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World Restructuring Update 2

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  • primatos.5413primatos.5413 Member ✭✭✭

    @Super Hayes.6890 said:
    Keep at it! There's only five players left in WvW so it's getting harder to keep this thread alive.

    Lol so they finally made it.. this is some sort of balancing population :D

  • Yakez.7561Yakez.7561 Member ✭✭

    Feels very dead to me

    View post on imgur.com
  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Ubi.4136 said:
    Players stack to fight doors = buy gems
    Players leave servers to avoid facing the stack = buy gems

    Alliances were announced more than 2.5 years ago, and to date, we have had 0 (zero) work done on it.
    Please just let this thread and that idea die with it. It is never going to happen, because gem purchases are revenue.

    I think most of what you have stated is true.

    Part of it is just getting them to admit they have scrapped any possibility of it. They COULD just lock this thread. 🤔

    Thank You for the {MEME}

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    This thread won't die unless they officially comment that they scrapped it or, you know, actually release it. One of those two things needs to happen.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Diku.2546Diku.2546 Member ✭✭✭
    edited May 12, 2020

    Whoa...got excited for a second...it's way too early to be celebrating this thread's anniversary post date.

    Still looking forward to its 2 year anniversary post date which is on November 29, 2020 for this

    World Restructuring Update #2


    RELATED POST HISTORY


    What’s Next for Guild Wars 2
    2019.04.02
    https://www.guildwars2.com/en/news/whats-next-for-guild-wars-2

    World Restructuring Update 2
    2018.11.29
    https://en-forum.guildwars2.com/discussion/61986/world-restructuring-update-2/p1

    World Restructuring Update 1
    2018.07.02
    https://en-forum.guildwars2.com/discussion/45856/world-restructuring-update-1/p1

    World Restructuring FAQ
    2018.02.02
    https://en-forum.guildwars2.com/discussion/26877/world-restructuring-faq/p1

    World Restructuring
    2018.01.31
    https://en-forum.guildwars2.com/discussion/26547/world-restructuring/p1

    Yours truly,
    Diku

    Credibility requires critical insight & time.
    https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

  • Senqu.8054Senqu.8054 Member ✭✭✭

    Guys please, they are working on it, didn’t you know?

  • Dayra.7405Dayra.7405 Member ✭✭✭✭

    @Senqu.8054 said:
    Guys please, they are working on it, didn’t you know?

    I knew they did, but I don't know if they do.

  • Doug.4930Doug.4930 Member ✭✭✭

    I mean is there even enough players anymore for their alliance idea to work? I suppose people may return to the game if they get wind that the fabled alliance update has dropped.

  • I'm pretty sure most alliances have been through like 4-5 reforms at this point since this post was put out there.

  • Faenar.8036Faenar.8036 Member ✭✭

    @Doug.4930 said:
    I mean is there even enough players anymore for their alliance idea to work? I suppose people may return to the game if they get wind that the fabled alliance update has dropped.

    Yes, at least in EU. Yesterday (16 May 2020) at EU WvW primetime we had 20+ queues in all Borderlands (about 20 minutes waiting time), and 40+ queue in Eternal Battlegrounds. Seafarers Rest EU server here, dunno about other servers.

  • Cyanon.1928Cyanon.1928 Member ✭✭

    So, is there any info from Arenanet regarding WvW restructuring at all or did they just quit on this game mode?

  • CrimsonNeonite.1048CrimsonNeonite.1048 Member ✭✭✭
    edited May 18, 2020

    @Faenar.8036 said:

    @Doug.4930 said:
    I mean is there even enough players anymore for their alliance idea to work? I suppose people may return to the game if they get wind that the fabled alliance update has dropped.

    Yes, at least in EU. Yesterday (16 May 2020) at EU WvW primetime we had 20+ queues in all Borderlands (about 20 minutes waiting time), and 40+ queue in Eternal Battlegrounds. Seafarers Rest EU server here, dunno about other servers.

    Alliances should be active like Linked servers at least though, but that's only a dream right now, for the EU servers with little to no queues and with populations which are locked out of transfers, without links.

