anet lost its direction. — Guild Wars 2 Forums

anet lost its direction.

i have played gw since the early release many many years ago. i have traveled the sands in cantha and marched my way through the doors of droknars forge. i even came across that old legendary merchant named Nicholas the traveler .. i have to say the direction anet moved to is a total disaster . gw2 is nothing but a inflated market town game with no special reward system and no unique trades . anet nailed gw1 and gave the players actual challenge years ago ! . unique farms with special rewards only given to that specific dungeon was the right way. i remember doing soosc farms for extremely rare bds staffs and farming for voltaic spears . these specific items were traded on a elite level of player market designation . i feel like the gaming society today babies players and just makes everything easy these days . players no longer create better trades. pointless farming for dungeon tokens that serve no rarity just a waist of time . IMO anet even getting rid of the precursor forging was a mistake and destroyed the rarity and challenge of the name legendary. where has the direction of gaming today gone? who knows you dancing p nut.

Comments

  • @Just a flesh wound.3589 said:
    To address the comments about rewards.

    Gw1 could have better rewards as it was closer to a single player game than a true mmo. It was a lobby game with instanced maps and no trading post. You can reward players with unique drops easier in games where there is little or no trading. However once you get a game with a large number of players and a trading post then it’s very difficult to give players unique rewards. If the item has even a moderate chance of dropping and isn’t accountbound then the trading post price will be low and it won’t be a “good reward”. If the drop is rare then most people will never see it and it won’t be a “good reward” for the average player as most will have to farm gold to buy it. The only way an mmo can have “good rewards” is for most drops to be account bound, which damages the trading post and prevents people from selling drops they don’t want.

    In spite of your happy memories of trading drops in gw1 most people did not find it fun to spend valuable playing time spamming wtb/wts in trade chat hoping that someone would buy their item. I had lots of nice items drop in gw1 and they sit in my inventory to this day because I had no use for them and spamming wts in Spamadon was boring as heck. They might as well not dropped for me as they were nothing more than inventory fillers.

    Personally I think account bound unique drops is the perfect way to go. ArenaNet just needs to relax the drop rate to about 0.1% for future items. Currently its 1 in a 100,000 for super rare drops which is too extreme. So its literally 0.001%.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited December 6, 2018

    I remember GW1 being much less rewarding. Yes you had uniques for specific dungeons and mobs, but the chances of getting them even after countless grinding over and over and over was so poor, it wasn't worth bothering

    GW1 was a great game, but there are a lot of rose tinted memories of it that overlook a lot of the specific complaints during the time

    I also don't understand why this perception of "babying" players is necs a bad thing. Whilst there are plenty of things to work for in the game or that challenge a lot of us, there are plenty of other games that make you grind for the hope of 1 reward or that challenge you in multiple ways. GW2 has to cater to a huge audience and it can't just set the bar at one level. There will be plenty of really easy things that everyone can get involved in and that isn't a bad thing. In fact that seems to be a big factor in what has made GW2 so popular.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @sereniity seven.5603 said:
    anet nailed gw1 and gave the players actual challenge years ago !

    The words "challenge" and "gw1" don't really combine well. All the content in gw1 was perfectly doable solo without even having a proper build for yourself. Chill and enjoy as npcs are doing the content for you so I don't understand where challenge is coming from in gw1.

    unique farms with special rewards only given to that specific dungeon was the right way

    Yes, that's what happens in GW2, content types have their exclusive/specific rewards. Meanwhile, in GW1 you could solo farm vaettirs til your eyes bled and then buy those "special" rewards without actually running the content. Talking about running specific content... what a joke

    i remember doing soosc farms for extremely rare bds staffs and farming for voltaic spears . these specific items were traded on a elite level of player market designation .

    Oh yes, let's have ultra rare items with abysmal low chances of dropping, such good game design.

    i feel like the gaming society today babies players and just makes everything easy these days .

    This is true.

    Judging by your comments I assume you never tried T4/CM Fractals and you never tried Raids. Try those first and then talk about challenge and specific rewards.

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭
    edited December 6, 2018

    The only thing they lost is their gritty storytelling.
    In gw1 there was a constant looming danger, i remember feeling actually depressed after ascalon fell.
    I haven’t felt something like that in gw2 at all.
    What sense of dread and threat in gw1 has been replaced by happy adventures.

    I’m not saying gw2 is bad, but its different.

