Balance Patch Coming at all during December ? — Guild Wars 2 Forums

Balance Patch Coming at all during December ?

zoopop.5630zoopop.5630 Member ✭✭✭✭

Season Ends In January , Wondering If we'll be getting a balance patch on 12/4/18 or 12/11/18 ?

Would Be nice to get some updates on things straighten out before the season ends. @Ben Phongluangtham.1065 Please any information or update would be great.

<1

Comments

  • I don't think we'll get a balance patch

  • Hoodie.1045Hoodie.1045 Member ✭✭✭✭

    As unlike as it seems for ArenaNet to bring out a balance patch considering they brought us runes and sigils changes as well as the roller beetle racing event, I'd be very surprised if they did bring us a balance patch in the middle of December.

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    Ele buff for Christmas. 25/12 is a Tuesday I think.

  • Mbelch.9028Mbelch.9028 Member ✭✭✭

    @MyPuppy.8970 said:
    Ele buff for Christmas. 25/12 is a Tuesday I think.

    If they overhaul D/D ele to be viable I think I could cry tears of joy.

  • Arkantos.7460Arkantos.7460 Member ✭✭✭

    inc buff n mesma results in nerf for all others

  • mrauls.6519mrauls.6519 Member ✭✭✭

    @MyPuppy.8970 said:
    DH buff for Christmas. 25/12 is a Tuesday I think.

    FTFY

    Twitch | YouTube

    Currently enjoying Holosmith.

  • @mrauls.6519 said:

    @MyPuppy.8970 said:
    Berserker buff for Christmas. 25/12 is a Tuesday I think.

    FTFY

    FTFY

  • @Krieger.4712 said:

    @mrauls.6519 said:

    @MyPuppy.8970 said:
    Renegade buff for Christmas. 25/12 is a Tuesday I think.

    FTFY

    FTFY

    FTFY

    [RED] Crimson Sunspears...your small family guild since 2015.

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    @NICENIKESHOE.7128 said:

    @Krieger.4712 said:

    @mrauls.6519 said:

    @MyPuppy.8970 said:
    Renegade buff for Christmas. 25/12 is a Tuesday I think.

    FTFY

    FTFY

    FTFY

    Wait guys, i don't mind Santanet buffing your fav espec, but i'm asking for a whole profession overhaul... The poor first :mrgreen:

  • The entire company will probably be on vaction the last 2-3 weeks of december. At this point since the season ends in January and thats a month away u cant call it mid season balance anymore if it happens more like end season balance. Which woll just make the end of the season crappy as people are trying the changes and people trying to figure out synergys if they do biig changes. But who knows what theyll do till a day or two befor when they tell us. Till then radio silance as usual.

  • If there is a balance patch this month it will probably be early December due to the Holiday. 18th at the latest. It's realistic to expect that much of Anet will at the very least have 22-30th off.

  • Hoodie.1045Hoodie.1045 Member ✭✭✭✭

    @Master Ketsu.4569 said:
    If there is a balance patch this month it will probably be early December due to the Holiday. 18th at the latest. It's realistic to expect that much of Anet will at the very least have 22-30th off.

    Or even better, when Wintersday comes out a balance patch might come along with it. It has happened before.

  • @MyPuppy.8970 said:

    @NICENIKESHOE.7128 said:

    @Krieger.4712 said:

    @mrauls.6519 said:

    @MyPuppy.8970 said:
    Renegade buff for Christmas. 25/12 is a Tuesday I think.

    FTFY

    FTFY

    FTFY

    Wait guys, i don't mind Santanet buffing your fav espec, but i'm asking for a whole profession overhaul... The poor first :mrgreen:

    Spoilsport >.<, and I was genuinely curious on how creative people can be after underpowered builds are exhausted.

    [RED] Crimson Sunspears...your small family guild since 2015.

  • Devilman.1532Devilman.1532 Member ✭✭✭

    Ele is too STRONK must NERF.

    • Anet
  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭
    edited December 4, 2018

    @Devilman.1532 said:
    Ele is too STRONK must NERF.

    • Anet

    dint you just complained about mesmer 2 min ago in the other thread?
    ps: you forgot to ask santa to nerf Holo & remove it's ridiculous passives.

    Winter Nerf is coming!