  • zero.4895zero.4895 Member

    any minutre now anet LMAO

  • Fearless.3569Fearless.3569 Member ✭✭✭

  • Diku.2546Diku.2546 Member ✭✭✭

    Yours truly,
    Diku

    Credibility requires critical insight & time.
    https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

  • Spartacus.3192Spartacus.3192 Member ✭✭✭

    ANET devs be like Whew we can blame COVID 19 for the "delay"

  • vier.1327vier.1327 Member ✭✭

    NeverForget

    BaruchBayRemembers

    WvW

    I still remember the day i read the first post. I was at the train station thinking which would be the best guild to pick and form and alliance. Now i do not even now if those guild still exist.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    @Raymond Lukes.6305 said:
    Hey everyone,
    I would like to give you all a quick update about world restructuring. It has been a few months since our last update, and we are happy to let you know that progress has been good. We have overcome a few major snags and bugs and this has put a few of our big goals in sight.

    What am I working on?

    I am primarily working on World Restructuring with some of my time supporting the live game. These additional tasks include improvements for some live systems, addressing bugs and a bit of internal support for the team. I have worked on some QoL tasks such as removing participation decay outside of WvW. I hope that we soon will be able to announce some of the other things we have been working on. As I have discussed before, we are working on a live game, and so there are always a lot of moving parts.

    What has been happening with World Restructuring?

    We spent some time since the July update working on breaking down the remaining backend tasks. I have been focusing on getting those things done. Presently, many of the pieces are working on their own, though some things are still outstanding. Once I have all the parts I will begin the work of stitching it all together. I want to stress that while there has been a lot of work done, and we have made some really good and exciting progress, we are still a ways out from the launch of World Restructuring and Alliances.

    One of the elements that currently is functional on the backend is the concept of WvW guilds and players being able to select a WvW guild. We test this using debug commands because none of the UI is in place, but the communication layers are there as well as the storage aspects of that data. This provides us with some of the data necessary for grouping people onto teams in the matchmaker.

    Speaking of the matchmaker, I have completed a very basic implementation of a matchmaker that will churn through a huge list of players grouped by WvW guild and then place them on teams while keeping team sizes even. There is still a lot to do with this to get it to something that handles all the cases we want, but the early work and numbers look very promising.

    We are taking a pragmatic approach to building and testing various parts of World Restructuring. We are already testing some of these systems in isolation using live data and the live environment. Using this method, we have already identified bugs and race conditions that would have been difficult to track down and fix with the whole system in place.

    There has not been a ton of work on the player front end. We continue to focus on getting the core architecture solid so we can build the frontend on a working foundation. Once work is underway and we have something more tangible on the frontend, we can start discussing how we want to show off the new shinies to everyone.

    F.A.Q.

    What World Restructuring update would be complete without an FAQ section?

    Is there an update on the Alliance (World Restructuring) system?
    Yes, here it is! ;)

    Can NA and EU players join the same Alliance and play WvW together?
    No. The NA and EU still will be split and have their own teams. While it technically will be possible for a guild or alliance to have members in both NA and EU, the system places those players on teams in their own datacenter.

    Will I need to buy an Expansion to get into an alliance?
    No.

    What about non-WvW groups that use their shard to influence map instance selection outside of WvW?
    These players will be unaffected by this change. The system that chooses map instances does not consider shard.

    How does the alliance system fix anything if people still will be able to transfer?
    Currently, the plan is to change where we allow people to transfer, and to be more responsive to transfer restrictions for teams that are overpopulated. Some of the details of how this will work are in the original post about World Restructuring.

    Will time zone imbalance still be an issue
    It is true that in the initial release of World Restructuring we are not planning to consider time zone distribution when creating worlds. Part of that is so we can get the primary aspects of the system in and gather data about how the system works given the metrics we are using for balance. We want to compare apples to apples to give us the clearest information. This also will allow us to have a new baseline to compare against modifications to the metrics used for balancing the teams. We also are discussing some other ways to address “off hours” play, so stay tuned for more info as we can share it.

    Are only WvW play hours, not all play hours, considered in the population calculation?
    Yes, we only use play hours in WvW when doing the population calculations.

    How Many Alliances can be on a team?
    There is not a clear answer here other than “however many there need to be.” The focus is on getting the population balanced and not specifically on limiting the number of alliances per team.

    Are you planning to update the API?
    Yes. There will need to be some updates to the API to support the new system. Beyond that, I do not have details.

    Is repping a guild the same as selecting it as my WvW guild?
    No, repping is independent from selecting your WvW guild. You still will be able to rep whatever guild you like in WvW without changing the world the system places you on.

