Tempest defence, you will be missed. — Guild Wars 2 Forums

Tempest defence, you will be missed.

Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
edited December 15, 2018 in Elementalist

I need an explanation from a dev as to why they feel the one and only skill in the ele arsonal that had the ability to stop insta bursts was deleted from the game. If they already have and i missed it can some one point me in the right direction? I want to love the ele i really want to but the devs just seem to poop all over it.

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Comments

  • Jski.6180Jski.6180 Member ✭✭✭✭

    Now the only class in the game with out an reaction to hard cc effect... another exclusively list ele hits making it the most exclusive class in the game sadly its all the lack of and not have.

    See ELE forms and you will get my views.

  • Tom.8029Tom.8029 Member ✭✭
    edited December 12, 2018

    This trait, Stormsoul, is both better and worse. Now the 10% damage buff includes all disables. It used to only work on knocked-down and stunned foes. I always disliked that. So now you have your damage buff more often. It also increases stun duration by 33%. Not bad. Ele has some other stun access besides the one you got from Tempest Defense upon being disabled. You just can't expect it to stun the attacker who disabled you. So be careful out there!

  • Miellyn.6847Miellyn.6847 Member ✭✭✭

    @Jski.6180 said:
    Now the only class in the game with out an reaction to hard cc effect... another exclusively list ele hits making it the most exclusive class in the game sadly its all the lack of and not have.

    Gale Song still exists. So this statement is wrong.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Miellyn.6847 said:

    @Jski.6180 said:
    Now the only class in the game with out an reaction to hard cc effect... another exclusively list ele hits making it the most exclusive class in the game sadly its all the lack of and not have.

    Gale Song still exists. So this statement is wrong.

    Right i forgot about that all though all the others are on core classes and that from tempest so its part right but also part wrong.

    See ELE forms and you will get my views.

  • Aigleborgne.2981Aigleborgne.2981 Member ✭✭✭
    edited December 12, 2018

    As a lover of Lightning Rod, it is a great nerf. Not only it was nice to stop bursts, but it was good as a damaging option in solo PvE. A monster cc me ? Tempest Defense along with Lightning Rod and Zephyr's Boon and some interrupt sigils would do great damage.
    Why did we lost our only cc defense as a core ele? Why only us and not other professions ?

    I was expecting some new sustain with this patch, instead it got worse...

  • Unless something has changed, increasing the duration of CC via traits does almost nothing in PVE. The breakbar damage is a hidden number tied to the skill, and is not actually dependent on what the CC does. While these traits increase the duration of these skills, it doesn't increase breakbar damage.

    At least that is how it works with the Scrapper.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
    edited December 12, 2018

    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

  • they better come with a big ele rework announcement next week to offset this (these last 5 in fact) patch ... Playing ele now is being uselessly hard to get average results in any gamemode.

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @Aigleborgne.2981 said:
    As a lover of Lightning Rod, it is a great nerf. Not only it was nice to stop bursts, but it was good as a damaging option in solo PvE. A monster cc me ? Tempest Defense along with Lightning Rod and Zephyr's Boon and some interrupt sigils would do great damage.
    Why did we lost our only cc defense as a core ele? Why only us and not other professions ?

    I was expecting some new sustain with this patch, instead it got worse...

    Mesmer also lost it's passive CC immunity (and got a boring stupid passive in return) trait and they've been trying to phase out a lot of auto save my bacon traits. Look at Elixir E now, hands down Elixir S auto proc was better but it was also very annoying to play against.

    I'm glad shocking aura is gone, it was very passive, on too low a cool down and shocking aura is far too strong vs anything without stability. It was not fun or engaging to play against.

  • @apharma.3741 said:

    @Aigleborgne.2981 said:
    As a lover of Lightning Rod, it is a great nerf. Not only it was nice to stop bursts, but it was good as a damaging option in solo PvE. A monster cc me ? Tempest Defense along with Lightning Rod and Zephyr's Boon and some interrupt sigils would do great damage.
    Why did we lost our only cc defense as a core ele? Why only us and not other professions ?

    I was expecting some new sustain with this patch, instead it got worse...

    Mesmer also lost it's passive CC immunity (and got a boring stupid passive in return) trait and they've been trying to phase out a lot of auto save my bacon traits. Look at Elixir E now, hands down Elixir S auto proc was better but it was also very annoying to play against.

    I'm glad shocking aura is gone, it was very passive, on too low a cool down and shocking aura is far too strong vs anything without stability. It was not fun or engaging to play against.

    Yeah it was, but it was a great survival tool for the most squishy profession.
    Did we get any sustain in return? No...
    Ele is already the first to go down, we asked to recieve more sustain and they did the opposite!

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @Aigleborgne.2981 said:

    @apharma.3741 said:

    @Aigleborgne.2981 said:
    As a lover of Lightning Rod, it is a great nerf. Not only it was nice to stop bursts, but it was good as a damaging option in solo PvE. A monster cc me ? Tempest Defense along with Lightning Rod and Zephyr's Boon and some interrupt sigils would do great damage.
    Why did we lost our only cc defense as a core ele? Why only us and not other professions ?

    I was expecting some new sustain with this patch, instead it got worse...

    Mesmer also lost it's passive CC immunity (and got a boring stupid passive in return) trait and they've been trying to phase out a lot of auto save my bacon traits. Look at Elixir E now, hands down Elixir S auto proc was better but it was also very annoying to play against.

    I'm glad shocking aura is gone, it was very passive, on too low a cool down and shocking aura is far too strong vs anything without stability. It was not fun or engaging to play against.

    Yeah it was, but it was a great survival tool for the most squishy profession.
    Did we get any sustain in return? No...
    Ele is already the first to go down, we asked to recieve more sustain and they did the opposite!

    Tempest defence was a crutch. I've been playing core D/F ele in WvW and while I did feel squishier than the other elite specs my health regen was far more than most.

    I also play lightning rod Sw/F weaver and never had to pick a crutch like tempest defence.

    If you're the first to go down then maybe you should be looking more carefully at what happened and what you did wrong rather than proclaiming the class automatically bad. You have the evades to deal with prolonged attacks (elite spec vs elite, core vs core) as well as raw damage reduction from protection assuming you went arcane coupled with good sustain if you trait for it.

