Your GW2 wishlist ? - Page 2 — Guild Wars 2 Forums

Your GW2 wishlist ?



  • Henry.5713Henry.5713 Member ✭✭✭✭
    1. Build templates
    2. Alliances (being released much earlier)
    3. Dungeon rework (into the most challenging group content yet)
    4. Gear inspection
    5. A return to armors skins
    6. Open World dueling
    7. Greataxes
    8. Potatoes

    Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something. ~ Robert Heinlein

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited December 9, 2018

    ※More Asuran decorations for Guild Hall.
    ※Housing, pretty please.
    ※More cultural armors like intermediate tiers 2,4 and 6. So 6 tiers of cultural armors.
    Those are the most original and inspired armors compared to the others.

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭
    edited December 7, 2018
    • Cantha expansion
    • Underwater content
    • Dungeons or at least a good amount of fractals
    • New weapons
    • Tengu race
    • Build tempaltes
    • Additional sidebars for food, gizmos etc.
    • Macros
  • folk.8190folk.8190 Member ✭✭
    edited December 7, 2018

    my personal wishlist

    Underwater content
    New weapons
    Kodan race
    New elit spec
    GW 3
    modern graphics engine
    Battle royal (lol)

  • Susy.7529Susy.7529 Member ✭✭✭

    A faster delivery of LSs. Only that.

  • Jimbru.6014Jimbru.6014 Member ✭✭✭

    Fix auto-targeting so it doesn't select mobs that are obstructed or out of range. It should prioritize mobs you are in combat with first, followed by the closest mob in your direct line of sight.

    Get rid of the "combat speed" running and just let us move at the same speed in or out of combat.

    Build templates, as many others have said.

    A much larger selection of emotes. I'd love to be able to /flex on somebody.

  • Mokk.2397Mokk.2397 Member ✭✭✭

    A rainbow Phoenix Griffon mount skin. That would be so coool!!
    Paper bag mask..some char characters really need that one.
    Medium armor that isn't a trench coat but more like roman legion armor.That would be neat.

    • A look through to update weapon animations for every class
    • Build templates
    • Controller support (So I can sit back on my couch while farming metas)
    • A proper update to the Action Cam.

    ....I'm pretty sure almost none of the suggestions we put up here are gonna happen anyway.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    Meaningful class balancing and a real end to the class favoritism.

  • Warlord.9082Warlord.9082 Member ✭✭✭

    (Could've sworn I submitted this before but I don't see it) My wishlist for GW2:

    • Proper high heel armor skins
    • Unlimited Gathering Toolset that allows for unlimited glyphs (or at least one of each glyph) to be applied
    • Build templates
    • An item that makes all the home instance gatherables into rich versions
    • A merchant in the home instance where you can buy keys for the various chests in the home instance
    • A place where we can visit the grave of the character from whom we had reserved the name in Guild Wars 1
  • IndigoSundown.5419IndigoSundown.5419 Member ✭✭✭✭
    edited December 8, 2018

    @Jski.6180 said:
    Meaningful class balancing and a real end to the class favoritism.

    Were I a dev intent on considering the merits of peoples' wishes as expressed in this thread, I would be unable to consider these two wishes. It is not at all clear what you mean by "meaningful class balancing," or "a real end to the class favoritism." This doesn't even work as a complaint post (if that was your intent), for the same reason. All that is clear is that you dislike the way ANet does profession balance. How would anyone fix that besides the "blindfolded dart-throwing" method?

    If all you intended was to make your displeasure with profession balance known, with no hope of any changes, then please forgive my question.

    Those who cannot remember the past are condemned to repeat it. -- Santayana

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Edelweiss.4261 said:

    • Innsmouth

    Cthulhu in GW2?? :o What gave you that crazy idea? ;)

  • Nerf ranger spirit so other classes can get the chance to be healers
    Nerf druids might generation to half and make it 5 ppl only again

  • Tzarakiel.7490Tzarakiel.7490 Member ✭✭✭

    Build templates
    Being able to change any weapon from power into condi or condi into power by using traits.

    PvP? What's that? Never heard of it.