    What is next? What comes after World Restructuring?
    Whoa now! We should not get ahead of ourselves. World Restructuring is only one of the irons we have in the fire so we are talking about things post World Restructuring. These are things we are not ready or able to discuss yet but we’ll update you when we have more things to relay.

    We would appreciate a simple yes or no on alliances still being developed.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Sleepwalker.1398Sleepwalker.1398 Member ✭✭✭✭

    @Super Hayes.6890 said:
    We would appreciate a simple yes or no on alliances still being developed.

    Might be selling point for next expansion.

  • if what we get in the next expansion for WvW is only an alliance system and nothing else then meh. WvW needs some update in gameplay. or new toys.
    a frontline mechanic like in planetside 2 would be cool.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    They gave us a timeline for what they were working on for the first and second quarter of this year. That takes us through June. To date. ZERO work has been done on alliances. Now they are working on another balance pass (not holding my breath) and someday we will get the next expansion (guessing 1-2 years from now).

    Players bandwagon to a server to fight doors and to fight 80vs20. Those transfers are revenue via gem sales.
    Players transfer cause they get tired of fighting 20vs80. Those transfers are revenue via gem sales.

    Alliances are never going to happen. They are not going to give up that revenue for a "new" system. If, by some divine intervention, we get alliances with the next expansion, it will be just as broken as the current system, as the same bandwagon folks will continue to stack to fight doors/walls and enemies that are half their size.
    Give it up, stop necro'ing this thread.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    @Ubi.4136 said:
    They gave us a timeline for what they were working on for the first and second quarter of this year. That takes us through June. To date. ZERO work has been done on alliances. Now they are working on another balance pass (not holding my breath) and someday we will get the next expansion (guessing 1-2 years from now).

    Players bandwagon to a server to fight doors and to fight 80vs20. Those transfers are revenue via gem sales.
    Players transfer cause they get tired of fighting 20vs80. Those transfers are revenue via gem sales.

    Alliances are never going to happen. They are not going to give up that revenue for a "new" system. If, by some divine intervention, we get alliances with the next expansion, it will be just as broken as the current system, as the same bandwagon folks will continue to stack to fight doors/walls and enemies that are half their size.
    Give it up, stop necro'ing this thread.

    I'm totally okay with that at this point. I just would like the carrot removed and the final nail to be driven into the coffin so we can bury the idea of alliances. My preference is still that they happen but if they do then the chosen amount of communication has definitely hurt thier image.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • vier.1327vier.1327 Member ✭✭

    @Sleepwalker.1398 said:

    @Super Hayes.6890 said:
    We would appreciate a simple yes or no on alliances still being developed.

    Might be selling point for next expansion.

    And a new map.

  • jsp.6912jsp.6912 Member ✭✭

    alliance or not it will be the same thing, i mean there will be 2-3 german server, 1-2 french, 1 spain, 1 tf server...
    the problem atm it's there is no goal to play in wvw why we don't have wvw league like the pvp ?

  • @jsp.6912 said:

    alliance or not it will be the same thing, i mean there will be 2-3 german server, 1-2 french, 1 spain, 1 tf server...
    the problem atm it's there is no goal to play in wvw why we don't have wvw league like the pvp ?

    We dont have wvw league, because of unbalanced servers population, problems with off-peak ppt(night capping) and alliances should solve some issues with population distribution. And the off-peak ppt they will try to solve with changes to matches so that scoring matters in 8 hours intervals.
    Will this ever happen? Maybe in few years...

    What they can also do and it has been proposed before are the in game leaderboards for player with most kills etc per matchup or leaderboards for guilds with proper rewards.

  • jsp.6912jsp.6912 Member ✭✭

    @SyLaR.3628 said:
    @jsp.6912 said:

    alliance or not it will be the same thing, i mean there will be 2-3 german server, 1-2 french, 1 spain, 1 tf server...
    the problem atm it's there is no goal to play in wvw why we don't have wvw league like the pvp ?

    We dont have wvw league, because of unbalanced servers population, problems with off-peak ppt(night capping) and alliances should solve some issues with population distribution. And the off-peak ppt they will try to solve with changes to matches so that scoring matters in 8 hours intervals.
    Will this ever happen? Maybe in few years...

    What they can also do and it has been proposed before are the in game leaderboards for player with most kills etc per matchup or leaderboards for guilds with proper rewards.

    it's impossible to have a perfect ballance of population offpeak but if u give a goal like a league, people will play more and don't rq after 1 wipe