  • @apharma.3741 said:
    I also play lightning rod Sw/F weaver and never had to pick a crutch like tempest defence.

    I mostly only play PVP but I would never have considered not combining LR with tempest defense for Sw/F when the alternative is boon on glyph + LR or a bit of ferocity + LR. You get some survivability and damage but if you want to play offensively with Sword in PVP you did not have much better options when traiting Air. The principle to avoid it because it is passive (or rather kicking on an action that is not dependent of the player), well, lots of the trait are passive.

  • @Ivarian.9018 said:

    @apharma.3741 said:
    I also play lightning rod Sw/F weaver and never had to pick a crutch like tempest defence.

    I mostly only play PVP but I would never have considered not combining LR with tempest defense for Sw/F when the alternative is boon on glyph + LR or a bit of ferocity + LR. You get some survivability and damage but if you want to play offensively with Sword in PVP you did not have much better options when traiting Air. The principle to avoid it because it is passive (or rather kicking on an action that is not dependent of the player), well, lots of the trait are passive.

    I fully share this statement. You don't have great other options in master trait. And tempest defense, while providing some defense is another way to trigger lightning rod, one of our strongest hitting attack.
    33% stun duration is a severe nerf, shocking aura was ten times better, and it is indirectly a nerf to lightning rod.

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @Ivarian.9018 said:

    @apharma.3741 said:
    I also play lightning rod Sw/F weaver and never had to pick a crutch like tempest defence.

    I mostly only play PVP but I would never have considered not combining LR with tempest defense for Sw/F when the alternative is boon on glyph + LR or a bit of ferocity + LR. You get some survivability and damage but if you want to play offensively with Sword in PVP you did not have much better options when traiting Air. The principle to avoid it because it is passive (or rather kicking on an action that is not dependent of the player), well, lots of the trait are passive.

    I find the 20% reduction in gale and polaric leap worth not taking a passive trait, the CDR on swirling winds is also quite nice for dealing with pew pews. I don't like passive auto activation traits and certainly not ones as strong as shocking aura.

    Being able to use gale more often in a block heavy meta is REALLY nice, give it a try and you may realise aeromancer's training isn't anywhere near as bad as you think, especially if you primary attune air and have your offhand CC to benefit from the increased ferocity where they thankfully didn't touch lightning rod.

    https://wiki.guildwars2.com/wiki/Aeromancer's_Training

  • @apharma.3741 said:
    I find the 20% reduction in gale and polaric leap worth not taking a passive trait, the CDR on swirling winds is also quite nice for dealing with pew pews. I don't like passive auto activation traits and certainly not ones as strong as shocking aura.

    Being able to use gale more often in a block heavy meta is REALLY nice, give it a try and you may realise aeromancer's training isn't anywhere near as bad as you think, especially if you primary attune air and have your offhand CC to benefit from the increased ferocity where they thankfully didn't touch lightning rod.

    https://wiki.guildwars2.com/wiki/Aeromancer's_Training

    True, I forgot about the CDR part of Aeromancer's Training. That's a fair alternative I admit even more that Tempest Defense is not an option anymore.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @apharma.3741 said:

    @Aigleborgne.2981 said:

    @apharma.3741 said:

    @Aigleborgne.2981 said:
    As a lover of Lightning Rod, it is a great nerf. Not only it was nice to stop bursts, but it was good as a damaging option in solo PvE. A monster cc me ? Tempest Defense along with Lightning Rod and Zephyr's Boon and some interrupt sigils would do great damage.
    Why did we lost our only cc defense as a core ele? Why only us and not other professions ?

    I was expecting some new sustain with this patch, instead it got worse...

    Mesmer also lost it's passive CC immunity (and got a boring stupid passive in return) trait and they've been trying to phase out a lot of auto save my bacon traits. Look at Elixir E now, hands down Elixir S auto proc was better but it was also very annoying to play against.

    I'm glad shocking aura is gone, it was very passive, on too low a cool down and shocking aura is far too strong vs anything without stability. It was not fun or engaging to play against.

    Yeah it was, but it was a great survival tool for the most squishy profession.
    Did we get any sustain in return? No...
    Ele is already the first to go down, we asked to recieve more sustain and they did the opposite!

    Tempest defence was a crutch. I've been playing core D/F ele in WvW and while I did feel squishier than the other elite specs my health regen was far more than most.

    I also play lightning rod Sw/F weaver and never had to pick a crutch like tempest defence.

    If you're the first to go down then maybe you should be looking more carefully at what happened and what you did wrong rather than proclaiming the class automatically bad. You have the evades to deal with prolonged attacks (elite spec vs elite, core vs core) as well as raw damage reduction from protection assuming you went arcane coupled with good sustain if you trait for it.

    So other passive def effects like that are also crutch? Tempest def was one of the weaker version of this type of def it was only strong when you where able to add in aura share to give other the shacking aura. There no way 33% longer stun duration will ever make up for this lost. It is a hard nerf to an effect please stop acting like it was not.

    See ELE forms and you will get my views.

  • Tom.8029Tom.8029 Member ✭✭

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @Jski.6180 said:

    @apharma.3741 said:

    @Aigleborgne.2981 said:

    @apharma.3741 said:

    @Aigleborgne.2981 said:
    As a lover of Lightning Rod, it is a great nerf. Not only it was nice to stop bursts, but it was good as a damaging option in solo PvE. A monster cc me ? Tempest Defense along with Lightning Rod and Zephyr's Boon and some interrupt sigils would do great damage.
    Why did we lost our only cc defense as a core ele? Why only us and not other professions ?

    I was expecting some new sustain with this patch, instead it got worse...

    Mesmer also lost it's passive CC immunity (and got a boring stupid passive in return) trait and they've been trying to phase out a lot of auto save my bacon traits. Look at Elixir E now, hands down Elixir S auto proc was better but it was also very annoying to play against.

    I'm glad shocking aura is gone, it was very passive, on too low a cool down and shocking aura is far too strong vs anything without stability. It was not fun or engaging to play against.

    Yeah it was, but it was a great survival tool for the most squishy profession.
    Did we get any sustain in return? No...
    Ele is already the first to go down, we asked to recieve more sustain and they did the opposite!

