Ascended gear problem — Guild Wars 2 Forums

Ascended gear problem

So, i will start by saying that i'm very new, but i noticed something that doesn;t sit quire right with me, and the problem is ascended rings, necks and trinkets, how come that these three have an upgrade slot, where you can socket a gem, on exotic gear, which is supposed to be worse but ascended doesn't have it?

This creates two problems, first, it leaves something to be desired, since better gear should have all that the previous tier had and something more, this is pretty logical, and i can safely assume that every rpg game does it because this is just how upgrading works, so in my opinion no socket on the best gear makes no sense, because the best gear should have everything, socket, better stats and infusion slot.

Second, it makes jewelcrafting close to irrelevant.

And that's it, i think it's ridiculous that when you get the best gear, it leaves something to be desired in terms of stats.

<1

Comments

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Ayrilana.1396 said:
    Ascended has the stats from the gems built in.

    And it's own class of upgrades with unique effects not available on exotics, even with gems slotted. It's also possible to upgrade them to add additional infusion slots for even more bonus effects.

    So while strictly speaking the OP is correct that you cannot slot jewels into ascended equipment you still get the bonus of having done so (it just assumes you added a jewel which matches the items base stats) and more effects which you do get to choose.

    "You can run like a river, Till you end up in the sea,
    And you run till night is black, And keep on going in your dreams,
    And you know all the long while, It's the journey that you seek,
    It's the miles of moving forward, With the wind beneath your wings."

  • @Ayrilana.1396 said:
    Ascended has the stats from the gems built in.

    Yes, i know.

    It;s still something that it lacks, it's just not the same feeling, yes it has the stats already built in, and it is slightly better overall, but i would like to see a gem slot, and it also makes jewelcrafting pretty much useless, so it's clearly not perfect.

  • @Danikat.8537 said:

    @Ayrilana.1396 said:
    Ascended has the stats from the gems built in.

    And it's own class of upgrades with unique effects not available on exotics, even with gems slotted. It's also possible to upgrade them to add additional infusion slots for even more bonus effects.

    So while strictly speaking the OP is correct that you cannot slot jewels into ascended equipment you still get the bonus of having done so (it just assumes you added a jewel which matches the items base stats) and more effects which you do get to choose.

    There are exotic items with infuse slot, i have one myself, a ring, which is specifically one of the types of item i was talking about.

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭

    Ascended and Legendary both have the same stats and are only 5% better than exotic to keep the game from becoming too much a treadmill for higher performance.

    Player skill, specializations, collections, and fashion are the differentiators.

  • @melkor.3018 said:
    It;s still something that it lacks, it's just not the same feeling,

    No... it's not the same "feeling"... it is however a "fact".

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @melkor.3018 said:
    And that's it, i think it's ridiculous that when you get the best gear, it leaves something to be desired in terms of stats.

    Here is where you have a problem. Ascended gear IS the best gear and it does have the best stats, EVEN if it doesn't have this gem slot you desire.

    If I may, it seems to me it's not really the stats you desire, but the ability to get more customization in ascended trinkets ... THAT is something I can stand behind as a justification to change it but the desire in terms of stats just doesn't make sense.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • I know it seems a little odd at first glace, but given time you will (hopefully) come to see that the system they have in place is indeed much better for ascended jewellery. This is doubly evident when taking into account pieces of jewellery that can be stat-reset/changed (Legendary, PvP, WvW sets).

    More is not always better, Ascended Jewellery do not have the slot option exotic do, it is true, but they improved in function because of it.

  • melkor.3018melkor.3018 Member ✭✭
    edited December 3, 2018

    @Obtena.7952 said:

    @melkor.3018 said:
    And that's it, i think it's ridiculous that when you get the best gear, it leaves something to be desired in terms of stats.

    Here is where you have a problem. Ascended gear IS the best gear and it does have the best stats, EVEN if it doesn't have this gem slot you desire.

    If I may, it seems to me it's not really the stats you desire, but the ability to get more customization in ascended trinkets ... THAT is something I can stand behind as a justification to change it but the desire in terms of stats just doesn't make sense.

    You made the assumption that i think i don;t know that ascended gear is the best, it is, this i has more to do with the fact that i personally wanna have on my best gear all of the sockets that you can have on exotic, because better gear should have more than the lesser tier, both in terms of stats and how you can modify them.

