What is typical DPS on a "normal" raid golem with "average" HP but NO perma boons? - Page 2 — Guild Wars 2 Forums

What is typical DPS on a "normal" raid golem with "average" HP but NO perma boons?

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  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Jeknar.6184 said:

    @Laila Lightness.8742 said:

    @Nerah.8235 said:
    Was messing around with the training golems, and trying to see what the max sustained DPS I can do on an average golem in the absence of boons, other than what I can generate and sustain myself. This may sound like a counterproductive endeavor, but I find it sort of helpful to determine what you may be able to solo (content wise). Didn't know if anyone else out there had done this. I found that I have doubled my boonless DPS output from when I first used the special forces training area:

    initial 6 months ago:
    Reaper (Lv80) full exotic gear and weapons (cavalier/reaper runes; axe/focus/GS) plus full ascended trinkets (cleric): ~2200 DPS

    now:
    Reaper (Lv80) full exotic armor (crusader/reaper runes) and exotic weapons (cavalier; axe/focus/GS) plus full ascended trinkets (cavalier): ~4800 DPS

    Unfortunately, don't know how this compares against what other people could achieve.

    Thats kinda low dps try berserker stats instead. Try to hit between 15k to 20k dps

    I find very unlikely a profession can hit those numbers without boons...

    Not really unlikely, reaper has access to permanent 25might and doesn't need fury due to decimate defenses, also permanent quickness while in shroud. But has the least scaling power of all classes.

    All classes settled around 10k DPS unbuffed when we last tested it.

    The problem is now, that some classes scale better with buffs than others do. Let's take scourge for example (cause I'm main necro) adding all buffs results in up to 29k DPS, so buffs increase dmg by 19k (which is insane in my opinion, better scale down the bosses and make people do less dmg)
    But other classes have 24k dmg increase.
    So they scale better with buffs.

    And the other problem that some classes have easy access to some boons (mesmer, necro,...) because they are build in in their maximum dmg build.

  • My spellbreaker no boons hit for 7600 dps dagger/axe main greatsword off hand!!

  • yusayu.3629yusayu.3629 Member ✭✭

    With my Power chrono after taking some different traitlines, I got up to about 22-25k without boons, because the build can provide its own boons. Not with 100% uptime, of course.

  • blambidy.3216blambidy.3216 Member ✭✭✭

    If 0 boons and your toon has 0 boons on himself. The goal would be 10k. 10k means you can do about 20k with boons. 20k as beginner in raids is fine. Then later on, make that 20k go to 25k. However it depends on class and build. Some builds have a crazy burst but then drop. Some builds start slow then keep going up.

    So if your just starting and beginning. Aim above 10k without boons. Then if you can get higher, aim 11-12k. But to let you know, golem will never be the same damage as you would in a fractal/raid depending on boss/situation. It’s just an assumption on what you will see, or what you should expect in a raid. And if it’s lower then the golem, then you have work to do to bring it up on actual bosses.

  • Ugh this is why I'm scared of reading the forums. No matter what class you playing always play full damage, don't bother with toughness/vitaility/healing power/ect unless you practicing a fractal/raid build and rotations that uses specific stats like quickbrand or support chrono.

    https://snowcrows.com/raids/builds/necromancer/reaper/power/
    Follow this build, even using exotic gear is fine, go to a golem charge up reaper shroud, press F1 then 4 then 2 then auto attack and press 2 when it is on CD and you'll hit 15k+ dps easy.

  • Zenith.7301Zenith.7301 Member ✭✭✭✭

    @Aktium.9506 said:

    @Jeknar.6184 said:
    I find very unlikely a profession can hit those numbers without boons...

    pchrono gets 24k with only self-generated boons

    That's boons, which involves the most important of them all, might, and a good amount of self quickness and alacrity as well.

  • Sol.6213Sol.6213 Member ✭✭
    edited May 17, 2019

    Been interested in this thread for personal DPS reasons and I'm still slightly confused as to what the standard "Raid Buffs" are that should be applied to myself and what conditions should be applied to the golem. I did some searching and it looks like they are no longer easily listed on Snow Crows site and it looks like Discretized is just fractals now.

    Can someone do a list style rundown of the settings for the practice golem so that we are all on the same page?

