What new stat sets do you want to see? — Guild Wars 2 Forums

What new stat sets do you want to see?

Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
edited December 19, 2018 in Guild Wars 2 Discussion

This can be for pve/wvw or pvp. Please specify.

mmk heres some of my ideas.
pvp:
+power +heal -concentrate -vital
+power +condi -expert -concentrate
+power +condi -tough -vital
+concentrate +heal -expert -vital
would be cool if knight, cavalier, barbarian, and rampager stats were reworked so that power was the main stat, for pvp only.
pve/wvw:
all pvp stats available :-D, plus the ones I mentioned above
+concentrate +heal -vital -tough
+condi +heal -vital -expert
+tough cuz CMON

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Comments

  • Power major with condi and healing power minor

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Power/Precision/Ferocity/Concentration

    In some combination. Could be op idk.

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  • BlueJin.4127BlueJin.4127 Member ✭✭✭
    edited December 17, 2018

    Condition damage, power, expertise, and vitality. Basically, condi version of Marauder.

    ^^

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    A celestial-esque Power/Prec/Ferocity/Concentration/Healing for power builds and Condi/Prec/Expertise/Concentration/Healing for condition builds.

    Concentration Major, Power/Prec Minor.

    But let's be honest, the whole stat system is bad and needs a full, ground-up overhaul. :|

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  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    Celestial but with boon duration instead of condi dmg.

  • Jimbru.6014Jimbru.6014 Member ✭✭✭

    Out of all the stat sets in the game, only two dominate the vast majority of the level 80 game: Berserker and Viper. Doesn't take a gaming expert to realize that's a problem.

  • We might need a condi set with boon duration soon. So, a 4-spread with Power/Condition damage main, with an expertise/concentration secondary.

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  • Palador.2170Palador.2170 Member ✭✭✭

    No sets, just all the stat points in one stat. Every stat gets a version.

    Yes, this means that someone could put ALL of their stat gear points into just one stat. More power (heh) to them if they wish to. But it would also make mixing and matching simpler. Just decide what items will carry what stat to get the mix you want.

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  • Ceit.7619Ceit.7619 Member ✭✭✭

    @Jimbru.6014 said:
    Out of all the stat sets in the game, only two dominate the vast majority of the level 80 game: Berserker and Viper. Doesn't take a gaming expert to realize that's a problem.

    Sometimes throwing in Assassins for a few pieces. I'm not sure which thing I dislike more now though, the inflexibility of stats being on armor, or the new rune/sigil situation.

  • Shikaru.7618Shikaru.7618 Member ✭✭✭

    Condi/expertise/healing/concentration

    This stat combo would likely make certain classes insanely busted in raids.

  • Wark.8324Wark.8324 Member ✭✭
    edited December 19, 2018

    I honestly would like to see Demolisher, Deadshot, Wanderer's, Sage, Avatar and Mender stats in PvE and WvW.
    Combining those in a 4-stat spread with other options would open up a lot more viable hybrid builds.

    In addition, some other 4-stat sets with Healing Power as a major stat would be awesome, just not something split like Marshal stats.
    For example:

    • Healing Power/Condi/Vitality/Expertise
    • Healing Power/Power/Ferocity/Precision

    Hell, even swapping the Vitality major stat on Plaguedoctor with the Healing Power component would be very welcome.
    I also wish they added more toughness options back to sPvP again... I miss my soldier stat amulet.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    Power, Ferocity + Vitality, Expertise

    I've a Necromancer Power build that might be able to take advantage of that set as Necromancers can easily amass a 50% crit chance without investing anything into precision thus allowing them to focus almost entierly on raw and critical damage.

  • Zin Dau.1749Zin Dau.1749 Member ✭✭✭

    Power, Ferocity + Precision, Toughness

  • phs.6089phs.6089 Member ✭✭✭✭

    Ferocity, Power+Precision

    Don't let me start on [Seeker ]and [Demolisher] for PVE

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  • Concentration. Healing power . Condi dmg

  • Blocki.4931Blocki.4931 Member ✭✭✭✭
    edited December 19, 2018

    @Palador.2170 said:
    No sets, just all the stat points in one stat. Every stat gets a version.

    Yes, this means that someone could put ALL of their stat gear points into just one stat. More power (heh) to them if they wish to. But it would also make mixing and matching simpler. Just decide what items will carry what stat to get the mix you want.

    I would really like this, but it wouldn't be useful at all to be honest.

    Plus power should be exempt from that since you can always guarantee a crit through other means. Imagine a crit with 4k power base line, no might etc.

    What might be an interesting idea though is to have certain slots have that ability. Or change how stats on armor work. Like shifting some stats from elsewhere and then having a slot dedicated to a specific stat of your choice. Though that isn't going to happen due to the effort that needs to be put into it

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  • Jura.2170Jura.2170 Member ✭✭✭

    Weeping
    +expertise +condi damage, major
    +toughness +vitality, minor

    Mourning
    +expertise +condi damage, major
    +toughness +vitality +concentration, minor

    Salamander
    +expertise +condi damage, major
    +vitality, minor

    Aquarius
    +expertise +condi damage, major
    +toughness, minor

    Elemental
    +condi damage, major
    +expertise +vitality, minor

    Wrath
    +condi damage, major
    +expertise +toughness, minor

    Fairy
    +concentration, major
    +vitality +toughness, minor

    Blessing
    +concentration, major
    +vitality +toughness +healing, minor

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited January 16, 2019

    Name = Overseer
    -Major: +Power
    -Minor: +Concentration, +Toughness

    Name = Researcher
    -Major: +Vitality, +Precision
    -Minor: +Concentration, +Expertise

    Name = Demonic
    -Major: +Expertise, +Condition damage
    -Minor: +Vitality

    Name = Medic
    -Major: +Healing power
    -Minor: +Power, +Ferocity

    Re~add mercenary.
    Major: power, condition damage
    Minor: toughness, vitality

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  • phs.6089phs.6089 Member ✭✭✭✭

    @Stand The Wall.6987 said:

    +condi +heal -vital -expert

    so would want this with toughness instead of vitality as well

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  • sorudo.9054sorudo.9054 Member ✭✭✭✭

    i want less stats, not more complexity.

