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Mesmer Patch Notes 12/11/18


Solori.6025

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MesmerIn this update, we've made changes to Signet of Inspiration and Mimic—two core skills in the current skill rotation for chronomancers in raids. These are fairly significant changes with slightly different purposes, although both have been made to address the issue of stacking power multipliers.

The change to Mimic prevents it from being reset by the chronomancer's Continuum Split skill. This is intended to prevent multiplicative power in the mesmer's kit. We want Mimic to be a skill that allows for unique flexibility in mesmer builds, but its double-casting function created multiplicative power when combined with Continuum Split. This change also gave us the opportunity to give Mimic a scaling recharge time in order make it more versatile for general play.

Instead of the mesmer sharing its own active boons with allies, we've changed Signet of Inspiration to extend the duration of boons that are already on allies. This is intended to put more emphasis on the signet as a skill that augments other support skills rather than one that other support skills feed into.

Neither of these changes are intended to alter the chronomancer's identity as a build focused around quickness and alacrity. However, the power these two skills allowed chronomancers made them a one-stop shop for every boon in the game, which was crowding out other potential roles in raid compositions. In order to reinforce this direction, we've also added quickness and alacrity enhancements to wells.

On a separate note, we've also reduced the power of mirages in PvP in order to lower their burst damage. We want mirages to excel in longer combat engagements, but their burst damage was just too high.

Axes of Symmetry: The physical damage of this skill has been split between game modes and reduced by about 30% in PvP only.Lingering Thoughts: The ammunition-recharge time of this skill has been split between game modes and has been increased from 8 seconds to 10 seconds in PvP only.Tides of Time: Fixed a bug in which this skill could strike foes multiple times per wave.Chaos Vortex: The might granted by this skill has been changed from 3 stacks for 8 seconds to 2 stacks for 15 seconds.Jaunt: The number of charges this skill can hold has been split between game modes and reduced from 3 charges to 2 charges in PvP and WvW.Signet of Humility: The defiance-bar damage performed by this skill has been reduced from 10 seconds to 6 seconds to match the duration of the skill's transformation.Signet of Inspiration: The active effect of this signet no longer shares the mesmer's boons with allies. Instead, it now extends the duration of all allies' current boons by 5 seconds.Signet of Midnight: This signet's passive effect now grants 180 expertise at level 80 instead of a flat condition duration in order to be consistent with other signet effects.Mimic: This skill's recharge time has been reduced from 75 seconds to 40 seconds and is now increased by the recharge time of the utility skill that it affects. The recharge time of this skill cannot be reset by other mesmer skills.Portal Entre: The duration of time the mesmer has to place Portal Exeunt has been split between games modes. The duration has been reduced from 60 seconds to 30 seconds in PvP and WvW, but remains unchanged in PvE.Well of Action: The duration of quickness that the final pulse of this skill applies has been increased from 4 seconds to 5 seconds.Well of Recall: The duration of alacrity that the final pulse of this skill applies has been increased from 4 seconds to 5 seconds. Its casting time has been reduced from 1 second to 0.75 seconds.Continuum Split: Fixed a bug in which the rift object that is created by this skill could fail to be destroyed when the the "resign" command (/resign, /gg, /surrender, /forfeit/, /qq, /ff) was used.Bountiful Disillusionment: This trait now only applies boons to the mesmer.Danger Time: This trait's effect now applies to illusions.Lost Time: This trait now delivers its slowing strike when the mesmer disables their target instead of after the mesmer has built charges. Its base strike damage has been reduced by 50%, but its critical-hit damage has been increased by 100%.Mirror of Anguish: This trait has been renamed Auspicious Anguish. It now causes the skill Distortion to instantly recharge when the mesmer is affected by a control effect. It also causes the distortion effect to grant a random boon when it ends. The cooldown of this trait is 50 seconds.Power Block: The damage of this skill has been increased by 20% so that it now matches its tooltip. This trait can no longer critically hit foes.

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@apharma.3741 said:Condi mesmer was a big issue....so why is power mesmer paying for it all?

Because people complain about mesmer without actually knowing what the real issue is.Anet doesn't read suggestions from actual mesmer players and nerfs where the crying is, which is and has been for the better part of a year been inaccurate and wrong.

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@Solori.6025 said:

Jaunt: The number of charges this skill can hold has been split between game modes and reduced from 3 charges to 2 charges in PvP and WvW.what the kitten...

Yea it already wasn't that great with the previous nerfs, now they are just asking for the spec to not be used at this point.

Jaunt: The number of charges this skill can hold has been split between game modes and reduced from 3 charges to 2 charges in PvP and WvW.what the kitten...

Yeah a very questionable change. At least cut down the recharge time from 30 seconds. It doesn't necessarily feel elite with his change now.Of all the nerfs I was anticipating, this wasn't one of them - not even on the table. I was expecting axe nerfs (glad that they are careful nerfs for axe, though I was expecting torment duration to be shaved) and maybe clone ambush nerfs (the chaos vortex nerf is smart - reduced might burst stack potential but still allows for a slower ramp up). But Jaunt...?

If they're going this route then surely should go back to 20s charge cooldown and even increase the range to 600. It's kind of meh as a skill now outside of pve.

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