Reflection should scale off of the attackers stats — Guild Wars 2 Forums

Reflection should scale off of the attackers stats

Ruufio.1496Ruufio.1496 Member ✭✭

I don't care how it scales in PvE. KIll something in 2 minutes or 1 minute 58 seconds who cares.

I shouldn't be able to literally walk towards an enemy ranger, have him activate quickness with rapid fire while I activate magnetic aura while still literally just walking towards him and have him be so bad at the game that he eats his entire cast INCLUDING his point blank shot yet he takes only 6k damage total. If someone is THAT bad then they should be punished for it. (That goes for many other things as well but let's just leave kitten at reflection)

Comments

  • Why should retaliation be that powerful? It needs to either be mass scaled down or have some sort of icd on it where the attacker only takes "x" amount of damage per second.

    It's not good design to down yourself by doing something important to the game (attacking). Just as it's not good design to down yourself using skills as in the case of confusion. Probably better off if retaliation and confusion were outright removed.

  • @DeadlySynz.3471 said:
    Why should retaliation be that powerful? It needs to either be mass scaled down or have some sort of icd on it where the attacker only takes "x" amount of damage per second.

    It's not good design to down yourself by doing something important to the game (attacking). Just as it's not good design to down yourself using skills as in the case of confusion. Probably better off if retaliation and confusion were outright removed.

    Reflection, not retaliation.

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭
    edited December 7, 2018

    Reflection, retaliation and any other effect or skill that counters the enemy and attacks back should always scale on the stats of the one countering, not the one countered.
    Someone who goes around in nomad stats should not be able to take down that easily someone with Berserker stats, no matter how careless they are being.

    The opposite is fine for jujitsu and single player games, but not for an online game with people having different latencies and sharing experiences. There has to be rewards proportional to the risk.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    Inclined to agree but I also know that it would just make things like firebrand even stronger

  • @Israel.7056 said:
    Inclined to agree but I also know that it would just make things like firebrand even stronger

    I see what you did there :lol:

    Need more info tbh. Could be the Ranger outplayed Holo. 6k sounds rather high too...both side glass?

  • @Ruufio.1496 said:
    I don't care how it scales in PvE. KIll something in 2 minutes or 1 minute 58 seconds who cares.

    I shouldn't be able to literally walk towards an enemy ranger, have him activate quickness with rapid fire while I activate magnetic aura while still literally just walking towards him and have him be so bad at the game that he eats his entire cast INCLUDING his point blank shot yet he takes only 6k damage total. If someone is THAT bad then they should be punished for it. (That goes for many other things as well but let's just leave kitten at reflection)

    Nah it's okay that if you miss your reflect you take 19k from rapid fire, but if they literally just keep spamming into reflect nothing happens. Risk-reward only applies when talking about stats. The ranged power burst classes are considered high-risk already because they run berserker, no amount of invulns/evades/movement skills/range can ever make that no high-risk /sarcasm

    Ögonen omges av vita och svarta penseldrag som gör att de ser större ut än vad de egentligen är. Baksidan av lodjurets öron kantas av svart päls som slutar i den karaktäristiska tofsen högst upp på örat. Lodjurets svans är kortare än de flesta andra kattdjurs.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    A reflect skill is two-part. Defensive and offensive. Many reflects are cast and forget which can pretty much double up your offensive ability against projectiles users briefly. If you want your reflect to do damage, run a damage build. It really does not need a buff.

    Anet buff me :-(
    Make me good at game!

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @MithranArkanere.8957 said:
    Reflection, retaliation and any other effect or skill that counters the enemy and attacks back should always scale on the stats of the one countering, not the one countered.

    Not true afaik. The base attack remains fixed (ie noncrit dmg, which scales on the attackers power). It only scales by your precision and crit dmg. If an ele would do 6k dmg at crit and double dmg, if you reflect it and dont crit it would hit back for 3k, if you reflect and crit with no critdmg it would hit for 4.5k etc and so on.

  • Noha.3749Noha.3749 Member ✭✭✭
    edited December 7, 2018

    idk i often log into my full zerker chrono with focus and that glamour reflect bubble.
    The specced focus reflect is kinda avrage due to terrain etc, but that bubble thrown in a enemy blob just does some extreme damage at times.
    I remember a fight i joined as a pug vs a big gandaran blob and i threw that single bubble into the fray - it dealt 88k damage from a single utility spell.

    88 K DAMAGE FROM 1 SPELL. 1 well placed bubble returned 88K DAMAGE in total.

    Totally viable but very situational and quite hard to get those dreamreflects.

    <3

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Dawdler.8521 said:

    @MithranArkanere.8957 said:
    Reflection, retaliation and any other effect or skill that counters the enemy and attacks back should always scale on the stats of the one countering, not the one countered.

    Not true afaik. The base attack remains fixed (ie noncrit dmg, which scales on the attackers power). It only scales by your precision and crit dmg. If an ele would do 6k dmg at crit and double dmg, if you reflect it and dont crit it would hit back for 3k, if you reflect and crit with no critdmg it would hit for 4.5k etc and so on.

    Reading comprehension failure.

    Anet buff me :-(
    Make me good at game!

  • Warkind.6745Warkind.6745 Member ✭✭✭

    Chunking yourself for 6k on a ranger and putting your main source of ranged damage on cooldown seems pretty punishing.

  • RisenHowl.2419RisenHowl.2419 Member ✭✭✭

    Think my highest was 350k off one reflect so far

  • Optimator.3589Optimator.3589 Member ✭✭✭

    Spec burn guard, use reflect wall and lol at the burn stacks people get along with the reflected damage. :lol:

    But if your hand touches metal, I swear by my pretty floral bonnet I will end you.

  • RisenHowl.2419RisenHowl.2419 Member ✭✭✭

    @Optimator.3589 said:
    Spec burn guard, use reflect wall and lol at the burn stacks people get along with the reflected damage. :lol:

    Shhhhh :>

  • Odinens.5920Odinens.5920 Member ✭✭✭
    edited December 10, 2018

    Personally, to me it's a skill thing - if that ranger downs himself to a well timed reflect that's on him for not paying attention. In fact it's quite satisfying watching rangers die to their own mistakes. There are so many of them in WvW lately that something needs to be done to "thin the herd..." and if that something is their own mistake then so be it.

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