    Tempest defence was a crutch. I've been playing core D/F ele in WvW and while I did feel squishier than the other elite specs my health regen was far more than most.

    I also play lightning rod Sw/F weaver and never had to pick a crutch like tempest defence.

    If you're the first to go down then maybe you should be looking more carefully at what happened and what you did wrong rather than proclaiming the class automatically bad. You have the evades to deal with prolonged attacks (elite spec vs elite, core vs core) as well as raw damage reduction from protection assuming you went arcane coupled with good sustain if you trait for it.

    So other passive def effects like that are also crutch? Tempest def was one of the weaker version of this type of def it was only strong when you where able to add in aura share to give other the shacking aura. There no way 33% longer stun duration will ever make up for this lost. It is a hard nerf to an effect please stop acting like it was not.

    Yes all passive traits like that are crutches, I thought I'd established that when I said that "Mesmer also lost it's passive CC immunity (and got a boring stupid passive in return) trait" and that I've already established in multiple posts over the years that I don't like these kinds of traits.

    Also wow, you think shocking aura is weak? You really are out of touch.

  • @Tom.8029 said:

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

    Remember the new trait boost stun duration only, not all CC. So basically shocking aura, static field, and weaver scepter earthen synergy. Unless you want include a couple water skills, shocking bolt from GoE (Air) and Deep freeze from Frost bow which is lulz in pvp and wvw

  • LazySummer.2568LazySummer.2568 Member ✭✭✭
    edited December 13, 2018

    @apharma.3741 said:

    @Aigleborgne.2981 said:
    As a lover of Lightning Rod, it is a great nerf. Not only it was nice to stop bursts, but it was good as a damaging option in solo PvE. A monster cc me ? Tempest Defense along with Lightning Rod and Zephyr's Boon and some interrupt sigils would do great damage.
    Why did we lost our only cc defense as a core ele? Why only us and not other professions ?

    I was expecting some new sustain with this patch, instead it got worse...

    Mesmer also lost it's passive CC immunity (and got a boring stupid passive in return) trait and they've been trying to phase out a lot of auto save my bacon traits. Look at Elixir E now, hands down Elixir S auto proc was better but it was also very annoying to play against.

    I'm glad shocking aura is gone, it was very passive, on too low a cool down and shocking aura is far too strong vs anything without stability. It was not fun or engaging to play against.

    I don't mind them removing this "passive gameplay" that people like to complain about, but the 33% stun duration increase is honestly so bad, there's no reason to ever want to take this trait over Aeromancer's now except just for the 10% dmg boost against cced targets when you can find the use for that often (i.e. pve stunned mobs)

    Not sure why they can't make it give a few sec of quickness or even just superspeed on landing your cc, for example, for immediate effect so you can actually do some active gameplay of chaining your cc with some extra 10% dmg or defensive cc and kiting with superspeed. Instead we got passive (ironicially) duration increase that has no presence in competitve play.

    Another one of the ele's traits that was great but now put into garbage tier by awful anet balance team (am still salty about arcane fury change, and always will be) that seems to only know how to balance ele for raids and dps golems.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
    edited December 13, 2018

    @Tom.8029 said:

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

    No i mean 2 and at most only 2 at given time. Look it up if im wrong ill retract my statement.

    They are all such a long cd that there hard to use successfully since stability is everywhere. Ele cc is one of the weakest in game if not the weakest, and this trait will in no way shap for form help out the ele.

    The idea of changing tempest defence to boost the almost none exsistant cc access ele has is a completd spit in its face. If the ele was a real life creature he'd be tearing up the anet office and wonder when its a good idea to pick this trait. But there never will be a good time to pick this trait cuz this trait doesnt work with the ele arsonal at all not even alittle bit.

    Im disgusted by this change, and i feel 2018 is the last year of gw for me.

  • apharma.3741apharma.3741 Member ✭✭✭✭
    edited December 13, 2018

    @Eddbopkins.2630 said:

    @Tom.8029 said:

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

    No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement.

    What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities.

    So let's see if it's correct:

    Staff:
    https://wiki.guildwars2.com/wiki/Static_Field
    https://wiki.guildwars2.com/wiki/Unsteady_Ground
    Weaver:
    https://wiki.guildwars2.com/wiki/Pile_Driver

    Dagger Mainhand:
    https://wiki.guildwars2.com/wiki/Shocking_Aura
    Weaver:
    https://wiki.guildwars2.com/wiki/Katabatic_Wind
    https://wiki.guildwars2.com/wiki/Mud_Slide

    Sword:
    https://wiki.guildwars2.com/wiki/Polaric_Leap
    https://wiki.guildwars2.com/wiki/Gale_Strike

    Scepter:
    Weaver:
    https://wiki.guildwars2.com/wiki/Earthen_Synergy

    Dagger offhand:
    https://wiki.guildwars2.com/wiki/Earthquake

    Focus offhand:
    https://wiki.guildwars2.com/wiki/Comet
    https://wiki.guildwars2.com/wiki/Gale

    Warhorn
    https://wiki.guildwars2.com/wiki/Cyclone
    https://wiki.guildwars2.com/wiki/Tidal_Surge

    Tempest
    https://wiki.guildwars2.com/wiki/Overload_Air + https://wiki.guildwars2.com/wiki/Unstable_Conduit

    Weaver Non Weapon Skills:
    https://wiki.guildwars2.com/wiki/Tailored_Victory

    In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs.

    Edit: Forgot the tempest CC, added warhorn and overload air combo with unstable conduit. Judge for yourself how many of the CC skills ele has are actually over 30s, you'll find the majority even without traiting for lower cool downs are actually lower.

    @LazySummer.2568 I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
    edited December 13, 2018

    I like > @apharma.3741 said:

    @Eddbopkins.2630 said:

    @Tom.8029 said:

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

    No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement.

    What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities.