  • Algreg.3629Algreg.3629 Member ✭✭✭

    @melkor.3018 said:
    because better gear should have more than the lesser tier, both in terms of stats and how you can modify them.

    According to what, the Great Holy Book of Universal Geariness?

  • @Algreg.3629 said:

    @melkor.3018 said:
    because better gear should have more than the lesser tier, both in terms of stats and how you can modify them.

    According to what, the Great Holy Book of Universal Geariness?

    When you upgrade gear you expect to get more or less out of it?

    The whole point of an upgrade is that you get all that you had on your previous gear and more, yes it has better stats overall, but it's still lacking something that the exotic has, i don't think that is good.

    Also, as i said before, what is the use of jewelcrafting if you can't use it on the best gear?
    There is none, which is why it's not used a lot, aside from a few things correlated to legendaries

  • Algreg.3629Algreg.3629 Member ✭✭✭
    edited December 3, 2018

    your gear is already upgraded, and if you´d throw non-matching extra stats on it instead of the base item ones, you´d probably make a suboptimal build anyway.

    The jeweler thing is a completely different topic.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @melkor.3018 said:

    @Obtena.7952 said:

    @melkor.3018 said:
    And that's it, i think it's ridiculous that when you get the best gear, it leaves something to be desired in terms of stats.

    Here is where you have a problem. Ascended gear IS the best gear and it does have the best stats, EVEN if it doesn't have this gem slot you desire.

    If I may, it seems to me it's not really the stats you desire, but the ability to get more customization in ascended trinkets ... THAT is something I can stand behind as a justification to change it but the desire in terms of stats just doesn't make sense.

    You made the assumption that i think i don;t know that ascended gear is the best, it is, this i has more to do with the fact that i personally wanna have on my best gear all of the sockets that you can have on exotic, because better gear should have more than the lesser tier, both in terms of stats and how you can modify them.

    I made that assumption because you are stating a contradiction; you think ascended trinkets leaves something to be desired in terms of stats, even though it's already the best stats you can get. That doesn't make sense. The desire someone could have for wanting a gem slot in Ascended gear can't be because it's not already the best stats you can get.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    I think you guys are just misunderstanding each other. It's not about "something missing", it's about the feeling it gives you and on that I will wholeheartedly agree. It felt great to slot in Ruby Orbs into my exotic gear and feel very powerful because it was a big difference. Nowadays it's "oh great, 5 more of X", which isn't satisfying at all.

    Logging out forever.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    Slot in +stat infusions

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    So what's the solution? Reduce the stats on all ascended trinkets and add an upgrade slot so we can put upgrades in to get back to exactly what we have now? Ok it would produce a very short-term boost in the value of jewels but I'm not convinced it's worth the effort, especially since most, if not all, of them trade for well above vendor value already so it's not like they're struggling to sell.

    Unless you're saying you want to slot jewels with different stats to the base item? Although even my weirder builds have never called for that. It makes more sense to put different stats on your armour or weapons...or if you want to boost them all use celestial.

    "You can run like a river, Till you end up in the sea,
    And you run till night is black, And keep on going in your dreams,
    And you know all the long while, It's the journey that you seek,
    It's the miles of moving forward, With the wind beneath your wings."

  • melkor.3018melkor.3018 Member ✭✭
    edited December 4, 2018

    @Obtena.7952 said:

    @melkor.3018 said:

    @Obtena.7952 said:

    @melkor.3018 said:
    And that's it, i think it's ridiculous that when you get the best gear, it leaves something to be desired in terms of stats.

    Here is where you have a problem. Ascended gear IS the best gear and it does have the best stats, EVEN if it doesn't have this gem slot you desire.

    If I may, it seems to me it's not really the stats you desire, but the ability to get more customization in ascended trinkets ... THAT is something I can stand behind as a justification to change it but the desire in terms of stats just doesn't make sense.

    You made the assumption that i think i don;t know that ascended gear is the best, it is, this i has more to do with the fact that i personally wanna have on my best gear all of the sockets that you can have on exotic, because better gear should have more than the lesser tier, both in terms of stats and how you can modify them.

    I made that assumption because you are stating a contradiction; you think ascended trinkets leaves something to be desired in terms of stats, even though it's already the best stats you can get. That doesn't make sense. The desire someone could have for wanting a gem slot in Ascended gear can't be because it's not already the best stats you can get.

