Extacy.6192 Posted December 11, 2018 Share Posted December 11, 2018 Are my math off or did electric discharge just got a very hefty nerf?50% base dmg reduce seems to be much higher than 100% crit dmg increase?Why the hell did they nerf the FA sc/d build? Could somebody please tell me that i'm wrong. Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted December 11, 2018 Share Posted December 11, 2018 The crit damage should be hitting higher but if you don't crit then it sucks Link to comment Share on other sites More sharing options...
Extacy.6192 Posted December 11, 2018 Author Share Posted December 11, 2018 Yes i know. I didn't even want to start talking about non crits... But crit dmg is calculated by base dmg... if the base dmg is reduced by 50% it's not worth anything...50 DMG x 300% crit dmg = 150 DMGvs100 DMG x 200% crit dmg =200 DMG Link to comment Share on other sites More sharing options...
Undertow.2389 Posted December 11, 2018 Share Posted December 11, 2018 Yes it's nerfed. Even more than your example for as FA you almost always have significantly more than 200% crit damage, more like 230-250%. The higher you naturally have the less of a benefit the additional 100% is, relatively speaking.That said pretty much all extra instant damage procs on all classes got nerfed this patch, as a deliberate goal. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted December 12, 2018 Share Posted December 12, 2018 I did try but I was not full zerk /ferociry : it's a nerf. Link to comment Share on other sites More sharing options...
zencow.3651 Posted December 12, 2018 Share Posted December 12, 2018 Crit damage in PvE gets to around 270% so halved with 370% Crit damage is 58% of what it used to be (42% weaker). This is a HUGE blow for fresh air in competitive modes where ED is the major source of damage. Link to comment Share on other sites More sharing options...
Turk.5460 Posted December 12, 2018 Share Posted December 12, 2018 @"zencow.3651" said:Crit damage in PvE gets to around 270% so halved with 370% Crit damage is 58% of what it used to be (42% weaker). This is a HUGE blow for fresh air in competitive modes where ED is the major source of damage.I believe the revolving theme with this patch was "A single trait should never be a major source of damage." Especially since this trait was a Minor trait, that had more value than many Major Grandmaster Link to comment Share on other sites More sharing options...
Extacy.6192 Posted December 12, 2018 Author Share Posted December 12, 2018 @Turk.5460 said:@"zencow.3651" said:Crit damage in PvE gets to around 270% so halved with 370% Crit damage is 58% of what it used to be (42% weaker). This is a HUGE blow for fresh air in competitive modes where ED is the major source of damage.I believe the revolving theme with this patch was "A single trait should never be a major source of damage." Especially since this trait was a Minor trait, that had more value than many Major GrandmasterAnd i agree with that. But the core problem is that one of the only semi viable specs HAS to rely on a minor trait...All of the other classes wouldn't get hurt that much by such a change, but ele is in such a bad spot that it actually really hurts... especially combined with the tempest defense nerf. Link to comment Share on other sites More sharing options...
LazySummer.2568 Posted December 12, 2018 Share Posted December 12, 2018 @Extacy.6192 said:Yes i know. I didn't even want to start talking about non crits... But crit dmg is calculated by base dmg... if the base dmg is reduced by 50% it's not worth anything...50 DMG x 300% crit dmg = 150 DMGvs100 DMG x 200% crit dmg =200 DMGthere just seem to be some wording ambiguity. i think what anet meant was half the base dmg, but double the crtic dmg, so the crtic dmg dealt will still be the same as before since the 2's cancel each other out:C = character's critc dmg multiplier = constant (aka doesnt matter in the equation)(old critc dmg) = C x (base dmg)(new critc dmg) = C x 2 x [(base dmg) / 2] = C x [(100% of base dmg) + (100% new critc dmg increase)] x [(base dmg) x 50%] = C x (base dmg)your interpretation & math basically left out the (100% of base dmg) multiplier. As for what anet really meant? we wont know unless they clarify (but they probably wont because they dont read this spam subforum)This is all assuming you do critc of course. We all know we dont have 100% critc chance in pvp, and whether or not FA eles' elecrtic discharge has less base dmg now (but still do the same dmg as before when you do critc) is a nerf in general is up for debate. I personally think that's a nerf. Link to comment Share on other sites More sharing options...