    So let's see if it's correct:

    Staff:
    https://wiki.guildwars2.com/wiki/Static_Field
    https://wiki.guildwars2.com/wiki/Unsteady_Ground
    Weaver:
    https://wiki.guildwars2.com/wiki/Pile_Driver

    Dagger Mainhand:
    https://wiki.guildwars2.com/wiki/Shocking_Aura
    Weaver:
    https://wiki.guildwars2.com/wiki/Katabatic_Wind
    https://wiki.guildwars2.com/wiki/Mud_Slide

    Sword:
    https://wiki.guildwars2.com/wiki/Polaric_Leap
    https://wiki.guildwars2.com/wiki/Gale_Strike

    Scepter:
    Weaver:
    https://wiki.guildwars2.com/wiki/Earthen_Synergy

    Dagger offhand:
    https://wiki.guildwars2.com/wiki/Earthquake

    Focus offhand:
    https://wiki.guildwars2.com/wiki/Comet
    https://wiki.guildwars2.com/wiki/Gale

    Weaver Non Weapon Skills:
    https://wiki.guildwars2.com/wiki/Tailored_Victory

    In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs.

    @LazySummer.2568 I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong.

    I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it arsonal for this trait to bolster. It a waisted trait for this class and a baad idea for it.
    With d/f it gets 3 and the elite you cant count on that as a cc it so unrelyable for that kind of application. Theres no real way to use eles elite when its actually needed on command like other weapon skill ccs

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @Eddbopkins.2630 said:
    I like > @apharma.3741 said:

    @Eddbopkins.2630 said:

    @Tom.8029 said:

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

    No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement.

    What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities.

    So let's see if it's correct:

    Staff:
    https://wiki.guildwars2.com/wiki/Static_Field
    https://wiki.guildwars2.com/wiki/Unsteady_Ground
    Weaver:
    https://wiki.guildwars2.com/wiki/Pile_Driver

    Dagger Mainhand:
    https://wiki.guildwars2.com/wiki/Shocking_Aura
    Weaver:
    https://wiki.guildwars2.com/wiki/Katabatic_Wind
    https://wiki.guildwars2.com/wiki/Mud_Slide

    Sword:
    https://wiki.guildwars2.com/wiki/Polaric_Leap
    https://wiki.guildwars2.com/wiki/Gale_Strike

    Scepter:
    Weaver:
    https://wiki.guildwars2.com/wiki/Earthen_Synergy

    Dagger offhand:
    https://wiki.guildwars2.com/wiki/Earthquake

    Focus offhand:
    https://wiki.guildwars2.com/wiki/Comet
    https://wiki.guildwars2.com/wiki/Gale

    Weaver Non Weapon Skills:
    https://wiki.guildwars2.com/wiki/Tailored_Victory

    In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs.

    @LazySummer.2568 I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong.

    I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it arsonal for this trait to bolster. It a waisted trait for this class and a baad idea for it.

    Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
    edited December 13, 2018

    @apharma.3741 said:

    @Eddbopkins.2630 said:
    I like > @apharma.3741 said:

    @Eddbopkins.2630 said:

    @Tom.8029 said:

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

    No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement.

    What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities.

    So let's see if it's correct:

    Staff:
    https://wiki.guildwars2.com/wiki/Static_Field
    https://wiki.guildwars2.com/wiki/Unsteady_Ground
    Weaver:
    https://wiki.guildwars2.com/wiki/Pile_Driver

    Dagger Mainhand:
    https://wiki.guildwars2.com/wiki/Shocking_Aura
    Weaver:
    https://wiki.guildwars2.com/wiki/Katabatic_Wind
    https://wiki.guildwars2.com/wiki/Mud_Slide

    Sword:
    https://wiki.guildwars2.com/wiki/Polaric_Leap
    https://wiki.guildwars2.com/wiki/Gale_Strike

    Scepter:
    Weaver:
    https://wiki.guildwars2.com/wiki/Earthen_Synergy

    Dagger offhand:
    https://wiki.guildwars2.com/wiki/Earthquake

    Focus offhand:
    https://wiki.guildwars2.com/wiki/Comet
    https://wiki.guildwars2.com/wiki/Gale

    Weaver Non Weapon Skills:
    https://wiki.guildwars2.com/wiki/Tailored_Victory

    In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs.

    @LazySummer.2568 I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong.

    I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it.

    Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes.

    but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass.
    Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lowecd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS!

    You know what wasnt useleaa haveing a static shield after being cc-ed with the lowest hp in game.

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:
    I like > @apharma.3741 said:

    @Eddbopkins.2630 said:

    @Tom.8029 said:

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

    No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement.

    What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities.

    So let's see if it's correct:

    Staff:
    https://wiki.guildwars2.com/wiki/Static_Field
    https://wiki.guildwars2.com/wiki/Unsteady_Ground
    Weaver:
    https://wiki.guildwars2.com/wiki/Pile_Driver

    Dagger Mainhand:
    https://wiki.guildwars2.com/wiki/Shocking_Aura
    Weaver:
    https://wiki.guildwars2.com/wiki/Katabatic_Wind
    https://wiki.guildwars2.com/wiki/Mud_Slide

    Sword:
    https://wiki.guildwars2.com/wiki/Polaric_Leap
    https://wiki.guildwars2.com/wiki/Gale_Strike

    Scepter:
    Weaver:
    https://wiki.guildwars2.com/wiki/Earthen_Synergy

    Dagger offhand:
    https://wiki.guildwars2.com/wiki/Earthquake

    Focus offhand:
    https://wiki.guildwars2.com/wiki/Comet
    https://wiki.guildwars2.com/wiki/Gale

    Weaver Non Weapon Skills:
    https://wiki.guildwars2.com/wiki/Tailored_Victory

    In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs.

    @LazySummer.2568 I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong.

    I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it.

    Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes.

    but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass.
    Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS!

    And?

    You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon.
    Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
    edited December 13, 2018

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:
    I like > @apharma.3741 said:

    @Eddbopkins.2630 said:

    @Tom.8029 said:

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

    No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement.

    What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities.

    So let's see if it's correct:

    Staff:
    https://wiki.guildwars2.com/wiki/Static_Field
    https://wiki.guildwars2.com/wiki/Unsteady_Ground
    Weaver:
    https://wiki.guildwars2.com/wiki/Pile_Driver

    Dagger Mainhand:
    https://wiki.guildwars2.com/wiki/Shocking_Aura
    Weaver:
    https://wiki.guildwars2.com/wiki/Katabatic_Wind
    https://wiki.guildwars2.com/wiki/Mud_Slide

    Sword:
    https://wiki.guildwars2.com/wiki/Polaric_Leap
    https://wiki.guildwars2.com/wiki/Gale_Strike

    Scepter:
    Weaver:
    https://wiki.guildwars2.com/wiki/Earthen_Synergy

    Dagger offhand:
    https://wiki.guildwars2.com/wiki/Earthquake

    Focus offhand:
    https://wiki.guildwars2.com/wiki/Comet
    https://wiki.guildwars2.com/wiki/Gale

    Weaver Non Weapon Skills:
    https://wiki.guildwars2.com/wiki/Tailored_Victory

    In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs.

