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Holo & Invulnerability


Saharo.5381

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I've been playing around in PVP for a few months so I'm still learning, but for the life of me I do not understand how or why Holo can go invulnerable multiple times in the span of a few seconds. How do they reduce Elixir S cooldown to a few seconds, or is there another Holo invul skill?

A secondary debate: get rid of invul stomps?

Kind regards.

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@"Saharo Gravewind.5120" said:I've been playing around in PVP for a few months so I'm still learning, but for the life of me I do not understand how or why Holo can go invulnerable multiple times in the span of a few seconds. How do they reduce Elixir S cooldown to a few seconds, or is there another Holo invul skill?

A secondary debate: get rid of invul stomps?

Kind regards.

"...multiple times in the span of a few seconds"Now that is very exaggerated.

Holo/Engi has one Elixir S passive on a cooldown of 90 seconds as of this trait and one utility skill Elixir S on a cooldown of 60 seconds.

What you refer to as "...multiple times in the span of few seconds" is Holo/engi using utility Elixir S and then randomly getting proc of the mentioned trait Self-Regulating Defenses, and that is it for 90 seconds. Definitely no multiple uses within few seconds.

But yes, it is annoying nonetheless.

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@Alatar.7364 said:

@"Saharo Gravewind.5120" said:I've been playing around in PVP for a few months so I'm still learning, but for the life of me I do not understand how or why Holo can go invulnerable multiple times in the span of a few seconds. How do they reduce Elixir S cooldown to a few seconds, or is there another Holo invul skill?

A secondary debate: get rid of invul stomps?

Kind regards.

"
...multiple times in the span of a few seconds
"Now that is very exaggerated.

Holo/Engi has one Elixir S passive on a cooldown of 90 seconds as of
and one utility skill
on a cooldown of 60 seconds.

What you refer to as "
...multiple times in the span of few seconds
" is Holo/engi using utility Elixir S and then randomly getting proc of the mentioned trait
Self-Regulating Defenses
, and that is it for 90 seconds. Definitely no multiple uses within
few
seconds.

But yes, it is annoying nonetheless.

I shit you not my friend. I don't have any documentation so my claims are ~baseless~ but I have had Holos go invul twice on me within 10 seconds. Are they just cheaters? :(

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Sorry let me clairfy, and see if I'm understanding this correctly.Self-Regulating Defenses pops an Elixir S when health drops below 25%, and then the actual Elixir S can be used right after the initial invul wears off. But at a range far above the 25% health, going invulnerable twice, far under a 60 second cooldown is suspect?

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@Saharo Gravewind.5120 said:Sorry let me clairfy, and see if I'm understanding this correctly.Self-Regulating Defenses pops an Elixir S when health drops below 25%, and then the actual Elixir S can be used right after the initial invul wears off. But at a range far above the 25% health, going invulnerable twice, far under a 60 second cooldown is suspect?

You can't go Invul on Holo more than twice within 90 seconds. You can go invul twice within 10 seconds if you will use utility Elixir S right before or right after the Self-Regulating Defenses, but you can't do that more than once per 90 seconds because thats the CD of passive. You can't go Invul under 60 seconds after the first activation of the Passive trait.

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@Saharo Gravewind.5120 said:Had an 80% health Holo do this to me last week, now I know he was cheating, but for everyone else at low health it makes sense. Thanks for explaining this to me.

He could use the utility Elixir S and get bombed to 25% after or get the 25% passive proc - heal - utility Elixir S.

Only the movement in this game is done Client side, that's why all the hacks in Gw are movement related and also why you couldn't have ever met anyone using hacks that would allow multiple Elixir S uses.You just need to understand the scenarios.

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@Alatar.7364 said:

@Saharo Gravewind.5120 said:Had an 80% health Holo do this to me last week, now I know he was cheating, but for everyone else at low health it makes sense. Thanks for explaining this to me.

He could use the utility Elixir S and get bombed to 25% after or get the 25% passive proc - heal - utility Elixir S.

Only the movement in this game is done Client side, that's why all the hacks in Gw are movement related and also why you couldn't have ever met anyone using hacks that would allow multiple Elixir S uses.You just need to understand the scenarios.

Sorry, what does all hacks are movement related mean? That people cannot/don't hack other ways?

Also, I never got him below the 80%, so I don't think it would have been triggering anything.

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@Farkon.2170 said:Was gonna say, Mirage has about 9 seconds of invulnerability with free movement (4 sec distort)(Evades+vigor)(axe3)(sword2) so fighting a Holo with that is so much easier.