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited December 5, 2018

    They were waiting for the new broken stuff showing up after their sigil and rune rework before releasing a new balance patch to have the opportunity for some last minute balance tweaks.

    If the patch will be relased this year at all, then next tuesday additionally to the wintersday update. This gives them about a week to fix bugs before the staff holidays start.

  • reikken.4961reikken.4961 Member ✭✭✭
    edited December 5, 2018

    nerf ele
    buff holo and mirage. shockwave radius especially should be increased
    also healing turret is long overdue for a buff. the cast time is much too long. too easy to interrupt compared to other healing skills

  • Ario.8964Ario.8964 Member ✭✭✭

    @reikken.4961 said:
    nerf ele
    buff holo and mirage. shockwave radius especially should be increased
    also healing turret is long overdue for a buff. the cast time is much too long. too easy to interrupt compared to other healing skills

    Shockwave needs full map coverage and needs to be unblockable. Healing turret now heals the player and all allies for full hp and removes all conditions, grants stab on activation so you can't be interrupted. I can see it now.

    Insert impressive information about me that surprises you and earns respect.

  • incisorr.9502incisorr.9502 Member ✭✭✭
    edited December 5, 2018

    hope they do something about the ridiculously high power/ferocity damage on this patch cause it's way out of hand

    rev/core guard/thief being the main problems with this game

    I hope @Ben Phongluangtham.1065 mesmer gets a buff cause currently there is a single mesmer (if i exclude myself) in the ENTIRE TOP 50 in europe. A SINGLE mesmer

    literally the least represented class in this current moment, there are even more elementalists in top 50 right now than mesmers. I'm sure by the end of the season that'll change cus mesmer isn;'t the worst class in teh game but its nowhere near the best class in the game with how the patches have evolved and you don;'t have to take my words for it, if the class was good there would be more than ((one)) person in top 50 with it

    there are three rangers and three engineers in top 10 alone while there's a single mesmer (other than myself) in top 50 ((FIFTY))

  • zoopop.5630zoopop.5630 Member ✭✭✭✭

    @incisorr.9502 said:
    hope they do something about the ridiculously high power/ferocity damage on this patch cause it's way out of hand

    rev/core guard/thief being the main problems with this game

    I hope @Ben Phongluangtham.1065 mesmer gets a buff cause currently there is a single mesmer (if i exclude myself) in the ENTIRE TOP 50 in europe. A SINGLE mesmer

    literally the least represented class in this current moment, there are even more elementalists in top 50 right now than mesmers. I'm sure by the end of the season that'll change cus mesmer isn;'t the worst class in teh game but its nowhere near the best class in the game with how the patches have evolved and you don;'t have to take my words for it, if the class was good there would be more than ((one)) person in top 50 with it

    there are three rangers and three engineers in top 10 alone while there's a single mesmer (other than myself) in top 50 ((FIFTY))

    hey bud , Please dont forget about the weaver mains and rev mains that play. They are on the kitten tier list overall compared to most of the other classes. Mesmer can stay how they are a bit longer after having a few season of them being overly powered and needing "reworks" to put them in "line" which didn't even solve anything lol.

    Mesmer are perfectly balance at the moment.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited December 7, 2018

    @Arkantos.7460 said:
    inc buff n mesma results in nerf for all others

    Agree!

    "Just like to share this video to show the community how broken the mesmer can be and still arena don't want to do anything about it because they keep buffing it every patch for no reason anyways"

    Enjoy!

    Guild Wars 2: The Real Definition of Broken(Lord Hizen VS Cellofrag )

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @Burnfall.9573 said:

    @Arkantos.7460 said:
    inc buff n mesma results in nerf for all others

    Agree!

    "Just like to share this video to show the community how broken the mesmer can be and still arena don't want to do anything about it because they keep buffing it every patch for no reason anyways"

    Enjoy!

    Guild Wars 2: The Real Definition of Broken(Lord Hizen VS Cellofrag )

    Guy fights one of the lowest pressure, highest sustain builds in the game. Duels it to a draw for four minutes until his opponent lags out, all while his opponent shrugged off every attack he threw at that.

    I'm not exactly seeing the problem.

    The Psychomancer: Mesmer Elite Specialization Suggestion.