  • Etterwyn.5263Etterwyn.5263 Member ✭✭✭

    Avatar and Paladin for PVE! I need more hand holding!

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  • syszery.1592syszery.1592 Member ✭✭✭

    Major: Power
    Minor: Power + Ferocity

    (only two stats) <3 <3

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    Viper's but with Expertise and Condition Damage main stat, Power and Precision off stat.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • A couple sets I'd like to see are similar to Marauder's and Diviner's, just with the majors/minors switched around a bit:
    +Power +Ferocity / -Precision -Vitality
    +Power +Ferocity / -Precision -Concentration

  • Rhyse.8179Rhyse.8179 Member ✭✭✭

    Condi/Power > Vit/Prec

    Would be great for my condi necro. Need the Vit to compensate for the POF reaper shroud nerf, but can't get it without a massive DPS loss.

  • Opopanax.1803Opopanax.1803 Member ✭✭✭

    Heal > vit, conc

    Pow, pre > vit, tou

    Cond, exp > pre, vit

    Heal, cond > conc, exp

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    I thought of another one while theory crafting a way to make hybrid rev more viable.
    pvp/wvw
    +power +condi -tough -precision
    or
    +power +precision -tough -condi
    either of those would be pretty cool.

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  • @Wark.8324 said:
    -Healing Power/Power/Ferocity/Precision

    I am for that stat combo as well
    Major: Power, Healing
    Minor: Precision, Ferocity

  • Kal Spiro.9745Kal Spiro.9745 Member ✭✭✭

    I want Power, Vitality and Healing
    If there has to be a fourth I don't want it condition based. Past that, I really don't care.

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  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @DanAlcedo.3281 said:
    Celestial but with boon duration instead of condi dmg.

    Just a thought, but why trade it out? What if they simply added concentration to the rest? Would it really make it more overpowered than the rest? I don't think it will take over the meta and replace berserker or viper. It might be a bit more competitive in the total though.

    I agree with others though, currently the whole thing is a mess and there are a lot of stat combinations that they should probably take out to begin with. The difference in effectiveness is just so big it's not even funny. I suppose they never did really think about their attributes properly from the start because berserker was the go to set in vanilla already so back then it ruined the diversity already. It also is linked to overall balancing and I think that boon support is one of those things that've gotten way out of control and is way too important as it is. It's probably the reason they didn't just add it to celestial to begin with.

    I'm actually not sure if the game released with concentration or was added later. Either way I think it was omitted from celestial on purpose because boons are such a powerful thing in structured group content or became such. I'm not a historian but I can't think of any other reason that they omitted concentration from celestial other than that it was considered too powerful. Considering that except for a handful of builds celestial is generally avoided in the meta, I would think that fear unfounded really, but maybe some of the theory crafters can comment on that.

    As a side note, I think that stat combinations were generally created with certain classes in mind but they failed at making it work because berserker was just best for everyone in the end. I personally think that they could've avoided a lot of the balancing issues by actually restricting at least some of the stat sets to specific classes. I would've found it very interesting indeed if berserker was restricted to the warrior class for example. But anyways, I suppose that's all water under the bridge.

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  • Leo G.4501Leo G.4501 Member ✭✭✭✭

    @syszery.1592 said:
    Major: Power
    Minor: Power + Ferocity

    (only two stats) <3 <3

    I once considered something like this but figured it might make for a rather limited builds.

    Then I thought, what if such equipment were limited to 1 item per build?

    Maybe even some special stat combos that decrease a stat in exchange for something else being limited so you can mix and match various special pieces.

  • sorudo.9054sorudo.9054 Member ✭✭✭✭

    i don't want more stat sets, i want less stats so balancing this game is allot easier.

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @sorudo.9054 said:
    i don't want more stat sets, i want less stats so balancing this game is allot easier.

    I agree with you mostly. I want more useful and competitive stat sets and to cut out the rest. That still means cutting out most of them in my view so that's where I agree with you.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    Power, Condi, Healing and Vitality.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Eloc Freidon.5692 said:
    Power, Condi, Healing and Vitality.

    we have that set but only in pvp. called sages.

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  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    edited March 17, 2019

    For SPvP I would like to see Main Stat Condition Damage, off stats Expertise and Vitality. 3 stats, no crit or power.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Curunen.8729Curunen.8729 Member ✭✭✭✭

    +Power +Condi -precision -toughness

    Ie Wizard's amulet stats with -toughness instead of -vitality. Also want to see Wizard's stats brought to pve/wvw.

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  • Deimos.4263Deimos.4263 Member ✭✭✭

    @Palador.2170 said:
    No sets, just all the stat points in one stat. Every stat gets a version.

    Yes, this means that someone could put ALL of their stat gear points into just one stat. More power (heh) to them if they wish to. But it would also make mixing and matching simpler. Just decide what items will carry what stat to get the mix you want.

    Or flexible stat point assignment in some multiple (maybe 15 points). Some stats might need to be weighted differently for balance.

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