Legendary Fractal Armour - Page 3 — Guild Wars 2 Forums

Legendary Fractal Armour

13>

Comments

  • phs.6089phs.6089 Member ✭✭✭✭
    edited December 5, 2018

    @maddoctor.2738 said:

    @phs.6089 said:
    As for the farmers that will come, you should see what is going on in pvp for legendary back item. Luckily there is a 'kick' option in fractals.

    That was gonna be my next line! The same thing happened in PVP when they added the Legendary back item there (and then legendary armor)
    This is the reason I'm calling "bringing new players" a con and not a pro as I've already seen what happened in PVP with these so called "new players" went to PVP for the shinnies with zero regard to the game mode itself.

    @Asum.4960 said:
    Most current Fractal goals, such as endless Potions and Titles are great to keep established long time Fractal players engaged, for some time, but are limited to Fractals itself. They don't do much for people not already interested in that content to give Fractals a shot, and to get over initial reservations they may have.

    I don't know about you, but I think T1 fractals are easier than many open world meta events. They are also REQUIRED to make Ad Infinitum (a legendary backpack), they are REQUIRED to make most Legendary Weapons (as parts of the Legendary journey) if you don't buy them, or their precursors, from the TP. Are all those legendary rewards so little to entice players to try Fractals and a Legendary Armor instead will do the trick? Sorry, I'm not buying it, there is tons of Legendary items available exclusively through Fractals, do they need more to entice new players?

    Can I get G1 precursor collections in Raids? No. Can I get them in PVP? No. WVW? No. They are Fractal exclusives and very good incentive for players to try them and get over their initial reservations.

    Edit: you need PVP/WVW for the precursors, my bad there

    Yeah but in fractals one can not hop into party and afk, troll, farm pips. None in fractals talks of dps before kicking, they juts kick if a person dies too much, has low AR, messes mech etc.
    I don't see this farmers getting anywhere in fractals with attitude they show in pvp.

    Thing with t1 for precursor is a one time run, t1s don't give you even to scratch the surface.

    Va'esse deireádh aep eigean, va'esse eigh faidh'ar

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited December 5, 2018

    @Henry.5713 said:
    Please enlighten me on those "real barriers" then

    Personal preference and ease of accessibility, the main reason why raids are inherently niche content (in any MMORPG, not just GW2) is the amount of organisation/coordination it takes which is something many people (first and foremost casuals) are unwilling to bother themselfs with. Same with fractals but to a lesser degree, fractals are designed to be 5 player content and while easily soloable the number of players doing them would be significantly higher if they were desined to be 1-5 player content. OW on the other hand is just the embodyment of easy access, coordination (while often times benificial) is something people usualy don't have to deal with. WvW is similar in that regard but it incorporates a specific type of PvP the average player doesn't want to deal with.

    .

    @Henry.5713 said:
    I certainly wouldn't say every single piece of the vast amount of different PvE content needs

    Again:

    @Tails.9372 said:
    There is no "need" for anything but that's not really an argument as it says nothing about whether or not having it is a good thing. There's no "need" for mounts either but people generally seem to like them so it's safe to say that their inclusion was a good thing.

    .

    @Henry.5713 said:
    The current set requires a lot of PvE outside of raids which already makes them the "PvE legnedary armor" just like there is a PvP and a WvW version.

    It's not even remotely comparable to an overarching set like the sPvP or the WvW ones. You can get a WvW set by exclusively playing borderlands while you can also get the set whithout ever having to bother with this part of the content. The same can't be said about the Envoy set and its relationship to raids. It's not the "PvE" set, if anything it's the HoT raid set.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited December 6, 2018

    @Ayrilana.1396 said:
    Maybe a better example, instead of removing rewards, would have been to make all rewards in the game available from everywhere. If someone wants to farm world bosses to get legendary armor, fractal weapon skins, fractal tonic, WvW legendary backpack, PvP titles, and so on, then they can. Players could then do the content that they prefer in order to get the rewards that they want and apparently there’s no harm to the game from doing this.

    Personally i'd not be opposed to this (although i do know that some people would be). There should be always multiple avenues to obtain most things, unless those things don't have any meaning outside of a specific content.

    Specifically, i do believe that a full legendary set (weapons, armor and trinkets) should be available for all modes that currently have at least one legendary option. It doesn't have to be the same set, though.

    If players have no issue with one item being available in another area then they really shouldn’t have any issues with all items being available in another area as well.

    Notice, that the discussion is about a fractal legendary armor being available in fractals. It's not about the Envoy set. People having no issue with fractals getting their own legendary armor set might not necessarily have no issue with envoy set being available in fractals.

    There’s little difference between having legendary armor to be available in raids, to be available in fractals, to be available from world bosses, or to be available from semi-AFK farming mobs. I’d say skill level would have been a major difference but that has already been dismissed otherwise there wouldn’t have been an issue with them solely being available in raids. If an exception was made for fractals then why couldn’t one be made for any other area of PvE?

    Oh, yes, i believe that an open world pve legendary armor in the style of gen1 weapons should be a thing as well. I do not believe that Fractals are so special they are somehow more deserving of legendary armor than another type of content. I do not believe Raids are all that special either. So yeah, there's indeed little difference between legendary armor being available in raids or fractals, or open world.

    @maddoctor.2738 said:

    @phs.6089 said:
    I'm sorry, why exactly bringing new players to fractals is a bad thing?

    It's bad if these new players come only to get their armor.

    Yes. The same as it is for raids. It's exactly why high-profile rewards should not be content-exclusive.

    @maddoctor.2738 said:

    @phs.6089 said:
    Fractals offer what most MMOs did and doing, progression trough dungeoning.

    And they offer that today without the need to add a Legendary Armor as a reward. Why aren't these supposedly new players not liking progression and dungeoneering now but they will suddenly like them both if they add Legendary Armor as a reward? Why haven't these "new" players, that will come to Fractals if they add the Legendary Armor, already played and liked Fractals? Why do they need Legendary Armor to play content that offers what most MMOs do?