  • Ari.4023Ari.4023 Member ✭✭

    Improve the Stronghold game mode into something like a moba, with archers and a new spawn type of warriors regularly spawning to attack the enemy. More lanes, spawns on all lanes for both teams. All lanes lead to the Lord room.

    Control points to spawn door breakers. Control points (instead of channeling) to summon heroes - heroes summoned on the lane the control point is designated for.

    These probably belong in the pinned QoL suggestions thread? Probably.

  • darkfiremew.5937darkfiremew.5937 Member ✭✭
    edited December 9, 2018

    My wish list:
    -Build templates
    -Underwater mount
    -Home instance/guild hall libraries
    - A NPC that tells you the remaining upgrades you can get from the TP, various achievements or LS
    - Wall crawling mount that isn't a spider
    - Connecting maps between core Tyria and POF
    - Having the option to talk to a NPC and sail from each island map to each port
    - Having the LS Season 3 skills have a presence in future content or rolled into current/future mounts
    - After learning a race/tribe's language having more dialogue options opened, not just vendor items
    - More side stories that get us to explore the current or future maps that don't have anything to do with the current LS episode
    - More races in Core Maps outside the current Beetle race event
    - Side stories that involve going to dungeons and fractals to get upgraded armor and weapon skins
    - Stronghold maps option for a future PVP season with additional future stronghold maps
    - Finally getting to see how Polymock looks like in GW2 and having an activities revamp
    - Letting the CAT team actually finish World 3 and 4 from Super Adventure Box and bring back all of the abandoned festivals in the festival rotation
    - Season 1 with phasing technology

  • I would love a new race or atleast they should rework the armor designs on charrs...

  • Chasind.3128Chasind.3128 Member ✭✭✭

    Content that actually makes me gladly return back to the game with full interest.

  • TamX.1870TamX.1870 Member ✭✭✭

    Build templates: Please. I really hate that PvP & WvW thing, that well, remembers your traits, but not your gears / weapons. It is really useless. You still need to use ArcDPS build templates all the time switching between PvE and WvW. Why does ArcDPS not work in PvP? You want to switch your traits when you see what you have and what you have against, you really think you can manually do that in that time? Why does ArcDPS nor PvP nor WvW remember ranger pets?

    Please. It is already hard to keep all the stuff in the inventory. It is really hard to manually go through every single piece and all the traits and switch the pets etc. You really could do better in this front.

    PvP: Ranked PvP is IMO wrongly designed. When the game mode needs co-operation and communication, you should understand the frustration people have when they are teamed with random people. And not like in fractals, that you know that T4 people are T4 people, but in such way that you never know what ranks you are getting with you and against you. You really have no opportunity anywhere to even learn the conquest, except banging your head against the wall enough. In unranked, people are not necessarily even trying to win - which is perfectly OK because it serves other purposes - and in ranked you are mixed up with people at all ranks.

    Please, change it. My suggestion is that ranked is replaced with premade tournaments, and we are given tools to create competitive groups. For example: make it a default for guilds with halls to be able to create custom arenas. Encourage guilds to have several teams, one of their all stars, and huge bunch of practising groups and "bubbling under" people. Make us real opportunities to impress guilds who practise for tournaments, some sort of show ups or so, 1vs1 matches to pick people.

    Today, ranked PvP is horrible game mode to play, but it is the one that gives really needed rewards, so you are forced to go through the pain. Unlike e.g. fractals, you really can't go with builds that are reliant on team support, instead, you want to go with builds that are self sufficient enough, and hope for the best from RNG, I mean MMR to get a team you can play with. As a disclaimer, I am usually around lower gold in ranked seasons, but I'd really like to be better: I just can't figure out how I can team up with more experienced people and/or replay the match with same team & opponents to learn, unlike with WvW, raids and fractals.

