What is your favorite characters backstory? — Guild Wars 2 Forums

What is your favorite characters backstory?

Chasind.3128Chasind.3128 Member ✭✭✭
edited December 19, 2018 in Lore

Just to clarify, the character you play- does he or she have a backstory and if so, what is it?

Mine is a high society Elementalist who studied with the priory in Divinity's Reach. She has a welsh accent. Her name is Sorceress Rinoa (I love FFVIII) but I actually call her Eleanor since Rinoa/ is derived from Eleanor and both mean light.
She's not over-exceptional or the hero of her story.
Growing up with a silver-spoon only spoiled her with certain amenities but not cloud her judge of character.
When she first began her journey, Eleanor and some of her closest companions worked as guides to other champions in the depths of Arah.
Eleanor is of course, an overly skilled elementalist thanks to years of brawling the elite ranks in PvP arenas. She has since retired from the PvP scene and often spends time with her Mesmer Cousin, drinking wine and attending masquerades.

I could go into more detail, but it was just a brief example.

Comments

  • Dibdabs.3410Dibdabs.3410 Member ✭✭✭

    Not into any of that pointless, made-up backstory stuff, personally. Never have been since I started playing mmorpgs 20 years ago.

  • My human high born necro studied necro to bring back her dead fiancé. Only to find out he died in a house fire with his mistress. She has been challenging her rage in heroics since.

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    Owing to railroading and human-centric writing, I've skipped the idea of having a sensible backstory for any of my characters.

  • Kal Spiro.9745Kal Spiro.9745 Member ✭✭✭
    edited December 20, 2018

    My Ranger was an orphan in Divinity's Reach who was always liked by the other street rats because of his way with animals. He didn't care about that he was dedicated to his one good friend who secretly envied and hated him for his popularity, until trying to kill him and was instead killed by him in self defense. From then he ran away to live outside of the city and try to forget his life before then.

    Tarnished Coast - Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/NM |Daredevil|Ranger|Guardian
    |Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist|Deadeye|Warrior|Herald
    |Daredevil|Reaper|Spellbreaker|Weaver|Chronomancer|Soulbeast|Holosmith|Revenant|Mirage

  • Jimbru.6014Jimbru.6014 Member ✭✭✭

    @Ben K.6238 said:
    Owing to railroading and human-centric writing, I've skipped the idea of having a sensible backstory for any of my characters.

    It's pretty much impossible to not have human-centric writing since being human is our only perspective.

  • Dibdabs.3410Dibdabs.3410 Member ✭✭✭

    @Brycar.2651 said:

    @Dibdabs.3410 said:
    Not into any of that pointless, made-up backstory stuff, personally. Never have been since I started playing mmorpgs 20 years ago.

    That wasn’t the question. Please don’t derail.

    "Does he or she have a backstory" is a question. I answered it. Do keep up.

  • Mine sylvari whis awakening dream was a bow . She awoke with it and started her journey through the worlds wonders and dangers

  • Mea.5491Mea.5491 Member ✭✭✭✭
    edited December 20, 2018

    My story is not too detailed but my main Sylvari Celestial Firebrand went through so much kitten and has become so powerful that she's not even a plant anymore, she has transformed into magic and stars and supernatural things - hence my Celestial Blue infusion (skin) and "Ascended Spirit" title. :D So it's more like "story of my fashion wars" haha!

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭
    edited December 20, 2018

    My Main character in gw1 got buried under the still young pale tree.

    250 years later a sylvari got born that seems to have memories from someone.
    (Only like visions or something)

    Some say he has the heros soul in him but in reality hes only a copy with some of the hero skills and memories.

  • Well, I have a backstory for my Asura, not a lot I have to explain though. You see, his name is "Angry Goblin Kobold". That probably already says everything.
    (Yes, I used the most hideous choices for the character creation)

  • @Dibdabs.3410 said:

    @Brycar.2651 said:

    @Dibdabs.3410 said:
    Not into any of that pointless, made-up backstory stuff, personally. Never have been since I started playing mmorpgs 20 years ago.