    I tried to ask some similar questions for raids. I haven't heard a good answer yet.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Astralporing.1957 said:

    @Ayrilana.1396 said:
    Maybe a better example, instead of removing rewards, would have been to make all rewards in the game available from everywhere. If someone wants to farm world bosses to get legendary armor, fractal weapon skins, fractal tonic, WvW legendary backpack, PvP titles, and so on, then they can. Players could then do the content that they prefer in order to get the rewards that they want and apparently there’s no harm to the game from doing this.

    Personally i'd not be opposed to this (although i do know that some people would be). There should be always multiple avenues to obtain most things, unless those things don't have any meaning outside of a specific content.

    Specifically, i do believe that a full legendary set (weapons, armor and trinkets) should be available for all modes that currently have at least one legendary option. It doesn't have to be the same set, though.

    If players have no issue with one item being available in another area then they really shouldn’t have any issues with all items being available in another area as well.

    Notice, that the discussion is about a fractal legendary armor being available in fractals. It's not about the Envoy set. People having no issue with fractals getting their own legendary armor set might not necessarily have no issue with envoy set being available in fractals.

    There’s little difference between having legendary armor to be available in raids, to be available in fractals, to be available from world bosses, or to be available from semi-AFK farming mobs. I’d say skill level would have been a major difference but that has already been dismissed otherwise there wouldn’t have been an issue with them solely being available in raids. If an exception was made for fractals then why couldn’t one be made for any other area of PvE?

    Oh, yes, i believe that an open world pve legendary armor in the style of gen1 weapons should be a thing as well. I do not believe that Fractals are so special they are somehow more deserving of legendary armor than another type of content. I do not believe Raids are all that special either. So yeah, there's indeed little difference between legendary armor being available in raids or fractals, or open world.

    I’m not a fan of the Envoy set, mainly because of the looks of the Armor, but the fact that it has nothing to do with the Envoy’s.

    That being said, I would prefer that if Fractals got a Legendary Armor, it should a unique skin to fractals, maybe something resembling the fractal Weapons.

  • @Tyson.5160 said:

    @Asum.4960 said:

    @Ayrilana.1396 said:
    Let’s all be honest here that people are only wanting legendary armor to be obtainable in fractals because they know they can’t get an easy mode in raids so this is the next best thing.

    I will complete my second legendary Armor from Raids this week (light, already got heavy), and am close to getting the medium one from WvW.
    So I'm set.

    Not getting Medium Armor set from Raids?

    Raid Legendary Armors might be attractive and bragging rights; a year ago, but nowadays it's just meh... just too common now(as if it's standard uniform). More for convenience like some has said. Player's will not salvage them due to the stat and runes swap function. Transmuting the Legendary Armors is as low it will get unlike Ascended which most probably end up being salvaged.

    A nice skin that last(for a long period) will suffice for me. Not against the idea of adding more legendary armors outside of PvE Raid, WvW and PvP, just hope it will be less costly :smile: for players just aftering for the skins like me. Truth to be told, inches away from transmuting Legendary Weapons into "better"/matching skins countless time by now.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Eramonster.2718 said:

    @Tyson.5160 said:

    @Asum.4960 said:

    @Ayrilana.1396 said:
    Let’s all be honest here that people are only wanting legendary armor to be obtainable in fractals because they know they can’t get an easy mode in raids so this is the next best thing.

    I will complete my second legendary Armor from Raids this week (light, already got heavy), and am close to getting the medium one from WvW.
    So I'm set.

    Not getting Medium Armor set from Raids?

    Raid Legendary Armors might be attractive and bragging rights; a year ago, but nowadays it's just meh... just too common now(as if it's standard uniform). More for convenience like some has said. Player's will not salvage them due to the stat and runes swap function. Transmuting the Legendary Armors is as low it will get unlike Ascended which most probably end up being salvaged.

    A nice skin that last(for a long period) will suffice for me. Not against the idea of adding more legendary armors outside of PvE Raid, WvW and PvP, just hope it will be less costly :smile: for players just aftering for the skins like me. Truth to be told, inches away from transmuting Legendary Weapons into "better"/matching skins countless time by now.

    I just prefer the Mistforged Triumphant and Mistforged Glorious sets over the Envoy, especially when it comes to dyeing.

  • @Hesacon.8735 said:

    @Zenith.7301 said:
    I'd rather they not further reduce the incentives to raid by introducing a far more accessible competitor.

    The raiding community is all the incentive I need not to raid.

    Hey! Sure there are some sots among the community (there are in any community) but I think we're certainly not all undesirables.

    And no, I don't think there should be legendary armour available through Fractals.

  • Asum.4960Asum.4960 Member ✭✭✭
    edited December 6, 2018

    @Tyson.5160 said:

    @Asum.4960 said:

    @Ayrilana.1396 said:
    Let’s all be honest here that people are only wanting legendary armor to be obtainable in fractals because they know they can’t get an easy mode in raids so this is the next best thing.

    I will complete my second legendary Armor from Raids this week (light, already got heavy), and am close to getting the medium one from WvW.
    So I'm set.

    Not getting Medium Armor set from Raids?

    I like the Heavy skin and at least want to have the Light one, don't like the Medium at all, so I decided to go for those two from Raids, while simultaneously working on the medium in WvW.

    @maddoctor.2738 said:

    @Asum.4960 said:
    Most current Fractal goals, such as endless Potions and Titles are great to keep established long time Fractal players engaged, for some time, but are limited to Fractals itself. They don't do much for people not already interested in that content to give Fractals a shot, and to get over initial reservations they may have.

    I don't know about you, but I think T1 fractals are easier than many open world meta events. They are also REQUIRED to make Ad Infinitum (a legendary backpack), they are REQUIRED to make most Legendary Weapons (as parts of the Legendary journey) if you don't buy them, or their precursors, from the TP. Are all those legendary rewards so little to entice players to try Fractals and a Legendary Armor instead will do the trick? Sorry, I'm not buying it, there is tons of Legendary items available exclusively through Fractals, do they need more to entice new players?