  • jediwolf.8724jediwolf.8724 Member ✭✭✭

    @Random Wax Orc.7695 said:

    • Improved Guild Hall decoration placement (options to snap to location xyz, relative location and angle)
    • Tree decorations for each of the Lumber Core types.
    • Embiggened (or scale-able) versions of Guild Hall decorations, and focus on larger decorations in the future, since the decoration limits are so restrictive. Specifically, trees need proper big tree version for each type, in addition to those small decorative trees. Same goes for potted plants, some of which are practically invisibly small.
    • Add Horizontal Elonian Lattice to Guild Hall decorations.
    • Remove the invisible obstructions near the gathering nodes/scribe areas in both Gilded Hollow and Windswept Haven.
    • Convert the Guild Hall gathering nodes into placeable decorations.
    • More Guild Halls before xpac 3... two seasons is too long a wait after getting just one new Guild Hall with xpac 2.

    I agree with the tree decorations. Krytan, Arid and Alpine lumber cores are only used for 1 thing. Can't even make a tree with them like the other cores.

  • Simple.
    Guild Vs guild
    Monk class.
    Dyeable backpacks.

  • sPVP balance team

  • Neural.1824Neural.1824 Member ✭✭✭✭

    Realistically? (and in no order of importance)
    -Build Temlates
    -WvW Alliances as originally presented way to long ago
    -Universal gobbler that can be changed by Anet to help consume all the no-value trash like leaf fossil's, barbed thorns, leeks, etc. and bring down the cost on other items
    -Movement bug on the flute harvesting tools fixed.
    -more effect themed harvesting tool skin sets (would love to see matching miner and gathering tool skins to match the lightning logging tool (yes, I know, there are similar "natural" themed ones, I mean lightning specifically))
    -wider variety of 4 dye channel glider and mount skins
    -Furrocious cat tail to go with the Furrocious cat earsKIDDING!! I'M KIDDING!
    -Food/Utility UI item (similar to the toy/mount buttons on the UI). Dropdown to choose, click once to consume, turns red or something when food/utility is not in effect
    -Lockable bank tabs that prevent auto-transfer from inventory from moving items to a locked tab.
    -Crafting menu/recipe list collapsed by default (or checkbox in game options to have it that way)
    -Visible colored outline around map zones that are complete or incomplete (yes Virginia, we've been through this before, I know you can mouse over each zone individually to see how complete it is, this is a QoL thing)
    -White Kitten, complete with bow dye channel skin for the Warclaw

    -A portal in either the guild hall or even LA that leads to a completely green room (#00FF00) for screen shot purposes
    -Removal of soul binding from all items, and removal of account binding on everything but finished ascended items and legendary items
    -re-assignment of the rarity on 100+ items that are currently "exotic" level, but are actually one or two time use trash items (Boar Bristle, for example).
    -2 maps per living story episode: 1 story related, and one for just exploration and variety (plus potential future story use)
    -Legendary level crafting path to Chak Egg Sac
    -Town Clothes restored properly to wardrobe items
    -Architect Entertainment style system to allow users to create their own fractals

    Soul-binding needs to be allowed to die gracefully. It has expired. It is long past it's time to become a footnote in the history of gaming.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    @Neural.1824 said:
    -Build Temlates
    -Universal gobbler that can be changed by Anet to help consume all the no-value trash like leaf fossil's, barbed thorns, leeks, etc. and bring down the cost on other items
    -Movement bug on the flute harvesting tools fixed.
    -wider variety of 4 dye channel glider and mount skins.
    -Visible colored outline around map zones that are complete or incomplete (yes Virginia, we've been through this before, I know you can mouse over each zone individually to see how complete it is, this is a QoL thing)
    -A portal in either the guild hall or even LA that leads to a completely green room (#00FF00) for screen shot purposes
    -Removal of soul binding from all items, and removal of account binding on everything but finished ascended items and legendary items
    -2 maps per living story episode: 1 story related, and one for just exploration and variety (plus potential future story use)
    -Town Clothes restored properly to wardrobe items
    -Architect Entertainment style system to allow users to create their own fractals

    A lot of awesome ideas great job! ;D Dunno for fractals editor... a contest "design your fractal" can be done but have no ideas about a system. Also all others can be added in QOL sticked thread imo :)
    Kudos to you.