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭
    edited May 17, 2019

    @Sol.6213 said:
    Been interested in this thread for personal DPS reasons and I'm still slightly confused as to what the standard "Raid Buffs" are that should be applied to myself and what conditions should be applied to the golem. I did some searching and it looks like they are no longer easily listed on Snow Crows site and it looks like Discretized is just fractals now.

    Can someone do a list style rundown of the settings for the practice golem so that we are all on the same page?

    Standard:
    Might x25
    Fury
    Alacrity
    Quickness
    Swiftness
    Regeneration
    Vigor

    Standard:
    Frost Spirit
    Sun Spirit
    Spotter
    Empower Allies
    Banner of Strength
    Banner of Discipline
    /
    Conditions:
    Bleeding
    Burning
    Confusion
    Poison
    Torment
    Chilled
    Crippled
    Slow
    Vulnerability x25
    Weakness

    https://snowcrows.com/benchmarks/

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • Nephalem.8921Nephalem.8921 Member ✭✭✭

    Also retaliation for guards and usually the ones for modifiers if it's possible to achieve a reasonable uptime. Fear is not such a condition or reaper would be at 39k or something.

  • thrag.9740thrag.9740 Member ✭✭✭
    edited May 18, 2019

    @Nephalem.8921 said:

    Fear is not such a condition or reaper would be at 39k or something.

    I don't think its true that fear helps reaper damage in any way. It would help chronos and thieves I believe.

  • VDAC.2137VDAC.2137 Member ✭✭✭

    As others have recommended, I would highly recommend going full zerker gear with scholars runes! I don’t enjoy super squishy builds either and there are many classes that I really don’t enjoy using with zerker or other “glass cannon” gear but reaper is the exception. I love my reaper in all PvE, open world, etc. Survival only ever becomes an issue when I get overconfident and charge in where I ought not! :lol:

  • @thrag.9740 said:

    @Nephalem.8921 said:

    Fear is not such a condition or reaper would be at 39k or something.

    I don't think its true that fear helps reaper damage in any way. It would help chronos and thieves I believe.

    Necros have access to a trait that gives them 33% more damage while under fear (with the trade off being 250 power and fitting into the otherwise optimal build), so if there was any way of keeping good fear uptime on a boss then necros would be topping dps benchmarks (as well as making break bars trivial). (Un)Fortunately that can't be done, most classes don't have access to fear and even if you did include all the fear producing effects the dps loss from including them outweighs the gain from the trait.

  • thrag.9740thrag.9740 Member ✭✭✭
    edited May 19, 2019

    @Onerios.4962 said:

    @thrag.9740 said:

    @Nephalem.8921 said:

    Fear is not such a condition or reaper would be at 39k or something.

    I don't think its true that fear helps reaper damage in any way. It would help chronos and thieves I believe.

    Necros have access to a trait that gives them 33% more damage while under fear (with the trade off being 250 power and fitting into the otherwise optimal build), so if there was any way of keeping good fear uptime on a boss then necros would be topping dps benchmarks (as well as making break bars trivial). (Un)Fortunately that can't be done, most classes don't have access to fear and even if you did include all the fear producing effects the dps loss from including them outweighs the gain from the trait.

    Could you say the name of the trait? After Nephalem's comment I looked for it here:
    https://wiki.guildwars2.com/wiki/Condition#Traits_that_benefit_from_conditions_on_foes

    And couldn't find it.

    edit: OK I found it (instead of searching the wiki I just went in game and looked up and down the trait lines):
    https://wiki.guildwars2.com/wiki/Dread

    Yeah your both right, that is a pretty powerful trait if we could perma upkeep fear.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @BreakLeg.5429 said:
    Ugh this is why I'm scared of reading the forums. No matter what class you playing always play full damage, don't bother with toughness/vitaility/healing power/ect unless you practicing a fractal/raid build and rotations that uses specific stats like quickbrand or support chrono.

    https://snowcrows.com/raids/builds/necromancer/reaper/power/
    Follow this build, even using exotic gear is fine, go to a golem charge up reaper shroud, press F1 then 4 then 2 then auto attack and press 2 when it is on CD and you'll hit 15k+ dps easy.

    Press 2 in shroud? That's actually not really good.
    Also you can reach 18k DPS (with boons) by just camping gs autoattack

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