west entrance due to these traps,they were on Non stealth classes,and they got swarmed every time they tried.

    This doesnt just hurt stealth classes as much as you want to make yourself believe it.Its hurts every roamer,but i reckon youl be too busy zerging to notice that.

    This is a complain about the latest buff which only affects stealth. So i agree with Ezrael, stop playing flatbrain stealth mechanics and you should not be affected by this change.

    Overhauls of the Ranger to be LOVED by EVERYBODY:
    Condition ranger;
    Power Ranger;
    Support Ranger;
    Survival Setup
    Beastmastery and Pets

  • Caedmon.6798Caedmon.6798 Member ✭✭✭

    @anduriell.6280 said:

    @Caedmon.6798 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    He's talking about roaming,never mentioning stealth once.Or you assume that every person that roams must be on a stealth spec ?
    In either way its irrelevant.Seen the same thing last night where people kept trying to come at our Nc at alpine,and every time they got marked from east/west entrance due to these traps,they were on Non stealth classes,and they got swarmed every time they tried.

    This doesnt just hurt stealth classes as much as you want to make yourself believe it.Its hurts every roamer,but i reckon youl be too busy zerging to notice that.

    This is a complain about the latest buff which only affects stealth. So i agree with Ezrael, stop playing flatbrain stealth mechanics and you should not be affected by this change.

    Its about Marked Debuff,which also gets activated when you run over a trap Marking you on the map.

  • Babylonn.5027Babylonn.5027 Member ✭✭
    edited November 17, 2018

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    I dont care about blobbers anyway so this que problem is meaningless. Also, roamers have same right to have spot on map as so called zerglings.

  • Widmo.3186Widmo.3186 Member ✭✭✭

    People now see your dot more often on their map, wow, definetly roaming is dying atm. Yes, ANet did a mistake inventing DE then they did a mistake "nerfing" stealth mechanic instead of just preventing abusing it, but let's not dramatize, it affects QoL but don't kill it. Just be more aware of your environment while roaming and more careful when you randomly get Marked. Thats all for normal roamers, if you were one of those abusing stealth, then im really sorry, better l2p fast.

    Dont mind me, I just randomly spam 35 skill-buttons

  • displayname.8315displayname.8315 Member ✭✭
    edited November 17, 2018

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

  • You can't kill that which is already dead.

  • enkidu.5937enkidu.5937 Member ✭✭
    edited November 17, 2018

    @Babylonn.5027 said:
    Marked debuff kills all tge roaming at enemy side of map, can you make it a bit less punishing for going at enemy areas?

    Now, roamers that watch the minimap can def camps against other roamers . Want a camp? Fight for it. Outnumbered? You still can run and kill the dolyak. No more camp flipping without fighting. Sounds great.

    So, "marked" kills the fun for people that are not willing to fight, but is that roaming? I'd say no.

    I might agree in some way: they should have an eye on the automatic upgrades. If camp flipping and dolly killing gets more complicated, and structure upgrades happen more easily, that could truly kill roaming. If all is T3 there is no big need to constantly flip camps anymore.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @enkidu.5937 said:
    If all is T3 there is no big need to constantly flip camps anymore.

    If all is T3 the only thing you can do is constantly flip camps so I find that statement a little odd.

  • @Dawdler.8521 said:

    @enkidu.5937 said:
    If all is T3 there is no big need to constantly flip camps anymore.

    If all is T3 the only thing you can do is constantly flip camps so I find that statement a little odd.

    Flipping for what? The enemy can easily port across the map and flip it back. Dollies, and even supps don't have a tactical value, exept some victory points. At least for my part, I try to gather a small group, or join the zerg for fighting, and maybe resetting the bunkers. Or at least draw out some 500ish supps, and go camp flipping again, attack again, until the bunker runs out of supps. But this takes hours, even days, due to the lack of patience and rewards. I'd imagine a decay in automatic upgrade boni if the T3 structure is constantly cut off from supply lines, but that's another story . . .

  • @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

  • displayname.8315displayname.8315 Member ✭✭
    edited November 17, 2018

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭

    This thing is so good that I am gonna place them everywhere! I hope they can also add a special texture...like you know they call it a paint trap, should we have paint literally on their character?

    Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi Server
    www.gw2time.com

    --

    Explanations of WvW Structures & Populations Issues

  • Caedmon.6798Caedmon.6798 Member ✭✭✭

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    Pvp is irrelevant when we talk about a mechanic in WvW,yes.

  • It don't kill roamers. It kills stealth who call themselves roamers looking to 1 shot ppl then run if losing but even that who really looking for 1 dot but another roamer. Not gonna attract the att of a zerg but gives some1 a chance to get to a camp in time 2 defend i guess but it affects the ez mode stealth which you had for over a year so deal with it.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    The whole thread got nothing to say against your kind, people are simply tired of the stealth BS abusers littering the wvw scene..and those are not roamers

  • displayname.8315displayname.8315 Member ✭✭
    edited November 17, 2018

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

    Depending on a couple people to sit and wait for something to happen is not intended.

    This should not happen as maps are supposed to be queued or at the least somewhat populated.

    Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

    In a good match all maps should funtion this way. If you like the time sink of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

    If people are looking to fight on an active map, then roamers, afk's, and do your own things is cancer.

  • KryTiKaL.3125KryTiKaL.3125 Member ✭✭✭

    @Arheundel.6451 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    The whole thread got nothing to say against your kind, people are simply tired of the stealth BS abusers littering the wvw scene..and those are not roamers

    @Arheundel.6451 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    The whole thread got nothing to say against your kind, people are simply tired of the stealth BS abusers littering the wvw scene..and those are not roamers

    Well note how I keep quoting the person who is saying things like that, not everyone else in the thread in general.

  • KryTiKaL.3125KryTiKaL.3125 Member ✭✭✭

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

    Depending on a couple to sit and wait for something to happen is not intended.

    This should not happen as maps are supposed to be queued or at the least somewhat populated.

    Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

    In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

    Depending on a couple to sit and wait for something to happen is not intended.

    This should not happen as maps are supposed to be queued or at the least somewhat populated.

    Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

    In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

    Uhm no? First off, just because the 2 keeps on your home borderlands start in enemy hands doesn't mean that you should just be giving them away to the enemy, they help with PPT and give access to waypoints for roamers to flip camps and towers on the southern half of the map, they also provide a waypoint for tags to use to help defend the southern towers which can also still be important for PPT. Also yes map hopping for PPT is the intended design because if everyone just held onto equal amounts of objectives for an entire week or only used EBG for the fighting. If objectives are never changing hands then no one would be playing in WvW and what wins matchups is grabbing and holding objectives on other maps and not just only fighting on EBG.

    No one said anything about players "sitting and waiting" for something to happen. Some do, for sure, but they are also ticking siege or placing more as well as helping flip camps if necessary. This is why roaming is a thing, towers and keeps if flipped need upgrading so roamers handle keeping camps defended or flipping them back for their side they also handle scouting the enemy so that tags can respond to help make sure keeps and towers and garrisons are properly protected and that they can get upgraded. You're right, nothing should be silently flipping which is why roamers and scouts are important to call out if a tower/keep/garri is actually under attack or just tapped. The ones calling out that information are roamers, I really don't understand why you're not recognizing this.

    What server are you even playing on where you think maps are that dead or devoid of players?

  • @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

    Depending on a couple to sit and wait for something to happen is not intended.

    This should not happen as maps are supposed to be queued or at the least somewhat populated.

    Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

    In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

    Depending on a couple to sit and wait for something to happen is not intended.

    This should not happen as maps are supposed to be queued or at the least somewhat populated.

    Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

    In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

    Uhm no? First off, just because the 2 keeps on your home borderlands start in enemy hands doesn't mean that you should just be giving them away to the enemy, they help with PPT and give access to waypoints for roamers to flip camps and towers on the southern half of the map, they also provide a waypoint for tags to use to help defend the southern towers which can also still be important for PPT. Also yes map hopping for PPT is the intended design because if everyone just held onto equal amounts of objectives for an entire week or only used EBG for the fighting. If objectives are never changing hands then no one would be playing in WvW and what wins matchups is grabbing and holding objectives on other maps and not just only fighting on EBG.