    That wasn’t the question. Please don’t derail.

    "Does he or she have a backstory" is a question. I answered it. Do keep up.

    You actually didn't answer it though, we have to guess your answer, since you only said you are not into that stuff. This doesn't mean that you wouldn't have a backstory.

    you answered the question: "what is you opinion on personal backstories". Not whether you have one or not.

  • The bulk of Golemancer Jonii's academic work focused on the study of different kinds of magical energies and how they can be used to improve modern golems and asura gate efficiency. When the Pact formed, he joined the Priory, wrapping himself up in the grand fight against the Elder Dragons.

    After the Bloodstone Fen incident and several run-ins with the mysterious ley anomalies that appeared all over Tyria, he developed some relatively safe applications for bloodstone energy and infused his armor with it, allowing him to glide without the use of a proper glider. Shortly before Balthazar was killed by the Pact Commander, Jonii seemed to disappear into the Crystal Desert.

    Pact members who knew him say he's been aiding in the rebuilding of the Sunspears, that he and his golems have been present in most of the major battles of our time, that he holds a pistol that could only have been given to him by Zommoros, and that he even has a shield made from a thorn of the Pale Tree. But, of course, those would be ridiculous things to believe.

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭
    edited December 20, 2018

    Oh, own character, i assumed of the existing characters from the title.
    I would've gone with Jadoth.
    Because his life is a self-confirming tragedy.
    The Forgotten saw the kind of threat he'd become, so they hunted him and his people to extinction, thus causing him to retaliate which they tried to avoid.
    I love prophecies that come true when you try to prevent them.

    But as for my own characters,
    I have two mains.
    A warrior who grew up on the wrong side of the law, but eventually got pulled back into the right side. Pretty much because of the personal story which really fit them.
    The other, the elementalist, studied Rodgort, and a lot of destructive fire magic, now mimicking his MO, calling himself rodgorts reincarnate

    A character a play less is Eibon the Spiteful, (just Eibon was already taken).
    And his title gives his character away

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • IndigoSundown.5419IndigoSundown.5419 Member ✭✭✭✭
    edited December 20, 2018

    As a long-time PNP role-player, I generally create detailed backgrounds for PC's or significant NPC's when I run. For less-significant NPC's (i.e., those that play a role in the current story, and will then fade into the background), I tend to develop a one-sentence background that gives me a framework to role-play from. I used to create GW characters with that one-sentence background -- perhaps out of habit. For instance, "Indigo is a half-Canthan, half-Tyrian from a merchant family, who followed dreams of adventure, by going to Cantha and learning the ways of the Assassin."

    I started doing that in GW2, as well. For instance, "Indigo is a descendant of her namesake, who reluctantly accepts the need to live up to the heroic ideals of her extended family, but who would prefer to stay at home and raise exotic animals." However, my desire to make even such a short backstory for subsequent characters has fallen off, perhaps as a symptom of my inability to find the same degree of immersion in GW2 as I did in GW.

    Were I to RP in online games, I would probably go for a detailed backstory, but as there are limits to player agency in such games, I have no desire to do so.

    Those who cannot remember the past are condemned to repeat it. -- Santayana

  • Donari.5237Donari.5237 Member ✭✭✭✭

    Given over 6 years of RP, I have to say my main RP guy has a whole novel of backstory which I will not inflict on you all. Thinking back to the set up before launch, though, I took some elements of the PS as a springboard (we could play through level 10 PS in beta). Human noble Thief who never knew his parents, so: Discovered when 8 years old that he was adopted. Took it very poorly, decided if he wasn't "of the blood" he could be anything he wanted. Snuck out a lot, fell in with riff-raff, learned all sorts of larcenous skills. Also had natural good looks and charming manner and scads of ego, so when he met a traveling entertainer kid slightly younger than himself, he basically joined the circus and learned performance skills. He and the other kid grew up together, getting into a ton of scrapes and hijinks and adventures, and founded a troupe called the Jesters (my main guild all these years, the other kid was the character of the GM). Always wondering about his real parents, he had a "broken token" he found with the adoption papers as his only clue to their identity. Unknown to him, this good friend of his was his half brother, his adoptive father was his real father who'd had an affair with a circus woman and then taken custody under the guise of adoption so his wife wouldn't know. This all came out in-character about a year after launch.