  • tinyreborn.1938tinyreborn.1938 Member ✭✭✭
    edited December 7, 2018

    @mortrialus.3062 said:

    @Burnfall.9573 said:

    @Arkantos.7460 said:
    inc buff n mesma results in nerf for all others

    Agree!

    "Just like to share this video to show the community how broken the mesmer can be and still arena don't want to do anything about it because they keep buffing it every patch for no reason anyways"

    Enjoy!

    Guild Wars 2: The Real Definition of Broken(Lord Hizen VS Cellofrag )

    Guy fights one of the lowest pressure, highest sustain builds in the game. Duels it to a draw for four minutes until his opponent lags out, all while his opponent shrugged off every attack he threw at that.

    I'm not exactly seeing the problem.

    They fought 5 months ago ? ON guild arena with PVE values ? Jaunt 20s cd etcetcetc.
    This delusional folk seen responses but still copypaste it everywhere... Who you trying to fool ? (not you mort, another one ;d)
    Force Hizen to fight cello in pvp now . We will see 50 wins for cello against 0 for Hizen xD

  • otto.5684otto.5684 Member ✭✭✭✭

    @incisorr.9502 said:
    hope they do something about the ridiculously high power/ferocity damage on this patch cause it's way out of hand

    rev/core guard/thief being the main problems with this game

    I hope @Ben Phongluangtham.1065 mesmer gets a buff cause currently there is a single mesmer (if i exclude myself) in the ENTIRE TOP 50 in europe. A SINGLE mesmer

    literally the least represented class in this current moment, there are even more elementalists in top 50 right now than mesmers. I'm sure by the end of the season that'll change cus mesmer isn;'t the worst class in teh game but its nowhere near the best class in the game with how the patches have evolved and you don;'t have to take my words for it, if the class was good there would be more than ((one)) person in top 50 with it

    there are three rangers and three engineers in top 10 alone while there's a single mesmer (other than myself) in top 50 ((FIFTY))

    There is much to unpack here.

    First, the top 50, 10 or 100 in any leader board is not an indication of much. To take this seriously you probably would have to consider Plat 2 and up on all servers. In addition, you have to factor AT as well. More importantly, you have to consider the re-occurrence of a specific build among the best winning class combinations.

    Secondly, for burst power damage, your list is strange. Do Soul Beast, Holo and Reaper do not count? Also, did you include core guardian cuz it is top tier (it surely is not) or cuz it counters mirage?

    As for Mesmer position, I do think Mesmer still has a strong presence, since it is the only class that can play a condi build, beside scourge (which is completely different play style) and offers team wide mobility. I would like to see Mesmer buffs that helps it be more capable in team fights, and more importantly, builds other than mirage become viable.

  • incisorr.9502incisorr.9502 Member ✭✭✭
    edited December 7, 2018

    there's nothing to unpack here

    i wrote facts, I don't see how AT's matter where you could make anything work cause you can support 1 person with 4 and essentially babysit a build that has a huge flaw and make it work. On top of that there aren't many mesmer in AT's either and you literally didn't list the absolutely most important factor which is player skill and a good player can make a bad class work and considering mesmer was op in the past it had a lot of players and a percentage of them are skilled (not class carried) so that skill works out for them and if they can achieve success with mesmer atm then there's nothing stopping them from achieving success with another class

    If portal is too good then why does mesmer get nerfed and not portal? Not every mesmer runs portal, not every mesmer should run portal, there are 20 + skills you can pick from, this game isn't so much about what your class is but about what your role is. A guardian can be a ganker or a duelist or a support and that's a perfect example. The same way a mesmer can be a roamer or a duelist or a team fighter and not all of those incarnations require portal and the class shouldnt' suffer because portal can occasionally be too strong and mesmer in AT is mostly picked for portal, cus it's not the best duelist any more because of numerous nerfs that had huge impact on the class

