Yes, it's that time of month again when I suggest changes to the class I am most passionate about. I can't help myself. These changes are largely focused towards improving core Revenant and off-meta builds in PvP/WvW while attempting to minimize any meta-changing impact it would have on PvE. Explanation at the bottom.
[Spirit Boon - Shiro]: Now grants vigor (3s) instead of might.
Rapid Flow: Removed.
To me, this traitline is very solid and doesn’t need much changing. However, the change to Expose Defenses is implemented very poorly considering Shiro, its corresponding legend, has a 50e cost for its elite. It makes for awkward synergy with its other two minors and further pigeonholes one into using sword. Also, Jade Echo is a filler trait that should be replaced with something more interesting and versatile. The adept line lacks solid selection diversity.
Has some great traits within it, but also some underperformers. Overall, could use some enhancement in resistance/condition management, as well as restoring some of its old condition pressure.
Suggested changes removed as the traitline has recently seen attention and is in a better spot now.
The traitline I am most passionate about changing. My suggestions are a huge overhaul to the line. There are significant buffs within the line, but my main goals with these are to make the traitline more flexible for all builds, to further emphasize the soft control aspect of the traitline, and to allow for dedicated healers to still invest in more self-sustain while not sacrificing so much healing potency. Beyond the healing modifiers, the traitline is very lackluster and needs a lot of attention. Since there are so many changes, the new “tooltips” without reference to the previous iteration.
LEGEND SKILL CHANGES
While Mallyx does provide a very interesting set of skills, it has not been able to keep up with the powercreep of other specs in the game, especially post-PoF. It is naturally intended to be a melee/close-range brawler, but lacks both consistent pressure and self-sustain. Unyielding Anguish has been changed significantly in functionality to allow for better ranged pressure, while also increasing its mobility and kiting potential. Embrace the Darkness is a very lackluster skill that lacks flavor since the removal of its condition copy mechanic, so a new functionality of it enhancing other Demon skills has been added onto it. While the new benefits are pretty significant, they do come at the cost of a significant energy drain. Removing the stat bonus from EtD would probably necessitate a damage increase in other skills to make up for the lost DPS, but those are numbers that I don't feel comfortable addressing.
Pain Absorption: Cast time reduced from 0.5s to 0.25s. Now also grants 0.25s of stability to self immediately when skill is activated.
Unyielding Anguish: Functionality has been changed to be a two-part skill:
2. Demonic Manifestation: "Consume yourself into the darkness, shadowstepping to your currently active Unyielding Anguish." Energy cost: 10. Cast time: 0.25 seconds.
Embrace the Darkness: Now instant cast. No longer grants increased stats. Instead, Legendary Demon skills gain improved effects:
A glaring issue I see with the legend is that its stunbreak is not only 40 energy, but it also takes 1.25 seconds to cast. For being the tanky/resilient legend, this is an issue, so a stunbreak has been added to Inspiring Reinforcement so it has two different options. Otherwise, this is just some general polish to the legend to bring it up a bit.
Against stationary targets, Ventari skills function just fine. However, the tablet lacks adaptability and reactability, making it difficult to use in PvP and WvW due to the naturally mobile nature of the game. A couple traits from Salvation were baked into the tablet baseline in order to provide more trait variety. A stunbreak has also been added as not having one severely limits its potential. Between these and the Salvation changes, I think this would dramatically increase Ventari's viability in both PvP and WvW (small- and large-scale).
WEAPON SKILL CHANGES
WHY SO MANY BUFFS?
From a PvP and WvW perspective, Revenant struggles beyond the meta power Herald builds (roaming/zerging). One can find a certain degree of success with other builds, such as a healer Herald, but generally speaking, these builds do not perform up to part with equivalent builds from other classes. Core Rev as a whole is underperforming, being heavily reliant on Herald. My intention with these changes is not to break the current meta builds for Herald, or even to necessarily create new meta builds, but to increase general viability for underperforming aspects of the core class to further increase build diversity and viability, whether they become meta or not. Ultimately I would like for the core class to become a respectable choice. Are some of my suggested changes too much? Perhaps, but of course these are only ideas that I am unable to test. Revenant is my favorite profession in the game and I would like to see it perform better than it currently does. A recent Reddit poll illustrates that many others feel the same way:
Updated Dec 2, 2018
Anyways, that is all. I appreciate any responses and feedback to this.