    And there's so much more, but that was the kernel.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited December 22, 2018

    I made backstories for my 6 toons, 2 asuras, 2 charrs, 1 human and 1 norn.

    The only one I've really developed is my female asura Ezrielia, here is her sad story:
    Her father used to work at an inquest thaumanova-like reactor and a tragic accident happened. She survived thanks to a colleague of her father who took her away through the emergency asuran gate. He raises her like his own daughter, offering all the knowledge he can. After earning her diplomas, the time has come for Ezri. to see her mother again, she trained her to use the natural elements like fire or earth.
    Ezri. decided to explore the world now, learning as much as she can about elder dragons. She also try to create her lab swearing it will be the safier lab ever made.

    Now, about Helena ravenclaw my deadeye charr: She came from an very technologically charr warband, which have a kind of technology between asuran and charr ones. One day they developped a teleporter, but instead of tping her somewhere else within the village, she woke up in diessa plateau, lost, not recognizing anything. After some times of adaptation, shr decided to learn more about those unfamiliar charrs.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    I make up extra back story for all my characters, usually starting even before I create them but it's a constant work in progress (and thankfully therefore usually only exists in my head). Here's a couple of the more developed ones, which I'll try to keep brief.

    Danielle Aurorel, human ranger

    Danielle and her twin sister Deborah are from a noble family, but more importantly a family of fighters - descended from soldiers, mercenaries and adventurers who came together during the time of the Searing and Kormir's ascension. Some of them were even with Kormir when she defeated the fallen god Abaddon. (Or to hear Dani's grandfather tell it they defeated Abaddon while Kormir practically just stood there.)

    Like most of their family Dani and Debs have been learning to fight almost since they could stand, practicing with a variety of weapons and magic. They mainly trained together but sometimes their neighbour Faren was allowed to join their "games"...as long as the girls weren't too rough and no one got dirty. (It would be years before Dani really appreciated how much he hated being left out, as a kid she just didn't think about it - her family was different to her peers, but isn't everyone's family weird in some way?)

    There were some benefits from her families wealth and contacts, but they never let it make things easy. For example when Dani's master declared she was ready to tame her first pet she asked for a jungle stalker - an extravagant gift for a city girl - and she got it...sort of. Her parents hired a sylvari tracker to take her to the Grove and then out into the jungle...dropping her into a stalker den and leaving her to tame a cub and escape before the parents returned, or fight her way out. It was worth it though, Kyr has been her closest companion ever since.

    Debs took the sensible route and joined the Seraph but Dani was always restless and never wanted to stay in one place for long, it's why she became a ranger. She'd never admit it, even to herself (and isn't happy about it being shared with the whole world), but in a way she's glad that the dragons awakened, giving her so many opportunities to travel to new and strange places and one day she hopes to see all of Tyria.

    Ilex Hedera, norn engineer

    Her parents are hunters, and good hunters too, managing to support not only their own family but most of their small homestead. But they never got to do much more than subsistence hunting and so never had a chance to forge their legend. They always hoped for more for their children and Ilex seemed promising; tall even for a norn and strong. But somehow she never had the aptitude for swords or axes or even a bow. So reluctantly her parents sent her to Hoelbrak to make her name as a crafter.

    She put her attention to detail and knack for experimentation to good use crafting magical jewellery and artefacts, but she always wanted to travel too so when a friend invited her on a trip to the Black Citadel she leapt at the chance, and it proved to be life changing. The charr introduced her to a whole range of ways her inventions could be used in combat and she returned to Hoelbrak keen to prove her new skills in the Great Hunt.