    In terms of anime.. i guess GW1 was Berserk, and GW2 is like Fairy Tail

    I think the primary reason is, you can’t fail in gw2. Even if you try to lose, you will still win.
    The only thing players control is how fast they win. You can ultimately beat the game in your underwear, nibbling away any bosses’ health while dying a hundred times.
    You didn’t have that in gw1. Failure is failure, and that gives a sense if threat.
    I didnt think of balthazar and joko as a threat because I knew ahead of time i would kill them, with or without my armor intact.

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Ayakaru.6583 said:
    I think the primary reason is, you can’t fail in gw2. Even if you try to lose, you will still win.

    This used to be true in gw1 until EotN. In EotN you can rez rush dungeon/story bosses just like in gw2. So this "direction change" started with EotN all the way back in 2007.

  • The structured itemization prevents uniqueness.

    I'd rather have all Level 80 berserker's exotic swords have the same stats than having to craft a sword a tens of thousand of times and discard tens of thousands of drops to get the same stats as someone who happened to get lucky.

    There's games with RNG itemization, and even those are better when there's some grindy mechanic to slowly improve the stats of the gear you get to max numbers and replace some of their properties for those who do not get lucky.

  • Goettel.4389Goettel.4389 Member ✭✭✭

    The good news: you can go play GW. Can I haz stuff?

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @DanAlcedo.3281 said:
    If gw1 is so much better then why not play it instead of Gw2?

    That argument is old and does not make the least bit of sense. GW1 does no longer provide new content - playing the "same old, same old" a million times over again isn't fun, regardless of how much you love the game.


    My GW2 content charts: (1) LWS 4, (2) PoF , (3) Personal story (pre-Claw Island/Orr) , (4) LWS 2 , (5) HoT, (6) Orr campaign , (7) LWS 3

  • Psientist.6437Psientist.6437 Member ✭✭✭

    It is easy for player elitism and gate keeping to be confused for agency. I think your examples qualify as player elitism and gate keeping, not agency. But only a true gamer would understand your argument, am I right? (that is sarcasm)

    all primes work and not tearing down has value
    ready purrlayer @ any parsed feels enhance the value of something that is already worth everything
    what other chordal approach but penultimate singing along to quantum cuddle clocks

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    Really odd to see loot farming being "the right way" in an rpg

    [HUNT] the predatory instinct

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Randulf.7614 said:
    I remember GW1 being much less rewarding. Yes you had uniques for specific dungeons and mobs, but the chances of getting them even after countless grinding over and over and over was so poor, it wasn't worth bothering

    GW1 was a great game, but there are a lot of rose tinted memories of it that overlook a lot of the specific complaints during the time

    I also don't understand why this perception of "babying" players is necs a bad thing. Whilst there are plenty of things to work for in the game or that challenge a lot of us, there are plenty of other games that make you grind for the hope of 1 reward or that challenge you in multiple ways. GW2 has to cater to a huge audience and it can't just set the bar at one level. There will be plenty of really easy things that everyone can get involved in and that isn't a bad thing. In fact that seems to be a big factor in what has made GW2 so popular.

    I agree.

    I remember GW1's trade system being really frustrating too. It was ok if you wanted to buy one of those popularly farmed drops and brilliant if you wanted to sell one, but extremely frustrating for anything else because no one wanted to waste their time spamming chat trying to sell something unless it was worth a lot.

    For example I once decided I wanted a gold rarity Bladed Recurve Bow. It's not a super-rare item, it can drop anywhere in PoF or EoTN so it should be easy to find, but because it's not a rare item and there isn't high demand for it I found it virtually impossible to find someone selling one, and I had no luck farming one myself. In the end I had to stand in the Eye of the North map and spam chat with adverts hoping to catch someone in the time between when they entered the map with one in their inventory and when they salvaged it or sold it to an NPC. The person who sold it to me told me they were literally just about to vendor it when they saw my message and a few others had told me they'd just gotten rid of one before seeing it.

    @maddoctor.2738 said:

    @sereniity seven.5603 said:
    anet nailed gw1 and gave the players actual challenge years ago !

    The words "challenge" and "gw1" don't really combine well. All the content in gw1 was perfectly doable solo without even having a proper build for yourself. Chill and enjoy as npcs are doing the content for you so I don't understand where challenge is coming from in gw1.

