No Doors, No Siege week — Guild Wars 2 Forums

No Doors, No Siege week

I realise that some people will hate this idea which is why I'm merely suggesting it as a fun event similar to the no downed state week. Quite simple really as the title suggests. Just remove all doors from the maps and make it so that no siege can be placed for the duration of 1 reset. I would also suggest that all mortars and canons be removed too. Having a nice buff to magic find, WXP and reward track to accompany it would also be good.

Why? Well, aside from some fun fights on reset night and the occasional roaming skirmishes during the week, there can sometimes be a little too much siege camping in t3 towers. This might encourage more fights over objectives (or it might make people go do Istan farm instead. I don't know.) But it would at least shake things up a bit.

I mean, some of the most regular ongoing skirmishes happen in and out of a cheese walled SM... Sieged up towers stop players from interacting altogether because no one wants to deal with that mess. What do you guys think?

Comments

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭

    The biggest karma train will win.

    Ascalon Will Prevail!

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  • @TheQuickFox.3826 said:
    The biggest karma train will win.

    I'd say: the more small groups the better. You can run straight to the lord, so, I would imagine a handfull of reds and greens fighting in a blue tower or keep, shortly before the buff runs out. Dat fun! xD

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Idk maybe instead of zerging you could try smallscale (1-5 vs 1-5) where its objectives like sentries/camps/towers that will get you fights without walls.

    "What? Towers have walls !" Yeah and paper tower walls die in just a couple minutes from a single superior cata. Enough time for a few defenders to arrive and for you to fight them inside the tower.

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  • It would be a mess. Small roaming groups taking our objectives if no one's scouting them. Unable to apply tactivators to each objectives because it's being flipped every 5minutes. Wouldn't need any scouting or w/e. Night crew wouldn't mean anything, in morning you wake up and flip your stuff back with 2people. If you're protecting Middle Tent in EBG from enemy A, enemy B takes your keep the same minute being 3rd wheel. It would be nice fights, I'll give you that. Playing in small groups would be interesting and fun.

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  • Oh look, another "please stand there and let us roll over you with our metaball" thread. :joy:

    Jokes aside - golem week bad, no-downed was amazing, bloodlust was kinda meh but switching things up a bit is always nice so I'd be up for it!

  • aintiarna.1038aintiarna.1038 Member ✭✭
    edited November 26, 2018

    @Luranni.9470 said:
    Oh look, another "please stand there and let us roll over you with our metaball" thread. :joy:

    Jokes aside - golem week bad, no-downed was amazing, bloodlust was kinda meh but switching things up a bit is always nice so I'd be up for it!

    See, I don't think it would be a metaball thing. If you could go straight to the lord on multiple towers on all maps with no siege I think we'd have many smaller havoc groups clashing all over the place. I think it would be fun. In fact, a big blob would be a handicap because you'd never get to an objective in time.

  • As I said, I'm up for it. Chaos is fun :grin:

  • sounds interesting... have at thee!

  • This sounds very nice, just feelsbad when you dont get swiftness while running to that friggen north tower in desert bl and its capped before you get there :astonished:

  • Just bring back no downstate, and make it last forever, fin.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    @aintiarna.1038 said:

    @Luranni.9470 said:
    Oh look, another "please stand there and let us roll over you with our metaball" thread. :joy:

    Jokes aside - golem week bad, no-downed was amazing, bloodlust was kinda meh but switching things up a bit is always nice so I'd be up for it!

    See, I don't think it would be a metaball thing. If you could go straight to the lord on multiple towers on all maps with no siege I think we'd have many smaller havoc groups clashing all over the place. I think it would be fun. In fact, a big blob would be a handicap because you'd never get to an objective in time.

    But they aren't trying to defend them usually anyway. The big blob will just have an endless k-train running, because there will always be paper towers to flip (cause of the few havocs). They never have to wait to get in, most likely won't lose fights because "blob" , and will just walk from 1 place to the next flipping whatever the havoc has gotten to. On paper it may seem like it would encourage lots of small skirmishes, but in reality it will just empower the blob to walk around from map to map flipping things for easy loot and ranks.

