So I guess it's not much news that Druids aren't considered that meta or strong atm, probably a good thing that was needed after its long dominance as a bunker in pvp. Sure, they're still viable, but in their current state I do feel like the elite spec has lost all its character in pvp.
The reasons are quite straight forward I guess:
-Celestial Avatar has seen many nerfs in both its healing power and its cooldown
-Glyphs are weak and their special Druid Flowerpower trait is also quite underwhelming
-Staff has also seen quite some nerfs (also because of some pet nerfs) and isn't as widely used as it once was.
When the Druid was announced I fell in love straight away, simply because I love its thematics and artstyle. Playing as this celestial nature-bound ranger just feels really fun. But all the aspects that form that experience are pretty dead and out-of-meta atm, leaving Druid to be a slightly bunkier and supportier, but much less powerful version of the Soulbeast.
As I was thinking about what could make the Druid abilities better, some simple things came to mind:
-Decrease CA cooldown.
This one is probably the highest on my wishlist. The PvE 10sec and PvP 20sec cooldown, hurts a lot. Especially after the may balance patch that further reduced the healing power of Druids. What makes the long cooldown even more annoying is that the entire function of gathering Astral Power has turned completely irrelevant in pvp. The cooldown is simply so long that you have a full CA either way. So even if decreasing the cooldown is deemed too powerful, maybe a slight nerf to the percentages at which Astral Power is gained might help to compensate.
I can't remember any moment when any of the Glyphs was actually activaly used in PvP. Maybe an idea to give them the flowers either way (perhaps with an increased AOE range) and make the current trait buff the power of those flowers even more.
Staff has lost its touched ever since building up Astral Power became mostly irrelevant and parts of its damage were nerved. It's already clear that other weapons hold much more power and that staff still has some awesome heals and mobility, but it current difference in power output hurt really much. Especially buffs to Staff 2 and 4 would really feel helping this weapon come back to its graces (just as the previously mentioned CA cooldown/astral tweaks)
-Buff Lingering Light
Ever since this trait was introduced I really wanted to love it, both in PvP and PvE. Especially in PvP I see a lot of potential for this trait to be a good replacement for Grace of the Land (I've been using it now). However, the most annoying aspect of it is that for half of the ability to work, you need to cast CA3 or 5 within the intial 5 seconds of getting into CA which strongly handicaps its usefullness (and has quite a high risk of not being used at all in case you're CC'ed). Upping the duration to something like 10 seconds, would give Druids more assurance that even with an intial CC it can still be triggered. Plus we can still start a CA run with CA2 or CA4 without risking the loss of this trait.
So far for my brainfarts on Druids in PvP. What do you think about the current state of Druids and these suggestions?