    No, they do leave something to be desired, because you can't socket a gem in your best gear because there is no upgrade slot, that is what i'm talking about.

    Games in general they are all about fun, what fun is there is slotting an item that is supposed to be the best, that has actually less customization? It's just like in wow when they removed most enchants and sockets, sure it's easier, but there is no satisfaction to it, there is no sense of accomplishment, that moment where you say wow, i got this really good item and now i also upgraded it, that's awesome, instead when you buy a ring, you are like, well, the stats are better, but where is the upgrade slot?

    This is what i'm talking about.

    This is the reason why i said it leaves something to be desired.

  • @Blocki.4931 said:
    I think you guys are just misunderstanding each other. It's not about "something missing", it's about the feeling it gives you and on that I will wholeheartedly agree. It felt great to slot in Ruby Orbs into my exotic gear and feel very powerful because it was a big difference. Nowadays it's "oh great, 5 more of X", which isn't satisfying at all.

    Yea pretty much, what i'm asking is, just add an upgrade slot, this will also make jewelcrafting less useless.

  • @Algreg.3629 said:
    your gear is already upgraded, and if you´d throw non-matching extra stats on it instead of the base item ones, you´d probably make a suboptimal build anyway.

    The jeweler thing is a completely different topic.

    That is part of the fun, figuring out what is the best.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Yeah I don't think people reading the op appreciated what he was trying to convey.

    Yeah they could have done a better job with ascended trinkets by separating the base with the Jewel and incorporated Jewel crafting. They even attempted to mimic this with some items like the berserker/Valkyrie and dire/rabid sets. If I had to guess, they were crunched for time and the easiest place to save a lot of time was not incorporating 500 Jewel crafting under the guise that getting the trinkets was exclusive to fractals/guild missions/laurels. That and the fact that it's wasted effort when the majority of players just end up running pure stat or weapon/armor/trinket stat splitting.

    From a player point of view they should have done ascended/Jewel/jewelcrafting500.
    From a practical point of view they shouldn't waste the time on ineffectual and irrelevant systems.

    Anet buff me :-(
    Make me good at game!

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited December 4, 2018

    Given that the ascended and infusion system has seen multiple changes (and pretty much all simplification) over the years, the feeling you are looking for was lost along the way.

    There used to be 3 different socket types in ascended gear, offensive, defensive and omni. You would then have to match desired stats to the sockets since not everything would fit every where. It also made sense to have multiple similar stat rings. Red Ring of Death and Crystalline Band which are now basically identical, had different infusion slots.

    Simply put: this is not going to get changed and that's a good thing. The more convoluted systems were a huge pain to deal with. The system in place now is still quite difficult to understand for new players even after multiple streamlining patches.

  • melkor.3018melkor.3018 Member ✭✭
    edited December 4, 2018

    @Cyninja.2954 said:
    Given that the ascended and infusion system has seen multiple changes (and pretty much all simplification) over the years, the feeling you are looking for was lost along the way.

    There used to be 3 different socket types in ascended gear, offensive, defensive and omni. You would then have to match desired stats to the sockets since not everything would fit every where. It also made sense to have multiple similar stat rings. Red Ring of Death and Crystalline Band which are now basically identical, had different infusion slots.

    Simply put: this is not going to get changed and that's a good thing. The more convoluted systems were a huge pain to deal with. The system in place now is still quite difficult to understand for new players even after multiple streamlining patches.

    Dude i'm a new player, iv'e been in this game for about 1 1/2 weeks, it's not hard, i'm fine with just a socket no need to make tiers of it, like defensive etc, just a socket.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @melkor.3018 said:

    @Cyninja.2954 said:
    Given that the ascended and infusion system has seen multiple changes (and pretty much all simplification) over the years, the feeling you are looking for was lost along the way.

    There used to be 3 different socket types in ascended gear, offensive, defensive and omni. You would then have to match desired stats to the sockets since not everything would fit every where. It also made sense to have multiple similar stat rings. Red Ring of Death and Crystalline Band which are now basically identical, had different infusion slots.

    Simply put: this is not going to get changed and that's a good thing. The more convoluted systems were a huge pain to deal with. The system in place now is still quite difficult to understand for new players even after multiple streamlining patches.

