Knighthonor.4061 Posted December 14, 2018 Share Posted December 14, 2018 What role do you want the next elite spec to cover/focus on? Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted December 14, 2018 Author Share Posted December 14, 2018 Please help me out to gather this information please. Thanks. Link to comment Share on other sites More sharing options...
Jski.6180 Posted December 14, 2018 Share Posted December 14, 2018 We have 1 subpar melee support and 1 "OK" ranged dmg who can also be a melee dps. Ele needs boon control badly so non of your chose. Link to comment Share on other sites More sharing options...
Bort.8647 Posted December 14, 2018 Share Posted December 14, 2018 I like the idea of ele filling the role of ranged aoe damage in WvW, however staff weaver is very quickness and alacrity dependent, which arent common boons in WvW anymore. Another 1200 range weapon would be really interesting. Link to comment Share on other sites More sharing options...
LazySummer.2568 Posted December 14, 2018 Share Posted December 14, 2018 what we want dont matter because totally not biased balance team is just going to make it into a rp role. Link to comment Share on other sites More sharing options...
Dante.1763 Posted December 14, 2018 Share Posted December 14, 2018 @LazySummer.2568 said:what we want dont matter because totally not biased balance team is just going to make it into a rp role.Pretty much this. I feel blessed that i have raid group thats willing to suffer through my use of ele from time to time. Link to comment Share on other sites More sharing options...
Axl.8924 Posted December 14, 2018 Share Posted December 14, 2018 I voted minion because I imagine playing a ele like mages in wow? with support on the elemental pet? Link to comment Share on other sites More sharing options...
apharma.3741 Posted December 15, 2018 Share Posted December 15, 2018 Tbh I think we will get a single target ranged damage dealer next expansion with rifle as it's a 2 hander which we don't already have. I kinda hope it's not pure ranged and has utility like engineer's rifle currently it. Link to comment Share on other sites More sharing options...
VAHNeunzehnsechundsiebzig. Posted December 15, 2018 Share Posted December 15, 2018 I want weaver with tempest overloads. kthxbye. Link to comment Share on other sites More sharing options...
bluberblasen.9684 Posted December 15, 2018 Share Posted December 15, 2018 since 6 years i want to have a 600 range GS ele :( Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted December 15, 2018 Share Posted December 15, 2018 So... I'll say a control spec since it's not listed in the survey.I think the e-specs can fit more than a single "role" anyway. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted December 15, 2018 Share Posted December 15, 2018 @"Dadnir.5038" said:So... I'll say a control spec since it's not listed in the survey.I think the e-specs can fit more than a single "role" anyway.This. Link to comment Share on other sites More sharing options...
BunjiKugashira.9754 Posted December 15, 2018 Share Posted December 15, 2018 For me what makes ele fun to play is quickly switching between elements and having access to a variety of combo fields and finishers all in one build. Instead of taking away from this (like the last 2 e-specs did) I hope the next one builds upon and improves thses aspects of elementalist. Some thoughts:Double Pistol or Rifle as a heavily finisher-focused weapon set with lots of projectile, blast and leap finishers.Easy access to (near) permanent combo fields as part of the e-spec mechanic.A trait to reduce attunement cooldown and/or remove the 1s global cooldown.Maybe a fresh fire/water/earth trait?With easy access to a near permanent fire-field and lots of projectile finishers the spec would be heavily condition based. Traits to support this would be nice. Link to comment Share on other sites More sharing options...