    I think it would be more accurate to call that a different kind of challenge. GW1 was essentially a deck building game, just using characters instead of cards - the challenge came from putting together a good combination of builds to overcome the enemies you were going to face. Even if during the fight you were letting the NPCs do everything or deliberately not using your skills* you still needed to design good builds for them so they'd be able to do that - and unlock the skills they needed. I met more than one person who made the mistake of taking people who said "take this set of heroes" literally and tried to beat various areas of the game with the NPCs default builds, and of course failed horribly.

    *This was called wanding. One option for beating the doppleganger on some professions is to equip a set of useless skills and then just auto-attack them to death while they wasted their time spamming skills that wouldn't work. It's an extremely simple strategy to carry out but takes a fair bit of ingenuity to think of.

    Of course that's where deck-building games of all types can fall down - it's very easy to let someone else figure it out and then just copy their plan instead of coming up with your own. But there's similar ways to get around the challenge in most games if you want to.

    @MithranArkanere.8957 said:
    The structured itemization prevents uniqueness.

    I'd rather have all Level 80 berserker's exotic swords have the same stats than having to craft a sword a tens of thousand of times and discard tens of thousands of drops to get the same stats as someone who happened to get lucky.

    There's games with RNG itemization, and even those are better when there's some grindy mechanic to slowly improve the stats of the gear you get to max numbers and replace some of their properties for those who do not get lucky.

    I'm confused, are you saying this is a problem with GW1 or GW2? Because in GW2 all level 80 beserker's exotic swords do have the same stats. In GW1 weapons with the same level and rarity could have different stats, but only if you got them as a random drop. "Crafted" weapons (bought from crafters with materials) were always the same.

    "You can run like a river, Till you end up in the sea,
    And you run till night is black, And keep on going in your dreams,
    And you know all the long while, It's the journey that you seek,
    It's the miles of moving forward, With the wind beneath your wings."

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    There are many differences between GW1 and GW2 and we all have our preferences. I do think GW1 is the better game in various areas still but it's a game that is no longer updated as development for it was abandoned in favour of developing GW2.

    GW2 isn't all bad and in a time where good MMOs are becoming more rare GW2 has an easier time shining. I still think the story isn't great (vanilla was terrible). I still think there's too much forced lightness and contrived humour in a world that is besieged and some more seriousness would be a better fit for what's actually happening, because it simply would make it all more believable to me. As a solo player though I can enjoy some crafting, map clearing, some meta events and such. And it's for that that I play the game.

    I think for actual group content and more serious things like raiding and PvP, GW2 is just not a good game at all. GW1 had much more going on with PvP and zones like DoA, UW and Urgoz etc. were challenging particularly at first. I think later some of the PvE only skills got out of control but by then ArenaNet was already pretty much set on making GW2. It left the game with speed clearers but this content on release was tough as nails. DoA especially was just impossible at first and they had to nerf the area effects to make it even possible for groups to get through and even then it was really tough.

    It doesn't mean that GW2 has to do such things. With how different the game is, it's clear that another group of fans would come to the game and this has been the case. And hey if it works, then it works. It's just not a game that I take seriously in the sense of really getting into deeply and taking the challenge etc. Once I accepted that GW2 was never going to be anything like GW1 (took a while but I got there), I could enjoy the game for what it was: a casual pass time. And that's cool. Will I ever think back of all the amazing challenges and stories I experience in GW2? No, that remains with GW1. But I am enjoying the game casually and I think that anyone who takes things like PvP and Raiding seriously in this game is mad. Not to insult them but it's just what I think because I don't get how you could take this seriously to any depth...but that's me. Doesn't mean I own the truth, it's just my view because of how I see the combat system and how boss fights etc. are done in GW2. I don't see how anyone can take it seriously. However, and I think that's the strength, GW2 doesn't require you to take it seriously. And once I got that point, I started enjoying GW2 a lot more.

    The way I look at this. If you take this game seriously and enjoy it that way...keep doing it. I don't get it. I think you're mad but who cares? You're enjoying it so that's good. If you want to like this game but are having trouble, maybe you're a bit like me. Stop seeing this game as what you think it should've been or should be and just look at which bits are actually fun or make sense to you. If that doesn't work, leave it be. It won't change drastically from what it is. I needed to go from a more serious gamer who did raid and such in other games to a casual player who mostly soloes and just jumps into map events whenever it suits me and that works. For that reason it's good that this game doesn't have a sub.