    -50% vigor uptime, confusion doesn't do damage to you on cleanse (it did before), less condi duration, axe cd increase, ult nerf, torch nerf, EM nerf ++ paired up with revenant buffs (rev ganks are a hard counter to mesmer), core guard buffs (hard counter to mesmer) , thief buffs (dagger storm) with boonbeast's rise (hard counter to mes cus of retal/resistance/pet)

    things are hardly even remotely as they were before, a lot has changed but some monkeys just don't want to admit and accept it , mesmer got nerfed a ton of times while all its counters got buffed

    as for why i listed core guard/thief/rev its because they have no line of sight tp ability which they can chain with a huge burst afterwards which is essentially uncounterable, there is no counterplay and if enemy has a player who can control the class to a bare minimum he will destroy even masters if he ganks at the right time cause the ganks with power dmg are so overtuned and so quick that you can't possibly react/outplay/do anything against them unless you see it happen and go to a no-port spot which exposes you to fire from whoever you were fighting previously so it isn't ideal + you waste time and it isn't really a counterplay, just a delay and hope your teammates make up for it but your teammates are not you and thus core guard- thief - revenant ruin the game with the no - line of sight ports - because they are unfun to play against and uncounterable

    I'm barely even writing my opinion, most of what i wrote (the nerfs, the mesm representation at the top of the ladder) are just facts which i didn't wish for or come up out of nowhere with

  • If only Misha played last season this incisorr person's weak argument would be null. Good christ will he ever stop crying?

    the worst player you've ever met
    UD- rank 9k+
    35 legendary weapons

  • incisorr.9502incisorr.9502 Member ✭✭✭

    @ventusthunder.5067 said:
    If only Misha played last season this incisorr person's weak argument would be null. Good christ will he ever stop crying?

    but he played a bunch already, you wouldn't know on your elo i guess

    i don't see how misha playing or not playing does anything about the barrage of nerfs that i mentioned that happened

    and misha doesn't win cus of his class but cus he manipulates the map

  • Nah, nerf Mesmer please. Remove stun break on dodge. :3

    An unsavory fellow beloved by those of unsavory ilk.

  • @incisorr.9502 said:

    @ventusthunder.5067 said:
    If only Misha played last season this incisorr person's weak argument would be null. Good christ will he ever stop crying?

    but he played a bunch already, you wouldn't know on your elo i guess

    i don't see how misha playing or not playing does anything about the barrage of nerfs that i mentioned that happened

    and misha doesn't win cus of his class but cus he manipulates the map

    I'm on NA. Please continue to make strawman arguments. Yes let's nerf all power classes. :]

    the worst player you've ever met
    UD- rank 9k+
    35 legendary weapons

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @coro.3176 said:

    @mortrialus.3062 said:

    @ventusthunder.5067 said:

    @incisorr.9502 said:

    @ventusthunder.5067 said:
    If only Misha played last season this incisorr person's weak argument would be null. Good christ will he ever stop crying?

    but he played a bunch already, you wouldn't know on your elo i guess

    i don't see how misha playing or not playing does anything about the barrage of nerfs that i mentioned that happened

    and misha doesn't win cus of his class but cus he manipulates the map

    I'm on NA. Please continue to make strawman arguments. Yes let's nerf all power classes. :]

    We should really just nerf condition cleanses by 50%+ across the board then trim Mirage's condition spread and condense it into fewer conditions. Right now power damage is absolutely over tuned compared to condition damage.

    Condition cleanses and conversion into boons are both extremely over tuned at this point. Most classes can quickly throw off 3-7+ conditions repeatedly over the course of a single fight, or have strong resistance uptime. Scourge and Mirage are the only condition classes capable of keeping up not because their condition damage is high (It's not. Scourge and Mirage are actually some of the lowest condition damage available) but because they have a wide range of conditions (Or in Scourge's case a wide range of conditions and boon corruption) that gives their conditions a chance to dodge condition cleanses entirely. And even then reapers have overtaken Scourges on the leaderboard and Mesmers are now the second lowest represented class outside of Ele on NA.

    Condition damage has completely fallen behind Power Damage in the scheme of things. To put this into perspective; Condition Berserker, Condition Firebrand, Condition Weaver, and Condition Holosmith have the higher condition bursts. Far, far beyond what Condition Mirage and Scourge are capable of. But even putting aside other weaknesses in those builds, the single biggest weakness that prevents them from ever becoming meta is the fact that when every class can effortlessly throw off 5+ conditions multiple times a fight, the bulk of their damage being tied down into one or two conditions means their effective damage output is zero.

    Arenanet really needs to look at both normalizing the spread of conditions, balancing all classes around 2-3 damaging conditions. And also heavily pulling back condition cleanses to compensate for it.