    Can I get G1 precursor collections in Raids? No. Can I get them in PVP? No. WVW? No. They are Fractal exclusives and very good incentive for players to try them and get over their initial reservations.

    Edit: you need PVP/WVW for the precursors, my bad there

    I don't know how many times I have to repeat that especially CM's need more incentives (which a reward like Legendary Armour could justify to play/try) and development.
    T1 Fractals don't need further incentives, especially since high level Fractal rewards incentivise going through them anyway for new players.

    When less than 1% of the entire population of the game ever even completed 100CM once, then surely we can agree that there is a lack of incentives there?
    That is a tiny community for a daily activity in the game to choose from.

    When all the players doing that content are a tiny group of established players who have done it daily for months and expect people of similar skill, it in turn also makes it incredibly hard for new people to come into daily CM runs to get started, further preventing growth, without some big goal driving in enough players to learn the content together.

    "As you know, those who you once called friends have become enemies." ~Glint

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Reverielle.3972 said:

    @Hesacon.8735 said:

    @Zenith.7301 said:
    I'd rather they not further reduce the incentives to raid by introducing a far more accessible competitor.

    The raiding community is all the incentive I need not to raid.

    Hey! Sure there are some sots among the community (there are in any community) but I think we're certainly not all undesirables.

    And no, I don't think there should be legendary armour available through Fractals.

    Why is that?

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited December 6, 2018

    I just want a fractal armor maaaan, i just a kitten want a fractal themed armor.

    Also no, dont tie it to fractal god, no armor deserves year+ of fractals when the raid armor took 7 months or w/e.

    Instead make some rather hard achievements or cms and tie it to that (with some grind to go along obv but max something like 5 or so months)

    Having long term goals is cool but we already got those some mid term goals are what we need imo.

  • Eramonster.2718Eramonster.2718 Member ✭✭✭
    edited December 6, 2018

    @zealex.9410 said:
    Also no, dont tie it to fractal god, no armor deserves year+ of fractals when the raid armor took 7 months or w/e.

    Not to have it heavily gated. Eg. WvW's Sublime Mistforged requires 2k WvW rank! :astonished: a skin surpass Legendary. Thus, hope not costly for players just aftering the skins for those with no plans on getting Legendary armors. Uses existing material sink (enough with new currency and trash drops *cough * Legendary Spike.)

    Then there's X months for a full set of envoy depending on raid progress. Raid resets once a week vs fractals which can be done daily.

  • When less than 1% of the entire population of the game ever even completed 100CM once, then surely we can agree that there is a lack of incentives there?

    I don't agree. First the numbers aren't supported by the stats on GW2 Efficiency (see below); just over 10% have done L100 normal and 8.7% have credit for L100 in challenge mode. (If you have some source for "less than 1%", please share.) Besides which, 100 CM was designed to appeal to the minority of the minority: the hardest-core group of those who embrace this game's 5-person challenging content.

    So it seems to me that the incentives are just enough, at least for now.

    GW2 Efficiency Stats
    • 10.3% have completed Closing the Loop, i.e. FL100/normal
    • 8.7% have completed Mind out of Time, i.e. 100/CM

    In comparison, the following are the stats for completing the various complete tiers:

    • Initiate (1-25): 23.7%
    • Adept (26-50): 11.7%
    • Expert (51-75): 9.8%
    • Master (76-100): 17.7%

    And as another comparison:

    • ~20% have killed Sabetha
    • 4.2% have killed Qadim
    • 27.5% have successfully Escorted Glenna (less than half, only 11.7%, have brought the bunny)

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @phs.6089 said:
    Thing with t1 for precursor is a one time run, t1s don't give you even to scratch the surface.

    The question was to give people incentive to try fractals. Precursors are enough to try them.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    Leg fractal armour skin? Yes yes yes.. and yes 😅😅 I like skins 😜 so any new skins I'd support

    Death is Energy [DIE] in EU
    Envoy's Herald, CoZ, VitV, DD, SS, The Eternal, LNHB, Champion Magus, Champion Phantom, Wondrous Achiever etc.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Asum.4960 said:
    I don't know how many times I have to repeat that especially CM's need more incentives (which a reward like Legendary Armour could justify to play/try) and development.
    T1 Fractals don't need further incentives, especially since high level Fractal rewards incentivise going through them anyway for new players.

    And I agree that CMs need extra incentive, this is for both Fractal AND Raid CMs.

    I was responding to:

    There are plenty of people who think they don't like something without ever trying it. Give them the right incentive, and the might find enjoyment in the gamemode, while helping to keep it alive and developed.

    I think precursors and the back pack are enough incentive for players to try Fractals but not enough to keep them in Fractals

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @maddoctor.2738 said:
    I think precursors and the back pack are enough incentive for players to try Fractals but not enough to keep them in Fractals

    This is so true.

    And this is why I don't think we need a legendary fractal armor for the whole PvE community. The majority of casual players need an open world legendary armor. Those people won't step into fractals and be successful there unless you'll get the armor in T1 which will then definitely not bring in many new players into higher tiers.
    If there's the possibility Anet should create that open world armor and maybe another set for fractals at least they should put in a fractal armor but a single legendary fractal armor wouldn't change anything as the open world player base would still feel left out and not satisfied with the situation.
    Since we have a 2nd expansion now and HoT can be acquired for a low amount of money I also don't think the raid legendary armor is working as a selling feature for HoT any longer. Anet could easily pass this old unique feature since I already paid nothing (10€) when I bought HoT for my 2nd account in 2017.

    As a longterm raider with every leggy armor I couldn't care less about the open world community getting their own armor (with a different skin of course). I mean first of all it's nothing special any longer (if it ever was) since everyone who is able to play raids (enough players nowadays) can acquire it and newer players easier than before plus the armor is out now for almost 2 years.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited December 6, 2018

    @Asum.4960 said:
    I don't know how many times I have to repeat that especially CM's need more incentives (which a reward like Legendary Armour could justify to play/try) and development.