    The only person who is right about what's better or more enjoyable for you is you. Nobody else. This game isn't for serious gaming in the traditional sense. It's a more casual farm game mostly and if you want to take it seriously it's because you choose to do so, not because the game is to be taken seriously. Again, that's my view. But there is no way that a discussion about GW2 and GW1 and which is better will ever result in a winning side. I do agree with the OP but my answer to him is therefore what I described above. Whatever it is you and I liked about GW1, it's not going to be in GW2. Do with that what you will.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Mewcifer.5198Mewcifer.5198 Member ✭✭✭
    edited December 6, 2018

    @Ayakaru.6583 said:
    The only thing they lost is their gritty storytelling.
    In gw1 there was a constant looming danger, i remember feeling actually depressed after ascalon fell.
    I haven’t felt something like that in gw2 at all.
    What sense of dread and threat in gw1 has been replaced by happy adventures.

    I’m not saying gw2 is bad, but its different.

    In terms of anime.. i guess GW1 was Berserk, and GW2 is like Fairy Tail

    I think the primary reason is, you can’t fail in gw2. Even if you try to lose, you will still win.
    The only thing players control is how fast they win. You can ultimately beat the game in your underwear, nibbling away any bosses’ health while dying a hundred times.
    You didn’t have that in gw1. Failure is failure, and that gives a sense if threat.
    I didnt think of balthazar and joko as a threat because I knew ahead of time i would kill them, with or without my armor intact.

    One of my favorite characters of all time in the game just had his brother, who he thought would live forever and never have to leave him, sacrifice himself for the greater good.
    One of my player character's best friends just told her that she was faking getting better and that she is actually steadily on her way to death.
    We found out previously that all we had done to "save" the world had actually made it critically unstable and we needed to try and avoid a major catastrophe by killing a being that was once worshipped by people (and depending on the race you play and choices you made, you specifically).

    In the personal story a character we bonded with in our story gives up their life to save others. When I played the personal story the first time I had to get up and leave my computer for a bit because it made me depressed.
    In Living story season 2 we learned that Caithe had to kill one of the other firstborn, which is like a sibling but even closer, to keep the person she loved from torturing the other for information.
    In HoT we watched one of our heros, someone we looked up to, die in front of not only our eyes, but the eyes of her son whom she had made promises to that can now never be fulfilled. This is revisited when we get to meet her ghost and she has to talk to her son and explain to him that yes, everything they had hoped for after uniting as a family was never going to happen now, that the future they planned was dead.

    And now we have learned that one of the biggest threats to us has managed to breach the mists. A place we don't even know what it holds, full of unknown magics. One of the most aggressive elder dragons is now capable of showing up literally anywhere from between time and space.

    "Happy Adventures"

    My list of suggestions for GW2
    Akkebi | Akkebyyon | Akkeboaty | Alister Kebi | Akkebi Revi | Queen Cabbages | Daddy Horrik | Should Be Sleeping | Glittermancer | The Mewcifer | Occultist Lulu
    Max Masteries | 15k AP

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Danikat.8537 said:
    Of course that's where deck-building games of all types can fall down - it's very easy to let someone else figure it out and then just copy their plan instead of coming up with your own. But there's similar ways to get around the challenge in most games if you want to.

    The difference between GW1 and GW2 is that once you got that deck ready there was very little for you, as a player, to do to influence fights, as the deck was played by the AI. On the other hand, having the best build, that some other person created, in GW2, doesn't make you proficient in using it because a human must use it, not an AI. I've seen more than enough players thinking that just because they copied a build from a website, it makes them excellent players. It doesn't.

  • @sereniity seven.5603 said:
    i have played gw since the early release many many years ago. i have traveled the sands in cantha and marched my way through the doors of droknars forge. i even came across that old legendary merchant named Nicholas the traveler .. i have to say the direction anet moved to is a total disaster . gw2 is nothing but a inflated market town game with no special reward system and no unique trades . anet nailed gw1 and gave the players actual challenge years ago ! . unique farms with special rewards only given to that specific dungeon was the right way. i remember doing soosc farms for extremely rare bds staffs and farming for voltaic spears . these specific items were traded on a elite level of player market designation . i feel like the gaming society today babies players and just makes everything easy these days . players no longer create better trades. pointless farming for dungeon tokens that serve no rarity just a waist of time . IMO anet even getting rid of the precursor forging was a mistake and destroyed the rarity and challenge of the name legendary. where has the direction of gaming today gone? who knows you dancing p nut.