    Dude i'm a new player, iv'e been in this game for about 1 1/2 weeks, it's not hard, i'm fine with just a socket no need to make tiers of it, like defensive etc, just a socket.

    https://wiki.guildwars2.com/wiki/Infusion

    Rings go up to 3 infusion slots, most other items have 1, backpacks up to 2. Socket away.

    If you want actually more stats than 5 per slot, not going to happen due to insane power creep that would entail.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited December 4, 2018

    @Justine.6351 said:
    Yeah I don't think people reading the op appreciated what he was trying to convey.

    If I had to guess, they were crunched for time and the easiest place to save a lot of time was not incorporating 500 Jewel crafting under the guise that getting the trinkets was exclusive to fractals/guild missions/laurels.

    It's not that it was exclusive to fractals/guild missions/laurels. It's that the level 500 crafting was introduced only after those 3 options already existed for some time, and they were unable to think of a way to introduce lev 500 jeweller without it being completely obsolete. The already available choices were way too cheap - any crafting recipes would either have been way too costly to ever use, or so cheap it would seem to be a joke.

    They still don't know what to do with that - and it's even harder now when LS3 map vendors make access to ascended jewellery even easier.

    @melkor.3018 said:
    Dude i'm a new player, iv'e been in this game for about 1 1/2 weeks, it's not hard, i'm fine with just a socket no need to make tiers of it, like defensive etc, just a socket.

    There is a socket. It's just it's for other things than jewels.
    Also, nowadays practically noone would use a jewel different from the base stats anyway, so the change you ask for would be meaningless.

    In short, what you ask for would make the system more complex than most of the players need, and it would either be useless anyway (if presently existing much easier methods of obtaining ascended accesories would remain), or it would result in a significant reduction of that gear's accessibility (if the old methods were retired in favour of the new one). And that would definitely not be something most players would want.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • melkor.3018melkor.3018 Member ✭✭
    edited December 4, 2018

    @Cyninja.2954 said:

    @melkor.3018 said:

    @Cyninja.2954 said:
    Given that the ascended and infusion system has seen multiple changes (and pretty much all simplification) over the years, the feeling you are looking for was lost along the way.

    There used to be 3 different socket types in ascended gear, offensive, defensive and omni. You would then have to match desired stats to the sockets since not everything would fit every where. It also made sense to have multiple similar stat rings. Red Ring of Death and Crystalline Band which are now basically identical, had different infusion slots.

    Simply put: this is not going to get changed and that's a good thing. The more convoluted systems were a huge pain to deal with. The system in place now is still quite difficult to understand for new players even after multiple streamlining patches.

    Dude i'm a new player, iv'e been in this game for about 1 1/2 weeks, it's not hard, i'm fine with just a socket no need to make tiers of it, like defensive etc, just a socket.

    https://wiki.guildwars2.com/wiki/Infusion

    Rings go up to 3 infusion slots, most other items have 1, backpacks up to 2. Socket away.

    If you want actually more stats than 5 per slot, not going to happen due to insane power creep that would entail.

    Are you purposefully missing the point? Because it sure seems to be that way, when i said socket i meant upgrade slot, i thought it was pretty obvious just by reading my former post.

    What you said i already know by the way. I already knew you could add an infusion slot to rings.

    Your point about power creep could be somewhat true though, although i don't think it will be as bad as you probably think, and there are ways to tackle power creep anyway.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @melkor.3018 said:

    @Cyninja.2954 said:

    @melkor.3018 said:

    @Cyninja.2954 said:
    Given that the ascended and infusion system has seen multiple changes (and pretty much all simplification) over the years, the feeling you are looking for was lost along the way.

    There used to be 3 different socket types in ascended gear, offensive, defensive and omni. You would then have to match desired stats to the sockets since not everything would fit every where. It also made sense to have multiple similar stat rings. Red Ring of Death and Crystalline Band which are now basically identical, had different infusion slots.

    Simply put: this is not going to get changed and that's a good thing. The more convoluted systems were a huge pain to deal with. The system in place now is still quite difficult to understand for new players even after multiple streamlining patches.

