When the announcement was made to cease production/maintenance of dungeon content in favor of Fractals, the two main reasons given by ANET were:
1. Making 3 - 4 paths within each dungeon was time and resource-consuming
2. Making armor/weapon sets for each dungeon ate up resources better spent on creating content.
While I understand the reasoning, I'm also curious if people would be interested in new Dungeons without those items or if people need Dungeons to fit the same mold as the originals, or if people are simply happy with the existing model
"Beware those who would deny you access to information, for in his heart he dreams himself your master."
Tempest, Spellbreaker, Mirage, Scourge
[AGNY] - Eternal Agony Guild, Sanctum of Rall