    Do they? If not enough people are running them now, with all the incentives they curently have, then maybe not enough people are simply interested in this level of difficulty in the first place.

    When less than 1% of the entire population of the game ever even completed 100CM once, then surely we can agree that there is a lack of incentives there?

    At best we might agree that there's not enough people interested in that type of content. Why they are not interested is however arguable. I do not believe it's just due to "lack of incentives".

    When all the players doing that content are a tiny group of established players who have done it daily for months and expect people of similar skill, it in turn also makes it incredibly hard for new people to come into daily CM runs to get started, further preventing growth, without some big goal driving in enough players to learn the content together.

    I believe, that it's the difficulty that prevent a bigger influx of players into the mode. Not the lack of incentives.

    Seriously, it's like maddoctor said before. You really, really do not want the mode swamped by people that are there only to farm Legendary Armor. They wouldn't mesh up well with those that are there for the mode itself.

    @maddoctor.2738 said:
    I think precursors and the back pack are enough incentive for players to try Fractals but not enough to keep them in Fractals

    Which is as it should be. The incentives exclusive to the content should do exactly that - make players take a look at the content so they can decide whether they like it or not. Any further incentives should be just good enough to make those that did end up liking the content think that they aren't losing out by doing it.
    I believe that currently fractal CM incentives probably fulfill that requirement. Raid CMs do not (there's no reason whatsoever to repeat them), but that seems to be by design.

    Fractal Legendary Armor (like any already existing leg armor set) would probably end up passing that barrier too far, as it would probably require a lot of fractal grind. Still, it would be one of many legendary armor sets, which would give the player a choice which one to pursue.

    Due to that, i believe CMs should not be required for it. At best they should be able to hasten the process by allowing the player to get more relics, pristines and matrices. Or, you could base the leg armor grind component on some new stuff (let's call it fractal insights) that would drop only from t4 daily chests, and just make CMs drop additional ones (that would increase the grind speed for CM runners by 50%, which i believe is a massive incentive already).

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Astralporing.1957 said:
    I believe that currently fractal CM incentives probably fulfill that requirement. Raid CMs do not (there's no reason whatsoever to repeat them), but that seems to be by design.

    Last I remember they are working on a way to make Raid CMs repeatable, who knows what they'll come up with.

    Due to that, i believe CMs should not be required for it. At best they should be able to hasten the process by allowing the player to get more relics, pristines and matrices.

    T1 Fractals are parts of Legendary Precursors, T2/T3 fractals are used for Ad Infinitum (with the exception of the requirement to beat level 95 once, which is part of T4)
    A new reward, like a legendary armor, should have collections that start at least on T3 and go to T4 later on. Even if CMs aren't required, those other collections have more strict requirements (time limits, beat with healing reduction) so it stands to reason that a Legendary Armor would have similar increased requirements (not CM difficulty).

  • Henry.5713Henry.5713 Member ✭✭✭✭
    edited December 6, 2018

    @Tails.9372 said:

    @Henry.5713 said:
    Please enlighten me on those "real barriers" then

    Personal preference and ease of accessibility, the main reason why raids are inherently niche content (in any MMORPG, not just GW2) is the amount of organisation/coordination it takes which is something many people (first and foremost casuals) are unwilling to bother themselfs with. Same with fractals but to a lesser degree, fractals are designed to be 5 player content and while easily soloable the number of players doing them would be significantly higher if they were desined to be 1-5 player content. OW on the other hand is just the embodyment of easy access, coordination (while often times benificial) is something people usualy don't have to deal with. WvW is similar in that regard but it incorporates a specific type of PvP the average player doesn't want to deal with.

    .

    @Henry.5713 said:
    I certainly wouldn't say every single piece of the vast amount of different PvE content needs

    Again:

    @Tails.9372 said:
    There is no "need" for anything but that's not really an argument as it says nothing about whether or not having it is a good thing. There's no "need" for mounts either but people generally seem to like them so it's safe to say that their inclusion was a good thing.

    .

    @Henry.5713 said:
    The current set requires a lot of PvE outside of raids which already makes them the "PvE legnedary armor" just like there is a PvP and a WvW version.

    It's not even remotely comparable to an overarching set like the sPvP or the WvW ones. You can get a WvW set by exclusively playing borderlands while you can also get the set whithout ever having to bother with this part of the content. The same can't be said about the Envoy set and its relationship to raids. It's not the "PvE" set, if anything it's the HoT raid set.

    The lack of comparability comes from the difference in game mode design. Any of these modes and their related reward systems function differently and the legendary armor sets are obviously tied to said reward systems. Thus they require you to play matches in PvP and ask you to show up in WvW to take a small part of that big war for a long time. Neither of these roads are exciting or special but it was the most practical approach and exactly what these modes are about. PvE is quite a different story. They obviously tried to highlight specific content they are proud of such as raid, HoT Metas (or those maps in general). This makes the legendary armor set as much of a PvE set as it makes Aurora a PvE trinket.

    Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something. ~ Robert Heinlein

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @maddoctor.2738 said:

    @Astralporing.1957 said:
    I believe that currently fractal CM incentives probably fulfill that requirement. Raid CMs do not (there's no reason whatsoever to repeat them), but that seems to be by design.

    Last I remember they are working on a way to make Raid CMs repeatable, who knows what they'll come up with.

    Last i remember they said they didn't want to do that, because they believed it would splinter the already small raid community. I might be remembering it wrong, though.

    Due to that, i believe CMs should not be required for it. At best they should be able to hasten the process by allowing the player to get more relics, pristines and matrices.

    T1 Fractals are parts of Legendary Precursors, T2/T3 fractals are used for Ad Infinitum (with the exception of the requirement to beat level 95 once, which is part of T4)
    A new reward, like a legendary armor, should have collections that start at least on T3 and go to T4 later on. Even if CMs aren't required, those other collections have more strict requirements (time limits, beat with healing reduction) so it stands to reason that a Legendary Armor would have similar increased requirements (not CM difficulty).