Emberheart.8426 Posted December 15, 2018 Share Posted December 15, 2018 @BunjiKugashira.9754 said:For me what makes ele fun to play is quickly switching between elements and having access to a variety of combo fields and finishers all in one build. Instead of taking away from this (like the last 2 e-specs did) I hope the next one builds upon and improves thses aspects of elementalist. Some thoughts:Double Pistol or Rifle as a heavily finisher-focused weapon set with lots of projectile, blast and leap finishers.Easy access to (near) permanent combo fields as part of the e-spec mechanic.A trait to reduce attunement cooldown and/or remove the 1s global cooldown.Maybe a fresh fire/water/earth trait?With easy access to a near permanent fire-field and lots of projectile finishers the spec would be heavily condition based. Traits to support this would be nice.Combo fields in general are getting pretty useless these days. Only ones that are still really useful are water and smoke fields. For a spec like this to work well, Anet either needs to rework combo fields and finishers for the next expansion, or they at least have to provide more traits that enhance combos like persisting flames does. Link to comment Share on other sites More sharing options...
Emberheart.8426 Posted December 15, 2018 Share Posted December 15, 2018 Ranged condition DPS would be my choice, since condi is something that the class is generally lacking in, and both current specs focused on closer range styles of combat. It would have to grant access to many more cover condis though, because that is mandatory for any condi build to be able to work in WvW and PvP. Going off on a random idea here. Perhaps it could be something like a volcano themed specialization? Volcanoes have lots of nasty things going on. You can get burned, you can bleed and get cripples from debris, you can get poisoned from noxious fumes, you can also have blinding ashes, and you could find reasons to put some weakness and torment in there if you really wanted to. There could even be a new condition called corrosion. Volcanoes can cause water to turn acidic, which means that the new weapon could even have nasty conditions in water attunement. Not sure what effects corrosion would have except for damage though. Probably reduced armor or something relating to making attacks unblockable, those seem to fit the theme. Another idea is that corrosion could cause enemy boons to decay faster. This would probably be the best one for elementalist as a class in terms of gameplay. Link to comment Share on other sites More sharing options...
BunjiKugashira.9754 Posted December 15, 2018 Share Posted December 15, 2018 @Ganathar.4956 said:@BunjiKugashira.9754 said:For me what makes ele fun to play is quickly switching between elements and having access to a variety of combo fields and finishers all in one build. Instead of taking away from this (like the last 2 e-specs did) I hope the next one builds upon and improves thses aspects of elementalist. Some thoughts:Double Pistol or Rifle as a heavily finisher-focused weapon set with lots of projectile, blast and leap finishers.Easy access to (near) permanent combo fields as part of the e-spec mechanic.A trait to reduce attunement cooldown and/or remove the 1s global cooldown.Maybe a fresh fire/water/earth trait?With easy access to a near permanent fire-field and lots of projectile finishers the spec would be heavily condition based. Traits to support this would be nice.Combo fields in general are getting pretty useless these days. Only ones that are still really useful are water and smoke fields. For a spec like this to work well, Anet either needs to rework combo fields and finishers for the next expansion, or they at least have to provide more traits that enhance combos like persisting flames does. Of course traits that synergize with combos would be part of the spec. As for a combo rework:I would like of we had a reliable priority list when using combos while standing in multiple fields at once.Possibility 1: Combo with every type of field you're hitting once. This solution completely gets rid of any (percieved) randomness and makes combos a lot more reliable.Possibility 2: Prioritize your own fields first and prioritize the newest field second. This means laying a water field and blasting it guarantees you're getting healed, laying a smoke field and jumping in it guarantees you're getting invisibility, etc.Both suggestions are aimed at getting the results you're after easier. Link to comment Share on other sites More sharing options...