0-16 necromancer complainin about mesmer... cute ... why you lie there?To get 4s distortion u need 3 clones which is unrealistically to have in real combat situation , unless they actually change it to always grant 4s , I would like it way more2 evades like other classes (except drd that have 3 and can regain it) , vigor was gutted and never been perma unlike thieves/engis/etcAxe 3 is a free movement ? What?Sword 2 is a free movement ? What ?Also INVULNERABILITY is 4s only .Rest is an evadeLets think you have sword mh and axe ...Even if you count it as 4+2+1+3/4 =/= 9 . Math is hard?

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@tinyreborn.1938 said:

@"Farkon.2170" said:Was gonna say, Mirage has about 9 seconds of invulnerability with free movement (4 sec distort)(Evades+vigor)(axe3)(sword2) so fighting a Holo with that is so much easier.

0-16 necromancer complainin about mesmer... cute ... why you lie there?To get 4s distortion u need 3 clones which is unrealistically to have in real combat situation , unless they actually change it to always grant 4s , I would like it way more2 evades like other classes (except drd that have 3 and can regain it) , vigor was gutted and never been perma unlike thieves/engis/etcAxe 3 is a free movement ? What?Sword 2 is a free movement ? What ?Also INVULNERABILITY is 4s only .Rest is an evadeLets think you have sword mh and axe ...Even if you count it as 4+2+1+3/4 =/= 9 . Math is hard?

https://www.reddit.com/r/Guildwars2/comments/a1iz6k/when_you_go_362_and_you_cant_carry_the_team/https://www.reddit.com/r/Guildwars2/comments/9yuuo9/maybe_mirage_is_op_almost_effortless_plat/Pretty sure I'm good at Mirage and know what I'm talking about.

1+4+3/4+1+1+1+1 = 9 3/4Dodge+Distortion+Symmetry+Blurred+Dodge+Mirror+DodgeYou forgot about mirrors and with vigor you can dodge within 7 seconds. Most mirages use Mirage Mirror at a minimum, If you want to go overboard you can reach up to 13-14 seconds but most Mirages use blink and portal.

1+4+3/4+1+1+1+1+1/2+1+1+1+1= 14 1/4 seconds

Suffice to say it's a bit better then Holosmith's invuln where they do nothing while under elixir.

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@Saharo Gravewind.5120 said:

@Saharo Gravewind.5120 said:Had an 80% health Holo do this to me last week, now I know he was cheating, but for everyone else at low health it makes sense. Thanks for explaining this to me.

He could use the utility Elixir S and get bombed to 25% after or get the 25% passive proc - heal - utility Elixir S.

Only the movement in this game is done Client side, that's why all the hacks in Gw are movement related and also why you couldn't have ever met anyone using hacks that would allow multiple Elixir S uses.You just need to understand the scenarios.

Sorry, what does all hacks are movement related mean? That people cannot/don't hack other ways?

Also, I never got him below the 80%, so I don't think it would have been triggering anything.

Yes, it means only Speed/Movement hacks exist.People that you see using those hacks are just people who downloaded 3rd party programs, not actual hackers.Actual hackers can do stuff but "real hackers" don't spend their skills with something as trivial as hacking games to cheat. It is somewhat general misunderstanding that the people running around with cheats such as porting are hackers, they are not.

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@Saharo Gravewind.5120 said:I've been playing around in PVP for a few months so I'm still learning, but for the life of me I do not understand how or why Holo can go invulnerable multiple times in the span of a few seconds. How do they reduce Elixir S cooldown to a few seconds, or is there another Holo invul skill?

Holosmith can use Elixir S twice: once from the utility skill that has a 60 seconds cooldown, 48 seconds if they're using the HGH trait in alchemy and the Self-Regulating Defenses which has a 90 seconds cooldown which also can be reduced to 72 seconds if they're using HGH.

A secondary debate: get rid of invul stomps?

Some players find invulnerable stomps annoying. The problem with the Elixir S stomp is that it's a very risky move. You're wasting a stun breaker which already has a fairly long cooldown and it can be used either to rally an ally or to stomp an enemy player. If the passive stun breaker has already been used, the only other stun breaker the holosmith can use is Elixir U.

Using Elixir S for the sole purpose of stomping enemy players only makes the holosmith more vulnerable to CC and condition damage, so not only is it a risky move, but also situational when it comes to stomping enemy players. The only time Elixir S stomps can be useful is when the enemy comp consists of strong support builds like firebrand which can rally players faster than you can deal cleave damage on downed players.

Kind regards.

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@Farkon.2170 said:

@Farkon.2170 said:Was gonna say, Mirage has about 9 seconds of invulnerability with free movement (4 sec distort)(Evades+vigor)(axe3)(sword2) so fighting a Holo with that is so much easier.