    @LazySummer.2568 I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong.

    I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it.

    Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes.

    but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass.
    Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS!

    And?

    You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon.
    Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks.

    Use stormsoul in pvp tell me how effective it is over tempest defence. I bet you wont even notice the longer single target cc application skills the ele has in combat at all. I garentee you, you will wish for the cc defence every time u get cc-ed(i know i do). Ele doeant have high hp or high def. 1 cc lock and the class is dead in any decent pvp match.

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:
    I like > @apharma.3741 said:

    @Eddbopkins.2630 said:

    @Tom.8029 said:

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

    No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement.

    What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities.

    So let's see if it's correct:

    Staff:
    https://wiki.guildwars2.com/wiki/Static_Field
    https://wiki.guildwars2.com/wiki/Unsteady_Ground
    Weaver:
    https://wiki.guildwars2.com/wiki/Pile_Driver

    Dagger Mainhand:
    https://wiki.guildwars2.com/wiki/Shocking_Aura
    Weaver:
    https://wiki.guildwars2.com/wiki/Katabatic_Wind
    https://wiki.guildwars2.com/wiki/Mud_Slide

    Sword:
    https://wiki.guildwars2.com/wiki/Polaric_Leap
    https://wiki.guildwars2.com/wiki/Gale_Strike

    Scepter:
    Weaver:
    https://wiki.guildwars2.com/wiki/Earthen_Synergy

    Dagger offhand:
    https://wiki.guildwars2.com/wiki/Earthquake

    Focus offhand:
    https://wiki.guildwars2.com/wiki/Comet
    https://wiki.guildwars2.com/wiki/Gale

    Weaver Non Weapon Skills:
    https://wiki.guildwars2.com/wiki/Tailored_Victory

    In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs.

    @LazySummer.2568 I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong.

    I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it.

    Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes.

    but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass.
    Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS!

    And?

    You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon.
    Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks.

    Use stormsoul in pvp tell me how effective it is over tempest defence. I bet you wont even notice the longer single target cc application skills the ele has in combat at all. I garentee you, you will wish for the cc defence every time u get cc-ed. Ele doeant have high hp or high def. 1 cc lock and the class is dead in any decent pvp match.

    Well no, because it currently only affects stun duration which is on exactly 3 skills on ele if you look at the list. If it affected all CC duration I would consider it on D/F weaver as you have CC for days. I will never want old tempests defence back, auto proc shocking aura should have been removed ages ago and I'm glad it's gone. I hope they remove the auto frost aura's and give useful traits for the lines they're in.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:
    I like > @apharma.3741 said:

    @Eddbopkins.2630 said:

    @Tom.8029 said:

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

    No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement.

    What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities.

    So let's see if it's correct:

    Staff:
    https://wiki.guildwars2.com/wiki/Static_Field
    https://wiki.guildwars2.com/wiki/Unsteady_Ground
    Weaver:
    https://wiki.guildwars2.com/wiki/Pile_Driver

    Dagger Mainhand:
    https://wiki.guildwars2.com/wiki/Shocking_Aura
    Weaver:
    https://wiki.guildwars2.com/wiki/Katabatic_Wind
    https://wiki.guildwars2.com/wiki/Mud_Slide

    Sword:
    https://wiki.guildwars2.com/wiki/Polaric_Leap
    https://wiki.guildwars2.com/wiki/Gale_Strike

    Scepter:
    Weaver:
    https://wiki.guildwars2.com/wiki/Earthen_Synergy

    Dagger offhand:
    https://wiki.guildwars2.com/wiki/Earthquake

    Focus offhand:
    https://wiki.guildwars2.com/wiki/Comet
    https://wiki.guildwars2.com/wiki/Gale

    Weaver Non Weapon Skills:
    https://wiki.guildwars2.com/wiki/Tailored_Victory

    In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs.

    @LazySummer.2568 I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong.

    I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it.

    Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes.

    but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass.
    Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS!

    And?

    You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon.
    Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks.

    Use stormsoul in pvp tell me how effective it is over tempest defence. I bet you wont even notice the longer single target cc application skills the ele has in combat at all. I garentee you, you will wish for the cc defence every time u get cc-ed. Ele doeant have high hp or high def. 1 cc lock and the class is dead in any decent pvp match.

    Well no, because it currently only affects stun duration which is on exactly 3 skills on ele if you look at the list. If it affected all CC duration I would consider it on D/F weaver as you have CC for days. I will never want old tempests defence back, auto proc shocking aura should have been removed ages ago and I'm glad it's gone. I hope they remove the auto frost aura's and give useful traits for the lines they're in.

    Wait...stormsoul only actually affects 3 total skills? How can you defend this trait. its more passive then it TD, and only affect a total of 3 skills as you say. So that gaint list you made is total stupidity.

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:
    I like > @apharma.3741 said:

    @Eddbopkins.2630 said:

    @Tom.8029 said:

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

    No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement.

    What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities.

    So let's see if it's correct:

    Staff:
    https://wiki.guildwars2.com/wiki/Static_Field
    https://wiki.guildwars2.com/wiki/Unsteady_Ground
    Weaver:
    https://wiki.guildwars2.com/wiki/Pile_Driver

    Dagger Mainhand:
    https://wiki.guildwars2.com/wiki/Shocking_Aura
    Weaver:
    https://wiki.guildwars2.com/wiki/Katabatic_Wind
    https://wiki.guildwars2.com/wiki/Mud_Slide

    Sword:
    https://wiki.guildwars2.com/wiki/Polaric_Leap
    https://wiki.guildwars2.com/wiki/Gale_Strike

    Scepter:
    Weaver:
    https://wiki.guildwars2.com/wiki/Earthen_Synergy

    Dagger offhand:
    https://wiki.guildwars2.com/wiki/Earthquake

    Focus offhand:
    https://wiki.guildwars2.com/wiki/Comet
    https://wiki.guildwars2.com/wiki/Gale

    Weaver Non Weapon Skills:
    https://wiki.guildwars2.com/wiki/Tailored_Victory

    In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs.