    One thing lead to another, she joined the Durmand Priory and before she knew it they were going after some really big targets. Her parents never really understood her approach to combat...is anyone going to be impressed if you're just pushing buttons? But they couldn't argue with the results and when she took down an elder dragon...well, even they had to admit that was worthy of legend.

    "Hard knocks, bad luck, been knocked down,
    You got back up, rise up, shine on, keep on fighting, the war is almost done...But then I hear you're gone.
    I feel, when the lights go down, you are still here, all you hold dear remains.
    Your star never fades."

  • Leo G.4501Leo G.4501 Member ✭✭✭✭

    I do this for all my characters and the origin of this for me is City of Heroes, of course, where all my characters have origins, motivations, connections to my other characters, etc. With GW2, a lot of the added lore for my characters either goes into their origins or their connections with my other characters. One that I often like to describe:

    Dexx was basically an aspiring youngster who was fascinated by the studies going on in the Thaumanova reactor and would have likely ended up becoming a researcher in the Inquest had not for the whole disaster incident and being nearly killed by being bombarded by chaos magic. He fully recovered and later joined the College of Statics after being rejected from Synergetics due to his frank demeanor, presence (he grew abnormally tall with dark skin) and the dozens of catastrophic lab accidents he'd been the center of. Shifting his expertise to formulas and calculations, he made his notoriety on his study of chaos magic and how he was a living experiment of it, noting his abnormal height and unproportional physical abilities and his ability to absorb chaos magic. He became the target of the group he once considered joining, was captured and experimented on. Through some brash and brutish tactics along with the help of an adventuring Norn, he managed to escape the Inquest in one piece as well as find a new appreciation for the physicality of the Norn, which his shorter form rivaled. He appreciated it so much, he trained in the ways of the Warrior under a Norn fighter. During his training, either because of the Inquest experiment or maybe it was innate from the first exposure to the chaos magic, Dexx learned of the limits of his strength: that all his Norn-like strength vanishes for a time if he ever tells a lie. Apparently it's just too chaotic to have an Asura flinging around Charr single-handed who just happens to tell a half-truth.

    The last part is another aspect of my kind of personality creation...I tend to give some kind of quirk to a character for RP purposes.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    Saddly..i cant post my favorite characters story, its super dark(and mature) :(

    So ill post a simple version: Amana Wildshard(formerly Firehide) is an escaped flame legion female, currently detached from her new warband while being investigated.

    if anyones curious, i can give them a full version via whispers or whatever, but it is very dark.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • For my Reaper, Prince of Angels; I originally went with the idea that he and his twin brother were descendants of the Ascalonian Hero from GW1. Their parents were Shining Blades who served Jennah's father and retired when he passed on. Yeah, much of the twins' story is loosely based off of the "Lost Parents" human backstory option. Both twins don't recall who rescued them when the White Mantle attacked their home and killed their parents, but they do remember when they were adopted and had lived relatively normal lives up until Angel's twin got it in his thick skull that he wanted to be an adventurer and dragged him along for the ride.

    My Weaver, Marshall Ford; has a somewhat cliche story. A former Seraph field medic who became disillusioned by everything in no small part to the endless fighting with centaurs and by either incompetence or corruption in the ranks. He got a bad case of Compassion Fatigue being a field medic on the lines in Haranti Hinterlands. Normally, he's a well-behaved, gentle, caring and compassionate man; but for him to stay sane; he had to close it all off. But his biggest problem is that he cares too much. It's a wonder he hadn't started drinking yet.

    My Asura Berserker, Warmaster Vexx; is an outcast among the Asura for one reason: he couldn't give a toss about his place in the Eternal Alchemy, Asuran society or climbing the Asuran social ladder by inventing the biggest, shiniest thing ever. He's more devoted to the art of war, military strategies, tactics, history. That sort of thing. But he's not interested in just the Asuran military: he wants to learn about the Charr Legions, the humans' Seraph, all of it. The battles, the victories, the defeats, he wants to learn it all. Vexx also has a short temper, but a high jump and a long reach.

    I have a whole host of other alts that I don't devote nearly as much time on though.