    You're spot on with this, but the vast majority of the gw2 population will never agree to these changes because they hate condi.

    Why?

    • it sucks to watch your character die to damage over time and be helpless to stop it. Even if you got hit by a slow telegraphed skill that you really should have blocked or dodged, even though you actually are better off since you have time to heal, or counterattack the player that put condi on you, it still sucks to see that damage ticking away while you can't cleanse it. It's this visceral feeling of helplessness that is IMO at the heart of a lot of people's complaints about 'condi' in general.
    • .. but it's not just that. There is also the way condi is applied. For lack of better terms, the currently viable condi builds DO NOT apply condi with fair, telegraphed skills. Mirage applies it while being evading/invuln/stealthed for most of the time - not to mention the unavoidable clone condis. Scourge applies it in huge aoes which cannot be easily dodged in a chaotic fight.

    This is a direct result of the condi nerf patch last year. By extending duration and reducing stacks, condis were made to stretch their damage over longer bursts. BUT CRUCIALLY, condi cleanse was not nerfed alongside it. It's just simple numbers. Mirage/Scourge condi needs to be dialed back to the same level as other builds, then cleanse needs to be brought in line so that other condi builds can have a place in the meta again: Remember condi ranger? condi engi? condi revenant? etc. You'll never see those again so long as cleanse remains high.

    Recent changes like Sigil of Cleansing are only making things worse...

    People complain about Mirage for the same reason they complained about condi chrono back in HoT, for the same reason they complain about core mesmer back on release all the way through core. People hate what they die to. They will never not complain about what they die to > They die to what they don't understand more than they do what they actively do understand > Mesmer and mirage give the lowest feedback towards victims of what was responsible for killing them. That's it. It's literally as simple as that. All mesmer builds could be elementalist tier it would still garner more hate and cries for nerfing than the actual top tier builds in the game.

    It's also why any PvP game character built around weird or unusual tells and animations or deception like Faust, Zappa, Arakune, Voldo, Leblanc, Shaco, TF2 Spies, any Pokemon that can run special and physical variants on a meta level, all have huuuuuuge levels of hate dedicated for them even beyond loadouts that are beyond them in any given meta.

    People talk about mirage like it's some unstoppable thing with literally permanent evade frames and stealth, and unlimited burst damage but it's really not. There are rules and fairly hard set limits for how much of anything it can run and exactly how it can do lethal damage to you. But combine people's disdain for anything condition damage related with Mirage/Mesmer giving players low levels of feedback about what actually is killing them and it's a recipe for a hate sink, even when it's pretty average at best now that it's eaten a year of nerfs.

    The one nerf I want to see on Mirage is the removal of stunbreak on elusive mind and the removal of the ability to mirage cloak on CC skills that otherwise inhibit dodging.

    The Psychomancer: Mesmer Elite Specialization Suggestion.

  • otto.5684otto.5684 Member ✭✭✭✭

    @mortrialus.3062 the condi nerf in Nov of 2017 was the most misguided major class balance change that Anet has done by a huge margin.

    I think the easiest approach to make condi builds viable is to undo the Nov 2017 changes. Changing the condi cleanse is a much bigger endeavor and Anet are lazy.

    Buffing condi damage alone is not going to magically solve the problem. Anet must work on each of the builds individually.

  • incisorr.9502incisorr.9502 Member ✭✭✭

    @mortrialus.3062 said:
    People complain about Mirage for the same reason they complained about condi chrono back in HoT, for the same reason they complain about core mesmer back on release all the way through core. People hate what they die to. They will never not complain about what they die to > They die to what they don't understand more than they do what they actively do understand > Mesmer and mirage give the lowest feedback towards victims of what was responsible for killing them. That's it. It's literally as simple as that. All mesmer builds could be elementalist tier it would still garner more hate and cries for nerfing than the actual top tier builds in the game.

    It's also why any PvP game character built around weird or unusual tells and animations or deception like Faust, Zappa, Arakune, Voldo, Leblanc, Shaco, TF2 Spies, any Pokemon that can run special and physical variants on a meta level, all have huuuuuuge levels of hate dedicated for them even beyond loadouts that are beyond them in any given meta.