    @LazySummer.2568 I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong.

    I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it.

    Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes.

    but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass.
    Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS!

    And?

    You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon.
    Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks.

    Use stormsoul in pvp tell me how effective it is over tempest defence. I bet you wont even notice the longer single target cc application skills the ele has in combat at all. I garentee you, you will wish for the cc defence every time u get cc-ed. Ele doeant have high hp or high def. 1 cc lock and the class is dead in any decent pvp match.

    Well no, because it currently only affects stun duration which is on exactly 3 skills on ele if you look at the list. If it affected all CC duration I would consider it on D/F weaver as you have CC for days. I will never want old tempests defence back, auto proc shocking aura should have been removed ages ago and I'm glad it's gone. I hope they remove the auto frost aura's and give useful traits for the lines they're in.

    Wait...stormsoul only actually affects 3 total skills? How can you defend this trait. its more passive then it TD, and only affect a total of 3 skills as you say. So that gaint list you made is total stupidity.

    You were saying ele only has 2 CC skills on any weapon, the list was to show you they have considerably more if they want and plenty lower than 30s CD.

    I'm not saying the trait is good, I'm saying that I'd rather have a trait that didn't automatically give me something for being a clutz and not dodging a CC or in the examples of frost auras, for simply being hit. This is why I said: "I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong."

    An argument could be made for 33% or 50% increase in CC duration.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:
    I like > @apharma.3741 said:

    @Eddbopkins.2630 said:

    @Tom.8029 said:

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

    No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement.

    What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities.

    So let's see if it's correct:

    Staff:
    https://wiki.guildwars2.com/wiki/Static_Field
    https://wiki.guildwars2.com/wiki/Unsteady_Ground
    Weaver:
    https://wiki.guildwars2.com/wiki/Pile_Driver

    Dagger Mainhand:
    https://wiki.guildwars2.com/wiki/Shocking_Aura
    Weaver:
    https://wiki.guildwars2.com/wiki/Katabatic_Wind
    https://wiki.guildwars2.com/wiki/Mud_Slide

    Sword:
    https://wiki.guildwars2.com/wiki/Polaric_Leap
    https://wiki.guildwars2.com/wiki/Gale_Strike

    Scepter:
    Weaver:
    https://wiki.guildwars2.com/wiki/Earthen_Synergy

    Dagger offhand:
    https://wiki.guildwars2.com/wiki/Earthquake

    Focus offhand:
    https://wiki.guildwars2.com/wiki/Comet
    https://wiki.guildwars2.com/wiki/Gale

    Weaver Non Weapon Skills:
    https://wiki.guildwars2.com/wiki/Tailored_Victory

    In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs.

    @LazySummer.2568 I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong.

    I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it.

    Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes.

    but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass.
    Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS!

    And?

    You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon.
    Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks.

    Use stormsoul in pvp tell me how effective it is over tempest defence. I bet you wont even notice the longer single target cc application skills the ele has in combat at all. I garentee you, you will wish for the cc defence every time u get cc-ed. Ele doeant have high hp or high def. 1 cc lock and the class is dead in any decent pvp match.

    Well no, because it currently only affects stun duration which is on exactly 3 skills on ele if you look at the list. If it affected all CC duration I would consider it on D/F weaver as you have CC for days. I will never want old tempests defence back, auto proc shocking aura should have been removed ages ago and I'm glad it's gone. I hope they remove the auto frost aura's and give useful traits for the lines they're in.

    Wait...stormsoul only actually affects 3 total skills? How can you defend this trait. its more passive then it TD, and only affect a total of 3 skills as you say. So that gaint list you made is total stupidity.

    You were saying ele only has 2 CC skills on any weapon, the list was to show you they have considerably more if they want and plenty lower than 30s CD.

    I'm not saying the trait is good, I'm saying that I'd rather have a trait that didn't automatically give me something for being a clutz and not dodging a CC or in the examples of frost auras, for simply being hit. This is why I said: "I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong."

    An argument could be made for 33% or 50% increase in CC duration.

    Dont want to give something for nothing? Why start with ele then ele has TD and froat aura 2 non damaging traits.. On the other hand You have lesser spinal shivers, you got warrior taunt trait, and many others that do damage for nothing. So atarting off with the ele is a slap in it face.

  • apharma.3741apharma.3741 Member ✭✭✭✭
    edited December 13, 2018

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:
    I like > @apharma.3741 said:

    @Eddbopkins.2630 said:

    @Tom.8029 said:

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

    No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement.

    What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities.

    So let's see if it's correct:

    Staff:
    https://wiki.guildwars2.com/wiki/Static_Field
    https://wiki.guildwars2.com/wiki/Unsteady_Ground
    Weaver:
    https://wiki.guildwars2.com/wiki/Pile_Driver

    Dagger Mainhand:
    https://wiki.guildwars2.com/wiki/Shocking_Aura
    Weaver:
    https://wiki.guildwars2.com/wiki/Katabatic_Wind
    https://wiki.guildwars2.com/wiki/Mud_Slide

    Sword:
    https://wiki.guildwars2.com/wiki/Polaric_Leap
    https://wiki.guildwars2.com/wiki/Gale_Strike

    Scepter:
    Weaver:
    https://wiki.guildwars2.com/wiki/Earthen_Synergy

    Dagger offhand:
    https://wiki.guildwars2.com/wiki/Earthquake

    Focus offhand:
    https://wiki.guildwars2.com/wiki/Comet
    https://wiki.guildwars2.com/wiki/Gale

    Weaver Non Weapon Skills:
    https://wiki.guildwars2.com/wiki/Tailored_Victory

    In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs.

    @LazySummer.2568 I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong.

    I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it.

    Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes.

    but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass.
    Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS!

    And?

    You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon.
    Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks.

    Use stormsoul in pvp tell me how effective it is over tempest defence. I bet you wont even notice the longer single target cc application skills the ele has in combat at all. I garentee you, you will wish for the cc defence every time u get cc-ed. Ele doeant have high hp or high def. 1 cc lock and the class is dead in any decent pvp match.