  • zombyturtle.5980zombyturtle.5980 Member ✭✭✭
    • completion of SAB with last 2 worlds
    • Return of TA fw-up
    • Return of LW season 1 in episodic format
    • rework of outfits and armor to be fully customizable.
    • build templates
    • tengu race with their own personal story and home map
    • customizable home instance
    • raids and expansion content to continue to be in development.
    • mirage nerf in pvp
  • thehipone.6812thehipone.6812 Member ✭✭✭
    edited March 6, 2019

    RIBA nerf, simply for the lulz

    On a more serious note - announcement of a 3rd series of legendary weapons
    -cooking and jewelcrafting 500

  • Cerioth.7062Cerioth.7062 Member ✭✭✭

    Build templates.

  • Kam.4092Kam.4092 Member ✭✭✭
    edited March 6, 2019

    Old LA back
    Build Templates
    Dyable weapon sets
    Customizable home instance
    Actual GvG maps.

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    In terms of big expansion features -

    Underwater expansion featuring general improvements/overhaul to UW content, and at least 2 UW mounts

    Another sea based expansion, but more islands and a POTC style, including masteries that unlock ships, to fight other ships, be a pirate or privateer, etc.

    Final expansion-seller idea for an underwater expansion, playable Largos

    Player housing

    Fishing, a mastery line that unlocks the feature. The main point would be to allow players to have safe, small spaces in zones (or shared instances) that lets them interact with each other, or play mostly AFK, just to relax. most of what would be earned by fishing would only be related to fishing itself, like fishing rod skins? IDK.

    More playable races, preferably Tengu, Dwarves, and Kodan.

    Otherwise, stuff that may not be an expansion seller but I personally need to see -

    The woodland cascades and unending ocean! NEED to see those regions! I like to explore anywhere, so any new map is great but those regions most of all.

    A Dragon mount, complete with dozens or even hundreds of skins! Four-legged dragons could potentially be skins for griffon, maybe, so perhaps the dragon mount should be a two legged dragon that walks on its wings in the front? Then there could be two separate mounts producing dragon skins. I would especially love a green lightning dragon.

    Two-handed, normal length swords! I'm thinking this could be an animation bundle in the gemstore. Activating it on a character changes a sword to the two-handed classification. One sword gives you all 5 skills, and everything that needs to be remade to work as a two-handed weapon is changed, such as the basic combat stance, running animation, autoattacks, etc. For professions with mainhand and offhand, it's simply a combination of the two, where one sword works like any other single weapon, like staff or greatsword, except the sword isn't ridiculously huge. For professions with only mainhand or offhand, it may not be available. Or, it could be modified to include other weapons. For example, the two-handed sword for Elementalist could take the 4 and 5 skills from focus - the focus isn't really used in the skill animations, so they can basically be left the same. Or it simply would only be usable for professions with both swords already. Personally I just don't care much for the sword animations as they are - especially the way the character holds them, it just looks weird. I always picture my character fighting with only one sword, and carrying it on their back (as other two-handed weapons are)


  • AlexxxDelta.1806AlexxxDelta.1806 Member ✭✭✭
    edited March 6, 2019
    1. More exciting and unique skins as (reasonable) RNG loot drops in game instead of the cash store. There is a reason Teq is still popular after all these years, take a hint Anet.
    2. More rewarding metas with fun mechanics that are player-driven and not on a timer. Again there is a reason Silverwastes is still such a popular map after all these years.
    3. New cultural armors. It was a nice little gold sink and offered some unique looks especially for races like the sylvari.
    4. Bring back (skipable) cutscenes for story dialogue. There is nothing more immersion-breaking that trying to talk to a NPC to continue your story only to find them buried under a pile of other player characters. Not to mention instances where your story NPCs decide to throw exposition at you mid-battle and you end up missing all of it.
  • derd.6413derd.6413 Member ✭✭✭✭

    that they not implement about 90% of what get's posted in these threads

    I Have No friends, so I Must pug

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭

    For now: A long-term roadmap for the game. I like to know what we can expect after Living World Season 5.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭
    edited March 6, 2019

    Build slots.
    -By that extent, remove skins from armor and let us have multiple cosmetic loadouts we can switch between.

    Custom home/base integrated with the entire game, both story, PvE and even competitive modes.

    New masteries for Core game, likely through Living World seasons.

    A bigger Current Events team for more content/sidequests between LW episodes.

    I'm pretty satisfied with the content schedule and output as long as we get an expansion after LW5.