    No one said anything about players "sitting and waiting" for something to happen. Some do, for sure, but they are also ticking siege or placing more as well as helping flip camps if necessary. This is why roaming is a thing, towers and keeps if flipped need upgrading so roamers handle keeping camps defended or flipping them back for their side they also handle scouting the enemy so that tags can respond to help make sure keeps and towers and garrisons are properly protected and that they can get upgraded. You're right, nothing should be silently flipping which is why roamers and scouts are important to call out if a tower/keep/garri is actually under attack or just tapped. The ones calling out that information are roamers, I really don't understand why you're not recognizing this.

    What server are you even playing on where you think maps are that dead or devoid of players?

    I am jelous that you still enjoy ticking and building siege after 6 years I couldn't do it.

    Pretty sure map hopping was not intended. When they made 4 maps they weren't like "3 of them should be empty and everyone should hop around for ninja PPT."

    Again EB is a good example because people play there together and things get ninja'ed way less often. In a good match all maps should function like this.

    Both my accounts are in T1 rn altho 1 is now linked with the kaineng bandwagon so been playing on an FA account.

    Probably won't play until the new runes get nerfed tho.

  • witcher.3197witcher.3197 Member ✭✭✭✭

    For anyone wondering, OP is a Deadeye main.

  • KryTiKaL.3125KryTiKaL.3125 Member ✭✭✭

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

    Depending on a couple to sit and wait for something to happen is not intended.

    This should not happen as maps are supposed to be queued or at the least somewhat populated.

    Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

    In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

    Depending on a couple to sit and wait for something to happen is not intended.

    This should not happen as maps are supposed to be queued or at the least somewhat populated.

    Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

    In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

    Uhm no? First off, just because the 2 keeps on your home borderlands start in enemy hands doesn't mean that you should just be giving them away to the enemy, they help with PPT and give access to waypoints for roamers to flip camps and towers on the southern half of the map, they also provide a waypoint for tags to use to help defend the southern towers which can also still be important for PPT. Also yes map hopping for PPT is the intended design because if everyone just held onto equal amounts of objectives for an entire week or only used EBG for the fighting. If objectives are never changing hands then no one would be playing in WvW and what wins matchups is grabbing and holding objectives on other maps and not just only fighting on EBG.

    No one said anything about players "sitting and waiting" for something to happen. Some do, for sure, but they are also ticking siege or placing more as well as helping flip camps if necessary. This is why roaming is a thing, towers and keeps if flipped need upgrading so roamers handle keeping camps defended or flipping them back for their side they also handle scouting the enemy so that tags can respond to help make sure keeps and towers and garrisons are properly protected and that they can get upgraded. You're right, nothing should be silently flipping which is why roamers and scouts are important to call out if a tower/keep/garri is actually under attack or just tapped. The ones calling out that information are roamers, I really don't understand why you're not recognizing this.

    What server are you even playing on where you think maps are that dead or devoid of players?

    I am jelous that you still enjoy ticking and building siege after 6 years I couldn't do it.

    Pretty sure map hopping was not intended. When they made 4 maps they weren't like "3 of them should be empty and everyone should hop around for ninja PPT."

    Again EB is a good example because people play there together and things get ninja'ed way less often. In a good match all maps should function like this.

    Both my accounts are in T1 rn altho 1 is now linked with the kaineng bandwagon so been playing on an FA account.

    Probably won't play until the new runes get nerfed tho.

    I don't only tick and build siege. I do it if the objective needs it, otherwise I'm out roaming and flipping camps to get things upgraded or keep enemy objectives from upgrading. I don't know what you're thinking roaming is but to me it looks like you don't actually understand what it is or why its helpful. If you enjoy being with the zerg, great fine but if you're not going to bother trying to understand why roaming has its purpose then don't join into the conversation unless you're willing to try to learn why.

  • Just run a Daredevil in full berserker and speed runes, cap everything before they can react ;)

    _We must secure the existence of our Quaggans and a future for Quaggan children. _

  • @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

    Depending on a couple to sit and wait for something to happen is not intended.