    Well no, because it currently only affects stun duration which is on exactly 3 skills on ele if you look at the list. If it affected all CC duration I would consider it on D/F weaver as you have CC for days. I will never want old tempests defence back, auto proc shocking aura should have been removed ages ago and I'm glad it's gone. I hope they remove the auto frost aura's and give useful traits for the lines they're in.

    Wait...stormsoul only actually affects 3 total skills? How can you defend this trait. its more passive then it TD, and only affect a total of 3 skills as you say. So that gaint list you made is total stupidity.

    You were saying ele only has 2 CC skills on any weapon, the list was to show you they have considerably more if they want and plenty lower than 30s CD.

    I'm not saying the trait is good, I'm saying that I'd rather have a trait that didn't automatically give me something for being a clutz and not dodging a CC or in the examples of frost auras, for simply being hit. This is why I said: "I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong."

    An argument could be made for 33% or 50% increase in CC duration.

    Dont want to give something for nothing? Why start with ele then ele has TD and froat aura 2 non damaging traits.. On the other hand You have lesser spinal shivers, you got warrior taunt trait, and many others that do damage for nothing. So atarting off with the ele is a slap in it face.

    I'd want all of those removing and have said so about Chill of Death in the past. I also don't like the new trait for mesmer, it's arguably stronger than mirror of anguish and really strong, doesn't mean I like it or will ever use it. I'd rather take the useless staff CD trait than the passive.

    Edit: Feel free to create a thread about Auspicious Anguish and I'll be there saying yes they should redesign it. Seriously try it in the mesmer forums and you'll see why I barely post in the ele forums as the flocks of idiots come to defend an objectively boring and unfun trait.

    Edit 2: You're too slow so I did it myself, watch me get flamed on the mesmer forums: https://en-forum.guildwars2.com/discussion/63137/auspicious-anguish

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
    edited December 13, 2018

    Having some passive defences that do zero damage for a class that has the lowest hp and lowest armor in game made it possible to not get 2 shooted. Now as it is any cc move followed up by any 2 dps moves will k-o us. Sheaild bash into Evisorate then into axe 2 k-o now. When TD was around, after the evisorate hit we could have up to 1 second to dodge dipe dive outs the way becuase they wpuls be stuned by the shocking aura after the evisorate did its 8k+ damage.
    Thf backstack is another one that if u miraculously survive the enourmouse back stab damage u are now insta dead from 1 spamage.
    Against ranged classes shocked aura (TD) was 100% useless so there was moments where it was not bennifical to use at all.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
    edited December 13, 2018

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:

    @apharma.3741 said:

    @Eddbopkins.2630 said:
    I like > @apharma.3741 said:

    @Eddbopkins.2630 said:

    @Tom.8029 said:

    @Eddbopkins.2630 said:
    Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost.

    I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good.

    No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement.

    What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities.

    So let's see if it's correct:

    Staff:
    https://wiki.guildwars2.com/wiki/Static_Field
    https://wiki.guildwars2.com/wiki/Unsteady_Ground
    Weaver:
    https://wiki.guildwars2.com/wiki/Pile_Driver

    Dagger Mainhand:
    https://wiki.guildwars2.com/wiki/Shocking_Aura
    Weaver:
    https://wiki.guildwars2.com/wiki/Katabatic_Wind
    https://wiki.guildwars2.com/wiki/Mud_Slide

    Sword:
    https://wiki.guildwars2.com/wiki/Polaric_Leap
    https://wiki.guildwars2.com/wiki/Gale_Strike

    Scepter:
    Weaver:
    https://wiki.guildwars2.com/wiki/Earthen_Synergy

    Dagger offhand:
    https://wiki.guildwars2.com/wiki/Earthquake

    Focus offhand:
    https://wiki.guildwars2.com/wiki/Comet
    https://wiki.guildwars2.com/wiki/Gale

    Weaver Non Weapon Skills:
    https://wiki.guildwars2.com/wiki/Tailored_Victory

    In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs.

    @LazySummer.2568 I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong.

    I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it.

    Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes.

    but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass.
    Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS!

    And?

    You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon.
    Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks.

    Use stormsoul in pvp tell me how effective it is over tempest defence. I bet you wont even notice the longer single target cc application skills the ele has in combat at all. I garentee you, you will wish for the cc defence every time u get cc-ed. Ele doeant have high hp or high def. 1 cc lock and the class is dead in any decent pvp match.

    Well no, because it currently only affects stun duration which is on exactly 3 skills on ele if you look at the list. If it affected all CC duration I would consider it on D/F weaver as you have CC for days. I will never want old tempests defence back, auto proc shocking aura should have been removed ages ago and I'm glad it's gone. I hope they remove the auto frost aura's and give useful traits for the lines they're in.

    Wait...stormsoul only actually affects 3 total skills? How can you defend this trait. its more passive then it TD, and only affect a total of 3 skills as you say. So that gaint list you made is total stupidity.

    You were saying ele only has 2 CC skills on any weapon, the list was to show you they have considerably more if they want and plenty lower than 30s CD.

    I'm not saying the trait is good, I'm saying that I'd rather have a trait that didn't automatically give me something for being a clutz and not dodging a CC or in the examples of frost auras, for simply being hit. This is why I said: "I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong."

    An argument could be made for 33% or 50% increase in CC duration.

    Dont want to give something for nothing? Why start with ele then ele has TD and froat aura 2 non damaging traits.. On the other hand You have lesser spinal shivers, you got warrior taunt trait, and many others that do damage for nothing. So atarting off with the ele is a slap in it face.

    I'd want all of those removing and have said so about Chill of Death in the past. I also don't like the new trait for mesmer, it's arguably stronger than mirror of anguish and really strong, doesn't mean I like it or will ever use it. I'd rather take the useless staff CD trait than the passive.

    Edit: Feel free to create a thread about Auspicious Anguish and I'll be there saying yes they should redesign it. Seriously try it in the mesmer forums and you'll see why I barely post in the ele forums as the flocks of idiots come to defend an objectively boring and unfun trait.