0-16 necromancer complainin about mesmer... cute ... why you lie there?To get 4s distortion u need 3 clones which is unrealistically to have in real combat situation , unless they actually change it to always grant 4s , I would like it way more2 evades like other classes (except drd that have 3 and can regain it) , vigor was gutted and never been perma unlike thieves/engis/etcAxe 3 is a free movement ? What?Sword 2 is a free movement ? What ?Also INVULNERABILITY is 4s only .Rest is an evadeLets think you have sword mh and axe ...Even if you count it as 4+2+1+3/4 =/= 9 . Math is hard?

Pretty sure I'm good at Mirage and know what I'm talking about.

1+4+3/4+1+1+1+1 = 9 3/4Dodge+Distortion+Symmetry+Blurred+Dodge+Mirror+DodgeYou forgot about mirrors and with vigor you can dodge within 7 seconds. Most mirages use Mirage Mirror at a minimum, If you want to go overboard you can reach up to 13-14 seconds but most Mirages use blink and portal.

1+4+3/4+1+1+1+1+1/2+1+1+1+1= 14 1/4 seconds

Suffice to say it's a bit better then Holosmith's invuln where they do nothing while under elixir.You are good at mirage based on unranked games offseason ? Only thing you proven its good at farming low meh players,what a surprise, I guess?You still dont understand invulnerability =/= evadeYou still talking nonsene with mirors and time passed to get another evade... alrdy discussed this long ago .Others have even more evades. Cba to do it again.'most mirages use blink and portal' because otherwise they would be not so useful except bopping some 1x1'sHighly doubt you really know what you talking about.If you dont kill holo after poc,he will heal himself to 100% in 1 go with turret and can stall fight for a long time and get like 3-4 invul elixirs before some1 die. He free to kite and dont take condition damage in it and all that for 8 seconds with two elixirs in the row . Doesnt matter how many ppl try to kill him you wont kill him faster and being shrunk for him is better for recovering invaluable cds as blocking utility/heal /heat (and getting heat healing in it)
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@Saharo Gravewind.5120 said:

@Saharo Gravewind.5120 said:I've been playing around in PVP for a few months so I'm still learning, but for the life of me I do not understand how or why Holo can go invulnerable multiple times in the span of a few seconds. How do they reduce Elixir S cooldown to a few seconds, or is there another Holo invul skill?

A secondary debate: get rid of invul stomps?

Kind regards.

"
...multiple times in the span of a few seconds
"Now that is very exaggerated.

Holo/Engi has one Elixir S passive on a cooldown of 90 seconds as of
and one utility skill
on a cooldown of 60 seconds.

What you refer to as "
...multiple times in the span of few seconds
" is Holo/engi using utility Elixir S and then randomly getting proc of the mentioned trait
Self-Regulating Defenses
, and that is it for 90 seconds. Definitely no multiple uses within
few
seconds.

But yes, it is annoying nonetheless.

I kitten you not my friend. I don't have any documentation so my claims are ~baseless~ but I have had Holos go invul twice on me within 10 seconds. Are they just cheaters? :(

Elixir S is a utility skill to be used any time and its also in the traits.

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Elixir S is probably the most "annoying" lifesaver in the game.Seeing that fancypantsy engineer wobbling around invulnerable for those few seconds is so frustrating :p

Mirage invulns is stronger overall though, engineers is just more "visually" annoying than practical compared to Mirages.

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The passive proc is annoying for the person using it too because when you're trying to pull off a combo it procs and the only thing you can do with it is kite. Chill/cripple still affects movement speed so you can't get very far, nor can you proactively self-cleanse. Very rarely have I gotten the opportunity to get a stomp off of it. That use is unreliable.

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Holo itself has already impressive survivability. Lots of healing through heat passive, regen and blasting water fields, nice protection uptime, as well as the best vigor uptime in the game. And also built-in condi cleanse/convert.And as a cherry on top there's elixir S, 4s invulnerability. Which by itself would be KIND OF fine. But then there's 2nd time via passive, which can be triggered back-to-back.And now, 8 s invuln - no matter how big is the cooldown -- well THAT is pure cancer.Especially on top of that quite impressive suvivability, that holo already has.(Considering, that 72 is not too big of a cooldown, actually, and 48 is even less so)

Personally, I'm ok with elixir S ALONE. And I'm ok with passive proc ALONE.The biggest offender, is that they usually happen as 1+1.

Least they could do to fix this shit - intriduce 20 s cooldown, such as if one of them is used/triggered, the other doesn't trigger/can't be used for 20s.

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I would like passive to trigger Elixir U instead of Elixir S.That shrink ruins so many combos from the engiplayer and is at times just as frustrating as it is for the opponent.Elixir U still gives stunbreak, stab, quickness and vigor which could be just as useful (if not more) at times and wouldnt be as annoying to face.

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