    Prince of Angels - Disney Prince with a Horrifying Power

  • Konig Des Todes.2086Konig Des Todes.2086 Member ✭✭✭✭
    edited December 21, 2018

    Yeah, I made backstories for all my GW1 characters as well as my GW2 characters. Heck, though I stopped really paying attention to them around Season 1/2, so there's no "reaction to modern events or new background lore that would make old backstories counter-canon".

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    @Jimbru.6014 said:

    @Ben K.6238 said:
    Owing to railroading and human-centric writing, I've skipped the idea of having a sensible backstory for any of my characters.

    It's pretty much impossible to not have human-centric writing since being human is our only perspective.

    Not sure I follow how this could be the case. Supposing there is an RPG where humans don't exist, this would require the dialogue and choices of all characters to be more consistent with a storyline that didn't exist than any of the storylines that did.

    What I think you're trying to say is that the behaviour of all races is going to be anthropomorphised, which makes sense, but it's not related to my concerns with the storyline. The problem I'm seeing is exemplified by the Shining Blade arc in LS3 ep 6, where norn, charr, asura and sylvari are required to swear fealty to an alien nation in order to progress the plot. That decision would likely be questionable to sylvari, distasteful to norn and asura, and treasonous to charr. It only makes sense if the player's character is human.

    And we see that issue repeatedly in the current GW2 storyline, albeit seldom with that degree of absurdity. That's the reason why I've given up on RP backstory to any of my characters; it would ruin the only part of GW2 I still enjoy in its other facets.

  • Jimbru.6014Jimbru.6014 Member ✭✭✭

    @Ben K.6238 said:
    What I think you're trying to say is that the behaviour of all races is going to be anthropomorphised, which makes sense, but it's not related to my concerns with the storyline. The problem I'm seeing is exemplified by the Shining Blade arc in LS3 ep 6, where norn, charr, asura and sylvari are required to swear fealty to an alien nation in order to progress the plot. That decision would likely be questionable to sylvari, distasteful to norn and asura, and treasonous to charr. It only makes sense if the player's character is human.

    Yes, that was what I meant. And I fully understand your concerns as you express them there. Which is why my own characters haven't played through that particular episode except for my human main. My non-human characters will not play through that episode, period.

    Besides, both I and my human main have lost all respect for Jennah anyway. My human character only obeys her because she's the queen. Neither I nor my character like or trust her. But without its monarch, Kryta falls, and the last bastion of humanity falls with it. Needs must when the devil drives.

  • My female charr warrior, Nyoka, was born in Flame Legion. Her mother despised her and her father ignored her as just another slave.
    Nyoka's brother, Tionvrath, received special attention from their father--but this attention was highly abusive, and sensitive Tionvrath wasn't able to "toughen up" to their father's expectations. Tionvrath secretly confided in Nyoka--she was the only support he had, and poor support at that.
    Nyoka is a sociopath like her father, and she exploited Tionvrath's emotional vulnerability to get him to teach her basic fire magic. Unfortunately, Tionvrath was not very sneaky, and their father found out.
    For the sin of teaching magic to a woman, Nyoka and Tionvrath's father gave them to the Godforged to be sacrificed to the eternal flame. As they were being brought for sacrifice, the Legions launched a surprise attack on the Citadel of Flame. Nyoka managed to escape in the confusion, and wandered Fireheart Rise for days, injured and starving. She was found by an Ash and Blood legion patrol, nursed to reasonable health, and transported back to the Blood Citadel for placement in a fahrar (at this point, she was still a cub, young enough for fahrar training)
    Nyoka was initially smaller and weaker than other cubs in the fahrar (since she was malnourished and untrained), and she was bullied harshly. However, she had inherited her father's complete lack of empathy and talent for plotting. She terrorized and injured her fahrar mates by getting them blamed for her actions, causing "accidents" during training, and finding ways to cause emotional harm. With good food and training, she grew much larger and went from being a malnourished cub, to being a huge, hulking adult. Her ruthlessness and bloodthirst allowed her to gain respect and rank in the Blood Legion.
    As an adult, Nyoka has taken after her father in many ways--she just fights for a different side. She is not a good person. She uses her military rank to dominate and abuse others. Basically, she's my villain character.