    That translates as the OP not enjoying the direction that ANet has taken, which is different from "ANet lost its direction."

    On top of that, the OP has made certain assumptions about what is fun and what isn't. Some of the things that the OP liked about GW1 are things that I disliked. There were, for me, no "unique farms with special rewards." The chance of getting the cool weapon from a specific dungeon was slim or none. I like random rewards, I really do. I don't like how, in GW1, that was the only way to obtain an interesting skin... without any guarantee that the stats on the actual item would be of use to me. Plus, the only "challenging" part was how many times I was willing to do something before I burnt out entirely.

    these specific items were traded on a elite level of player market designation

    You mean standing around Kamadan waiting for someone to happen to be there at the same time and willing to pay the exorbitant price the market expected. The BL Trading Post is much more fair, because everyone has access to the same data, unlike in GW1. Don't get me wrong: I loved bartering. All my friends and associates in GW2 are ultimately an indirect result of the connections I made through GW1 trading. But it's much better for the vast majority of the community to have easy-access to a shared market.

    "With great power comes not-so-great utility bills."

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Rasimir.6239 said:

    @sereniity seven.5603 said:
    anet nailed gw1 and gave the players actual challenge years ago ! unique farms with special rewards only given to that specific dungeon was the right way.

    What's so challenging about farming the same content over and over and over again? I remember a previous MMO I played, where I went a whole raid season raiding twice a week with a static group and the numbers of rare drops we got during that time wasn't even enough so that every member of the group would get one, despite the fact that that level of equipment was pretty much required for endgame play. That kind of system isn't challenging, it's simply insulting to the time commitment players make.

    Personally I think ANet did something incredibly right when designing this game's reward system, as it honors everyone playing and every content you can play, not just the lucky few that drop the big-ticket items in the flavor of the month instance.

    There isn't anything particularly challenging about that. Also it is still in GW2 if you really want to. There are items in various parts of the game you can repeat over and over with low drop rates and decently high prices.

    @Illconceived Was Na.9781 said:

    @sereniity seven.5603 said:
    these specific items were traded on a elite level of player market designation

    You mean standing around Kamadan waiting for someone to happen to be there at the same time and willing to pay the exorbitant price the market expected. The BL Trading Post is much more fair, because everyone has access to the same data, unlike in GW1. Don't get me wrong: I loved bartering. All my friends and associates in GW2 are ultimately an indirect result of the connections I made through GW1 trading. But it's much better for the vast majority of the community to have easy-access to a shared market.

    In other words it is much harder to take advantage of other people's ignorance. Everyone has access to the prices and there are plenty of places with price history. The ability to place buy orders also means you can pay the price you want without having to waste your time. You can wait for a seller while you play instead of being held up in town.

  • @maddoctor.2738 said:

    @sereniity seven.5603 said:
    anet nailed gw1 and gave the players actual challenge years ago !

    The words "challenge" and "gw1" don't really combine well. All the content in gw1 was perfectly doable solo without even having a proper build for yourself. Chill and enjoy as npcs are doing the content for you so I don't understand where challenge is coming from in gw1.

    Oh please... Kindly post your teambuilds for unattended NPC-clearing UW, The Deep and DoA - Let alone in HM.

    Judging by your comments I assume you never tried T4/CM Fractals and you never tried Raids. Try those first and then talk about challenge and specific rewards.

    Sounds a lot like a pot/kettle situation...

    And no, I don't think Anet "lost" their direction - They just started changing direction more radically around EotN as you mentioned. (They also flipped a bit back end forth with Factions and Nightfall).
    Some of us still prefer Guild Wars over GW2 - That does not make GW2 a lesser game.

  • IndigoSundown.5419IndigoSundown.5419 Member ✭✭✭✭

    @maddoctor.2738 said:

    @Danikat.8537 said:
    Of course that's where deck-building games of all types can fall down - it's very easy to let someone else figure it out and then just copy their plan instead of coming up with your own. But there's similar ways to get around the challenge in most games if you want to.

    The difference between GW1 and GW2 is that once you got that deck ready there was very little for you, as a player, to do to influence fights, as the deck was played by the AI. On the other hand, having the best build, that some other person created, in GW2, doesn't make you proficient in using it because a human must use it, not an AI. I've seen more than enough players thinking that just because they copied a build from a website, it makes them excellent players. It doesn't.