    This should not happen as maps are supposed to be queued or at the least somewhat populated.

    Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

    In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

    Depending on a couple to sit and wait for something to happen is not intended.

    This should not happen as maps are supposed to be queued or at the least somewhat populated.

    Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

    In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

    Uhm no? First off, just because the 2 keeps on your home borderlands start in enemy hands doesn't mean that you should just be giving them away to the enemy, they help with PPT and give access to waypoints for roamers to flip camps and towers on the southern half of the map, they also provide a waypoint for tags to use to help defend the southern towers which can also still be important for PPT. Also yes map hopping for PPT is the intended design because if everyone just held onto equal amounts of objectives for an entire week or only used EBG for the fighting. If objectives are never changing hands then no one would be playing in WvW and what wins matchups is grabbing and holding objectives on other maps and not just only fighting on EBG.

    No one said anything about players "sitting and waiting" for something to happen. Some do, for sure, but they are also ticking siege or placing more as well as helping flip camps if necessary. This is why roaming is a thing, towers and keeps if flipped need upgrading so roamers handle keeping camps defended or flipping them back for their side they also handle scouting the enemy so that tags can respond to help make sure keeps and towers and garrisons are properly protected and that they can get upgraded. You're right, nothing should be silently flipping which is why roamers and scouts are important to call out if a tower/keep/garri is actually under attack or just tapped. The ones calling out that information are roamers, I really don't understand why you're not recognizing this.

    What server are you even playing on where you think maps are that dead or devoid of players?

    I am jelous that you still enjoy ticking and building siege after 6 years I couldn't do it.

    Pretty sure map hopping was not intended. When they made 4 maps they weren't like "3 of them should be empty and everyone should hop around for ninja PPT."

    Again EB is a good example because people play there together and things get ninja'ed way less often. In a good match all maps should function like this.

    Both my accounts are in T1 rn altho 1 is now linked with the kaineng bandwagon so been playing on an FA account.

    Probably won't play until the new runes get nerfed tho.

    I don't only tick and build siege. I do it if the objective needs it, otherwise I'm out roaming and flipping camps to get things upgraded or keep enemy objectives from upgrading. I don't know what you're thinking roaming is but to me it looks like you don't actually understand what it is or why its helpful. If you enjoy being with the zerg, great fine but if you're not going to bother trying to understand why roaming has its purpose then don't join into the conversation unless you're willing to try to learn why.

    I'd hang with people on those maps. Do it while in queue. Usually pretty slow and boring. Every now and then I'll leave queue if theres actual good fights, pretty rare tho.

    Anyways in a good match shouldn't need to map hop or scout much when maps are populated. Stealth and roaming just get in the way of a good match.

  • KryTiKaL.3125KryTiKaL.3125 Member ✭✭✭

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

    Depending on a couple to sit and wait for something to happen is not intended.

    This should not happen as maps are supposed to be queued or at the least somewhat populated.

    Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

    In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

    Depending on a couple to sit and wait for something to happen is not intended.

    This should not happen as maps are supposed to be queued or at the least somewhat populated.

    Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

    In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

    Uhm no? First off, just because the 2 keeps on your home borderlands start in enemy hands doesn't mean that you should just be giving them away to the enemy, they help with PPT and give access to waypoints for roamers to flip camps and towers on the southern half of the map, they also provide a waypoint for tags to use to help defend the southern towers which can also still be important for PPT. Also yes map hopping for PPT is the intended design because if everyone just held onto equal amounts of objectives for an entire week or only used EBG for the fighting. If objectives are never changing hands then no one would be playing in WvW and what wins matchups is grabbing and holding objectives on other maps and not just only fighting on EBG.

    No one said anything about players "sitting and waiting" for something to happen. Some do, for sure, but they are also ticking siege or placing more as well as helping flip camps if necessary. This is why roaming is a thing, towers and keeps if flipped need upgrading so roamers handle keeping camps defended or flipping them back for their side they also handle scouting the enemy so that tags can respond to help make sure keeps and towers and garrisons are properly protected and that they can get upgraded. You're right, nothing should be silently flipping which is why roamers and scouts are important to call out if a tower/keep/garri is actually under attack or just tapped. The ones calling out that information are roamers, I really don't understand why you're not recognizing this.