    Agreed.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Astralporing.1957 said:
    Last i remember they said they didn't want to do that, because they believed it would splinter the already small raid community. I might be remembering it wrong, though.

    https://www.reddit.com/r/Guildwars2/comments/8gpfac/the_game_have_never_been_better_and_still_i_play/dye2dsr/

    tl;dr:

    All that to say: we hear you on the Raid CM front, and we're exploring options.

  • @Tyson.5160 said:

    @Reverielle.3972 said:

    @Hesacon.8735 said:

    @Zenith.7301 said:
    I'd rather they not further reduce the incentives to raid by introducing a far more accessible competitor.

    The raiding community is all the incentive I need not to raid.

    Hey! Sure there are some sots among the community (there are in any community) but I think we're certainly not all undesirables.

    And no, I don't think there should be legendary armour available through Fractals.

    Why is that?

    Well, I think anyone that plays high-level Fractals (such that would likely be necessary for any Fractal-based Legendary Armour collection) would likely also take part in Raids, and have access to the Legendary Armour journey there. I'm sure there are some that love Fractals and don't like raids (and vice versa), but I believe they would be in the minority overall. After all the content is fundamentally similar: Group-based content you have to work with others in some sort of coordinated fashion to complete. So in a fashion it's largely redundant; we already have Legendary Armour available for that mode, via raids.

    Now I do think there is one area where Legendary Armour could be implemented, and that is for PvE overland content. That section (arguably the largest) of the player-base does not have any legendary armour available yet. PvP, WvW, and Group-PvE modes all do.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited December 6, 2018

    We don't need to keep people in fractals. People come to fractals either way. We need leg armor for those that already doing fractals.
    Fractals are attractive the way they are for any instanced based PVE player.
    The community is great, first and foremost.
    Tiers to build up knowledge of fights.
    Progression.
    Rewards for beating top tier.
    Challenge Mods.

    Va'esse deireádh aep eigean, va'esse eigh faidh'ar

  • @Reverielle.3972 said:

    Well, I think anyone that plays high-level Fractals (such that would likely be necessary for any Fractal-based Legendary Armour collection) would likely also take part in Raids, and have access to the Legendary Armour journey there. I'm sure there are some that love Fractals and don't like raids (and vice versa), but I believe they would be in the minority overall.

    Now I do think there is one area where Legendary Armour could be implemented, and that is for PvE overland content. That section (arguably the largest) of the player-base does not have any legendary armour available yet. PvP, WvW, and Group-PvE modes all do.

    I'm one of the players doing fractals but not raids (I raided only for achievements and MP. I raid now only when I have no choice when my friends ask me to fill a place in the squad). I cannot say I dislike the raids as content or mechanics. I dislike the raids because I completely don't like exclusive content. And this was what ANet tried from the very start - to deliver us the raids as a very exclusive content reserved for a very few. No matter how hard the raids are now, no matter even if in the future they will release soloable raids, I will keep my position as long as Anet will not confirm (with an official statement for example) that they changed the point of view regarding the raids. If they will state the intention to make the Fractals exclusive content, I think I will stop playing the fractals also.

    So, I think I belong to the minority you mention and I will welcome a Fractal Legendary Armor. Also I think your idea with an armor for the PvE overland content is excellent - I think that an armor you can achieve in the same way you achieve the Legendary Weapons is something we needed from the very beginning of the "Legendary Armor story". With a mention - if they make these armors to have common skins only with the name changed to "legendary", then I don't want this armor.

    Because if they were able to design an armor for a very few, then I have no doubts ANet have more than enough resources to make a good armor for the "large part" ignored before.

  • Asum.4960Asum.4960 Member ✭✭✭

    @Illconceived Was Na.9781 said:

    When less than 1% of the entire population of the game ever even completed 100CM once, then surely we can agree that there is a lack of incentives there?

    I don't agree. First the numbers aren't supported by the stats on GW2 Efficiency (see below); just over 10% have done L100 normal and 8.7% have credit for L100 in challenge mode. (If you have some source for "less than 1%", please share.) Besides which, 100 CM was designed to appeal to the minority of the minority: the hardest-core group of those who embrace this game's 5-person challenging content.

    So it seems to me that the incentives are just enough, at least for now.

    GW2 Efficiency Stats
    • 10.3% have completed Closing the Loop, i.e. FL100/normal
    • 8.7% have completed Mind out of Time, i.e. 100/CM

    In comparison, the following are the stats for completing the various complete tiers:

    • Initiate (1-25): 23.7%
    • Adept (26-50): 11.7%
    • Expert (51-75): 9.8%
    • Master (76-100): 17.7%

    And as another comparison:

    • ~20% have killed Sabetha
    • 4.2% have killed Qadim
    • 27.5% have successfully Escorted Glenna (less than half, only 11.7%, have brought the bunny)

    It's mostly assumption I give you that, but I'm pretty sure the majority of GW2 players don't even know what GW2efficiency is.
    If less than 9% of the highly invested part of the players base who is tracking their account with tools like efficiency have done 100CM just once, with only 0.5% of the GW2efficiency using player base having 200+ KP, aka doing it regularly, then those aren't good numbers imo, especially for daily content.

    "As you know, those who you once called friends have become enemies." ~Glint

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited December 6, 2018

    Well the thread has run its course.

    There are good points for and against both fractal legendary armor (a non legendary fractal armor skin would be very cool though) or a pve general legendary armor.

    My only concern is the economic impact such a change has.

    I'm not against more ways for players to get the gear they want. I usually am all for choice. I am against any change or implementation which will or might force Arnenat to make adjustments to the games economy down the road as a result of said change.

    The easiest way to offer an alternative legendary armor (while keeping some restrictions in place) is currently fractals. I'm very skeptical a general pve legendary armor can work unless it is made obscenely expensive (which would cause new issues).