  • Goettel.4389Goettel.4389 Member ✭✭✭

    (Even) more relevant meta events. Random grouped open world is what GW2 is best at, and for me the only reason to keep playing MMOs.

    1. Build templates
    2. Out of combat weapon swap for elementalist
    3. Option to remove Herald ground effect and facet organ sound
    4. Tome to consolidate VIP Lounge passes (with right-click menu where you could specify one as the "default" to be your instant double-click pass)
  • @Aodlop.1907 said:
    Mine :

    • The ability to pick a normal utility spell in the "elite" slot
    • A Revenant overhaul, or at least big changes in its design
    • More PvP content, such as 10v10 or 15v15 players battlegrounds
    • New haircuts

    What about you ? ;)

    DISCLAIMER: Consider this a wishlist. I'm not expecting these things to be added, but kitten, some of you guys are just the most cynical out there. Reign it in.

    Everything you said PLUS....


    Both weapons have seen iterations in actual combat applications in the real world used in one hand or as two-handed weapons! Spear and Shield has been #IndustryStandard for warfare for MANY countries throughout the course human history. We have the skins, we just need animations. This is a much more accessible addition in my opinion compared to the next point.


    Yeah. I know. "Animations are expensive," "They already have a hard time balancing what we have," "They need more skins," "No! Bad idea, waaaah, /cry"… Two handed axe would be dope. Crossbow would be dope. Glaives of some sort would be dope. Shoot, surprise me at this point. We have ranged 2handed hammers and greatswords in the game, go for it, jeez!

    Every single updated emote that we're missing from GW1 and more...

    This one kinda stings: more content that's got... well... more to do per release. Yeah I said it.

    Potential requires action in order to be realized.

  • First on my wishlist is a difficulty slider for the supposedly soloable Living World story...I know, I know, the young whippersnappers among us can solo it with ease, but, there are some of us old folk here who have problems completing it.

    Second, on my wishlist is more hairstyles that are not direct copies from another faces would be nice too.

    OHHH..this should be number one on my wishlist...more character slots :)

  • Riah.4816Riah.4816 Member ✭✭

    That is all.

  • Daishi.6027Daishi.6027 Member ✭✭✭✭
    edited March 7, 2019

    Man that list is sooooo long, from novelties, to sweeping changes in fundamental design, to skins of varying flavors.
    But... If I could have just 1 thing, it would probably be a viable power mirage raid build.

  • yohoia.1850yohoia.1850 Member ✭✭
    edited March 7, 2019
    1. Build Templates
    2. More character customizations (also options that could be earned by playing the game, particularly metas)
    3. Cantha (please, please, please)
    4. More incentives to do do metas. Currently, the rewards are quite uninspiring (particularly for PoF). I would particularly like an opportunity to earn a specific currency that can be traded for mounts, armor and weapon skins that otherwise are unavailable to you (new or old).
    5. An in-game dps meter
  • Redponey.8352Redponey.8352 Member ✭✭✭
    1. Real and Focused WvW balanced patch
    2. WvW Tournament
    3. Stop-linking system
    4. Maybe transform one core spec into a elite one for core game.
  • perilisk.1874perilisk.1874 Member ✭✭✭✭
    1. Build templates. Specifically, limitless client-side templates for swapping skills/traits, with full equipment swaps (that also load associated skills/traits) as a gemstore item.

    2. OW design that permits support/healing builds -- probably by having competent NPC allies that can benefit from them (and maybe removing friendlies as more players participate or are close by).

    3. A proper GW take on tanking mechanics -- smart aggro management mechanics (e.g. giving enemies specific dislikes that can be triggered to get their attention), group-support active defenses (tied to stats), and better AoE counters.

    4. Improvements to the combo system, to make it a more legible and intentional part of play. Probably also have limited uses of fields for combos.

    5. Maybe WvW-specific elite specs that have abilities that are specifically built for (or perhaps useless outside of) WvW. Maybe UW e-specs as well?

  • sorudo.9054sorudo.9054 Member ✭✭✭✭

    faster mass level up, so when you use a lvling scroll with ToK you don't have to constantly click the level up icon.
    "use all" option of ToK

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