Emberheart.8426 Posted December 15, 2018 Share Posted December 15, 2018 @BunjiKugashira.9754 said:@Ganathar.4956 said:@BunjiKugashira.9754 said:For me what makes ele fun to play is quickly switching between elements and having access to a variety of combo fields and finishers all in one build. Instead of taking away from this (like the last 2 e-specs did) I hope the next one builds upon and improves thses aspects of elementalist. Some thoughts:Double Pistol or Rifle as a heavily finisher-focused weapon set with lots of projectile, blast and leap finishers.Easy access to (near) permanent combo fields as part of the e-spec mechanic.A trait to reduce attunement cooldown and/or remove the 1s global cooldown.Maybe a fresh fire/water/earth trait?With easy access to a near permanent fire-field and lots of projectile finishers the spec would be heavily condition based. Traits to support this would be nice.Combo fields in general are getting pretty useless these days. Only ones that are still really useful are water and smoke fields. For a spec like this to work well, Anet either needs to rework combo fields and finishers for the next expansion, or they at least have to provide more traits that enhance combos like persisting flames does. Of course traits that synergize with combos would be part of the spec. As for a combo rework:I would like of we had a reliable priority list when using combos while standing in multiple fields at once.Possibility 1: Combo with every type of field you're hitting once. This solution completely gets rid of any (percieved) randomness and makes combos a lot more reliable.Possibility 2: Prioritize your own fields first and prioritize the newest field second. This means laying a water field and blasting it guarantees you're getting healed, laying a smoke field and jumping in it guarantees you're getting invisibility, etc.Both suggestions are aimed at getting the results you're after easier.I think that being able to have an interface where you list which allied combo fields you want to prioritize over others would also be a neat addition, but I doubt that Anet would go that far with a rework. At the very least they have hinted that they are not satisfied with the current state of combos though. Link to comment Share on other sites More sharing options...
Theros.1390 Posted December 15, 2018 Share Posted December 15, 2018 I'm still waiting for a Shortbow ele, and elementary traps as new skills :o Link to comment Share on other sites More sharing options...
Fortus.6175 Posted December 15, 2018 Share Posted December 15, 2018 Although I picked support, I want to see something that enables staff ele even more than tempest, and I mean OFFENSIVE support, not healing support; access to CC, RELIABLE range damage that doesnt require the enemy to afk-brain in the middle of you tinsy, nerfed fire fields. That or 1500 range GS single target DPS. Link to comment Share on other sites More sharing options...
Mithos.9023 Posted December 16, 2018 Share Posted December 16, 2018 From my feeling a condition based spec would be something that elementalist would need. Currently all atempts fail as conditions are too hard tied with specific attunements. A spec focusing on conditions would definitely be a play stile change. Why did I vote for power dps then? I simply hate playing condition based builds and love the range power dps staff build and more of this would definitely be fun. Still, I see the need for a condi based elite spec. Link to comment Share on other sites More sharing options...
Jski.6180 Posted December 16, 2018 Share Posted December 16, 2018 Ranged condi dmg with real condis and not just bleed / burn. As well with boon contorl (strips mostly). Link to comment Share on other sites More sharing options...
lLobo.7960 Posted December 17, 2018 Share Posted December 17, 2018 I don't think thats how ele elite specs work...Tempest was longer attunement times (to get overloads) and strong AoE. Weaver was shorter attunement times, combo attunements and quicker gameplay.In terms of weapon, tempest was a mid range aoe weapon and weaver a melee cleaving weapon.So I'd say the next elite would maybe give ele a 5th attunement and not change attunment times, or limit the attunements (only 2 like rev legends?) in exchange of improved attunment effects (stat bonuses or whatever).In terms of weapon, what ele is missing is a single target long ranged weapon, Longbow and Riffle are the ones usually taking this role.If the dmg will be power or condi, this is more up to the attunement and traits the ele chooses. Link to comment Share on other sites More sharing options...
JohnWater.5760 Posted December 19, 2018 Share Posted December 19, 2018 Guys who choose support healer. Wake up, already have one, Tempest can be an awesome support healer. Link to comment Share on other sites More sharing options...
JohnWater.5760 Posted December 19, 2018 Share Posted December 19, 2018 @Theros.1390 said:I'm still waiting for a Shortbow ele, and elementary traps as new skills :o Longbow instead, please. I love Longbows. Link to comment Share on other sites More sharing options...
Phoenix the One.4071 Posted December 19, 2018 Share Posted December 19, 2018 Thought it would be weaver, well maybe the next one.. ohh and just a bit of a bruiser. Link to comment Share on other sites More sharing options...
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