    To be fair, GW did not devolve into a "the NPC's can win all fights for you" game until the game was relatively close to being abandoned in favor of GW2 development. Heroes did not become available at all until Nightfall. Nightfall was released in October, 2006. GW2 -- and the plan to end GW development after EotN, was announced in March, 2007.

    Those who cannot remember the past are condemned to repeat it. -- Santayana

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭

    @Ashantara.8731 said:

    @DanAlcedo.3281 said:
    If gw1 is so much better then why not play it instead of Gw2?

    That argument is old and does not make the least bit of sense. GW1 does no longer provide new content - playing the "same old, same old" a million times over again isn't fun, regardless of how much you love the game.

    But doenst OP want to play the „same old, same old“ in Gw2 instead of Gw1?

    He clearly doesnt like change so even if gw1 would be updated, it would also be the „same old“ again or OP would complain again.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @DanAlcedo.3281 said:

    @Ashantara.8731 said:

    @DanAlcedo.3281 said:
    If gw1 is so much better then why not play it instead of Gw2?

    That argument is old and does not make the least bit of sense. GW1 does no longer provide new content - playing the "same old, same old" a million times over again isn't fun, regardless of how much you love the game.

    But doenst OP want to play the „same old, same old“ in Gw2 instead of Gw1?

    No. They want the same style of game, the same skill design, story design etc., not the exact same content.


    My GW2 content charts: (1) LWS 4, (2) PoF , (3) Personal story (pre-Claw Island/Orr) , (4) LWS 2 , (5) HoT, (6) Orr campaign , (7) LWS 3

  • @Ashantara.8731 said:

    @DanAlcedo.3281 said:

    @Ashantara.8731 said:

    @DanAlcedo.3281 said:
    If gw1 is so much better then why not play it instead of Gw2?

    That argument is old and does not make the least bit of sense. GW1 does no longer provide new content - playing the "same old, same old" a million times over again isn't fun, regardless of how much you love the game.

    But doenst OP want to play the „same old, same old“ in Gw2 instead of Gw1?

    No. They want the same style of game, the same skill design, story design etc., not the exact same content.

    Hmm, that's not what I come away with after re-reading their post. They want to have to grind the same content over and over so that they can pull that one rare drop, and then spam WTS in town so they can make as much money as possible on the item, which sounds exactly like wanting to run the exact same content. As an aside, all of the specific items you list there are content, and making the same means that they, too, are exactly the same.

  • @robertthebard.8150 said:

    @Ashantara.8731 said:

    @DanAlcedo.3281 said:

    @Ashantara.8731 said:

    @DanAlcedo.3281 said:
    If gw1 is so much better then why not play it instead of Gw2?

    That argument is old and does not make the least bit of sense. GW1 does no longer provide new content - playing the "same old, same old" a million times over again isn't fun, regardless of how much you love the game.

    But doenst OP want to play the „same old, same old“ in Gw2 instead of Gw1?

    No. They want the same style of game, the same skill design, story design etc., not the exact same content.

    Hmm, that's not what I come away with after re-reading their post. They want to have to grind the same content over and over so that they can pull that one rare drop, and then spam WTS in town so they can make as much money as possible on the item, which sounds exactly like wanting to run the exact same content. As an aside, all of the specific items you list there are content, and making the same means that they, too, are exactly the same.

    Hmm, you really present a different (guessing, limited to your personal experience) perspective. My perspective (currently playing Guild Wars, not GW2) is beeing a poor, regular person in Guild Wars: Ultra rare drops would be nice but...

    Trading was (is) sort of a minigame in Guild Wars - It involves real 1-1 player interaction you know? I remember (and cherish) a lot of Guild Wars traders: "Todeshand", StueyG and many others... GW2 people... Nope... Not a single trade/chat/auction since it is not happening in GW2...

    Feel free to disagree, but I had a lot more MMO'ish chats/trades/interactions in Guild Wars than I ever did in GW2.

  • The reward mode of GW1 is much better than GW2. . The reward for GW2 is terrible, just keep getting garbage and dismantling it. When you need to make legendary props, you have to use gemstones to exchange gold coins and buy wood and ore. . . . This is very boring. . . .
    I think every map should have a lot of unique skin, just like the cliffs of Aha and the silver fields.
    The weapon skin is much more boring. The legendary weapon crushed everything. . .

  • Mounting the skin, I can't get any mount skin through the unique game content. Although I am willing to buy, there is nothing I can do after I go online. Gold coins are going to be stupid to die, I don't want to be a gold coin farmer.

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