    I'm less concerned about the impact on raids to be honest (as an avid raider myself). If the game mode doesn't manage to hold enough players, then it will die out eventually. I do believe though that raids currently give enough incentives to play them, the problems start at x-months in and hundreds of boss kills. Then again it is hard to keep people motivated in a game mode this long, especially with horizontal progression.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @maddoctor.2738 said:

    @Astralporing.1957 said:
    Last i remember they said they didn't want to do that, because they believed it would splinter the already small raid community. I might be remembering it wrong, though.

    https://www.reddit.com/r/Guildwars2/comments/8gpfac/the_game_have_never_been_better_and_still_i_play/dye2dsr/

    tl;dr:

    All that to say: we hear you on the Raid CM front, and we're exploring options.

    Notice though, that they also say what i remembered: that they don't want to incentivize repeating CMs because they don't want to splinter the player base. Thus, probably even if they'll do make them repeatable, the rewards for doing so won't be great enough to push people towards it. Merely good enough so you wouldn't think it's completely pointless.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭
    edited December 6, 2018

    Just make an buyable leggy amor for pristine relics maybe 10k of them for set and all be happy(with envoy skin no point locking the skin behind a mode few are able to do)

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited December 6, 2018

    @Cyninja.2954 said:
    The easiest way to offer an alternative legendary armor (while keeping some restrictions in place) is currently fractals. I'm very skeptical a general pve legendary armor can work unless it is made obscenely expensive (which would cause new issues).

    I can think offhand of several ways to do that, depending on what the goal would be. One would be to use radiant/hellfire set as precursors - it would make it so the first elements would be quite easy to obtain, but a full set would end up way more exclusive than raid one (resulting in a path that's very easy to put your firsts steps on, but one not many would finish). Another would be to timegate the kitten out of it. Third would be to follow the Aurora path, and make it tied to LS. And there's always the collection itself, which definitely shouldn't primarily be mat based.

    In general, since the open world set would be of lower skill difficulty, it should require a much greater amount of active play compared to the current sets. As long as that requirement is taken care of, there's no need for a much greater cost (personally i think that the final step should cost about the same, and any increases in the overall cost should be left to the collection and to precursor crafting, and should no more than double the overall price, and likely not even that).

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited December 6, 2018

    @Astralporing.1957 said:
    One would be to use radiant/hellfire set as precursors

    Only if the final version of the suit gets a variant with ley-line tentacles (unless we get a legendary ley-line tentacle backpack for OW which would be even better).

    In general, since the open world set would be of lower skill difficulty

    How? Like seriously: how? Both the sPvP and the WvW set don't require any skill (at all). It's only for non raid PvE where people try to artificially infuse "difficulty" into the process when all of the already existing sets are nothing but participation rewards for their respective content.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Tails.9372 said:

    @Astralporing.1957 said:
    One would be to use radiant/hellfire set as precursors

    Only if the final version of the suit gets a variant with ley-line tentacles (unless we get a legendary ley-line tentacle backpack for OW which would be even better).

    How about no? Tentacles don't really fit with the radiant/hellfire skins. They need an update to use higher quality shaders and materials, better lights (for Radiant) and better particles (for Hellfire) to bring them up-to-date with more current gem store sets.

  • @Asum.4960 said:
    It's mostly assumption I give you that,

    So you based your conclusion on no evidence whatsoever?

    but I'm pretty sure the majority of GW2 players don't even know what GW2efficiency is.

    That isn't at all relevant, unless the numbers on GW2/E are skewed wildly different from the total player base. We know that they will be different: people who care about AP are more likely to look for and use a site like GW2/E than those who don't care. The question is: by how much?

    We can't know, of course, although we can make reasonable guesses (based on how this sort of thing plays out in other situations) that the rations won't be orders of magnitude different. But even that is moot because ANet has the actual data. They don't have to make any simplifying assumptions about how many people are running 100/CM

    If less than 9% of the highly invested part of the players base who is tracking their account with tools like efficiency have done 100CM just once, with only 0.5% of the GW2efficiency using player base having 200+ KP, aka doing it regularly, then those aren't good numbers imo, especially for daily content.

    You're selectively regarding the data to support your original point. According to the same site (and thus skewed up or down in the same way), 84% of the people who have done 100 normal mode have also done 100/CM. That suggests that, contrary to your assertion, 100/CM is already well-incentivized.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited December 6, 2018

    @maddoctor.2738 said:

    @Tails.9372 said:

    @Astralporing.1957 said:
    One would be to use radiant/hellfire set as precursors

    Only if the final version of the suit gets a variant with ley-line tentacles (unless we get a legendary ley-line tentacle backpack for OW which would be even better).

    How about no? Tentacles don't really fit with the radiant/hellfire skins. They need an update to use higher quality shaders and materials, better lights (for Radiant) and better particles (for Hellfire) to bring them up-to-date with more current gem store sets.

    Beams of light coming out of your back actually fits perfectly with the radiant set (although like I said I would prefer this to be a legndary backpack) and if you don't like them just use the "non tentacle" variant.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @maddoctor.2738 said:

    @Tails.9372 said:

    @Astralporing.1957 said:
    One would be to use radiant/hellfire set as precursors

    Only if the final version of the suit gets a variant with ley-line tentacles (unless we get a legendary ley-line tentacle backpack for OW which would be even better).

    How about no? Tentacles don't really fit with the radiant/hellfire skins. They need an update to use higher quality shaders and materials, better lights (for Radiant) and better particles (for Hellfire) to bring them up-to-date with more current gem store sets.

    Pretty much my take on this as well (on the other hand i don't really like the tentacle visuals on WvW/SPvP sets, so i may be biased). Though i wouldn't really mind if it was just a separate variant you didn't have to use.

    Still, that's an aestethics discussion, and those aren't winnable so i'm not going to go into it any deeper than that.

    (after reading the next post)
    ...oh wait, who am i kidding.