    People talk about mirage like it's some unstoppable thing with literally permanent evade frames and stealth, and unlimited burst damage but it's really not. There are rules and fairly hard set limits for how much of anything it can run and exactly how it can do lethal damage to you. But combine people's disdain for anything condition damage related with Mirage/Mesmer giving players low levels of feedback about what actually is killing them and it's a recipe for a hate sink, even when it's pretty average at best now that it's eaten a year of nerfs.

    i think reading your post increased my iq

    i mean i already knew that but couldn't really put it in words so that hateful normies on the forums would understand but you're doing a good job at explaining it.
    Ironically i also hated mesmer back in the day before i started playing one, now that i play one its one of my favorite classes to fight because i know exactly how many resources thay have left after every move they take (well more or less) and i generally have an idea of their stamina/cooldowns at the moment because i understand the class.

    All the mesmer hate i see from people is just people who don't understand how mesmer works

    mirage cloak is not only a defensive skill its also the main offensive skill in some builds and it costs resources so you're essentially trading defense for offense and if people were aware of that they could exploit it and punish it but instead they're just gonna say "i cleanse 30 condi stacks then they throw 30 more while being in perma evade lol" which is not something that can happen

  • Aktium.9506Aktium.9506 Member ✭✭✭
    edited December 8, 2018

    @mortrialus.3062 said:
    they complain about core mesmer back on release all the way through core

    pretty sure people complained about and hated the old PU build with clone death condis because it was the most obnoxious thing ever to fight since it just kited you around and you'd get loaded with condis just trying to hit the mesmer because everything cleaves and the cleave would passively kill the clones. anyone with two brain cells knew how it worked and it was still utter cancer to fight. yes 5 years later and im still triggered.

  • Erzian.5218Erzian.5218 Member ✭✭✭

    @incisorr.9502 said:
    as for why i listed core guard/thief/rev its because they have no line of sight tp ability which they can chain with a huge burst afterwards which is essentially uncounterable, there is no counterplay

    How can you even say core guard and no counterplay in the same sentence? Every single hammer skill has a relevant cast time and is highly telegraphed. Same for the damage of focus skills, focus 4 damage can even be avoided after you have tanked the hit. Even if the guardian uses judges intervention to land his hits, it can easily be avoided by paying attention to the precast of hammer 2 or buff of focus 5. It is also one of the few classes without access to permanent swiftness and a very limited amount of cc, which means it is easy to kite.
    Non-dead eye thief is currently in a spot where it is nearly useless vs some comps because of the cleave of holo and necro and how quick and important kills are in many matches (especially in queues where people usually don't disengage and/or play builds that are easy to chase down).

    Yes, damage is over tuned but not only power damage. Why do you think most builds bring plenty of condition removal? Exactly, because if you don't , you die immediately should you go close to mirage or scourge for a moment. Don't believe it? Just watch Rom get one-shotted by comparatively mediocre mirage players if forgets to completely change his build around to counter mirage (and that's on boon beast which is an incredibly busted build right now).

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    edited December 8, 2018

    @incisorr.9502 said:

    @mortrialus.3062 said:
    People complain about Mirage for the same reason they complained about condi chrono back in HoT, for the same reason they complain about core mesmer back on release all the way through core. People hate what they die to. They will never not complain about what they die to > They die to what they don't understand more than they do what they actively do understand > Mesmer and mirage give the lowest feedback towards victims of what was responsible for killing them. That's it. It's literally as simple as that. All mesmer builds could be elementalist tier it would still garner more hate and cries for nerfing than the actual top tier builds in the game.

    It's also why any PvP game character built around weird or unusual tells and animations or deception like Faust, Zappa, Arakune, Voldo, Leblanc, Shaco, TF2 Spies, any Pokemon that can run special and physical variants on a meta level, all have huuuuuuge levels of hate dedicated for them even beyond loadouts that are beyond them in any given meta.

    People talk about mirage like it's some unstoppable thing with literally permanent evade frames and stealth, and unlimited burst damage but it's really not. There are rules and fairly hard set limits for how much of anything it can run and exactly how it can do lethal damage to you. But combine people's disdain for anything condition damage related with Mirage/Mesmer giving players low levels of feedback about what actually is killing them and it's a recipe for a hate sink, even when it's pretty average at best now that it's eaten a year of nerfs.

    i think reading your post increased my iq

    i mean i already knew that but couldn't really put it in words so that hateful normies on the forums would understand but you're doing a good job at explaining it.
    Ironically i also hated mesmer back in the day before i started playing one, now that i play one its one of my favorite classes to fight because i know exactly how many resources thay have left after every move they take (well more or less) and i generally have an idea of their stamina/cooldowns at the moment because i understand the class.

