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2v2 Dampening


Kraitan.8476

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How about dampening where all healing decreases by a percentage, increasing over time. For example: have healing gradually decrease from 100% -> 0% over a period of 15 seconds.It allows healing specs to remain somewhat relevant (doesnt completely shut them off from 1second to the other) and therefore makes fights at the end of a match a little longer and more tactical because there's the issue: is it worth to use this heal at this point (when it heals for let's say 20% of the original amount) or should I go for a final attack instead?The current transition from 1:59 into 2:00 feels a bit unnatural in terms of flow I suppose? Not sure how to explain xd. Thoughts anyone?

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