    Dude i'm a new player, iv'e been in this game for about 1 1/2 weeks, it's not hard, i'm fine with just a socket no need to make tiers of it, like defensive etc, just a socket.

    https://wiki.guildwars2.com/wiki/Infusion

    Rings go up to 3 infusion slots, most other items have 1, backpacks up to 2. Socket away.

    If you want actually more stats than 5 per slot, not going to happen due to insane power creep that would entail.

    Are you purposefully missing the point? Because it sure seems to be that way.

    What you said i already know by the way. I already knew you could add an infusion slot to rings.

    Your point about power creep could be somewhat true though, although i don't think it will be as bad as you probably think, and there are ways to tackle power creep anyway.

    I am not missing the point at all. I am telling you that there are very high hurdles to overcome for this kind of change, and it will NOT happen.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Astralporing.1957 said:

    @Justine.6351 said:
    Yeah I don't think people reading the op appreciated what he was trying to convey.

    If I had to guess, they were crunched for time and the easiest place to save a lot of time was not incorporating 500 Jewel crafting under the guise that getting the trinkets was exclusive to fractals/guild missions/laurels.

    It's not that it was exclusive to fractals/guild missions/laurels. It's that the level 500 crafting was introduced only after those 3 options already existed for some time, and they were unable to think of a way to introduce lev 500 jeweller without it being completely obsolete.

    I said under the guise of, the part you clipped out addressed the fact it was obsolete.

    Anet buff me :-(
    Make me good at game!

  • Perhaps, the Devs, who have been working on the game for the past 11, or so, years have a better understanding of what would be best for the game and the playerbase, than those players with a shorter amount of experience; albeit suggestions are always welcome.

    Good luck.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @melkor.3018 said:

    @Obtena.7952 said:

    @melkor.3018 said:
    And that's it, i think it's ridiculous that when you get the best gear, it leaves something to be desired in terms of stats.

    Here is where you have a problem. Ascended gear IS the best gear and it does have the best stats, EVEN if it doesn't have this gem slot you desire.

    If I may, it seems to me it's not really the stats you desire, but the ability to get more customization in ascended trinkets ... THAT is something I can stand behind as a justification to change it but the desire in terms of stats just doesn't make sense.

    You made the assumption that i think i don;t know that ascended gear is the best, it is, this i has more to do with the fact that i personally wanna have on my best gear all of the sockets that you can have on exotic, because better gear should have more than the lesser tier, both in terms of stats and how you can modify them.

    If that were true ascended gear would need at least 6 upgrade slots.

    @melkor.3018 said:
    So, i will start by saying that i'm very new, but i noticed something that doesn;t sit quire right with me, and the problem is ascended rings, necks and trinkets, how come that these three have an upgrade slot, where you can socket a gem, on exotic gear, which is supposed to be worse but ascended doesn't have it?

    This creates two problems, first, it leaves something to be desired, since better gear should have all that the previous tier had and something more, this is pretty logical, and i can safely assume that every rpg game does it because this is just how upgrading works, so in my opinion no socket on the best gear makes no sense, because the best gear should have everything, socket, better stats and infusion slot.

    Second, it makes jewelcrafting close to irrelevant.

    And that's it, i think it's ridiculous that when you get the best gear, it leaves something to be desired in terms of stats.

    Maybe broaden your horizons a bit a try more types of games? ... or not I guess there is nothing wrong with sticking with what you like just make sure to do some research first to make sure it is more of the same

    There are many games and many different types of system. For example in some games it is impossible to reach 100% critical strike chance. In GW2 this is trivial.
    Then there is Path of Exile which can really mess with the definition of best. The "best" item could be one that damages you every time you attacked but there is also a skill where you set yourself on fire and run around the enemy ...

    There is no reason why every game must function the same.

  • @Khisanth.2948 said:

    @melkor.3018 said:

    @Obtena.7952 said:

    @melkor.3018 said:
    And that's it, i think it's ridiculous that when you get the best gear, it leaves something to be desired in terms of stats.

    Here is where you have a problem. Ascended gear IS the best gear and it does have the best stats, EVEN if it doesn't have this gem slot you desire.

    If I may, it seems to me it's not really the stats you desire, but the ability to get more customization in ascended trinkets ... THAT is something I can stand behind as a justification to change it but the desire in terms of stats just doesn't make sense.

    You made the assumption that i think i don;t know that ascended gear is the best, it is, this i has more to do with the fact that i personally wanna have on my best gear all of the sockets that you can have on exotic, because better gear should have more than the lesser tier, both in terms of stats and how you can modify them.