    All the mesmer hate i see from people is just people who don't understand how mesmer works

    mirage cloak is not only a defensive skill its also the main offensive skill in some builds and it costs resources so you're essentially trading defense for offense and if people were aware of that they could exploit it and punish it but instead they're just gonna say "i cleanse 30 condi stacks then they throw 30 more while being in perma evade lol" which is not something that can happen

    Heh, I get that a lot.

    Yeah. People learn real quick to avoid Holographic Shockwave. They learn real quick to avoid Prime Light Beam. The learn real quick to avoid Dagger Storm. They learn real quick to avoid Whirling Defense. They learn real quick to avoid the coreguard mighty blow combo.

    But Mesmer and Mirage's attack style is so abstract compared to anything else in the game and to an untrained less experienced player they don't know what they really get hit with and how to avoid it so easily. The 600 range blow out skill might actually be more oppressive powerful and useful in high end tiers of play, but the less skilled player is going to walk away getting hit by that knowing much better what to avoid being hit with. I've barely played Holosmith, but I knew real well what they can do, what their traits do, and what to look out for just from watching them over the past year and few months. With Mirage if you aren't actually playing it and getting a grip on it's capabilities it is kind of hard to know what it's doing.

    The Psychomancer: Mesmer Elite Specialization Suggestion.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @Aktium.9506 said:

    @mortrialus.3062 said:
    they complain about core mesmer back on release all the way through core

    pretty sure people complained about and hated the old PU build with clone death condis because it was the most obnoxious thing ever to fight since it just kited you around and you'd get loaded with condis just trying to hit the mesmer because everything cleaves and the cleave would passively kill the clones. anyone with two brain cells knew how it worked and it was still utter cancer to fight. yes 5 years later and im still triggered.

    Having browsed the old forum archive, people on release were immediately complaining about mesmer. Like aside from Moa and Treb this would look indistinguishable from a 2018 Mirage post.

    Mesmer- Mesmers have the ability to play 4 roles in one build instead of being able to focus on only phantasms, or illusion, but they can do everything, have great survivability, do insane damage, have 3 illusions at once? It’s already hard enough to find the right one!

    The “Moa Morph” Elite is far too powerful, It’s basically a 10 second stun. Sure you can move, but very slowly and you do no damage at all.

    Downed state on Mesmers is more annoying than thieves, they make a copy of themselves on the ground similar to a thief teleporting around with stealth making you waste much more time trying to down them.

    Their ability to play every role (Not to mention the annoyingness of a portal mesmer repairing the trebuchet), do insane amounts of damage (especially with greatsword/pistol sword), Have fantastic survivability, and spam clones of yourself to confuse your enemy’s makes this class too powerful. They can be single handedly the best 1v1 class in the game.

    Make it so mesmers have to actually invest points into say phantasms, supporting, power/damage output to focus on 1 single role instead of being able to play 3+ roles in one build.

    Also, I believe the downed state teleport for the thief and the clone for the mesmer should only be able to be used ONCE during each downed state.

    The Psychomancer: Mesmer Elite Specialization Suggestion.

  • Aktium.9506Aktium.9506 Member ✭✭✭

    @mortrialus.3062 said:
    Having browsed the old forum archive, people on release were immediately complaining about mesmer. Like aside from Moa and Treb this would look indistinguishable from a 2018 Mirage post.

    most of it was justified too

    back at launch phantasms didnt need line of sight to be spawned. i shouldnt need to explain why this was an issue, im sure you can imagine what it meant.

    like in the historical example you posted. back then treb was a bigger deal because people were much worse at dealing with it and you had mesmers speccing for a 1v1 dueling build and doing almost nothing but sitting treb and instantly repairing it with portal if you managed to chase them away, which was pretty hard to do with you having to wade through phantasms and gs ranged dmg from up on the hill before you could even get to them and destroy the treb. at the time this was a legitimate concern because it was very unfun to deal with.

<1
©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.