  • TamX.1870TamX.1870 Member ✭✭✭

    In real life, I write stories. I can't help myself to start weaving something at the very beginning when making a character to a game. So, yes, all my toons have some sort of background story sketch, half made, half picked from in-game choices and events, all incomplete.

    My ranger Tamyeth lived in Divinity's Reach with her little sister. As a responsible person, she joined to military ranks to protect their people against centaurs. In one of their patrols, they got ambushed, and Tamyeth got lost in Harathi Hinterlands near the border to Snowden Drifts. She would died to cold and hunger, if not found by Norn hunters. She has lived and traveled with Norns since that, and nowadays people who meet her first time think she's just bit short Norn.

    My elementalist is Tamyeth's little sister. She is performance actor traveling with circus, and while not on tour, she used to aid in local tavern and entertain customers with fire shows. Eventually she learned that fire and flashlights can have also other uses than entertaining.

    My guard is a Norn, who was initially a Raven shaman trainee, but her mentors said she is still too hotblooded for such art, and adviced her to go to find inner peace from world around.

    My necromancer is a daughter of Elonian plantage owner. During the uprisal of their slaves, her parents were killed and she fled to north with her bodyguard (my warrior), to seek allies and mercenaries to help her take her property back, by promising them portion of wealth and slaves if they success. She was pulled to events against dragons making the road longer, but she has not forgotten her cause.

  • Svennis.3852Svennis.3852 Member ✭✭✭
    edited December 23, 2018

    I don't have too much prescribed in terms of backstory (like I would for a D&D character, for instance). I have some loose ideas that float around the established in game origins.

    My main is Zola, a human ranger of Elonian descent. She grew up as a commoner and worked on the family farm. In her free time she took to wandering through the wilderness in Queensdale and picked up her skills as a ranger there over the years. Developed her talents through working with the farm animals and exploration. Her first animal companion was a hawk named Jetaya. That's pretty much it lol. The rest of her story follows the plot of the game. Personality wise she's direct and bullheaded, but she also has a pretty good sense of humor.

    I have 9 other characters but I won't subject you to all of them. xD

  • Telwyn.1630Telwyn.1630 Member ✭✭
    edited July 18, 2019

    My Ascalonain male human fighter is the foster son to a female charr mother Oganna Yimshi (my female charr character.) who's cubs were sent to a fafer without her consent by her mate who left not long afterwards cause he could leave Oganna, and by chance Oganna found Tarwin, and has cared for him since she had found him abandon in the Fields of Ruin he owes Oganna everything she did not have to care for him but Oganna Yimshi choose too, she even has fallen in love with him on the account she wants to be loved as well, and my character Tarwin chooses to return his forster mothers love to her as its because of his foster mother Oganna Yimshi he lives added that a bouns Oganna is both cute and beautiful. Oh and Oganna Yimshi is quite young and for some reason Tarwin says she dose not seem to be ageing all Tarwin has got from asking his mother is that she found somthing to keep them both young so they can be together forever.

  • Edelweiss.4261Edelweiss.4261 Member ✭✭✭

    I really like my old main. Hvit was born as a Norn blessed by Raven with wisdom. While young, her father defected to the Sons of Svanir and killed her mother. She tried to join the Sons herself but she was a daughter. After this rejection, she journeyed to Hoelbrak where she was taken in by a havroun because of her affinity with spirits. After learning that she was unsuited for becoming a shaman, she was trained as a guardian. Not an uncommon story. Unlike most Norn, she was more interested in gaining knowledge than building a legend. Eventually, Eir took her under her wing and taught her to make a difference using what she learned. After Zhaitan's death, Hvit had felt that Eir was like a mother to her. Then Braham entered stage right. Hvit saw Braham as a thief trying to steal her mother, but tried her best to stifle these feelings. HoT made things a lot more complicated for her.

