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Ideas- New Ascended Gear Set. Improved Core Ascended Stats. New Craftable Infusions.


Swagger.1459

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New 6 Stat Ascended “Celestialesque” Gear… Let’s call them SAAG for "Swagger's Awesome Ascended Gear"!

"SAAG" can be made up of any 6 attribute combinations that we have… Once weapons or armor are crafted (or backpacks and trinkets purchased as in-game rewards), you can select the attribute combinations you want. Players can also transmute current Ascended weapons and armors into "SAAG" gear, and vice versa…

The 6 Attributes of "SAAG" can be made up of any of the following…

Example of "SAAG" Weapons and Armor Stat Spread…*I add up all the stats from any 1 celestial weapon, or piece of armor, and divide by 6… Then I round down. Then I redistributed the stats...

Let's take a look see at how the numbers go!

  • "SAAG" Staff Stats… +137 Power, +137 Precision, +137 Toughness, +137 Condition Damage, +137 Healing, +137 Expertise…
  • "SAAG" Heavy Helmet Stats… +35 Power, +35 Precision, +35 Toughness, +35 Vitality, +35 Ferocity, +35 Concentration…

Example of crafting a "SAAG" Staff

Example of crafting a "SAAG" Heavy Hemlet

Transmuting Into (OR Stat Changing) "SAAG"https://wiki.guildwars2.com/wiki/Stat_changing

"SAAG" Backpacks and Trinkets

  • I would love to have more Backpack crafting options, and Trinket crafting someday, but the team can obviously make a new set of "SAAG” Backpacks and Trinkets as purchasable in-game reward for ALL modes. You heard that right folks! ALL MODES!

NOW THE NEXT IDEA...

Updating 3 Stat Ascended Weapons, Armor, Back and Trinkets

  • Would be cool if 3 stat Ascended gears were improved so they could be more competitive, stat wise, against 4 stat Ascended gears… Examples… Let’s take the difference in total stats between 3 and 4 stat gear then divide by 3 and distribute evenly. Rounded down.

https://wiki.guildwars2.com/wiki/Ruka%27s_Spire

  • Current Ruka’s Spire Stats… +215 Power, +215 Vitality, +118 Toughness, +118 Concentration

https://wiki.guildwars2.com/wiki/Chorben%27s_Spire

  • Current Chorben’s Spire Stats… +251 Power, +179 Toughness, +179 Vitality

*NEW CHORBEN'S SPIRE STATS… +270 Power, +198 Toughness, +198 Vitality

https://wiki.guildwars2.com/wiki/Ruka%27s_Visor

  • Current Ruka’s Visor Stats… +54 Power, +54 Vitality, +30 Toughness, +30 Concentration

https://wiki.guildwars2.com/wiki/Ahamid%27s_Visor

  • Current Ahamid’s Visor Stats.. +63 Power, +45 Toughness, +45 Vitality

*NEW AHAMID'S VISOR STATS… +81 Power, +63 Toughness, +63 Vitality.

https://wiki.guildwars2.com/wiki/Ascended_back_item

  • Current Ruka’s Back Stats… +52 Power, +52 Vitality, +27 Toughness, +27 Concentration

  • Current Ascended Soldier’s Stats… +63 Power, +40 Toughness, +40 Vitality

*NEW ASCENDED SOLDIER'S STATS… +68 Power, +45 Toughness, +45 Vitality

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NOW THE NEXT IDEA...

I'm calling these "SASI" for "Swagger's Amazingly Special Infusions"... These are 2 Attribute Infusions.. Artificer 500 required. Craft only items… Sellable on the TP… Uses Karma, Gold and Low level T1, T2 or T3 mats from Intermediate Crafting Material charts and Advanced Crafting Material charts... https://wiki.guildwars2.com/wiki/Crafting_material... *Note- I'm using many crafting material options so the T1, T2 and T3 mats do not overly spike, but get some much needed use.

https://wiki.guildwars2.com/wiki/Infusion

Available Stats to do a +3/+3 mix…

"SASI" Stat Spread Example ... +3 Power / +3 Vitality (Plus unique quality)

  • *Unique Infusion qualities are… +9 Agony Resistance OR +1% Damage to Guards, Lords, and Supervisors OR -1% Damage taken from Guards, Lords, and Supervisor

Examples Of Crafting Materials Tied to Each Attribute…

  • Power… Tier 1, 2 and 3 Vials of Blood. Tier 1, 2 and 3 Destroyer mats
  • Precision… Tier 1, 2 and 3 Claws. Tier 1, 2 and 3 Crystal mats
  • Toughness… Tier 1, 2 and 3 Scales. Tier 1, 2 and 3 Onyx mats
  • Vitality… Tier 1, 2 and 3 Bones. Tier 1, 2 and 3 Charged mats
  • Concentration… 1, 2 and 3 Dust. Tier 1, 2 and 4 Resonating mats
  • Condition Damage… Tier 1, 2 and 3 Venom Sacs. Tier 1, 2 and 3 Corrupted mats
  • Expertise… Leaf Fossils, Barbed Thorns and Pile of Coarse Sand. Tier 1, 2 and 3 Essence mats
  • Ferocity… Tier 1, 2 and 3 Fangs. Tier 1, 2 and 3 Molten mats
  • Healing Power… Tier 1, 2 and 3 Totems. Tier 1, 2 and 3 Glacial mats

Examples of Crafting Various "SASI" Infusions...

"SASI" + 3 Precision/ +3 Healing Split Infusion with +9 Agony Resistance

"SASI" +3 Ferocity/ +3 Vitality Split Infusion with +1% Damage to Guards, Lords, and Supervisors

"SASI" +3 Power/ +3 Toughness Split Infusion with -1% Damage taken from Guards, Lords, and Supervisors

THANK YOU for reading another one of my totally amazing ideas!

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