They are pretty minor things that mostly focus on separating what the condi and power archetypes of the spec do:
- Poison Master and its pet swap component is completely useless for soulbeast, not being able to swap pets without suffering major drawbacks. Here again many ideas: make it poison duration, make soulbeasts able to swap pet while merged, make the merge bonus linger when separating and swapping and so on.
- Taste for Danger is quite a weak conversion trait. The fact ranger gets very few condition duration traits (none outside Oppressive Superiority that current condition builds won't take) just magnifies the situation and latest rune revamp has uneven condition duration distributions for most rune sets, not quite fixing this. There's also the fact rangers have access to at least three main conditions (bleeds, poison, burning). Ideas here chain together with previous points and distributing traits better.
- Twice as Vicious as a trait only has synergy with a single commonly used skill on condition soulbeasts (Shortbow 5), that along the fact Leader of the Pack and Oppressive Superiority directly compete with each other kills a lot of the diversity we could see for condition builds. Many solutions to this have been posted (separating trait effects better, moving them around,e etc).
There are many more things like updating old mechanics like Opening Strike or unsplitting certain weapon skills like Splitblade but I think we can slowly tackle and polish everything.