Okay I have been playing GW2 PvP and before this, I have played Dota2 a lot. And my experience with gw2 is laughable. The balance is frankly flawed. Taking the necromancer class as an example, I killed one and while he was in downed state, he almost killed me LOL. This kind of gameplay does not reward good play. When you take a necro/guard duo down, they just res each other and by that time, the rest of the opposite team comes up while our skills are on cd and we are then facing a 5 man team and our previous kill was for nothing. The res mechanic combined with the bs aoe condi damage is ridiculous. PvP should reward a kill, instead, here we are punished. Frankly, I think the res mechanic needs a serious rework. There should be a disadvantage to res a downed teammate. But currently, there is no downside to res a teammate if you pick a necro which I find every game. Now in any other game, if devs find that a class is prominent in PvP games, they would take a look at it. But not here. It is frankly unbelievable that this has been going on for years and nothing has been done about it. In fact, I am not even sure it will ever be fixed. This kind of unbalanced gameplay can really be a turn off for many. A really easy fix would be to have a res on cd. It is such an easy fix. If you are resurrected, you shouldn't be able to get resurrected for maybe 30 seconds. This way a decision to res a person can atleast be made. Right now its a brain dead mechanic and does not reward good play. Rather the current PvP rewards condi spam, aoe which makes certain classes have a large advantage over others.