Jump to content
  • Sign Up

Christmas wishes: What's yours?


The V.8759

Recommended Posts

My wish? How about if they implemented elite specialization specific skill splits? That way core engineer/scrapper could be spared the incessant skill hobbling nerfs Anet inflicts whenever they need to tone down Holosmith. Of course this is a pipe dream because the resulting skill permutations would make the game (more) unmanageable.

Link to comment
Share on other sites

@"tehroi.4619" said:heat mechanics for core weapons

So much this. I don't know why this wasn't a thing from the start, they don't even have the "too much workload" excuse, because core engineer has just 3 weapons it can use (rifle, pistol, shield).

Imagine if they had done the same thing with other classes, like giving the weaver just combination skills if they are using the sword.

Link to comment
Share on other sites

@Hyper Cutter.9376 said:Replace grenade kit with the superior-in-literally-every-way underwater version. Goodbye, ground target hell, hello functional ranged option.

.. it's really not superior in every way.

Targeted means you can't strategically aim it into a group of players to hit them all, but instead must throw them at a single player, which might not be the best spot. eg. if the players are standing in a circle, you can't throw grenades into the middle of them.

It also means you can't aoe up to the top of a wall in WvW without a target, can't throw grenades to where you expect your target to be instead of where they currently are, etc. etc.

Link to comment
Share on other sites

@Kodama.6453 said:

@"tehroi.4619" said:heat mechanics for core weapons

So much this. I don't know why this wasn't a thing from the start, they don't even have the "too much workload" excuse, because core engineer has just 3 weapons it can use (rifle, pistol, shield).

Imagine if they had done the same thing with other classes, like giving the weaver
just
combination skills
if
they are using the sword.

yup, i think i made a post about it after we were allowed to mess with pof specs before launch, bit silly that weaver gets new dual skills for literally all of their core weapons as well with their new espec, firebrand gets 15 new skills with tomes, mirages get new skills with all of their core weapons, etc etc but engis can't get some any love with our core weps :'(

Link to comment
Share on other sites

@coro.3176 said:

@Hyper Cutter.9376 said:Replace grenade kit with the superior-in-literally-every-way underwater version. Goodbye, ground target hell, hello functional ranged option.

.. it's really not superior in every way.

Targeted means you can't strategically aim it into a group of players to hit them all, but instead must throw them at a single player, which might not be the best spot. eg. if the players are standing in a circle, you can't throw grenades into the middle of them.

It also means you can't aoe up to the top of a wall in WvW without a target, can't throw grenades to where you expect your target to be instead of where they currently are, etc. etc.

Actually you could have it both ways because we have these sorts of weapons in game right now.

Just treat grenades the way you treat shots from the longbow. Grenades are still projectiles for the purposes of shields/reflects. So keep it a targeted shot but if used without target or with auto-targeting turned off it's still throwable and aimable using mouse look(try this with your rifle or your bow some time in game). It will still have a parabolic/ballistic arc with drop off same as arrows for those who want to throw them into large groups of mobs or players.

Don't see the problem here.

As for what I want for Christmas for my Engineer, It's sort of simple. I'm leaning toward the talk about splitting versions of skills/talents between elite and none elite core specs. I'd have the following done;

Make Core-only specs have Special versions of their traits. The moment you slot an elite spec, regardless of the elite spec, you get the baseline version of those traits. This means there only ever has to be two versions of the core trait lines.

Treat this similarly to how AD&D was trying to expand upon the Mage class. You had base Mages which weren't restricted in the schools they chose from and then you had specialist mages who were stronger in single schools but restricted outside of that focus.

In this case we'd have Engineers which have access to all core speclines with enhanced versions of core traits available to them. Apart from that would be 'Specialist Engineers' something which focuses on a single aspect of the Engineer to the detriment of all else. They use their elite or specialist abilities a majority of the time but still have limited baseline functionality. In other words their other two trait lines would be the 'Engineer Lite' versions.

This could be done across the board to every single profession and would do well with mitigating power creep by balancing the weighting of trait lines If you take a super tree- which most elites are, then you get the lite versions for your other two base trees- or what in other games would be called 'secondary trees.'

This would free devs by allowing them to apply balance of elite lines where it's most needed - on the Elites- because they never have to worry about the lite- secondary trees interfering with the balancing of the Core, full versions of those respective trees.

In turn it would also allow them to tweak the full versions to keep them current without running afoul of making the elites overpowered and would allow for future elites to be made without having to worry about changing core lines every single time one is introduced.

Pick an elite, you get the bobo secondary speclines. No confusion. No ambiguity. Balance.

If you wanted to take it further, say if having unlimited access to enhanced trees was seen as too overpowered for core specs, you could have core-only specs decide to declare one tree as their primary, say a Demolitionist or Rifleman for example -upgrading them and treating them as Demi-elite specs- and have their supporting trees be 'lite' versions. You'd still have a core engineer for those who don't want to play elites but you'd be able to make that one tree you favour most even better.

Just something I figured I'd throw out there.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...