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  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    @Shagaliscious.6281 said:
    Just bring back no downstate, and make it last forever, fin.

    This.

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  • 5 ppl on a pve build can down a tower lord in like 10 seconds, gl catching them with a blob, especially if theres 5 in every single tower you own

  • Bear in mind that mark traps would now paint an entire zerg. With enough coordination and dedicated scouts you could keep them permanently revealed on the map as they approach an objective and react accordingly, forcing them to split into smaller groups and hit multiple things at once.

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  • coro.3176coro.3176 Member ✭✭✭
    edited November 26, 2018

    Could be fun. I'd propose the following:

    • no gates
    • no keep lord or lord room npcs. just a big cap circle. no RI lockout after cap
    • circle takes 20-50x as long to fully cap / decap. This is to give the defenders enough time to actually get there and fight
    • maybe no downstate so a larger force can't keep ressing
  • @coro.3176 said:
    Could be fun. I'd propose the following:

    • no gates
    • no keep lord or lord room npcs. just a big cap circle. no RI lockout after cap
    • circle takes 20-50x as long to fully cap / decap. This is to give the defenders enough time to actually get there and fight
    • maybe no downstate so a larger force can't keep ressing

    but there is new runes that res u if ur fully ded :open_mouth:

  • This sounds both insane and fun at the same time. Bring it on! I think it would be the most fun event of all.

    Back capping on steroids!

    Just another WvW lifer who'll never say die... while dying again and again!

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    I think if this happened, many people would just afk at spawn until a comm came along. Bring back bloodlust XD

  • Straegen.2938Straegen.2938 Member ✭✭✭

    Almost every server would be karma training avoiding each other for the loot. The q's would be insane to boot.

    I proposed a similar version a long time ago where damage done taking a tower/keep wasn't automatically repaired and everything starts T3.

  • @Straegen.2938 said:
    Almost every server would be karma training avoiding each other for the loot. The q's would be insane to boot.

    I proposed a similar version a long time ago where damage done taking a tower/keep wasn't automatically repaired and everything starts T3.

    I'm not sure that insane q's is all that major a problem for 1 week. I'm thinking this would liven up WvW, bring some people back and maybe introduce new people to the game mode.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    Oh oh I know - add perma watchtower on all objectives too.

    Thieves will love it.

  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭
    edited November 27, 2018

    You expect that there will be lots of small groups running across the maps, but the reality is that there will be just 1 blob of each server rotating EotM-style, capping stuff for all that easy WXP and loot with the ocasional "derailer" that will flip somenthing before the blob can arive to deny them the reward for the capture just for the sake of trolling.

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  • Victory.2879Victory.2879 Member ✭✭✭

    Jeknar hits the nail on the head. Would just be one big karma train fest with maybe a couple of smaller groups flipping on other borders.

    Without gates you wouldn't be able to even reach hills or bay before it flipped, so defending would become completely pointless- and a blob won't hang around for 5 minutes waiting on the timer, they will just switch borders where timers are off.

    Whilst it might sound fun in theory, in practice it would be a mess and just promote k-training.

  • Been done already. I think it was Abbadon's Mouth ran with a 60 player, 30% necro, K-train with that signet expliot a few years ago. They maybe had fun. They were "Blobadon" long before this happened but, frankly, it was kitten.

  • How about a no tactivator weekend? Bring skill back into defending SMC....

  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭
    edited November 27, 2018

    @Jaruselka.5943 said:
    How about a no tactivator weekend? Bring skill back into defending SMC....

    And miss farming bad EWP pulls? Preposterous...

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  • @Jeknar.6184 said:

    @Jaruselka.5943 said:
    How about a no tactivator weekend? Bring skill back into defending SMC....

    And miss farming bad EWP pulls? Preposterous...

    LOL!

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