    If that were true ascended gear would need at least 6 upgrade slots.

    @melkor.3018 said:
    So, i will start by saying that i'm very new, but i noticed something that doesn;t sit quire right with me, and the problem is ascended rings, necks and trinkets, how come that these three have an upgrade slot, where you can socket a gem, on exotic gear, which is supposed to be worse but ascended doesn't have it?

    This creates two problems, first, it leaves something to be desired, since better gear should have all that the previous tier had and something more, this is pretty logical, and i can safely assume that every rpg game does it because this is just how upgrading works, so in my opinion no socket on the best gear makes no sense, because the best gear should have everything, socket, better stats and infusion slot.

    Second, it makes jewelcrafting close to irrelevant.

    And that's it, i think it's ridiculous that when you get the best gear, it leaves something to be desired in terms of stats.

    Maybe broaden your horizons a bit a try more types of games? ... or not I guess there is nothing wrong with sticking with what you like just make sure to do some research first to make sure it is more of the same

    There are many games and many different types of system. For example in some games it is impossible to reach 100% critical strike chance. In GW2 this is trivial.
    Then there is Path of Exile which can really mess with the definition of best. The "best" item could be one that damages you every time you attacked but there is also a skill where you set yourself on fire and run around the enemy ...

    There is no reason why every game must function the same.

    Just being different for the sake of being different is no good, there is no point to this.

    Gw2 is a good game, but there are a few things i don;t like, and i will point them out.

  • VanWilder.6923VanWilder.6923 Member ✭✭✭

    @melkor.3018 said:
    So, i will start by saying that i'm very new, but i noticed something that doesn;t sit quire right with me, and the problem is ascended rings, necks and trinkets, how come that these three have an upgrade slot, where you can socket a gem, on exotic gear, which is supposed to be worse but ascended doesn't have it?

    This creates two problems, first, it leaves something to be desired, since better gear should have all that the previous tier had and something more, this is pretty logical, and i can safely assume that every rpg game does it because this is just how upgrading works, so in my opinion no socket on the best gear makes no sense, because the best gear should have everything, socket, better stats and infusion slot.

    Second, it makes jewelcrafting close to irrelevant.

    And that's it, i think it's ridiculous that when you get the best gear, it leaves something to be desired in terms of stats.

    I understand your points and I think it should be, Windows 10 can read and run programs built for Windows XP but not vice versa. That logic always can be implied in this game too, Ascended is windows 10 where Exotic is windows XP.

    Jewelcrafting, I dont know what is this discipline useful for?

  • phs.6089phs.6089 Member ✭✭✭✭
    edited December 4, 2018

    Do check stats on exotic trinkets with no upgrades and ascended. When we say ascended is better then exotic(for trinkets) by 5% it includes upgrades(that are almost half of the stats) as well. Ascended was introduced latter then exotic and devs made things simpler.

    But yeah jewelcraft is pointless outside couple of collections and parts for legendary crafting.

    There are enough things to desire for ascended gear if you looking for counsels hours to perfect your build.
    e.g.https://wiki.guildwars2.com/wiki/Mighty_9_Agony_Infusion

    I dream of elves in GW2.

  • Leablo.2651Leablo.2651 Member ✭✭✭

    To answer your question, it's a product of the haphazard way in which ascended gear was introduced. Trinkets came out first, a few months after launch, without a roadmap for introducing any other ascended gear, or plans to increase any crafting to 500. Armor and weapons eventually came later, and by then Anet's plans and priorities for ascended gear had changed. But they probably did not want to revise the old trinket system either, because it would upset people one way or another.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Justine.6351 said:

    @Astralporing.1957 said:

    @Justine.6351 said:
    Yeah I don't think people reading the op appreciated what he was trying to convey.

    If I had to guess, they were crunched for time and the easiest place to save a lot of time was not incorporating 500 Jewel crafting under the guise that getting the trinkets was exclusive to fractals/guild missions/laurels.

    It's not that it was exclusive to fractals/guild missions/laurels. It's that the level 500 crafting was introduced only after those 3 options already existed for some time, and they were unable to think of a way to introduce lev 500 jeweller without it being completely obsolete.