    What server are you even playing on where you think maps are that dead or devoid of players?

    I am jelous that you still enjoy ticking and building siege after 6 years I couldn't do it.

    Pretty sure map hopping was not intended. When they made 4 maps they weren't like "3 of them should be empty and everyone should hop around for ninja PPT."

    Again EB is a good example because people play there together and things get ninja'ed way less often. In a good match all maps should function like this.

    Both my accounts are in T1 rn altho 1 is now linked with the kaineng bandwagon so been playing on an FA account.

    Probably won't play until the new runes get nerfed tho.

    I don't only tick and build siege. I do it if the objective needs it, otherwise I'm out roaming and flipping camps to get things upgraded or keep enemy objectives from upgrading. I don't know what you're thinking roaming is but to me it looks like you don't actually understand what it is or why its helpful. If you enjoy being with the zerg, great fine but if you're not going to bother trying to understand why roaming has its purpose then don't join into the conversation unless you're willing to try to learn why.

    I'd hang with people on those maps. Do it while in queue. Usually pretty slow and boring. Every now and then I'll leave queue if theres actual good fights, pretty rare tho.

    Anyways in a good match shouldn't need to map hop or scout much when maps are populated. Stealth and roaming just get in the way of a good match.

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

    Depending on a couple to sit and wait for something to happen is not intended.

    This should not happen as maps are supposed to be queued or at the least somewhat populated.

    Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

    In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @KryTiKaL.3125 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Caedmon.6798 said:

    @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    So because you only blob you assume everyone also wants to ?> @displayname.8315 said:

    @Babylonn.5027 said:

    @displayname.8315 said:

    @Raiden The Beast.3016 said:

    @Ezrael.6859 said:
    Play a profession that doesn't rely on cheesy stealth mechanics.

    ... Jupp... so much more skillfull to play with perma blocks ,gozilla dmg, boonbitch, invu ... godsubstain... wvw isnt balanced at all for roaming no need to nerf stealth to the ground. Let me know what U R playing sensai

    These things you mention, you can SEE them happening, so you can play against them. Stealth is mostly used for trolling.

    Roaming is cancer in general just ask teapot. PvP matches is the real roaming go do that.

    What makes roaming cancer?

    Ever seen a queued map with 15 on tag before?

    AFK's cause a similar effect. Buncha roamers + AFK's + "do your own thing" guild getting farmed = dead map.

    Defense will fail. Forget attacking keeps or T3 towers.

    Lmao roamers are usually the first when it comes to defending something.Fail logic.

    I don't only "blob" will also play PvP where 5's are more balanced.

    Roamers don't defend much against blobs and aren't equipped for it either.

    Nothing will happen in WvW if people won't "rally up". Just cause more xfers and frustrated players.

    You can get 1v1, small fights by following a tag if you do it right. Gotta be good tho and have alot of awareness.

    Were talking about Wvw here where pvp is irrelevant.
    Roamers are the first on my server to defend something,as i said earlier.
    People wont "rally" up due to multiple causes,it doesnt have to be because of "roamers" only which is nonsense,so you want to say there's more roaming than blobbing ? I tend to heavily disagree with everything you said.

    You follow a tag to find 1v1's ? The hero that bravely charges at some solo roamer while having the safety of his blob behind him ? Ok then.

    PvP is irrelevent in WvW?? Sad to hear you say that.

    Never said roaming was the single reason people won't rally.. again it's afk's, or groups "doing their own thing" refusing to help or work together in any way, and yes roamers too. Queued map 15 on tag.. GG

    Yes both sides can fight and 1v1 near the tags before the actual push happens. Trick is not getting punked and dying.

    I think you're vastly mislabeling roamers, or at the very least not acknowledging the good roamers. Roamers are meant to flip camps, tap keeps/garris, scout and report enemy movements, numbers and checking keeps/garris/towers/camps to confirm if they are about to be flipped or are under attack and need help. Larger groups of roamers, up to maybe 3 to 10 people are typically havoc roamers that will quickly flip paper or under t3 towers or keeps. If there are solo roamers or small havoc groups that aren't scouting and reporting information then yes they are doing it wrong and that can be a problem. 80% of what I do in WvW is solo roam, looking for 1v1s or 1vX fights but I flip camps, tap keeps/garris and if I see the enemy zerg/blob I report an approximation of their numbers and their location and direction they are moving.