    @Tails.9372 said:
    Beams of light coming out of your back actually fits perfectly with the radiant set

    They'd have to be quite different from those used in SpvP/WvW sets, or they wouldn't fit. Tyrael's wings might, though (and there's still the case of Hellfire, that would require something quite different).

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited December 6, 2018

    @Laila Lightness.8742 said:
    Just make an buyable leggy amor for pristine relics maybe 10k of them for set and all be happy(with envoy skin no point locking the skin behind a mode few are able to do)

    10k pristines... Why you hate fractal locals? Just why? 10k is about 2 years of dailies :)

    Lets start small. Dear Arena.NET can fractal ascended gear get own unique skin themed as fractal weapons please?

    Va'esse deireádh aep eigean, va'esse eigh faidh'ar

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭
    edited December 6, 2018

    @phs.6089 said:

    @Laila Lightness.8742 said:
    Just make an buyable leggy amor for pristine relics maybe 10k of them for set and all be happy(with envoy skin no point locking the skin behind a mode few are able to do)

    10k pristines... Why you hate fractal locals? Just why? 10k is about 2 years of dailies :)

    Lets start small. Dear Arena.NET can fractal ascended gear get own unique skin themed as fractal weapons please?

    Or maybe 200 pristine and 1k relics? For envoy set

  • phs.6089phs.6089 Member ✭✭✭✭

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:
    Just make an buyable leggy amor for pristine relics maybe 10k of them for set and all be happy(with envoy skin no point locking the skin behind a mode few are able to do)

    10k pristines... Why you hate fractal locals? Just why? 10k is about 2 years of dailies :)

    Lets start small. Dear Arena.NET can fractal ascended gear get own unique skin themed as fractal weapons please?

    Or maybe 200 pristine and 1k relics? For envoy set

    Thing is fractal runners kinda need those a large number for Atunments. There should be something else.
    I understand you maybe looking at pvp gear (ascended shards and shards of glory) but shards of glory are tradable and HotM locals don't really need to spend ascended shards on atunments.

    Va'esse deireádh aep eigean, va'esse eigh faidh'ar

  • @phs.6089 said:

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:
    Just make an buyable leggy amor for pristine relics maybe 10k of them for set and all be happy(with envoy skin no point locking the skin behind a mode few are able to do)

    10k pristines... Why you hate fractal locals? Just why? 10k is about 2 years of dailies :)

    Lets start small. Dear Arena.NET can fractal ascended gear get own unique skin themed as fractal weapons please?

    Or maybe 200 pristine and 1k relics? For envoy set

    Thing is fractal runners kinda need those a large number for Atunments. There should be something else.
    I understand you maybe looking at pvp gear (ascended shards and shards of glory) but shards of glory are tradable and HotM locals don't really need to spend ascended shards on atunments.

    Then just 100relics and 10 pristine for full envoy

  • phs.6089phs.6089 Member ✭✭✭✭
    edited December 6, 2018

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:
    Just make an buyable leggy amor for pristine relics maybe 10k of them for set and all be happy(with envoy skin no point locking the skin behind a mode few are able to do)

    10k pristines... Why you hate fractal locals? Just why? 10k is about 2 years of dailies :)

    Lets start small. Dear Arena.NET can fractal ascended gear get own unique skin themed as fractal weapons please?

    Or maybe 200 pristine and 1k relics? For envoy set

    Thing is fractal runners kinda need those a large number for Atunments. There should be something else.
    I understand you maybe looking at pvp gear (ascended shards and shards of glory) but shards of glory are tradable and HotM locals don't really need to spend ascended shards on atunments.

    Then just 100relics and 10 pristine for full envoy

    What Envoy? Dear gosh. Here I disagree, no Envoy should be available in Fractals.
    There are many good reasons to keep Envoy for raiders.

    Va'esse deireádh aep eigean, va'esse eigh faidh'ar

  • @phs.6089 said:

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:
    Just make an buyable leggy amor for pristine relics maybe 10k of them for set and all be happy(with envoy skin no point locking the skin behind a mode few are able to do)

    10k pristines... Why you hate fractal locals? Just why? 10k is about 2 years of dailies :)

    Lets start small. Dear Arena.NET can fractal ascended gear get own unique skin themed as fractal weapons please?

    Or maybe 200 pristine and 1k relics? For envoy set

    Thing is fractal runners kinda need those a large number for Atunments. There should be something else.
    I understand you maybe looking at pvp gear (ascended shards and shards of glory) but shards of glory are tradable and HotM locals don't really need to spend ascended shards on atunments.

    Then just 100relics and 10 pristine for full envoy

    What Envoy? Dear gosh. Here I disagree, no Envoy should be available in Fractals.

    But itshould be available for all

  • phs.6089phs.6089 Member ✭✭✭✭

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:
    Just make an buyable leggy amor for pristine relics maybe 10k of them for set and all be happy(with envoy skin no point locking the skin behind a mode few are able to do)

    10k pristines... Why you hate fractal locals? Just why? 10k is about 2 years of dailies :)

    Lets start small. Dear Arena.NET can fractal ascended gear get own unique skin themed as fractal weapons please?

    Or maybe 200 pristine and 1k relics? For envoy set

    Thing is fractal runners kinda need those a large number for Atunments. There should be something else.
    I understand you maybe looking at pvp gear (ascended shards and shards of glory) but shards of glory are tradable and HotM locals don't really need to spend ascended shards on atunments.

    Then just 100relics and 10 pristine for full envoy

    What Envoy? Dear gosh. Here I disagree, no Envoy should be available in Fractals.

    But itshould be available for all

    We were talking of Fractals Legendary armor, with unique to Fractals skin. Not Envoy. I dunno where you get the idea of Envoy being available to for all.

