Right now, spirits are playing an important role in our difficult end-game content by providing unique enhancements. When a trait is equipped with Nature's Vengeance, spirits also serve as low-cost boon generators. In this update, we made select changes to Nature's Vengeance to reduce the boon output and to clean up the trait. Depending on how these changes work out, we may further adjust spirits in the future.
Additionally, soulbeasts are currently overperforming in competitive game modes, so we're lowering the power of some of the skills used in their builds. We also took this opportunity to enhance a few of their weaker stances.
Call of the Wild: This skill's fury duration has been split between game modes and will now use a 6-second duration in PvP while keeping its 10-second duration in other game modes.
Bear Stance: This skill will now attempt to consume a condition before it heals.
Moa Stance: The cooldown of this skill has been increased from 25 seconds to 40 seconds in PvP only.
Dolyak Stance: This skill no longer applies retaliation. Instead, it now reduces incoming condition damage and physical damage by 33% for the duration of the stance in addition to its other effects.
Griffon Stance: This skill is no longer instant and now evades for 1 second in addition to its current effects.
Spirit Skills: Fixed a bug in which nature spirits could continue to apply effects to allies after they were defeated. The base health of spirits has been increased by 25%.
Frost Spirit: The name of the spirit that is summoned by this skill has been changed from Spirit of Frost to Frost Spirit to be consistent with other ranger spirit names.
Ambidexterity: Fixed a bug in which the bonus stats that this trait granted could be incorrectly applied.
Nature's Vengeance: This trait no longer increases spirit health. Individual spirit bonuses have been updated as follows:
Storm Spirit: This spirit now grants fury for 1 second instead of swiftness for 3 seconds on each pulse while this trait is equipped.
Frost Spirit: This spirit now grants might for 5 seconds for 1 stack instead of 3 seconds for 3 stacks while this trait is equipped.
Spirit of Nature Renewal: Fixed a bug in which the stability granted by the spirit of nature hit fewer targets than intended.
Water Spirit: The regeneration duration that this spirit grants has been reduced from 3 seconds to 2 seconds while this trait is equipped.
Soften the Fall: Fixed a bug in which the muddy terrain that this trait creates could last much longer than the intended 10-second duration.
Wilderness Knowledge: The duration of fury that this trait grants has been split between game modes. It now grants 4 seconds of fury in PvP and WvW while keeping a 6-second duration in PvE.
Winter's Bite: The duration of weakness that this skill grants has been split between game modes. It now inflicts 4 seconds of weakness in PvP and WvW while keeping a 10-second duration in PvE
dolyack now is on a 40 sec CD
Griffon stance also gives super speed and is on a 30 sec CD