  • @Ben K.6238 said:

    @Jimbru.6014 said:

    @Ben K.6238 said:
    Owing to railroading and human-centric writing, I've skipped the idea of having a sensible backstory for any of my characters.

    It's pretty much impossible to not have human-centric writing since being human is our only perspective.

    Not sure I follow how this could be the case. Supposing there is an RPG where humans don't exist, this would require the dialogue and choices of all characters to be more consistent with a storyline that didn't exist than any of the storylines that did.

    What I think you're trying to say is that the behaviour of all races is going to be anthropomorphised, which makes sense, but it's not related to my concerns with the storyline. The problem I'm seeing is exemplified by the Shining Blade arc in LS3 ep 6, where norn, charr, asura and sylvari are required to swear fealty to an alien nation in order to progress the plot. That decision would likely be questionable to sylvari, distasteful to norn and asura, and treasonous to charr. It only makes sense if the player's character is human.

    And we see that issue repeatedly in the current GW2 storyline, albeit seldom with that degree of absurdity. That's the reason why I've given up on RP backstory to any of my characters; it would ruin the only part of GW2 I still enjoy in its other facets.

    Why must your RP backstories be linked to the commander's? I enjoy both the main story (which was heavily sylvari centric for chunks of early living story and in HoT, and switched to human as we went into Elona. We'll see where we go next) and various RP stories by having the two be distinct from each other.

    For example: Only one of my characters actually has plot relating somewhat to the commander, and that's my Vigil character. Almost all others, including my gameplay main have personal stories that are totally unrelated to what the commander does entirely. The commander is, basically, Anet's character. I will never RP as "The commander", therefore I'm not going to make backstories for that character.

    I love when people who RP, are heavily involved and have their custom backstory, do not RP as the commander, then promptly go into a mission and complain "Well my character would never be at this party!" Well, that's because your character is not the commander, so...

    Character backstories? Well my human necromancer noble is heir to a proud Kurzick family that migrated to Kryta during the rise of the Ministry of Purity, and established a small, but high end school of magic in their manor grounds. She currently acts as the necromancy headmaster, and teaches classes relating to minions, both crafting and maintaining, and using them. She's got contacts within the Priory, and some old family connections into the order of whispers. If she's not teaching classes or dealing with family matters she may go out with a bunch of fellow priory members and explore a bit.

    Another character is my Vigil warmaster, an ancient norn, slightly younger then Forgal was. She's served on many fronts and fought many battles, including being on the ground at Arah and fighting through the first few nights in Verdant Brink. She knew Traehearne, but not closely. She's fought all five known dragon minions and was even in Thunderhead Keep and Dragonfall. She's got a lot of stories to tell, and wants the world to be safe again, whether the dragons are resting, friendly, or dead.

  • MrForz.1953MrForz.1953 Member ✭✭✭
    edited June 25, 2019

    Think of my charr engineer as that one recurring character you meet in your travels with a different job or assignment each time. Corsair, pest (read dragon minion) control, infiltration, study, caravan security, desert marauder, diplomatic relations (mosty with dredge). Not more courageous than any other person but always getting by.

    Started doing jobs the day Lion's Arch became a trading hub, his only moment of glory was during the attack on Lion's Arch, he equipped his toughest armor and drank an Elixir X to confront a rampaging Molten Berserker while civilians were evacuated.

    Disgruntled Charr Engineer and Pirate - Jade Quarry

  • I have 7 characters, with all having their own backstories.

    Too much to type but simply, there are three characters under the family Silverlake and it's just one kitten of regrets, sorrow and betrayal.

    A seraph and a bandit hooking up to give birth, then warring with each other, after finding out true identity. enough said.

  • Weindrasi.3805Weindrasi.3805 Member ✭✭✭
    edited June 28, 2019

    Ha! I just realized I already submitted here. Whoops!