    Va'esse deireádh aep eigean, va'esse eigh faidh'ar

  • @phs.6089 said:

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:
    Just make an buyable leggy amor for pristine relics maybe 10k of them for set and all be happy(with envoy skin no point locking the skin behind a mode few are able to do)

    10k pristines... Why you hate fractal locals? Just why? 10k is about 2 years of dailies :)

    Lets start small. Dear Arena.NET can fractal ascended gear get own unique skin themed as fractal weapons please?

    Or maybe 200 pristine and 1k relics? For envoy set

    Thing is fractal runners kinda need those a large number for Atunments. There should be something else.
    I understand you maybe looking at pvp gear (ascended shards and shards of glory) but shards of glory are tradable and HotM locals don't really need to spend ascended shards on atunments.

    Then just 100relics and 10 pristine for full envoy

    What Envoy? Dear gosh. Here I disagree, no Envoy should be available in Fractals.

    But itshould be available for all

    We were talking of Fractals Legendary armor, with unique to Fractals skin. Not Envoy. I dunno where you get the idea of Envoy being available to for all.

    Its pve legendery skin it should be in fractals

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @maddoctor.2738 said:

    @Astralporing.1957 said:
    Last i remember they said they didn't want to do that, because they believed it would splinter the already small raid community. I might be remembering it wrong, though.

    https://www.reddit.com/r/Guildwars2/comments/8gpfac/the_game_have_never_been_better_and_still_i_play/dye2dsr/

    tl;dr:

    All that to say: we hear you on the Raid CM front, and we're exploring options.

    That reddit thread is so true its sad.

    Its good content, its just old/overplayed

    About the cms is also so true.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited December 6, 2018

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:

    @phs.6089 said:

    @Laila Lightness.8742 said:
    Just make an buyable leggy amor for pristine relics maybe 10k of them for set and all be happy(with envoy skin no point locking the skin behind a mode few are able to do)

    10k pristines... Why you hate fractal locals? Just why? 10k is about 2 years of dailies :)

    Lets start small. Dear Arena.NET can fractal ascended gear get own unique skin themed as fractal weapons please?

    Or maybe 200 pristine and 1k relics? For envoy set

    Thing is fractal runners kinda need those a large number for Atunments. There should be something else.
    I understand you maybe looking at pvp gear (ascended shards and shards of glory) but shards of glory are tradable and HotM locals don't really need to spend ascended shards on atunments.

    Then just 100relics and 10 pristine for full envoy

    What Envoy? Dear gosh. Here I disagree, no Envoy should be available in Fractals.

    But itshould be available for all

    We were talking of Fractals Legendary armor, with unique to Fractals skin. Not Envoy. I dunno where you get the idea of Envoy being available to for all.

    Its pve legendery skin it should be in fractals

    Let me mumble a bit, bare with me please.
    In any RPG, player does things to make own character stronger. Whatever it is, abilities, gear etc.
    Now here in WvW a player gets masteries that make character bit stronger in WvW, then longer they play, then more masteries they can unlock, it's capped at some point but anyway it a long way.
    Fractals-Atunments make your character a bit stronger in Fractals, it is again a long way.

    Those poor raiders got nothing(!) masteries they unlock are artificial inconveniences (just like in HoT maps). The only thing they have is that Envoy
    which is a debatable convenient items and bragging rights. You want to take that bragging rights from those people?
    I don't think so.
    And it's not a PVE legendary. It's raids specific legendary armor sets.

    Va'esse deireádh aep eigean, va'esse eigh faidh'ar

  • Asum.4960Asum.4960 Member ✭✭✭

    @Illconceived Was Na.9781 said:

    @Asum.4960 said:
    It's mostly assumption I give you that,

    So you based your conclusion on no evidence whatsoever?

    but I'm pretty sure the majority of GW2 players don't even know what GW2efficiency is.

    That isn't at all relevant, unless the numbers on GW2/E are skewed wildly different from the total player base. We know that they will be different: people who care about AP are more likely to look for and use a site like GW2/E than those who don't care. The question is: by how much?

    We can't know, of course, although we can make reasonable guesses (based on how this sort of thing plays out in other situations) that the rations won't be orders of magnitude different. But even that is moot because ANet has the actual data. They don't have to make any simplifying assumptions about how many people are running 100/CM

    If less than 9% of the highly invested part of the players base who is tracking their account with tools like efficiency have done 100CM just once, with only 0.5% of the GW2efficiency using player base having 200+ KP, aka doing it regularly, then those aren't good numbers imo, especially for daily content.

    You're selectively regarding the data to support your original point. According to the same site (and thus skewed up or down in the same way), 84% of the people who have done 100 normal mode have also done 100/CM. That suggests that, contrary to your assertion, 100/CM is already well-incentivized.

    The average group on LFG asks for somewhere between 100 and 250KP for 100CM, so that is a useful selection to make in order to determine the active player base.
    Only 0.5% of the playerbase using efficiency have those, so that is the community daily CM runners are working with.

    I'm not sure if you run CM's regularly, but even at times like 6-8pm on a Saturday, it's not completely unusual to wait for 30+ minutes to fill a group at times.

    Doing daily content once out of curiosity and then never touching it again, as the Unstable Cosmic Essences suggest, doesn't reflect highly incentivised content, at least to me. Neither is checking only if people have done it just once useful information relating to the population health of daily content.
    ArenaNet choosing not to develop a CM for one and a half years seems to reflect a severely lacking playerbase as well, according to their data.

    I feel like someone has to be quite disconnected from that content and it's dwindling community to think that it's highly attractive content for new players, and even most established daily normal Fractals runners, to get into.

    "As you know, those who you once called friends have become enemies." ~Glint

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭
    edited December 7, 2018

    Easy to answer why CMs, especially 100 CM, are very rarely visited and the restriction to get into decent to good groups is so high: It's too hard for the average GW2 player. Even most of the raid bosses are lower in terms of difficulty. And fractals are significantly harder if you have to carry a player because then it would be a ratio of 4:1. Although fracs are balanced for 5 players, 1 bad apple is making a bigger impact here than 9:1 in raids where you don't even need 9 people in decent groups on several bosses.

13>
©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.