ATMAvatar.5749 Posted December 13, 2018 Share Posted December 13, 2018 Electric Discharge: The critical damage of this trait has been increased by 100%. Its base damage has been reduced by 50%..@"LazySummer.2568" said:there just seem to be some wording ambiguity. i think what anet meant was half the base dmg, but double the crtic dmg, so the crtic dmg dealt will still be the same as before since the 2's cancel each other out:I would note that if they meant double damage, they could have easily said double damage. The "increased by 100%" was quite deliberate and reflects that its effect is additive rather than multiplicative.@"LazySummer.2568" said:C = character's critc dmg multiplier = constant (aka doesnt matter in the equation)(old critc dmg) = C x (base dmg)(new critc dmg) = C x 2 x [(base dmg) / 2] = C x [(100% of base dmg) + (100% new critc dmg increase)] x [(base dmg) x 50%] = C x (base dmg)Others above skipped some steps in getting there, so it may have been unclear, but the actual calculation for crifical damage is as follows:critical damage = (base damage) x (1.50 + (ferocity / 1500))(see Critical Damage)With the patch, critical damage for electric discharge should now be the following:critical damage = (base damage x 0.5) x (1.50 + (ferocity / 1500) + 1)We can simplify that a bit to the following:critical damage = (base damage) x (1.25 + (ferocity / 3000))So, even if you assume electric discharge crits 100% of the time, it's a straight-up damage nerf. Additionally, it scales worse with ferocity than before. Link to comment Share on other sites More sharing options...
apharma.3741 Posted December 13, 2018 Share Posted December 13, 2018 @Turk.5460 said:@"zencow.3651" said:Crit damage in PvE gets to around 270% so halved with 370% Crit damage is 58% of what it used to be (42% weaker). This is a HUGE blow for fresh air in competitive modes where ED is the major source of damage.I believe the revolving theme with this patch was "A single trait should never be a major source of damage." Especially since this trait was a Minor trait, that had more value than many Major GrandmasterActually the theme is more to scale down "instant damage" from traits as instant cast/auto cast abilities generally cannot be avoided. Chill of death no longer crits, attacks that can crit have had their base damage reduced resulting in a nerf overall. Link to comment Share on other sites More sharing options...
Aigleborgne.2981 Posted December 13, 2018 Share Posted December 13, 2018 @apharma.3741 said:@Turk.5460 said:@"zencow.3651" said:Crit damage in PvE gets to around 270% so halved with 370% Crit damage is 58% of what it used to be (42% weaker). This is a HUGE blow for fresh air in competitive modes where ED is the major source of damage.I believe the revolving theme with this patch was "A single trait should never be a major source of damage." Especially since this trait was a Minor trait, that had more value than many Major GrandmasterActually the theme is more to scale down "instant damage" from traits as instant cast/auto cast abilities generally cannot be avoided. Chill of death no longer crits, attacks that can crit have had their base damage reduced resulting in a nerf overall.This nerf is unfair for professions that have or rely on those traits, especially when it is a minor trait that you can't avoid.Passive damage is unwelcomed? Rework those traits to something active. Link to comment Share on other sites More sharing options...
apharma.3741 Posted December 13, 2018 Share Posted December 13, 2018 @Aigleborgne.2981 said:@apharma.3741 said:@Turk.5460 said:@"zencow.3651" said:Crit damage in PvE gets to around 270% so halved with 370% Crit damage is 58% of what it used to be (42% weaker). This is a HUGE blow for fresh air in competitive modes where ED is the major source of damage.I believe the revolving theme with this patch was "A single trait should never be a major source of damage." Especially since this trait was a Minor trait, that had more value than many Major GrandmasterActually the theme is more to scale down "instant damage" from traits as instant cast/auto cast abilities generally cannot be avoided. Chill of death no longer crits, attacks that can crit have had their base damage reduced resulting in a nerf overall.This nerf is unfair for professions that have or rely on those traits, especially when it is a minor trait that you can't avoid.Passive damage is unwelcomed? Rework those traits to something active. I also play powerblock interrupt mesmer, you know that got the same treatment too right? A trait that needs you to time CC to get any benefit from and that is completely countered by stab and usually blocks likewise no longer benefits from crits, you see about 1300 damage from it in WvW, PvP is probably less. It wasn't really an issue for damage yet got nerfed pretty hard because of the blanket policy which I agree with in principle. Link to comment Share on other sites More sharing options...
Silinsar.6298 Posted December 13, 2018 Share Posted December 13, 2018 If you attack someone tanky / with prot and do not crit retaliation might do more damage to you than you to the enemy ("passive" undodgeable instant damage is bad, right?). Link to comment Share on other sites More sharing options...
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