    The purpose of roamers staying to defend a tower, keep or garri is so that they can place disablers on deployed siege and to use the placed siege in the tower, keep or garri. This is all to delay so that a tag with proper numbers can properly respond to the callout that would be made in team chat and defend the objective. If you don't know this much then I think you need to do roaming yourself and see how it is, get the experience in for it and then maybe you'll understand that it isn't a hindrance.

    All of this can accomplished by looking at the map and typing "eyes smc.. eyes keep". One guy usually will respond saying checking. Or just anyone nearby on their way back to the fights.
    Think you put too much stock in camps. Those I just flip solo while on my way to the big show.

    Although having a few guys running around a BL or something sure whatever. Scouting an empty BL God bless you friend.

    Curious if your in EU I hear the game is a tiny bit more active there.

    I'm on NA and my server (TC) is in t3 right now and it used to sit in t1 before (sadly no longer the case). I've been playing this game for 6 years, and roaming for a large majority of it.

    I think you need to keep in mind that if someone who is going to check on a keep or other objective that has swords over it has to run all the way from garrison or all the way from citadel waypoints. More often than not if its a large zerg hitting the objective they are going to have outer down and inner probably 80% of the way down which gives less time for a tag to respond. The reason you actually see things called out properly and early enough to have a response be worthwhile is because of roamers being within the vicinity. Either at a nearby camp they defended or just flipped or they were already passing through the keep on their way to a different camp to flip it. That person saying "checking" is likely a roamer.

    I put stock in camps when a keep needs to get upgraded again after having been flipped from a large fight or if it was flipped during late hours where your server might have less coverage. Camps get flipped if an enemy keep/garrison/tower is below t3 so you can keep them from being t3 or you flip camps so that you can upgrade your own to t3.

    I can honestly say this is the first time I've seen a zergling try and discredit the helpfulness of roamers and scouts, at least the ones that do actually try to do their jobs. See you're here trying to say roamers don't help while I'm on a server that has issues actually responding to callouts in team chat a large portion of the time. My server literally lost our home borderlands garrison, despite a large number of spammed callouts in team chat that it was getting hit hard by large numbers, and I went onto another borderlands to see 3 tags on it and none of them were hitting t3 or other important objectives to at least trade our t3 garri for possibly their t3 garri. Eventually they did only after I called one of the tags out on it and they flipped the enemy t3 garri shortly after ours got flipped.

    Don't try to discredit something when you're not understanding how useful it has been. It would be like if I came around here saying that a large majority of the players running with a tag are nothing more than just fodder to soak up damage so that the good players don't die. Which...isn't necessarily untrue sometimes but that isn't true all of the time just like yes some roamers are useless because they don't properly scout or make callouts or flip camps properly but that doesn't mean every roamer does their job wrong.

    Keep in mind the East and West keeps start in enemy hands because they are designed to be the property of the other teams.

    Depending on a couple to sit and wait for something to happen is not intended.

    This should not happen as maps are supposed to be queued or at the least somewhat populated.

    Map hopping for PPT is not the intended design. That's why keeps don't silently flip in EB because people are actually playing together there.

    In a good match all maps should funtion this way. If you like the time sync of sitting in wait on a dead map tho that's cool. At least the slow death of wvw allows people to play like that if it's what they want.

    Uhm no? First off, just because the 2 keeps on your home borderlands start in enemy hands doesn't mean that you should just be giving them away to the enemy, they help with PPT and give access to waypoints for roamers to flip camps and towers on the southern half of the map, they also provide a waypoint for tags to use to help defend the southern towers which can also still be important for PPT. Also yes map hopping for PPT is the intended design because if everyone just held onto equal amounts of objectives for an entire week or only used EBG for the fighting. If objectives are never changing hands then no one would be playing in WvW and what wins matchups is grabbing and holding objectives on other maps and not just only fighting on EBG.