    I said under the guise of, the part you clipped out addressed the fact it was obsolete.

    It still wasn't "under the guise" as you said. They didn't implement level 500 jewelcrafting because they had no idea how to do it so it would be relevant - and they've never really tried to hide that point from us. Exclusivity had nothing to do with it.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Jewelcrafting have been a laugh since easilly buyable ascended trinkets. Just doesnt have a place anymore.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭
    edited December 4, 2018

    @melkor.3018 said:
    So, i will start by saying that i'm very new, but i noticed something that doesn;t sit quire right with me, and the problem is ascended rings, necks and trinkets, how come that these three have an upgrade slot, where you can socket a gem, on exotic gear, which is supposed to be worse but ascended doesn't have it?

    This creates two problems, first, it leaves something to be desired, since better gear should have all that the previous tier had and something more, this is pretty logical, and i can safely assume that every rpg game does it because this is just how upgrading works, so in my opinion no socket on the best gear makes no sense, because the best gear should have everything, socket, better stats and infusion slot.

    Second, it makes jewelcrafting close to irrelevant.

    And that's it, i think it's ridiculous that when you get the best gear, it leaves something to be desired in terms of stats.

    Be careful what you wish for, adding an ascended gem slot to trinkets would just add to the costs of trinkets. You can be sure that ascended gems won't be cheap. Most people will just slot a berserker gem into a berserker trinket anyway and if they want to mix a bit of vitality into their build then it's a simple matter to swap in some valkyrie trinkets. I don't think the lack of a gem slot is an actual problem.

    Ascended trinkets made jewelcrafting irrelevant not because there are no ascended jewels but because ArenaNet didn't give us a way to craft ascended trinkets on order to make them a type of reward in Fractals. They subsequently gave them away quite cheaply to other PvE and WvW players for laurels and during the living world releases. Now jewelcrafting is largely useless but that's not actually a problem as such. That's just how it is.

    I sure don't want them to redo ascended trinkets into a materials sink just to fix something that isn't broken.

  • Algreg.3629Algreg.3629 Member ✭✭✭

    @melkor.3018 said:

    @Algreg.3629 said:
    your gear is already upgraded, and if you´d throw non-matching extra stats on it instead of the base item ones, you´d probably make a suboptimal build anyway.

    The jeweler thing is a completely different topic.

    That is part of the fun, figuring out what is the best.

    been done over and over again, you're welcome. Also, there is math.

  • @Pifil.5193 said:
    I sure don't want them to redo ascended trinkets into a materials sink just to fix something that isn't broken.

    To be fair, the OP's title and opening post muddled the idea somewhat. The idea is that they'd like to feel more in control of the flavor of their build, even if the net result is zero difference in stats.

    Me? I prefer the simplicity of not having to organize yet another element of the build. When I first started the game, it was kind of fun to figure out what worked out best for me. Now? I've done that enough times, I prefer the process to be simpler, not more nuanced.

    So even if there were zero consequences to doing this, except to make the OP and 10-20% of the community happier, I'd be against it as a "fun versus convenience" preference. Except it turns out that there are lots of consequences, most of them bad. Economic changes could be good or bad depending (new sink for silver? good; new cost for formerly cheap stuff? bad). There'd also have to be changes to the UI and a resetting of stats, to avoid power creep. There would be a ton of work for ANet, in adjust vendors, descriptions, translations, etc. Everyone, literally everyone would have to change their build or ANet would have to pre-slot every ascended trinket with a jewel, which comes with its own set of headaches, including figuring out the impact to the new economy.


    As I've posted in other threads, whenever considering a major change to UI or gear, I like to imagine: what would we be thinking if the OP's idea had been the status quo in the first place. Would we be arguing to remove ascended jewels? Would people criticize a change as "fixing something that isn't broken"?

    In this case, my guess is that people would probably largely prefer a simpler system and would be against changing it: as the OP says, there's more flavor to choosing a jewel like we do for exotic. Plus, it would be just as convoluted to remove it as it looks now to add it to the game.

    "With great power comes not-so-great utility bills."

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    I wouldnt mind the ability to upgrade ascended trinkets in a manner similar to exotics. The ability to mix and match stat combos on individual pieces might be nice. I would not want this to result in higher stat totals however.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    Is it because you want to put doubloons into them or have even higher stats?

<1
©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.