Warrior Runes now do the job of arguably what was the most crucial minor trait on the Warrior. This allows other players to open up the weapon swaps, but also makes warriors have a trait that feels redundant. Thus, competitively, with all the warrior telegraphs, Warrior feels weak in some regards. Take the opportunity to make Fast hands baseline and remake it to where it's more damage or versatility on weapon swap through some other means.
Also, GS- HB-> never gets the attention it deserves not even when fully spec'd for it. IOW, it doesn't do enough damage. I know people will say the damage is fine but competitively it fails at doing any damage to a thinking target. And everyone has come up against this skill before (exaggerated but most people who know the game). Increase by 2-5% at least.
Finally the biggest change that must get attention at some time. Warrior's Sprint is now leaning towards having swiftness and removing slowing conditions instead of having that perma 25% movement increase. So the question becomes, will it become baseline? Or will Anet leave the demanded trait to still be just that- demanded? Anet is taking the right steps towards what looks like a baseline. So here's my suggestion- Make Warrior's Sprint give lot's more swiftness and remove chill, immobilized , and crippled, at the expense of that 25% movement increase.
ANET SINCERELY HEAR ME OUT- I know it's tempting to not buff warrior baseline and open him up to the other traits, as it would call into question every other class that may need equal parts balancing. HOWEVER, warrior has been pigeon-held for too long and it's time to give the class the freedom it deserves. Thusly, the other classes deserve their buffs or balance updates respectively. In any case, do not ignore this issue any more pllleeeeeeeeeeeeease. It's been years of warrior being isolated from certain traits in comp. Free us from defense, discipline, and our only selective trait. We're being squeezed more and more.
Imagine there's no condi