    No one said anything about players "sitting and waiting" for something to happen. Some do, for sure, but they are also ticking siege or placing more as well as helping flip camps if necessary. This is why roaming is a thing, towers and keeps if flipped need upgrading so roamers handle keeping camps defended or flipping them back for their side they also handle scouting the enemy so that tags can respond to help make sure keeps and towers and garrisons are properly protected and that they can get upgraded. You're right, nothing should be silently flipping which is why roamers and scouts are important to call out if a tower/keep/garri is actually under attack or just tapped. The ones calling out that information are roamers, I really don't understand why you're not recognizing this.

    What server are you even playing on where you think maps are that dead or devoid of players?

    I am jelous that you still enjoy ticking and building siege after 6 years I couldn't do it.

    Pretty sure map hopping was not intended. When they made 4 maps they weren't like "3 of them should be empty and everyone should hop around for ninja PPT."

    Again EB is a good example because people play there together and things get ninja'ed way less often. In a good match all maps should function like this.

    Both my accounts are in T1 rn altho 1 is now linked with the kaineng bandwagon so been playing on an FA account.

    Probably won't play until the new runes get nerfed tho.

    I don't only tick and build siege. I do it if the objective needs it, otherwise I'm out roaming and flipping camps to get things upgraded or keep enemy objectives from upgrading. I don't know what you're thinking roaming is but to me it looks like you don't actually understand what it is or why its helpful. If you enjoy being with the zerg, great fine but if you're not going to bother trying to understand why roaming has its purpose then don't join into the conversation unless you're willing to try to learn why.

    I'd hang with people on those maps. Do it while in queue. Usually pretty slow and boring. Every now and then I'll leave queue if theres actual good fights, pretty rare tho.

    Anyways in a good match shouldn't need to map hop or scout much when maps are populated. Stealth and roaming just get in the way of a good match.

    I still really don't understand why you think roaming is detrimental...but okay sure, continue to think that. I'll take comfort in the fact that you're just very...very wrong.

  • It's more that it shouldn't be needed when all 4 maps are populated as they should be. Give up on that PPT play, game ded. At least roam for fights like other roamers. Just don't do it on a live (queued) map.

    Same thing with people playing hardcore PPT when matchups are decided by Monday and solely based on coverage + stacking. I still don't understand that and they are very wrong too.

  • @displayname.8315 said:
    It's more that it shouldn't be needed when all 4 maps are populated as they should be. Give up on that PPT play, game ded. At least roam for fights like other roamers. Just don't do it on a live (queued) map.

    Same thing with people playing hardcore PPT when matchups are decided by Monday and solely based on coverage + stacking. I still don't understand that and they are very wrong too.

    • It's rare to have 4 maps queued, especially outside of reset.
    • "game ded"... is your opinion, which others don't agree with. It's also an ambiguous concept, which can be very toxic.
    • "Give up on that PPT play" You need to stop telling people how to play a video game they payed for. I come across this attitude among players quite frequently. It seems like narcissism to me. Another thing I come across quite frequently these days, not just in game.

    _We must secure the existence of our Quaggans and a future for Quaggan children. _

  • Zero.3871Zero.3871 Member ✭✭✭

    Roaming until the new marked mechanic was dominated by high mobility, stealth classes (mesmer, ranger, thiefes). classes that are hard to catch and that are able to avoid every fight by not getting in "vision" of the opposites team.

    as roamer you ever try to care for the smaller objects (camps, towers) on "your" map. since maps are really big for a single Person/small group it is absolutely necessary to create Vision with sentries/watchtowers on your map. vision = informations (about your opponents position and intentions). the new marking traps add a 3rd Option for Vision on the map by placing them on critical positions.

    that mean you can get MORE informations About the opponents Position. so you can catch them in the objects you want to defend. that due to MORE fights. and this new counter against Stealth opens roaming for other classes that were simply in disadvantage against Stealth classes.

    so you get more class diversity there and more fights. seem very fine to me.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Zero.3871 said:
    Roaming until the new marked mechanic was dominated by high mobility, stealth classes (mesmer, ranger, thiefes). classes that are hard to catch and that are able to avoid every fight by not getting in "vision" of the opposites team.