    Edit 2: You're too slow so I did it myself, watch me get flamed on the mesmer forums: https://en-forum.guildwars2.com/discussion/63137/auspicious-anguish

    I dont mind passives that can be benificial in the heat of the moment like TD was. TD never stoped damage from getting threw it only prevented instant follow up hits. And in team fights wasnt that benificial as it is in 1v1s, un less u go aurashare but now thats 1 less aura ele can share nerfing the heck outa that build even more.

    But damaging traits that proc like lesser spinal shivers and traits that give flat out invulnerablity needs to go.

  • fuzzyp.6295fuzzyp.6295 Member ✭✭✭
    edited December 14, 2018

    Tempest Defense's removal is disappointing. In a game meta filled with one shots and massive mobility hit and runs, Ele is being left in the dust and one of the few tools it had to protect itself is gone. Call it a crutch if you want, but it was one of the few elementalist traits that actually worked well with other traits in the air line. I love running Air D/D Ele with 1-3-3. It felt really nice to actually be able to surprise thiefs when they try and backstab you. only to return the damage to them with lightening rod, and then attack with some nice fury to boot. It felt really nice and now that synergy is gone. Oh well.

    What is most disappointing is that anet removed a defensive trait to keep Elementalist alive, something we as a community have been begging for more of due to the glassy nature of Ele, but then replaced with it.. a stun duration increase? ???

    I'm pretty sure Anet's thinking was: "They are stunned longer = better sustain because they can't attack." Shame that core Ele can at best run four disabling skills. Weavers got a few more though... d/d weaver in particular. But I think this was yet another example of Anet screwing over core ele to adjust weaver. :(

    EDIT: Core ele can have 4 skills that disable at most. My bad. :)

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    I think this change to tempest defense is just in line with other changes for other professions. PvP players found it unfun to be CC'ed when they landed a CC on some professions so they just changed traits that work like that. In the process, at least 4 professions traits were touched (Elementalist's tempest defense, mesmer's mirror of anguish, necromancer's reaper's protection and revenant's an eye for an eye).

    The real sad part here is that ANet's answer to tempest's defense was to make it an offensive trait when elementalists needed an extra bit of defense. It might not be the best but thematically with the air traitline, proc'ing a focus swirling winds when disabled might have helped a bit more than the overly offensive new trait.

  • Zhaid Zhem.6508Zhaid Zhem.6508 Member ✭✭✭
    edited December 15, 2018

    Afterthought you're right. Tempest defence was very strong, but it was strong on an after all fragile class and it was the only sustain/passive from the air spec.
    Less passive effect, less defense ; we were already few to play fresh air or rod lightning; now with these nerfs (tempest defense and discharge) it's implayable, matchless against all power/burst classes no matter the skillful.

    I hope next patch they will nerf Arcane Abatement and Evasive Arcana /cleansing wave, so people would just stop to try hard Elementalist / sword weaver.

    Edit :
    Okai it was crutch, a crutch that gives direct dmg and weakness with LR and a crutch which was not a CC imunity/breakstun, and still 60 sec icd in pvp. It was balanced.
    An issue with Aeromancer's training : Dual atttacks not affected,
    You only get the ferocity bonus in air but sword air skills have no dmg exception of quantum strike and pyrovortex; #3 air/water is too slow bad tracking, gale strike no dmg, AA are pathetics, polaric leap no dmg, no dmg in focus (earth fire whatever, no dmg).
    So actually you get a bonus of ferocity only for the LR and the Discharge, and a cd reduction for Gale; it's good; but in my playstyle the already existing +10% dmg against disabled foe (only stunned and reversed I think) was more helpful because it was general and not tied to air attunement (+Schoking aura obviously)

  • Mithos.9023Mithos.9023 Member ✭✭✭

    Ok if they want to go away from passive cc immunity then so be it. A legit course of action.
    But what we got in return must be the worst trait ever put in the game. Another +10% dmg trait? Seriously? You get the feeling elementalist consists only of these traits, +x% to this +y% to that. Could we for once have some trait design that actually does something? Tempest defense at least had flair to it, casting a spell under certain circumstances. But those passive modifiers are boring as hell. Traits should be more like glacial heart, actually change the way skills work or how they interact. And yes I know that glacial heart is currently discussed that it might have been a nerf. But the underlying design is still great.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    They realty should of make the passive AoE trigger on hard cc if they where going after offensive counter to cc.

    See ELE forms and you will get my views.

  • There was already +10% dmg, but only against stunned and reversed, and it is strong burst. Actually the only new bonus is "+25% stun duration" which is totally useless as we don't have that many access to Stun.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Zhaid Zhem.6508 said:
    There was already +10% dmg, but only against stunned and reversed, and it is strong burst. Actually the only new bonus is "+25% stun duration" which is totally useless as we don't have that many access to Stun.

    It was 20% for years. Just nerfs on nerfs for the ele class.

    See ELE forms and you will get my views.

  • When in hopes for some type of buff for ele in this game for me to come back to the game I love, it seems like that's happening any time soon lol unless I play another class that can do ten times as better than ele but I rather not rot my brain with boredom. On topic, why remove tempest defence though instead of I don't know, buffing the base class??

  • Fml Anet needs to revert this, tempest defense was the only source of counter-play eles had against stealth classes (glass thieves and mesmers) - it at least gave you a chance to click a skill to save your kitten rather than get nuked with backstabs and so on. WHY IN THE HELL DID YOU REMOVE IT ANET SERIOUSLY

  • Blind and Immobilize count as CC too. Blind isn't a instant damage but can decrease.
    Scepter 3
    Dagger 3
    Warhorn 5
    Staff 3 and 4 I guess
    This is what I remember.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
    edited December 19, 2018

    @JohnWater.5760 said:

    Blind and Immobilize count as CC too. Blind isn't a instant damage but can decrease.
    Scepter 3
    Dagger 3
    Warhorn 5
    Staff 3 and 4 I guess
    This is what I remember.

    Where does it say blind and immob count as cc? The populace call it soft cc but its not really cc at all.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    Now every ele elite spec will have to have a passive counter hard cc or they simply will not have one at all. Every time they nerf ele they nerf it in the worst of ways at its core.

    See ELE forms and you will get my views.

  • Tom.8029Tom.8029 Member ✭✭

    I think you guys are forgetting about the damage buff for Stormsoul. You're still getting increased damage from every disable.

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