  • My human female Mesmer Jennifer Darkhaert (poetic license on the spelling), was orphaned when her parents were killed by the White Mantel in service to the crown. She was then taken to Divinity's Reach by fellow agents where a kind tavern over named Andrew, along with his wife Allison, took in baby girl to raise her as their own. A couple of years later, Andrew and Allison gave birth to their own daughter, Petra, and raised the two girls as sisters. Years pass and Allison falls ill to a mysterious illness and dies, leaving Jennifer and Petra without a mother and Andrew without a wife.

    Jennifer takes her adoptive mother's death very hard, having already lost her biological one, and begins to lose herself in her imagination and fantasy. She begins seeing illusions everywhere, created from her own mind, and in her anguish she withdraws into herself even more. Petra and Andrew have no idea what they can do to help and the little girl falls more into darkness and shadow.

    It isn't until Petra is nearly killed by her then boyfriend a few years later that seems to wake her up. Realizing she hasn't truly lost everything dear to her, though nearly through her inactions, Jennifer withdraws from the shadows and begins using her newfound power over illusions to not only help those who need it, but to pay bloody retribution on those who would dare harm her friends and family.

    And thus, Jennifer Darkhaert, Mesmer, was born and the insecure little girl afraid of her own shadow started to disappear.

  • Telwyn.1630Telwyn.1630 Member ✭✭

    @Weindrasi.3805 said:
    My female charr warrior, Nyoka, was born in Flame Legion. Her mother despised her and her father ignored her as just another slave.
    Nyoka's brother, Tionvrath, received special attention from their father--but this attention was highly abusive, and sensitive Tionvrath wasn't able to "toughen up" to their father's expectations. Tionvrath secretly confided in Nyoka--she was the only support he had, and poor support at that.
    Nyoka is a sociopath like her father, and she exploited Tionvrath's emotional vulnerability to get him to teach her basic fire magic. Unfortunately, Tionvrath was not very sneaky, and their father found out.
    For the sin of teaching magic to a woman, Nyoka and Tionvrath's father gave them to the Godforged to be sacrificed to the eternal flame. As they were being brought for sacrifice, the Legions launched a surprise attack on the Citadel of Flame. Nyoka managed to escape in the confusion, and wandered Fireheart Rise for days, injured and starving. She was found by an Ash and Blood legion patrol, nursed to reasonable health, and transported back to the Blood Citadel for placement in a fahrar (at this point, she was still a cub, young enough for fahrar training)
    Nyoka was initially smaller and weaker than other cubs in the fahrar (since she was malnourished and untrained), and she was bullied harshly. However, she had inherited her father's complete lack of empathy and talent for plotting. She terrorized and injured her fahrar mates by getting them blamed for her actions, causing "accidents" during training, and finding ways to cause emotional harm. With good food and training, she grew much larger and went from being a malnourished cub, to being a huge, hulking adult. Her ruthlessness and bloodthirst allowed her to gain respect and rank in the Blood Legion.
    As an adult, Nyoka has taken after her father in many ways--she just fights for a different side. She is not a good person. She uses her military rank to dominate and abuse others. Basically, she's my villain character.

    Dose Nyoka hate humans cause my male human fighter character Tarwin Steel loves female charr even if they are ruthless, or hate humans, Tarwin also has never has killed a female charr cause he loves to much to do it so just ties them up female charr after beating them in combat and leaves them alone. One of Tarwin's big advantages is saying is making a female charr stumble in wanting to attack him, by saying how cute a female charr is which may make a female charr depending if he fighting them or not, either one blush, and then outright attack Tarwin for saying that, after a female charr says she tear him apart. Oh and if Tarwin is able hug or even kiss a female charr, well either a female charr will be too shocked to do anything as Tarwin gets away, or a female charr will then after blushing shortly will then maybe scream out at Tarwin that she did not ask for a hug and or a kiss, and that she will tear him apart and make him suffer. Tarwin will defend himself to the point he has to disarmed a female charr and try wear them down so he can just walk or run away but he dose not have it in his heart to kill any female charr no matter if they want to kill him.

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