    as roamer you ever try to care for the smaller objects (camps, towers) on "your" map. since maps are really big for a single Person/small group it is absolutely necessary to create Vision with sentries/watchtowers on your map. vision = informations (about your opponents position and intentions). the new marking traps add a 3rd Option for Vision on the map by placing them on critical positions.

    that mean you can get MORE informations About the opponents Position. so you can catch them in the objects you want to defend. that due to MORE fights. and this new counter against Stealth opens roaming for other classes that were simply in disadvantage against Stealth classes.

    so you get more class diversity there and more fights. seem very fine to me.

    if you are as a roamer just on your map and your area, who is it you are going to fight then?

    read this, become a better player now.

  • Klypto.1703Klypto.1703 Member ✭✭✭

    @sostronk.8167 said:

    @displayname.8315 said:
    It's more that it shouldn't be needed when all 4 maps are populated as they should be. Give up on that PPT play, game ded. At least roam for fights like other roamers. Just don't do it on a live (queued) map.

    Same thing with people playing hardcore PPT when matchups are decided by Monday and solely based on coverage + stacking. I still don't understand that and they are very wrong too.

    • It's rare to have 4 maps queued, especially outside of reset.
    • "game ded"... is your opinion, which others don't agree with. It's also an ambiguous concept, which can be very toxic.
    • "Give up on that PPT play" You need to stop telling people how to play a video game they payed for. I come across this attitude among players quite frequently. It seems like narcissism to me. Another thing I come across quite frequently these days, not just in game.

    Calling out PPT just signals everyone who sees it that its a person that won't last two seconds outside the comfort of their map blob.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited November 18, 2018

    @Zero.3871 said:
    Roaming until the new marked mechanic was dominated by high mobility, stealth classes (mesmer, ranger, thiefes). classes that are hard to catch and that are able to avoid every fight by not getting in "vision" of the opposites team.

    as roamer you ever try to care for the smaller objects (camps, towers) on "your" map. since maps are really big for a single Person/small group it is absolutely necessary to create Vision with sentries/watchtowers on your map. vision = informations (about your opponents position and intentions). the new marking traps add a 3rd Option for Vision on the map by placing them on critical positions.

    that mean you can get MORE informations About the opponents Position. so you can catch them in the objects you want to defend. that due to MORE fights. and this new counter against Stealth opens roaming for other classes that were simply in disadvantage against Stealth classes.

    so you get more class diversity there and more fights. seem very fine to me.

    You seem to be playing a different game than GW2.

    It hasnt really changed anything or "targeted" stealth, except making it slightly easier to tag people going through obvious chokes (north camp ABL being the best example). But here is the thing: its so easy to to either trick your enemy by having someone run ahead or bypass them or by moving less predictable.

    The only reason we are seeing them used is because of the change - the traps will soon fall into obscurity because no one will bother maintaining them any more than they bother with supply traps. I mean we should see zergs at constantly 0 supply, shouldnt we?

  • Ganathar.4956Ganathar.4956 Member ✭✭✭
    edited November 18, 2018

    So is this thread implying that stealth is mandatory for roaming builds? If stealth is so essential for roaming then necro, ele, warrior, revenant and guardian need stealth access right now. It's a huge failure of balance when more than half of the professions cannot roam at all.

    In all seriousness though, it is a ridiculous idea to claim that stealth is needed for roaming. Plenty of builds can roam fine without stealth. Even thief can roam pretty effectively without stealth if you run daredevil. Daredevil already has access to a plethora of defensive options even without stealth. The only spec where this change is detrimental is deadeye. Designing deadeye to be so stealth dependent was a mistake and it will always be either oppressive or nearly useless in its current state. Also don't reply saying that stealth is part of the way that some class defenses are "balanced". There is no good balance in roaming right now and many of the specs that have stealth don't even need it to be effective. It's just a bonus to them. If you want to talk about real squishiness go and play something like a burst ele or a roaming necro build. Then you will know what real squishiness looks like.

<13
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